Name Tag

| Rarity tier |
Common |
|---|---|
| Renewable |
Yes |
| Stackable |
Yes (64) |
{
"title": "Name Tag",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Name Tag"
],
"images": [
"Name Tag.png"
]
}
A name tag is an item used to grant names to mobs in the world. Named mobs do not despawn naturally.
Obtaining
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Chest | 1 | 27.9%{ "item": "Name Tag", "stacksize": 1, "chance": 0.2792703864726873, "structure": "Monster Room", "container": "Chest" }
| ||
| Chest | 1 | 42.3%{ "item": "Name Tag", "stacksize": 1, "chance": 0.4225352112676056, "structure": "Mineshaft", "container": "Chest" }
| ||
| Chest | 1 | 16.1%{ "item": "Name Tag", "stacksize": 1, "chance": 0.16110641166159667, "structure": "Ancient City", "container": "Chest" }
| ||
| Chest | 1 | 28.3%{ "item": "Name Tag", "stacksize": 1, "chance": 0.28319573699514855, "structure": "Woodland Mansion", "container": "Chest" }
| ||
| Bedrock Edition | ||||
| Chest | 1 | 27.9%{ "item": "Name Tag", "stacksize": 1, "chance": 0.2792703864726873, "structure": "Monster Room", "container": "Chest" }
| ||
| Chest | 1 | 42.3%{ "item": "Name Tag", "stacksize": 1, "chance": 0.4225352112676056, "structure": "Mineshaft", "container": "Chest" }
| ||
| Chest | 1 | 16.1%{ "item": "Name Tag", "stacksize": 1, "chance": 0.16110641166159667, "structure": "Ancient City", "container": "Chest" }
| ||
| Chest | 1 | 34.3%{ "item": "Name Tag", "stacksize": 1, "chance": 0.3433494144021395, "structure": "Buried Treasure", "container": "Chest" }
| ||
| Chest | 1 | 27.9%{ "item": "Name Tag", "stacksize": 1, "chance": 0.2792703864726873, "structure": "Woodland Mansion", "container": "Chest" }
| ||
Fishing
Name tags are obtainable through fishing, with a 0.8% chance per attempt. See fishing for more details.
Trading
| Villager | Probability | Villager wants | Player receives | |
|---|---|---|---|---|
| JE | BE | |||
| 100% | 100% | 20 × | ||
Usage
To use a name tag, it must first be renamed with an anvil, costing 1 experience level. A stack of up to 64 name tags can be renamed at once, and the cost is still 1 experience level per stack.
If it is not renamed, it has no effect when used on a mob. After the name tag is renamed, the player can use it on a mob to give it the name given to the name tag from the anvil. Mobs and name tags can be renamed any number of times. Name tags with the same name are stackable.
Once a mob is named, it keeps its name, and the name tag is consumed.
When a mob is named, it is excluded from the mob cap count.
Effects on various mobs:
- A named silverfish that goes into a block appears to lose its name because it is replaced by a newly generated unnamed silverfish when the block is broken.
- A creaking spawned by a creaking heart can survive during the day if named.
- A baby (animal or villager) keeps its name when becoming an adult.
- A named villager keeps its name when transformed into a zombie villager.
- A named zombie villager keeps its name when cured.
- Wandering traders still despawn even if they are named, or in a minecart or boat.
- A named wither's boss bar displays its name instead of "Wither".
- Naming an ender dragon with commands also displays the name in the boss bar.
Limitations
Any mob can be named except for the ender dragon and the agents. Players also cannot be named.
A name tag can rename an armor stand, though it does not show the nameplate above its head until CustomNameVisible:1b is set as an extra step.
Using a name tag on a villager or wandering trader renames the mob instead of opening the trading interface. A rideable mob is renamed instead of being ridden.
Once a name tag is used on a mob, it is impossible to remove the name of that mob without the use of commands or external modifications.
A mob cannot be named "Name Tag" unless the player gives the tag a new name and then renames it back to "Name Tag" or changes to a language, where the name tag is not called "Name Tag" and then renames it to "Name Tag".
Behavior
Renamed mobs have their name displayed over their head in the same fashion as a mob named through a renamed spawn egg. Their names can be seen only if they are aimed at from 3 or fewer blocks away in Survival, Adventure and Spectator mode or from 5 or fewer blocks away in Creative mode.
Mobs that are named using the name tag never despawn in the world, similar to tamed mobs.[1] The exceptions are wandering traders or if the mob is hostile and the difficulty is switched to "Peaceful", causing any hostile mobs or any named hostile mobs to despawn immediately.
If a renamed mob kills a player, the custom name is used in the death message in place of the mob type name. For instance, if a vindicator named "Johnny" kills a player, the death message is "Player was slain by Johnny".
A renamed wither also has a renamed health bar.
The name of a renamed entity is stored in the NBT tag CustomName; editing the string component of the tag is equivalent to renaming the entity via a name tag.
Easter eggs
- Any mob that receives the name "Dinnerbone" or "Grumm" is rendered upside down. This even includes the player in Bedrock Edition if the username is set to either of these and the user is not signed into their Microsoft account.
- Naming a sheep "jeb_" causes its wool to fade between the dye colors, producing a rainbow effect. The wool that drops when the sheep is sheared or killed is the original color of the sheep before the sheep was named. A rainbow sheep can never be upside-down as described above, because a mob cannot have multiple names.
