Trader Llama

For other definitions of llama, see Llama (disambiguation).
Trader Llama

Brown Trader Llama.png: Infobox image for Trader Llama the entity in Minecraft

Adult

Baby Brown Trader Llama.png: Infobox image for Trader Llama the entity in Minecraft

Baby

Creamy Trader Llama.png: Infobox image for Trader Llama the entity in Minecraft

Adult

Baby Creamy Trader Llama.png: Infobox image for Trader Llama the entity in Minecraft

Baby

Gray Trader Llama.png: Infobox image for Trader Llama the entity in Minecraft

Adult

Baby Gray Trader Llama.png: Infobox image for Trader Llama the entity in Minecraft

Baby

White Trader Llama.png: Infobox image for Trader Llama the entity in Minecraft

Adult

Baby White Trader Llama.png: Infobox image for Trader Llama the entity in Minecraft

Baby

Invicon Trader Llama Spawn Egg.png: Inventory sprite for Trader Llama Spawn Egg in Minecraft as shown in-game with description: Trader Llama Spawn Egg
Health points

15HP♥ × 7.5 to 30HP♥ × 15

Behavior

Neutral

Mob type

Animal

Attack
strength

Easy and Normal: 1HP♥
Hard: 1.5HP♥ × 0.75

Hitbox size

Adult:
Height: 1.87 blocks
Width: 0.9 blocks
Baby:
Height: 0.935 blocks
Width: 0.45 blocks

Speed

0.175

Spawn

EntitySprite wandering-trader.png: Sprite image for wandering-trader in Minecraft See Wandering Trader

Usable items

A trader llama is a llama variant that spawns with wandering traders.

Spawning

Every wandering trader spawns with two leashed trader llamas.

Drops

Breeding

1–7XP upon successful breeding.

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–266.67%1.000–383.33%1.500–491.67%2.000–594.44%2.50

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–22310–356320–4111220–5171852

ItemAmountProbability
DefaultLooting ILooting IILooting III
Leather013 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
113 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
213 (33.33%)13 (33.33%)13 (33.33%)518 (27.78%)
3016 (16.67%)14 (25.00%)518 (27.78%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)32 (1.50)2 (2.00)52 (2.50)

Killed1
ItemExpected Drop
DefaultLooting ILooting IILooting III
Leather1.001.502.002.50

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–266.67%1.000–366.67%1.330–466.67%1.670–566.67%2.00

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Leather0–22310–323430–423530–5232

ItemAmountProbability
DefaultLooting ILooting IILooting III
Leather013 (33.33%)13 (33.33%)13 (33.33%)13 (33.33%)
113 (33.33%)16 (16.67%)112 (8.33%)118 (5.56%)
213 (33.33%)13 (33.33%)14 (25.00%)16 (16.67%)
3016 (16.67%)14 (25.00%)29 (22.22%)
400112 (8.33%)16 (16.67%)
5000118 (5.56%)
Average1 (1.00)43 (1.33)53 (1.67)2 (2.00)

Killed1
ItemExpected Drop
DefaultLooting ILooting IILooting III
Leather1.001.331.672.00

Like other baby animals, killing a baby trader llama yields no item or experience.

Behavior

Trader llamas are neutral, retaliating when it or the associated wandering trader is attacked by a player or mob. Sometimes their spit can miss their target and hit another (trader) llama, starting a fight within a group of (trader) llamas.

Trader llamas are hostile toward wolves and spit without provocation, but they don't attack tamed wolves unless provoked. Wolves are fearful of trader llamas of strength 4 or 5 and always run away, and won't attack unless provoked by their spit.[1] Wolves flee from weaker trader llamas less often.

Trader llamas are also hostile towards zombies, husks, drowned, zombie villagers, pillagers, vindicators, evokers, and illusioners ‌.

Trader llamas are completely passive on Peaceful difficulty.

Trader llamas float when in water deeper than one block.

Trader llamas can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. It also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP♥ × 0.25 damage per block over the safe distance instead of 1HP♥).

Spitting

Main article: Llama spit

Trader llamas attack other mobs by spitting at them, dealing 1HP♥ damage. Trader llama spit is not flammable.

