Trader Llama

Adult

Baby

Adult

Baby

Adult

Baby

Adult

Baby
| Health points |
15HP × 7.5 to 30HP × 15 |
|---|---|
| Behavior |
Neutral |
| Mob type | |
| Attack strength |
Easy and Normal: 1HP |
| Hitbox size |
Adult: |
| Speed |
0.175 |
| Spawn |
|
| Usable items |
{
"extratext": "[[#Renders|View all renders]]",
"title": "Trader Llama",
"images": [
"Brown Trader Llama.png",
"Baby Brown Trader Llama.png",
"Creamy Trader Llama.png",
"Baby Creamy Trader Llama.png",
"Gray Trader Llama.png",
"Baby Gray Trader Llama.png",
"White Trader Llama.png",
"Baby White Trader Llama.png"
],
"rows": [
{
"field": "15<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 7.5</span> to 30<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 15</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Neutral",
"label": "Behavior"
},
{
"field": "(link to Animal article, displayed as Animal)",
"label": "(link to Mob article, displayed as Mob) type"
},
{
"field": "Easy and Normal: 1<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"0.5 hearts\">(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span><br>Hard: 1.5<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 0.75</span>",
"label": "Attack<br/>strength"
},
{
"field": "'''Adult:'''<br>Height: 1.87 blocks<br>Width: 0.9 blocks<br>\n'''Baby:'''<br>Height: 0.935 blocks <br>Width: 0.45 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.175",
"label": "(link to Attribute#movementSpeed article, displayed as Speed)"
},
{
"field": "<span class=\"sprite-file\" style=\"\">(link to File:EntitySprite wandering-trader.png article, displayed as 16x16px|link=|alt=EntitySprite wandering-trader.png: Sprite image for wandering-trader in Minecraft|class=pixel-image|)</span> See (link to Wandering Trader#Spawning article, displayed as Wandering Trader)",
"label": "(link to Mob spawning article, displayed as Spawn)"
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{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
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"invimages": [
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}
A trader llama is a llama variant that spawns with wandering traders.
Spawning
Every wandering trader spawns with two leashed trader llamas.
Drops
Breeding
1–7XP upon successful breeding.
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Leather | 0–2 | 66.67% | 1.00 | 0–3 | 83.33% | 1.50 | 0–4 | 91.67% | 2.00 | 0–5 | 94.44% | 2.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Leather | 0–2 | 2⁄3 | 1 | 0–3 | 5⁄6 | 3⁄2 | 0–4 | 11⁄12 | 2 | 0–5 | 17⁄18 | 5⁄2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Leather | 0 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | |
| 1 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 5⁄18 (27.78%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 5⁄18 (27.78%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Leather | 1.00 | 1.50 | 2.00 | 2.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Leather | 0–2 | 66.67% | 1.00 | 0–3 | 66.67% | 1.33 | 0–4 | 66.67% | 1.67 | 0–5 | 66.67% | 2.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Leather | 0–2 | 2⁄3 | 1 | 0–3 | 2⁄3 | 4⁄3 | 0–4 | 2⁄3 | 5⁄3 | 0–5 | 2⁄3 | 2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Leather | 0 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄3 (33.33%) | |
| 1 | 1⁄3 (33.33%) | 1⁄6 (16.67%) | 1⁄12 (8.33%) | 1⁄18 (5.56%) | ||
| 2 | 1⁄3 (33.33%) | 1⁄3 (33.33%) | 1⁄4 (25.00%) | 1⁄6 (16.67%) | ||
| 3 | 0 | 1⁄6 (16.67%) | 1⁄4 (25.00%) | 2⁄9 (22.22%) | ||
| 4 | 0 | 0 | 1⁄12 (8.33%) | 1⁄6 (16.67%) | ||
| 5 | 0 | 0 | 0 | 1⁄18 (5.56%) | ||
| Average | 1 (1.00) | 4⁄3 (1.33) | 5⁄3 (1.67) | 2 (2.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| Leather | 1.00 | 1.33 | 1.67 | 2.00 | |
- Any equipped
carpets and
chest. - All items in their inventory.
- 1–3XP experience orbs if killed by a player or tamed wolf.
Like other baby animals, killing a baby trader llama yields no item or experience.
Behavior
Trader llamas are neutral, retaliating when it or the associated wandering trader is attacked by a player or mob. Sometimes their spit can miss their target and hit another (trader) llama, starting a fight within a group of (trader) llamas.