- Naming a rabbit "Toast" causes it to have a special memorial skin of user xyzen420's girlfriend's missing rabbit.
- Naming a vindicator "Johnny" causes it to be aggressive and attack all mobs including the wither (except ghasts and other illagers). The hostility even extends to ravagers in Java Edition, as the "Johnny" vindicator can also attack the ravager while riding it.
- Naming a mob "deadmau5" causes its name tag to render 10 pixels higher than normal.
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
name_tag | Item | item |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
name_tag | 548 | Item | item |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.6.1 | 13w16b | ||||||
| 13w25a | A mob named "Dinnerbone" or "Grumm" now renders upside down. | ||||||
| 1.7.2 | 13w36a | Name tags can now rarely be acquired by fishing, making them renewable. | |||||
| 1.7.4 | 13w48b | A sheep named "jeb_" now fades between the dye colors. | |||||
| 1.8 | 14w02a | Name tags can now be bought from librarian villagers, at 20–22 emeralds for 1 name tag. | |||||
| 14w27a | Rabbits have been added and naming one "Toast" gives it a special memorial skin. | ||||||
| 1.9 | 15w44a | Added name tags to mineshaft chests. | |||||
| The average yield of name tags in dungeon chests has been decreased. | |||||||
| 1.11 | 16w39a | Name tags can now be found in the new woodland mansion chests. | |||||
| Added vindicators, which attack almost all mobs if named "Johnny". | |||||||
| 1.14 | 18w43a | ||||||
| 19w11a | Librarian villagers now sell name tags for 20 emeralds. | ||||||
| 1.16 | 20w12a | Name tags can now only be caught when fishing in open water like any other treasure item. | |||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Name tags now generate in ancient city chests. | |||||
| 1.21.2 Experiment | pre1 | Creakings spawned from creaking hearts can no longer be named using name tags. | |||||
| 1.21.5 | 25w02a | Naturally spawned creakings can now be named with name tags again. | |||||
| Named naturally spawned creakings will persist through the day. | |||||||
| Pocket Edition Alpha | |||||||
| v0.15.0 | build 1 | ||||||
| A mob named "Dinnerbone" or "Grumm" renders upside down. | |||||||
| A sheep named "jeb_" fades between the dye colors. | |||||||
| Naming a rabbit "Toast" gives it a special memorial skin. | |||||||
| Pocket Edition | |||||||
| 1.0.4 | alpha 1.0.4.0 | Name tags can now be bought from librarian villagers for 20-22 emeralds as their last tier trade. | |||||
| 1.1.0 | alpha 1.1.0.0 | Naming a vindicator "Johnny" now makes it hostile to any mob, except other illagers. | |||||
| Name tags can now be found in woodland mansions. | |||||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Name tags can now be found in buried treasure chests. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Wither skeletons and vexes can now be renamed using a name tag.[2] | |||||||
| 1.11.0 | beta 1.11.0.4 | Name tags sold by librarian villagers now cost 20 emeralds. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | |
| TU20 | CU8 | 1.13 | 1.13 | 1.13 | Name tags can now be bought from librarian villagers, at 20–22 emeralds for 1 name tag. | ||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | A sheep named "jeb_" now fades between the dye colors. | ||
| Name of renamed mobs is now always displayed like player names. | |||||||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Name of renamed mobs is once again only displayed when the mob is being looked at up close. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Name tags can now rarely be acquired by fishing. | |
| Rabbits have been added and naming one "Toast" gives it a special memorial skin. | |||||||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Name tags can now be found in the new woodland mansion chests. |
| Added vindicators, which attack almost all mobs if named "Johnny". | |||||||
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Name tags can now be found in buried treasure chests. | ||
| 1.90 | |||||||
| 1.91 | Name tags sold by librarian villagers now cost 20 emeralds. | ||||||
| New Nintendo 3DS Edition | |||||||
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 421. | |||||
Issues
Issues relating to "Name Tag" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Name tags were added at the request of Paulsoaresjr.[3][4]
- A villager with a name tag turned into a zombie villager by a zombie with a name tag does not despawn, but a villager with a name tag turned into a zombie by a zombie without a name tag does despawn.
Gallery
Screenshots
-

-
A wolf that has been renamed using a name tag. -
A creeper renamed using the name tag. -
A wither renamed using a name tag. The custom name takes place of "Wither" over the health bar as well. -
How to use "Grumm" and "Dinnerbone" name tag easter egg and lead to make another animal Yo-yo. -
A horse using the "Grumm" or "Dinnerbone" easter egg to be rendered upside-down. -
Name Tag found in a mineshaft chest.
Mojang screenshots
-
First image of a name tag in bedrock edition. -
A slime named Tom. -
Xavius III.
In other media
-
A name tag in A Minecraft Movie.
See also
References
- ↑ "@Random_Guy_32 @Mortalized An item that makes any creature, good or bad, stay in your world forever? Must be entirely decorative ;)" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), April 25, 2013
- ↑ MCPE-20701
- ↑ "I've been pining for: 1) name tags 2) water-breathing potions 3) lava-safe boats 4) spy-chicken interrogation devices" – @paulsoaresjr on X (formerly Twitter), April 23, 2012
- ↑ "Snapshot 13w16b was released in the launcher. Some big crash fixes, and re-enabled crash reporting too. Also, something for @paulsoaresjr !" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), April 23, 2013
External links
- "Taking Inventory: Name Tag" by Duncan Geere – Minecraft.net, March 15, 2019.