Taming

A trader llama lead by a wandering trader is untamable and cannot be ridden. It becomes tamable‌ or immediately tamed‌ and does not despawn once it is unleashed from the wandering trader.

Trader llamas can be tamed by repetitively riding them until hearts are displayed, done by pressing use on the llama while holding nothing. Tamed trader llamas do not despawn.

Taming success depends on the trader llama's Temper value. Temper is a positive trait, with higher values increasing the chance of successful taming. Llamas begin with a Temper value of 0 and a maximum of 30. When a player rides an untamed trader llama, a random number from 0 to 29 is chosen. The trader llama gets tamed successfully if this number is less than the Temper value, otherwise, the Temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the llama.

Tamed trader llamas do not spit at mobs that attack its owner, although it spits at any mob that attacks the llama. Tamed trader llamas can still retaliate at players should the player hit them.

Feeding a trader llama food can alter its behavior, increasing its temper value if untamed, restoring lost health or making a baby grow faster (babies ordinarily take around 20 minutes to mature to adults). The table below lists the effects of the 2 food items llamas accept.

A trader llama can be fed by holding a valid food item and pressing use while facing the llama. Llamas can be fed only when feeding would have an effect, similar to other animals. If the food is invalid, the player mounts the llama instead.

Food Heals Speeds growth by Increases temper by Notes
Wheat 2HP♥ 10 sec (200 ticks) +3
Hay Bale 10HP♥♥♥♥♥ 1:30 min (1800 ticks) +6 Activates love mode in tamed llamas.

Breeding

Adult tamed trader llamas can be bred by being fed a hay bale. The baby trader llama takes on the coat color of one parent at random. Its strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it is capped at 5.

When two trader llamas are bred, the offspring wears the same unique rug to all trader llamas.

Stronger parent's strength Offspring's strength
1 2 3 4 5
1 97% 3%
2 48.5% 50% 1.5%
3 32.33% 33.33% 33.33% 1%
4 24.25% 25% 25% 25% 0.75%
5 19.4% 20% 20% 20% 20.6%

Select a row based on the stronger parent. The column shows the probability of the resulting offspring having a given strength.

A llama's base health (15HP♥ × 7.5 to 30HP♥ × 15) is calculated based on that of its parents, in the same way as a horse's.

Color variant of llama is randomly selected between parents.

When breeding trader llama with llama the offspring will always be normal llama.

Caravans

Trader llamas form a caravan when one of them is leashed by a player.

Leashing a trader llama signals up to 9 nearby llamas that are not already in a caravan to follow each other, forming a caravan of up to ten llamas. When multiple llamas are leashed, each leashed llama can form a separate caravan of up to ten separate llamas. Each caravan cannot have two or more leashed llamas in it, and there is no limit to the number of caravans a player can lead.

Storage

The GUI of a trader llama.

A tamed trader llama can be equipped with a chest by pressing the use control on it while holding a chest. The chest gives the trader llama 3 to 15 slots of inventory space, depending on its strength (see table below). Once equipped, its contents can be accessed by pressing the use control on the llama while sneaking, or by opening the inventory while riding the llama. The chest itself cannot be retrieved without killing the trader llama.

Strength distribution in wild llamas
Strength Probability of spawning with that amount of strength Number of slots in inventory
1 32.8% 3
2 32.8% 6
3 32.8% 9
4 0.8% 12
5 0.8% 15

Carpets

All llama carpet patterns.

A trader llama can be equipped with a wool carpet in its carpet slot. Each carpet color shows as a different patterned rug when on the llama's back. This can be useful for color-coding the llamas as storage containers, like dyed shulker boxes. A trader llama that does not have a carpet wears a unique blue rug design. This design can be replaced with a carpet but never removed.

When given carpets, all types of (trader) llamas look the same, except for their fur colors. In Java Edition, a trader llama's carpet decoration remains visible when the llama is under the effect of Invisibility;[2] in Bedrock Edition, it becomes invisible.

For the purposes of the /item command, a trader llama carries its carpet in the armor.body slot.