Trader llamas are hostile toward wolves and spit without provocation, but they don't attack tamed wolves unless provoked. Wolves are fearful of trader llamas of strength 4 or 5 and always run away, and won't attack unless provoked by their spit.[1] Wolves flee from weaker trader llamas less often.
Trader llamas are also hostile towards zombies, husks, drowned, zombie villagers, pillagers, vindicators, evokers, and illusioners .
Trader llamas are completely passive on Peaceful difficulty.
Trader llamas float when in water deeper than one block.
Trader llamas can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. It also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP × 0.25 damage per block over the safe distance instead of 1HP).
Spitting
Trader llamas attack other mobs by spitting at them, dealing 1HP damage. Trader llama spit is not flammable.
Taming
A trader llama lead by a wandering trader is untamable and cannot be ridden. It becomes tamable or immediately tamed and does not despawn once it is unleashed from the wandering trader.
Trader llamas can be tamed by repetitively riding them until hearts are displayed, done by pressing use on the llama while holding nothing. Tamed trader llamas do not despawn.
Taming success depends on the trader llama's Temper value. Temper is a positive trait, with higher values increasing the chance of successful taming. Llamas begin with a Temper value of 0 and a maximum of 30. When a player rides an untamed trader llama, a random number from 0 to 29 is chosen. The trader llama gets tamed successfully if this number is less than the Temper value, otherwise, the Temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the llama.
Tamed trader llamas do not spit at mobs that attack its owner, although it spits at any mob that attacks the llama. Tamed trader llamas can still retaliate at players should the player hit them.
Feeding a trader llama food can alter its behavior, increasing its temper value if untamed, restoring lost health or making a baby grow faster (babies ordinarily take around 20 minutes to mature to adults). The table below lists the effects of the 2 food items llamas accept.
A trader llama can be fed by holding a valid food item and pressing use while facing the llama. Llamas can be fed only when feeding would have an effect, similar to other animals. If the food is invalid, the player mounts the llama instead.
| Food | Heals | Speeds growth by | Increases temper by | Notes |
|---|---|---|---|---|
| 2HP | 10 sec (200 ticks) | +3 | ||
| 10HP | 1:30 min (1800 ticks) | +6 | Activates love mode in tamed llamas. |
Breeding
Adult tamed trader llamas can be bred by being fed a hay bale. The baby trader llama takes on the coat color of one parent at random. Its strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it is capped at 5.
When two trader llamas are bred, the offspring wears the same unique rug to all trader llamas.
| Stronger parent's strength | Offspring's strength | ||||
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | |
| 1 | 97% | 3% | |||
| 2 | 48.5% | 50% | 1.5% | ||
| 3 | 32.33% | 33.33% | 33.33% | 1% | |
| 4 | 24.25% | 25% | 25% | 25% | 0.75% |
| 5 | 19.4% | 20% | 20% | 20% | 20.6% |
Select a row based on the stronger parent. The column shows the probability of the resulting offspring having a given strength.
A llama's base health (15HP × 7.5 to 30HP × 15) is calculated based on that of its parents, in the same way as a horse's.
Color variant of llama is randomly selected between parents.
When breeding trader llama with llama the offspring will always be normal llama.
Caravans
Trader llamas form a caravan when one of them is leashed by a player.
Leashing a trader llama signals up to 9 nearby llamas that are not already in a caravan to follow each other, forming a caravan of up to ten llamas. When multiple llamas are leashed, each leashed llama can form a separate caravan of up to ten separate llamas. Each caravan cannot have two or more leashed llamas in it, and there is no limit to the number of caravans a player can lead.
Storage

