Bogged

"Bog" redirects here. For the swamp biome, see Swamp. For the mangrove swamp, see Mangrove Swamp.
This article is about the swamp skeleton variant. For other skeletons, see Skeleton (disambiguation).
Bogged

Bogged.png: Infobox image for Bogged the entity in Minecraft

Bogged Aiming.png: Infobox image for Bogged the entity in Minecraft

Invicon Bogged Spawn Egg.png: Inventory sprite for Bogged Spawn Egg in Minecraft as shown in-game with description: Bogged Spawn Egg
Health points

16HP♥ × 8

Armor points

0 (🛡) - 20 (🛡 × 10)
(depending on the armor type)

Behavior

Hostile

Mob type

Undead, Monster

Attack
strength

Ranged:
Bow:
In Java Edition:
Easy: 2HP♥ - 4HP♥♥
Normal: 3HP♥♥ - 5HP♥♥♥
Hard: 4HP♥♥ - 8HP♥♥♥♥
In Bedrock Edition:
Easy and Normal: 1HP♥ - 4HP♥♥
depending on proximity
Hard: 1HP♥ - 5HP♥♥♥
depending on proximity
Arrow of Poison :
Poison for 4 seconds, dealing 3HP♥♥
Melee:
Easy: 2HP♥
Normal: 2HP♥
Hard: 3HP♥♥

Hitbox size

Java:
Height: 1.99 blocks
Width: 0.6 blocks
Bedrock:
Height: 1.9 blocks
Width: 0.6 blocks

Spawn
Natural
equipment
  • Bow (right hand: 89%; left hand: 11%)‌; may be enchanted)
  • Armor (occasionally, may be enchanted)
  • Carved Pumpkin (22.5% chance, only during Halloween)‌
  • Jack o'Lantern (2.5% chance, only during Halloween)‌
Usable items

A bogged is a skeleton variant covered in moss[1] and mushrooms that spawns in swamps and mangrove swamps. Bogged behave similarly to skeletons, but attack at a slower rate and shoot tipped arrows of Poison.

Spawning

Bogged can spawn in swamps and mangrove swamps mostly replacing skeletons, as well as in trial chambers via trial spawners.

Natural spawning

  • In Java Edition, they spawn in groups of four at a light level of 0 and can spawn both underground and above ground.
  • In Bedrock Edition, they spawn in groups of 1--2 at light levels 0 through 7, meaning they can spawn during the day in mangrove swamps where the overhead canopy is dense enough, but they cannot spawn underground.

Trial spawners

Bogged have a 13 chance to be selected as the "ranged" mob for trial spawners in trial chambers.

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Bone0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Arrow0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50
Arrow of Poison[A]0–150.00%0.500–175.00%0.750–187.50%0.880–191.67%0.92

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Bone0–22310–356320–4111220–5171852
Arrow0–22310–356320–4111220–5171852
Arrow of Poison[A]0–112120–134340–178780–111121112

ItemAmountProbability
DefaultLooting ILooting IILooting III
Bone013 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
113 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
213 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
3016 (16.67%)14 (25.00%)518 (27.78%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)
Arrow013 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
113 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
213 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
3016 (16.67%)14 (25.00%)518 (27.78%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)
Arrow of Poison[A]012 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
112 (50.00%)34 (75.00%)78 (87.50%)1112 (91.67%)
Average12 (0.50)34 (0.75)78 (0.88)1112 (0.92)

Killed1
ItemExpected Drop
DefaultLooting ILooting IILooting III
Bone1.001.502.002.50
Arrow1.001.502.002.50
Arrow of Poison[A]0.500.750.880.92

  1. Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Bone0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Arrow0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00
Arrow of Poison[A]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Bone0–22310–323430–423530–5232
Arrow0–22310–323430–423530–5232
Arrow of Poison[A]0–112120–212340–31210–41254

ItemAmountProbability
DefaultLooting ILooting IILooting III
Bone013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)
Arrow013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)
Arrow of Poison[A]012 (50.00%)12 (50.00%)12 (50.00%)12 (50.00%)
112 (50.00%)14 (25.00%)18 (12.50%)112 (8.33%)
2014 (25.00%)14 (25.00%)16 (16.67%)
30018 (12.50%)16 (16.67%)
4000112 (8.33%)
Average12 (0.50)34 (0.75)1 (1.00)54 (1.25)

Killed1
ItemExpected Drop
DefaultLooting ILooting IILooting III
Bone1.001.331.672.00
Arrow1.001.331.672.00
Arrow of Poison[A]0.500.751.001.25

  1. Only when killed by a player or a tamed wolf.
  • Naturally spawned equipment is damaged when dropped. An enchanted bow has an 8.5% chance of dropping if killed by the player or a tamed wolf (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III). The equipment list is identical to that of the base Skeleton.
  • Picked-up items always drop and drop with the same damage level it had when picked up.
  • 5XP experience orbs when killed by a player or a tamed wolf, and an extra 1–3XP orbs for each piece of natural equipment that does not drop upon death.
    • Because all bogged spawn with at least a bow, this means that an unarmored bogged drops 6–8XP if it does not drop its bow upon death.

Shearing

A bogged drops 2 mushrooms when sheared. Each individual mushroom has an equal chance of dropping as either a brown or red mushroom. Afterward, it cannot be sheared again, and the mushrooms growing from its head are permanently removed from the bogged.