Despawning

Trader llamas often​ despawn one tick before their trader does, because a trader llama has its DespawnDelay set to 47999 ticks. This value is decremented each tick that the llama is untamed, unleashed​, and not being ridden by a player, and is reset to one tick less than the trader's own DespawnDelay if leashed to a trader. The llama despawns when its DespawnDelay reaches zero ticks.

Sounds

Java Edition:
Llamas, trader llamas, and llama spit use the Friendly Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Llama bleatsFriendly MobsRandomlyentity.llama.ambientsubtitles.entity.llama.ambient0.80.8-1.2
(Baby: 1.3-1.7)
16
​Llama bleats angrilyFriendly MobsWhen a player is bucked off a llama or fails to interact with an untamed llamaentity.llama.angrysubtitles.entity.llama.angry0.80.8-1.2
(Baby: 1.3-1.7)
16
​Llama Chest equipsFriendly MobsWhen a llama equips a chestentity.llama.chestsubtitles.entity.llama.chest1.00.8-1.216
​Llama diesFriendly MobsWhen a llama diesentity.llama.deathsubtitles.entity.llama.death0.80.8-1.2
(Baby: 1.3-1.7)
16
​Llama eatsFriendly MobsWhen a llama eats an itementity.llama.eatsubtitles.entity.llama.eat1.00.8-1.216
​Llama hurtsFriendly MobsWhen a llama is damagedentity.llama.hurtsubtitles.entity.llama.hurt0.80.8-1.2
(Baby: 1.3-1.7)
16
​Llama spitsFriendly MobsWhen a llama spits at somethingentity.llama.spitsubtitles.entity.llama.spit1.00.8-1.216
​FootstepsFriendly MobsWhile a llama is walkingentity.llama.stepsubtitles.block.generic.footsteps0.151.016
​Llama is decoratedFriendly MobsWhen a llama equips a carpetentity.llama.swagsubtitles.entity.llama.swag0.51.016
​Carpet snips awayFriendly MobsWhen a carpet is removed with shearsitem.llama_carpet.unequipsubtitles.item.llama_carpet.unequip1.01.016

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly Creatures‌
Friendly Mobs​
Randomlymob.llama.idle0.80.8-1.2 (Baby: 1.3-1.7)
Friendly Creatures‌
Friendly Mobs​
When a player is bucked off a llamamob.llama.angry0.80.8-1.2 (Baby: 1.3-1.7)
Friendly Creatures‌
Friendly Mobs​
When a llama equips a chestmob.horse.armor1.00.8-1.2
Friendly Creatures‌
Friendly Mobs​
When a llama diesmob.llama.death0.80.8-1.2 (Baby: 1.3-1.7)
Friendly Creatures‌
Friendly Mobs​
When a llama eats an itemmob.llama.eat0.5-1.50.8-1.2
Friendly Creatures‌
Friendly Mobs​
When a llama is damagedmob.llama.hurt0.80.8-1.2 (Baby: 1.3-1.7)
Friendly Creatures‌
Friendly Mobs​
When a llama spits at somethingmob.llama.spit0.80.8-1.2 (Baby: 1.3-1.7)
Friendly Creatures‌
Friendly Mobs​
While a llama is walkingmob.llama.step0.151.0
Friendly Creatures‌
Friendly Mobs​
When a llama equips a carpetmob.llama.swag0.51.0
Friendly Creatures‌
Friendly Mobs​
When a carpet is removed with shearsmob.llama.carpet_unequip1.01.0

Data values

ID

Java Edition:

NameIdentifierEntity tagsTranslation key
EntitySprite trader-llama.png: Sprite image for trader-llama in Minecraft Trader Llamatrader_llamadismounts_underwaterentity.minecraft.trader_llama

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite trader-llama.png: Sprite image for trader-llama in Minecraft Trader Llamatrader_llama157entity.trader_llama.name

Entity data

Java Edition:

Main article: Entity format

Llamas have entity data associated with them that contain various properties.