A tamed trader llama can be equipped with a chest by pressing the use control on it while holding a chest. The chest gives the trader llama 3 to 15 slots of inventory space, depending on its strength (see table below). Once equipped, its contents can be accessed by pressing the use control on the llama while sneaking, or by opening the inventory while riding the llama. The chest itself cannot be retrieved without killing the trader llama.
| Strength distribution in wild llamas | ||||
|---|---|---|---|---|
| Strength | Probability of spawning with that amount of strength | Number of slots in inventory | ||
| 1 | 32.8% | 3 | ||
| 2 | 32.8% | 6 | ||
| 3 | 32.8% | 9 | ||
| 4 | 0.8% | 12 | ||
| 5 | 0.8% | 15 | ||
Carpets

A trader llama can be equipped with a wool carpet in its carpet slot. Each carpet color shows as a different patterned rug when on the llama's back. This can be useful for color-coding the llamas as storage containers, like dyed shulker boxes. A trader llama that does not have a carpet wears a unique blue rug design. This design can be replaced with a carpet but never removed.
When given carpets, all types of (trader) llamas look the same, except for their fur colors. In Java Edition, a trader llama's carpet decoration remains visible when the llama is under the effect of Invisibility;[2] in Bedrock Edition, it becomes invisible.
For the purposes of the /item command, a trader llama carries its carpet in the armor.body slot.
Despawning
Trader llamas often despawn one tick before their trader does, because a trader llama has its DespawnDelay set to 47999 ticks. This value is decremented each tick that the llama is untamed, unleashed, and not being ridden by a player, and is reset to one tick less than the trader's own DespawnDelay if leashed to a trader. The llama despawns when its DespawnDelay reaches zero ticks.
Sounds
Java Edition:
Llamas, trader llamas, and llama spit use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Llama bleats | Friendly Mobs | Randomly | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Llama bleats angrily | Friendly Mobs | When a player is bucked off a llama or fails to interact with an untamed llama | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Llama Chest equips | Friendly Mobs | When a llama equips a chest | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Llama dies | Friendly Mobs | When a llama dies | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Llama eats | Friendly Mobs | When a llama eats an item | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Llama hurts | Friendly Mobs | When a llama is damaged | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Llama spits | Friendly Mobs | When a llama spits at something | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Footsteps | Friendly Mobs | While a llama is walking | entity | subtitles | 0.15 | 1.0 | 16 | |
| Llama is decorated | Friendly Mobs | When a llama equips a carpet | entity | subtitles | 0.5 | 1.0 | 16 | |
| Carpet snips away | Friendly Mobs | When a carpet is removed with shears | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Friendly Creatures Friendly Mobs | Randomly | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | When a player is bucked off a llama | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | When a llama equips a chest | mob | 1.0 | 0.8-1.2 | |
| Friendly Creatures Friendly Mobs | When a llama dies | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | When a llama eats an item | mob | 0.5-1.5 | 0.8-1.2 | |
| Friendly Creatures Friendly Mobs | When a llama is damaged | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | When a llama spits at something | mob | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | While a llama is walking | mob | 0.15 | 1.0 | |
| Friendly Creatures Friendly Mobs | When a llama equips a carpet | mob | 0.5 | 1.0 | |
| Friendly Creatures Friendly Mobs | When a carpet is removed with shears | mob | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
trader_llama | dismounts_underwater | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
trader_llama | 157 | entity |
Entity data
Llamas have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Tags common to all horses see Template:Nbt inherit/horse/template
- [Byte] ChestedHorse: 1 or 0 (true/false) - true if the llama has chests.
- [Int] DespawnDelay: A timer for trader llamas to despawn, present only in
trader_llama. The trader llama despawns when this value reaches 0. - [NBT List / JSON Array] Items: List of items. Exists only if
ChestedHorseis true.- [NBT Compound / JSON Object] An item, including the Slot tag.
- An item see Template:Nbt inherit/item/template
