Erosion

Overworld erosion

Nether erosion

End erosion
| Biomes | |
|---|---|
| Generates in existing chunks |
No |
| Consists of |
With one of: |
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Erosions, also known as basins, are rare terrain features that strip away the top layer of a biomes surface, leaving a one-block deep hole with a stony floor. They can generate in all three dimensions, and are intentional.[1][2][3]
Description

Overworld
In the Overworld, the floors of erosions are always replaced with stone. They expose ores such as coal ore, copper ore and iron ore. In badlands erosions, gold ore can also be seen.
The Nether
Erosions in The Nether replace the floor with netherrack. Nether erosions can expose ore such as nether gold ore and nether quartz ore. Because erosions generate indepedent of the y-axis, if an erosion generates in an overhang in the Nether, an identical erosion is guaranteed to generate at the exact same x and z coordinates on the ground below such an overhang.
The End
Since erosions generate before features, chorus plants can take root in End erosions. The floor of End erosions is always end stone.
Generation
When the game generates new chunks, the surface depth is calculated for every column inside the chunk based on the minecraft:surface noise. This value is an integer, and when it is less than or equal to 0, the top block from the surface is replaced with air. Note that because surface depth is calculated per-column, every surface in the column is removed; that is, an identical erosion appears above or below another one if there is an overhang. The surface depth rarely reaches these values, eliciting the rarity of erosions. After the hole is generated, the floor is replaced with a stone block of the respective dimension, and the hole is flooded with water if it is at or below sea level.[4]
Erosion generation occurs before carver creation in the terrain generation process, meaning that caves, features, and structures can disrupt or even completely conceal them. As a consequence, ore blobs are commonly found in erosions, making ore more accessible to players on the surface.
Accidental removal
Currently, erosions have stopped generating in all biomes except frozen oceans and deep frozen oceans since the addition of surface rules, which is unintentional behavior.[5]
History
Note: Find versions where initially added or changes were made
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.6 | Surface layer world generation produces chunk-aligned artifacts, which affects erosions.[6] | ||||||
| 1.7.2 | 13w36a | Surface artifacting has been fixed. | |||||
| 1.18 | 21w41a | Due to an oversight with surface rules, erosions no longer generate as intended. | |||||
| Pocket Edition Alpha | |||||||
| v0.1.0 | Added erosions. | ||||||
Gallery
Screenshots
-
A naturally generated erosion. -
A desert erosion. -
A taiga erosion. -
A snow-covered tundra erosion. -
An erosion in a crimson forest, exposing nether quartz ore blob. -
An erosion in a nether wastes. -
An erosion generated on an outer End island.
Trivia
- The End has few surface features, and no carvers, making End erosions easy to spot.
- This is the only terrain feature that generates in all three dimensions.
Issues
Issues relating to "Erosion" or "Basin" are maintained on the bug tracker. Issues should be reported and viewed there.
References
- ↑ MC-1242 — resolved as "Works as Intended"
- ↑ MC-212606 — resolved as "Works as Intended"
- ↑ MC-229112 — resolved as "Works as Intended"
- ↑ MC-130788 — "Basin" structure is flooded since part of it generates below sea level
- ↑ MC-264579 — Basins are missing in most biomes
- ↑ MC-6820 — The generation of terrain surface layer produces local straight glitches
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