  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Tags common to all horses see Template:Nbt inherit/horse/template
    • [Byte] ChestedHorse: 1 or 0 (true/false) - true if the llama has chests.
    • [Int] DespawnDelay: A timer for trader llamas to despawn, present only in trader_llama. The trader llama despawns when this value reaches 0.
    • [NBT List / JSON Array] Items: List of items. Exists only if ChestedHorse is true.
      • [NBT Compound / JSON Object] An item, including the Slot tag.
        • An item see Template:Nbt inherit/item/template
    • [Int] Strength: Ranges from 1 to 5, defaults to 3. Determines the number of items the llama can carry (items = 3 × strength). Also increases the tendency of wolves to run away when attacked by llama spit. Strengths 4 and 5 always causes a wolf to flee.
    • [Int] Variant: The variant of the llama.
Variant Numerical ID Identifier
Creamy 0 creamy
White 1 white
Brown 2 brown
Gray 3 gray

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Cow TipperHarvest some leather.Pick up leather from the ground or via fishing.15Bronze
It SpreadsKill a mob next to a catalyst10Bronze
OverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30Bronze
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.20Silver
So I Got That Going for MeLead a Caravan containing at least 5 Llamas20Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Best Friends ForeverTame an animalTame one of these 8 tameable mobs: Skeleton Horse and Zombie Horse can be tamed in the same way as a regular horse to gain this advancement with the ride command.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
Over-OverkillDeal 50 hearts of damage in a single hit using the MaceDamage can be dealt to any mob, even those that do not have 50 hearts of health overall.
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.

History

Java Edition
1.1419w05a
Added trader llamas, which spawn with wandering traders.
1.1620w10aFirework damage now provokes trader llamas.[3]
20w15aDispensers can now put carpets and chests on tamed trader llamas.
1.1721w20aTrader llamas no longer spit at players on Peaceful difficulty.
1.18experimental snapshot 6Trader llamas now follow players that are holding hay bales.
1.1922w17aChanged all variants' chest texture, to use the chest texture since the texture update.
1.19.423w07aThe health of a baby is now a variation of the average of the parents' attributes, rather than being biased toward the average possible value.
1.21.224w35aTrader Llamas will now attack zombies, drowned, husks, zombie villagers and illagers.[4]
pre1Carpets now show the enchantment glint on trader llamas when enchanted.
1.21.625w20aCarpets can now be removed from trader llamas using shears.
pre1Trader llamas in carpets now emits a vibration frequency of 6, along with the Unequip frequency of 4 from the sculk shrieker.
Bedrock Edition
1.10.0beta 1.10.0.3 Added trader llamas, which spawn with wandering traders.
1.11.0beta 1.11.0.3Trader llamas are now hostile to mobs that attack wandering traders.
Trader llamas now always spawn as adult llamas.
Trader llamas can no longer breed.
1.19.10Preview 1.19.10.20Trader llamas are now separate from a normal llama.
Trader llamas now have their own spawn egg.
1.20.10Preview 1.20.10.20Trader llamas now follow players that are holding hay bales.
1.21.90Preview 1.21.90.25Carpets can now be removed from llamas using shears.
Preview 1.21.90.26A sound now plays when removing a carpet from an llama using shears.
PlayStation 4 Edition
1.91 Added trader llamas, which spawn with wandering traders.

Data History

Java Edition
1.20.524w05aReplaced [NBT Compound / JSON Object] DecorItem tag with [NBT Compound / JSON Object] body_armor_item.

Issues

Issues relating to "Trader Llama" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

Gallery

Renders

Screenshots

Textures

In other media

References

  1. MC-107643 — Wolf is indecisive around llamas while hostile toward the llama. — resolved as "Works As Intended".
  2. MC-110423 — Invisibility effect don't affect the second layer skins of stray and llama — resolved as "Works As Intended".
  3. MC-111498 — Fireworks and water bottles damage don't make neutral mobs angry or hostile — resolved as "Fixed".
  4. Trader Llamas don't attack zombies, drowned, husks, zombie villager and illagers — Fixed
  5. "The 200th BrickHead is…the Minecraft Llama! Get yours now! 🦙 ➡️ http://lego.com/brickheadz #BrickHeadz #LEGOMinecraft"@Minecraft (Minecraft) on X (formerly Twitter), April 14, 2023

Navigation