Buried Treasure

Buried Treasure
Chest.png: Infobox image for Buried Treasure the structure in Minecraft
Biomes
Generates in
existing chunks

No

Consists of

Buried treasure is a naturally generated structure that consists of a buried loot chest. The chest is buried primarily in beaches, and rarely in the ocean floor. Buried treasure is the only source of the heart of the sea, which can be used to craft a conduit. Buried treasure can be located using explorer maps.

Generation

This section's factual accuracy may be compromised due to out-of-date information.
 
Please update this section to reflect recent updates or newly available information.

Buried treasures generate in beach biomes, and can also generate underwater.

The treasure chest is almost always buried by some material. Most of the time the chest generates buried in a beach, so it has a sand or gravel block covering it. Sometimes, if generated on the side of an underwater hill, it spawns with stone blocks covering it. If it generates on the surface of the ocean floor, a gravel or sand block covers it. Nonetheless, terrain generation can cause the chest to be buried by any suitable terrain-generated blocks, such as coal ore and diorite.

In Java Edition, buried treasure always generates at chunk coordinate 9 (out of 0 through 15) on both the X and Z axis[1], and are always facing east.

In Bedrock Edition, buried treasure always generates at chunk coordinate 8 (out of 0 through 15) on the X and Z axis.

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Structure

Buried treasures contain a single chest full of various loot. If the chest is exposed to water, it generates waterlogged.

Loot

See also: Chest loot

A heart of the sea is always present in every buried treasure.

In Java Edition, each buried treasure chest contains items drawn from 6 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
5–8× 1–4× 0–1× 0–2× 5–8× 1–4× 0–1× 0–2×
Heart Of The Sea 111100.0%1.0001.0
Iron Ingot 1–4203599.4%9.2861.0
Gold Ingot 1–4103588.0%4.6431.1
Cooked Cod 2–41275.0%3.0001.3
Cooked Salmon 2–41275.0%3.0001.3
Potion of Water Breathing 11166.7%1.0001.5
TNT 1–253562.7%1.3931.6
Emerald 4–851559.9%5.0001.7
Prismarine Crystals 1–551559.9%2.5001.7
Diamond 1–251559.9%1.2501.7
Leather Tunic 11225.0%0.2504.0
Iron Sword 11225.0%0.2504.0

In Bedrock Edition, each buried treasure chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
5–12× 5–12×
Heart Of The Sea 111100.0%1.0001.0
Iron Ingot 3–52020457.2%3.3331.7
Chainmail Helmet 12020457.2%0.8331.7
Chainmail Chestplate 12020457.2%0.8331.7
Chainmail Leggings 12020457.2%0.8331.7
Chainmail Boots 12020457.2%0.8331.7
Potion of Water Breathing 11520446.9%0.6252.1
Diamond 11520446.9%0.6252.1
Gold Ingot 1–51020434.3%1.2502.9
Lead 1–31020434.3%0.8332.9
TNT 1–21020434.3%0.6252.9
Name Tag 11020434.3%0.4172.9
Potion of Regeneration 11020434.3%0.4172.9
Prismarine Crystals 1–5520418.9%0.6255.3
Book and Quill 1–2520418.9%0.3125.3
Music Disc (mellohi) 1520418.9%0.2085.3
Music Disc (wait) 1520418.9%0.2085.3
Bottle o' Enchanting 1320411.8%0.1258.5
Cake 112044.1%0.04224.5
  1. a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. a b The weight of this item relative to other items in the pool.
  3. a b The odds of finding any of this item in a single chest.
  4. a b The number of items expected per chest, averaged over a large number of chests.
  5. a b The average number of chests the player should expect to search to find any of this item.


Data values

ID

Java Edition:

Structure typeIdentifier
EnvSprite buried-treasure.png: Sprite image for buried-treasure in Minecraft Buried Treasureburied_treasure
StructureIdentifier
EnvSprite buried-treasure.png: Sprite image for buried-treasure in Minecraft Buried Treasureburied_treasure

Bedrock Edition:

StructureIdentifierAlias ID Translation key
EnvSprite buried-treasure.png: Sprite image for buried-treasure in Minecraft Buried Treasureburied_treasureburiedtreasurefeature.buried_treasure

Config

Java Edition:

  • [NBT Compound / JSON Object] Structure configuration
    • [String] type: minecraft:buried_treasure
    • Fields common to all structures see Template:Nbt inherit/structure/template

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Me Gold!Dig up a buried treasureOpen a buried treasure chest.30Silver
Treasure HunterAcquire a map from a cartographer villager, then enter the revealed structureVisit the structure indicated while the purchased map is in your main hand (hotbar).40Silver

History

Java Edition
1.1318w10aAdded buried treasures.
18w19aA heart of the sea now generates in all buried treasure chests.
1.1821w39aBuried treasure chests now have a chance of containing potions of Water Breathing.
Bedrock Edition
1.4.0beta 1.2.14.2Added buried treasures.
beta 1.2.20.1A heart of the sea now generates in all buried treasure chests.
Minecraft Education
1.4.0Added buried treasures, with a heart of the sea being able to generate in them.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69CU571.761.761.76Patch 38 Added buried treasures, with a heart of the sea being able to generate in them.

Issues

Issues relating to "Buried Treasure" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Buried treasures are the smallest naturally generated structure in the game.
  • In Java Edition, the player arrow is shown under the X of the treasure, but in Bedrock Edition, the player arrow is shown on top of the X.
  • In Java Edition, the buried treasure contains the highest number of diamonds per chest among all structures, at an average of 1.25 diamonds per chest, while the end city only has an average of 1.06 diamonds per chest.

Gallery

Screenshots

Notes

  1. Random loot; loot table for Java Edition is different from the one in Bedrock Edition and Minecraft Education
  2. If the chest generates under a cold ocean floor/beach.
  3. If the chest generates under a warm ocean floor/beach.
  4. If the chest generates under a warm ocean floor/beach under sand layer and above stone layer.
  5. If the chest generates in an underwater windswept hills.
  6. A generated chest exposed to water is always waterlogged.

References

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