Erosion

This article is about the terrain feature. For the noise parameter that controls terrain height, see World generation § Biomes.
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Erosion
Erosion overworld.png: Infobox image for Erosion the structure in Minecraft

Overworld erosion

Erosion nether.png: Infobox image for Erosion the structure in Minecraft

Nether erosion

Erosion end.png: Infobox image for Erosion the structure in Minecraft

End erosion

Biomes
Generates in
existing chunks

No

Consists of

Air

With one of:

Stone

Netherrack

End stone

Erosions, also known as basins, are rare terrain features that strip away the top layer of a biomes surface, leaving a one-block deep hole with a stony floor. They can generate in all three dimensions, and are intentional.[1][2][3]

Description

A large plains erosion.

Overworld

In the Overworld, the floors of erosions are always replaced with stone. They expose ores such as coal ore, copper ore and iron ore. In badlands erosions, gold ore can also be seen.

The Nether

Erosions in The Nether replace the floor with netherrack. Nether erosions can expose ore such as nether gold ore and nether quartz ore. Because erosions generate indepedent of the y-axis, if an erosion generates in an overhang in the Nether, an identical erosion is guaranteed to generate at the exact same x and z coordinates on the ground below such an overhang.

The End

Since erosions generate before features, chorus plants can take root in End erosions. The floor of End erosions is always end stone.

Generation

When the game generates new chunks, the surface depth is calculated for every column inside the chunk based on the minecraft:surface noise. This value is an integer, and when it is less than or equal to 0, the top block from the surface is replaced with air. Note that because surface depth is calculated per-column, every surface in the column is removed; that is, an identical erosion appears above or below another one if there is an overhang. The surface depth rarely reaches these values, eliciting the rarity of erosions. After the hole is generated, the floor is replaced with a stone block of the respective dimension, and the hole is flooded with water if it is at or below sea level.[4]

Erosion generation occurs before carver creation in the terrain generation process, meaning that caves, features, and structures can disrupt or even completely conceal them. As a consequence, ore blobs are commonly found in erosions, making ore more accessible to players on the surface.

Accidental removal

Currently, erosions have stopped generating in all biomes except frozen oceans and deep frozen oceans since the addition of surface rules, which is unintentional behavior.‌[5]

History

This section is a work in progress.
 
Please help expand and improve it. The talk page may contain suggestions.
Note: Find versions where initially added or changes were made
Java Edition
1.4.6Surface layer world generation produces chunk-aligned artifacts, which affects erosions.[6]
1.7.213w36aSurface artifacting has been fixed.
1.1821w41aDue to an oversight with surface rules, erosions no longer generate as intended.
Pocket Edition Alpha
v0.1.0Added erosions.

Gallery

Screenshots

Trivia

  • The End has few surface features, and no carvers, making End erosions easy to spot.
  • This is the only terrain feature that generates in all three dimensions.

Issues

Issues relating to "Erosion" or "Basin" are maintained on the bug tracker. Issues should be reported and viewed there.

References

  1. MC-1242 — resolved as "Works as Intended"
  2. MC-212606 — resolved as "Works as Intended"
  3. MC-229112 — resolved as "Works as Intended"
  4. MC-130788 — "Basin" structure is flooded since part of it generates below sea level
  5. MC-264579 — Basins are missing in most biomes
  6. MC-6820 — The generation of terrain surface layer produces local straight glitches

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