- [NBT Compound / JSON Object] An item, including the Slot tag.
- [Int] Strength: Ranges from 1 to 5, defaults to 3. Determines the number of items the llama can carry (items = 3 × strength). Also increases the tendency of wolves to run away when attacked by llama spit. Strengths 4 and 5 always causes a wolf to flee.
- [Int] Variant: The variant of the llama.
| Variant | Numerical ID | Identifier |
|---|---|---|
0
|
creamy
| |
1
|
white
| |
2
|
brown
| |
3
|
gray
|
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Cow Tipper | Harvest some leather. | Pick up leather from the ground or via fishing. | 15 | Bronze | |||
| It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
| So I Got That Going for Me | Lead a Caravan containing at least 5 Llamas | — | 20 | Bronze | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Best Friends Forever | Tame an animal | Tame one of these 8 tameable mobs:
|
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:
|
![]() | Not Today, Thank You | Deflect a projectile with a Shield | Block any projectile with a shield. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | The Parrots and the Bats | Breed two animals together | Breed a pair of any of these 26 mobs:
|
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.14 | 19w05a | ||||||
| 1.16 | 20w10a | Firework damage now provokes trader llamas.[3] | |||||
| 20w15a | Dispensers can now put carpets and chests on tamed trader llamas. | ||||||
| 1.17 | 21w20a | Trader llamas no longer spit at players on Peaceful difficulty. | |||||
| 1.18 | experimental snapshot 6 | Trader llamas now follow players that are holding hay bales. | |||||
| 1.19 | 22w17a | Changed all variants' chest texture, to use the chest texture since the texture update. | |||||
| 1.19.4 | 23w07a | The health of a baby is now a variation of the average of the parents' attributes, rather than being biased toward the average possible value. | |||||
| 1.21.2 | 24w35a | Trader Llamas will now attack zombies, drowned, husks, zombie villagers and illagers.[4] | |||||
| pre1 | Carpets now show the enchantment glint on trader llamas when enchanted. | ||||||
| 1.21.6 | 25w20a | Carpets can now be removed from trader llamas using shears. | |||||
| pre1 | Trader llamas in carpets now emits a vibration frequency of 6, along with the Unequip frequency of 4 from the sculk shrieker. | ||||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.11.0 | beta 1.11.0.3 | Trader llamas are now hostile to mobs that attack wandering traders. | |||||
| Trader llamas now always spawn as adult llamas. | |||||||
| Trader llamas can no longer breed. | |||||||
| 1.19.10 | Preview 1.19.10.20 | Trader llamas are now separate from a normal llama. | |||||
| Trader llamas now have their own spawn egg. | |||||||
| 1.20.10 | Preview 1.20.10.20 | Trader llamas now follow players that are holding hay bales. | |||||
| 1.21.90 | Preview 1.21.90.25 | Carpets can now be removed from llamas using shears. | |||||
| Preview 1.21.90.26 | A sound now plays when removing a carpet from an llama using shears. | ||||||
| PlayStation 4 Edition | |||||||
| 1.91 | |||||||
Data History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.5 | 24w05a | Replaced [NBT Compound / JSON Object] DecorItem tag with [NBT Compound / JSON Object] body_armor_item. | |||||
Issues
Issues relating to "Trader Llama" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The trader llama LEGO BrickHeadz figure is the 200th produced.[5]
Gallery
Renders
Screenshots
-
A pair of trader llamas following a wandering trader. -
A tamed trader llama in an early Survival mode house.
Textures
-
Trader llama overlay texture file.
In other media
-
Trader llamas in promotional artwork for the first Caves & Cliffs update. -
Lego Minecraft Trader Llama. -
The Lego BrickHeadz Trader Llama figure. -

-
A comparison between the in-game and Lego BrickHeadz renditions of a Trader llama. -
Animated trader llama artwork. -
Fan created render of an early version of the trader llama based on an image from Meet the Wandering Trader article.
References
- ↑ MC-107643 — Wolf is indecisive around llamas while hostile toward the llama. — resolved as "Works As Intended".
- ↑ MC-110423 — Invisibility effect don't affect the second layer skins of stray and llama — resolved as "Works As Intended".
- ↑ MC-111498 — Fireworks and water bottles damage don't make neutral mobs angry or hostile — resolved as "Fixed".
- ↑ Trader Llamas don't attack zombies, drowned, husks, zombie villager and illagers — Fixed
- ↑ "The 200th BrickHead is…the Minecraft Llama! Get yours now! 🦙 ➡️ http://lego.com/brickheadz #BrickHeadz #LEGOMinecraft" – @Minecraft (Minecraft) on X (formerly Twitter), April 14, 2023