Behavior

A bogged attacking the player.

Bogged behave the same as normal skeletons and shoot tipped arrows that inflict Poison for 4 seconds (dealing 3HP♥♥ damage) on any target that they hit. When shooting their bow, bogged are just as fast as skeletons or strays, but bogged have a longer cooldown between attacks. The cooldown is 3.5 seconds on Easy and Normal difficulties, or 2.5 seconds on Hard. This is 1.5 seconds slower than the skeleton's attack cooldown. A bogged holding a tipped arrow or spectral arrow in its off-hand always shoots that type of arrow instead, and the arrow held is not consumed.

Unlike regular skeletons, bogged in powder snow take freezing damage and do not convert into strays.[2]

Being an undead mob, they are:

Sounds

Java Edition:
Bogged use the Hostile Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Bogged rattlesHostile MobsRandomlyentity.bogged.ambientsubtitles.entity.bogged.ambient1.00.8-1.216
​Bogged hurtsHostile MobsWhen a bogged is damagedentity.bogged.hurtsubtitles.entity.bogged.hurt1.00.8-1.216
​Bogged diesHostile MobsWhen a bogged diesentity.bogged.deathsubtitles.entity.bogged.death1.00.8-1.216
​FootstepsHostile MobsWhile a bogged is walkingentity.bogged.stepsubtitles.block.generic.footsteps0.151.016
​Skeleton shootsHostile MobsWhen a bogged shoots an arrowentity.skeleton.shootsubtitles.entity.skeleton.shoot1.056-1.2516
​Shears clickPlayers (player)
Blocks (dispenser)
When a bogged's mushrooms are shearedentity.bogged.shearsubtitles.item.shear1.01.016

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Hostile Creatures‌
Hostile Mobs​
Randomlymob.bogged.say1.00.8-1.2
Hostile Creatures‌
Hostile Mobs​
When a bogged is damagedmob.bogged.hurt1.00.8-1.2
Hostile Creatures‌
Hostile Mobs​
When a bogged diesmob.bogged.death1.00.8-1.2
Hostile Creatures‌
Hostile Mobs​
While a bogged is walkingmob.bogged.step1.01.0
PlayersWhen a bogged shoots an arrowrandom.bow1.00.83-1.25
Players (player)
Blocks (dispenser)
When a bogged's mushrooms are shearedmob.bogged.shear1.01.0

Data values

ID

Java Edition:

NameIdentifierEntity tagsTranslation key
EntitySprite bogged.png: Sprite image for bogged in Minecraft Boggedboggedcan_breathe_under_water
ignores_poison_and_regen
inverted_healing_and_harm
no_anger_from_wind_charge
skeletons
undead
wither_friends
entity.minecraft.bogged

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite bogged.png: Sprite image for bogged in Minecraft Boggedbogged144entity.bogged.name

Entity data

Bogged have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
It SpreadsKill a mob next to a catalyst10Bronze
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.

History

Java Edition
1.20.3
Experiment
Update 1.21
23w45aAdded skeletons with Poison tipped arrows as placeholders for bogged in trial chambers.
1.20.5
Experiment
Update 1.21
24w07a Added bogged, replacing skeletons with Poison tipped arrows in trial chambers.
Creepers now drop music discs when killed by bogged.
24w09a Updated bogged texture and model.
Bogged now drop 2 mushrooms (either both red/brown or one of each) when sheared.
1.2124w18aBogged are now available without using the "Update 1.21" experimental data pack.
1.21.224w33aNow naturaly spawn with armor in the order of (most likely to least likely): helmet, chestplate, leggings, boots.[3]
1.21.424w45aPrefer to pick bows from the ground as opposed to other items.
Bedrock Edition
1.20.60
Experiment
Update 1.21
Preview 1.20.60.20Added skeletons with Poison tipped arrows as placeholders for bogged in trial chambers.
1.20.70
Experiment
Update 1.21
Preview 1.20.70.24 Added bogged, replacing skeletons with Poison tipped arrows in trial chambers.
1.20.80
Experiment
Update 1.21
Preview 1.20.80.21 Updated bogged texture and model.
Bogged now drop 2 mushrooms (either both red/brown or one of each) when sheared.
1.21.0Preview 1.21.0.22Bogged are now available without using the "Update 1.21" experimental toggle.
1.21.20Preview 1.21.10.20Bogged no longer inflict slowness when melee attacking.
Upcoming Bedrock Edition
1.21.100Preview 1.21.100.21Bogged can now spawn as spider jockeys.[4]

Issues

Issues relating to "Bogged" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • In real life, human corpses can become mummified within peat bogs, with levels of preservation varying from perfect to just the skeletons. These are referred to as bog bodies.

Gallery

Renders

Screenshots

Before 24w09a

Mojang screenshots

Development renders

Textures

In other media

References

  1. "Minecraft Snapshot 24w07a"Minecraft.net, February 14, 2024.
  2. MC-268579 — Bogged in powder snow freeze on death instead of converting to Stray — resolved as "Works As Intended".
  3. "[MC-182478] Mob armor generates starting with boots rather than helmet - Jira"Mojira, May 5, 2020.
  4. MCPE-221119

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