Swamp


| Structures | |
|---|---|
| Features | |
| Blocks |
|
|
Climate | |
| Temperature |
0.8 |
| Downfall |
0.9 |
| Precipitation |
Yes |
|
Colors | |
| Grass color |
|
| Foliage color |
|
| Water color |
|
| Underwater fog color |
|
{
"title": "Swamp",
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"label": "Blocks"
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"field": "",
"label": "Climate"
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"label": "(link to Biome#Downfall article, displayed as Downfall)"
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"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
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"label": "Colors"
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"label": "Grass color"
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{
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"label": "Underwater fog color"
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"images": [
"Swamp.png",
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}
A swamp is a wetland biome where slimes, frogs, and bogged can spawn.
Description
Swamps have sparse oak trees which can grow on land or in shallow water and generate with vines growing on them. Mushrooms are more common here than in most Overworld biomes. Sugar cane is found often growing on shores. In Java Edition, seagrass litters the bottom of flooded areas. Firefly bushes and blue orchids grow among the grass, the latter of which are found exclusively in swamps. Lily pads are scattered across the surface of the water and dead bushes dot the surface of the land. In Bedrock Edition, huge mushrooms can generate as well.
Swamp biomes, alongside mangrove swamps and deserts, can generate rare underground fossils.
A swamp rarely generates swamp huts, housing a witch and a black cat. Only witches can spawn in and around the hut.
Swamps have elevations low enough to go below sea level throughout much of the area. A large portion of swamps are flooded, where patches of clay are found on the lakebed. The shores of swamps may have marsh-like terrain, where the shores are very irregular, often without smooth transition, and with some small puddles generated. Water in swamps takes on a gray-green color.
Underwater fog is thick here so that visibility is lower than in other biomes underwater. Additionally, unlike other Overworld biomes, swamps have varying tints for grass blocks, grass, and leaves, etc. See Biome#Special plant tints.
Generation
The swamp biome generates at temperatures of -0.45 to 0.2, meaning it generates at the temperate and cold biome temperature noise values. Swamps generate next to most plains, sunflower plains, flower forests, most forests, birch forests, dark forests, most taigas, old growth taigas, and some windswept savannas. Swamp biomes are usually found in flat terrain near sea level in regions with very high erosion values, and they also replace rivers in these areas. Swamps never directly border the ocean, with some other biomes generating between them instead. However, their water bodies are often connected to the ocean.
Mobs
Slimes may spawn in swamps during the night or thunderstorms, exclusively between Y=50 and Y=70, making swamps and mangrove swamps the only places where slimes can be found above ground. Their spawn rate is affected by the moon phase, spawning most often during full moon and not spawning at all during new moon. Bogged add an additional threat to the night, thunderstorms, or caves, as their poison arrows can increase the danger of hostile mobs.
Villagers that spawn in swamps get a unique swamp-themed look. While villagers have swamp-specific types, no village featuring exclusively these villagers can be generated. The only way for these villagers to spawn is either by being bred in a swamp, curing a zombie villager that spawned in a swamp, or finding a village that generated with some parts reaching the swamp.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄516 | 4 | |
| 70⁄516 | 4 | |
| 100⁄516 | 4 | |
| 100⁄516 | 4 | |
| 95⁄516 | 4 | |
| 30⁄516 | 4 | |
| 10⁄516 | 1–4 | |
| 5⁄516 | 1 | |
| 5⁄516 | 1 | |
| 1⁄516 | 1 | |
| Creature category | ||
| 12⁄50 | 4 | |
| 10⁄50 | 4 | |
| 10⁄50 | 2–5 | |
| 10⁄50 | 4 | |
| 8⁄50 | 4 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
{ "hasNotes": true, "notes": { "Slime": "Slimes are spawned twice, once for slime chunks and once for the surface." }, "1": { "totalWeight": 516, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 70 }, { "note": "Slimes are spawned twice, once for slime chunks and once for the surface.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "4", "mob": "Bogged", "weight": 30 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "note": "Slimes are spawned twice, once for slime chunks and once for the surface.", "mob": "Slime", "weight": 1, "notename": "Slime", "size": "1" } ], "category": "monster" }, "2": { "totalWeight": 50, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "2-5", "mob": "Frog", "weight": 10 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄545 | 1 | |
| 100⁄545 | 1 | |
| 100⁄545 | 1 | |
| 95⁄545 | 4 | |
| 80⁄545 | 2 | |
| 50⁄545 | 4 | |
| 10⁄545 | 2–3 | |
| 5⁄545 | 1 | |
| 5⁄545 | 4 | |
| Creature category | ||
| 12⁄60 | 2–3 | |
| 10⁄60 | 2–4 | |
| 10⁄60 | 2–5 | |
| 10⁄60 | 2–4 | |
| 10⁄60 | 1–3 | |
| 8⁄60 | 2–3 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Slimes are spawned once, for both slime chunks and the surface.
{ "hasNotes": true, "notes": { "Slime": "Slimes are spawned once, for both slime chunks and the surface." }, "1": { "totalWeight": 545, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Slimes are spawned once, for both slime chunks and the surface.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "2", "mob": "Skeleton", "weight": 80 }, { "size": "4", "mob": "Bogged", "weight": 50 }, { "size": "2-3", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 60, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-5", "mob": "Frog", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
These music tracks play while the player is in the Swamp.
| Filename in Minecraft |
Gameplay | Soundtrack Title | Soundtrack | Track preview | Weight |
|---|---|---|---|---|---|
| aerie.ogg | Lush Caves, Forest, Dark Forest, Birch Forest, Old Growth Birch Forest, Jungle, , Old Growth Taiga | "Aerie" | Minecraft: The Wild Update (Original Game Soundtrack) No. 2 | 1 | |
| firebugs.ogg | Lush Caves, Forest, Dark Forest, Birch Forest, Old Growth Birch Forest, Jungle, , Old Growth Taiga | "Firebugs" | Minecraft: The Wild Update (Original Game Soundtrack) No. 1 | 1 | |
| labyrinthine.ogg | Lush Caves, Forest, Dark Forest, Birch Forest, Old Growth Birch Forest, Jungle, , Old Growth Taiga | "Labyrinthine" | Minecraft: The Wild Update (Original Game Soundtrack) No. 3 | 1 |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
swamp | biome |
| Name | Identifier | Numeric ID |
|---|---|---|
swampland | 6 |
History
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | Added proper biomes, including swampland. However, the biome itself was completely different from its modern counterpart. | |||||
| Forests are defined by having a rainfall value of 40% or greater and a temperature value between 50% and 70%. | |||||||
| Java Edition Beta | |||||||
| 1.8 | September 3, 2011 | Notch teased a screenshot of the new swampland biome, with oak trees with vines. | |||||
| Pre-release | Swampland generation has been overhauled. Swampland oak trees, vines, marsh-like areas and dead bushes now generate. Foliage and grass is now a lush green color, akin to forests. | ||||||
| Snow no longer generates in swamplands. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | Grass, leaves and water blocks are now tinted a grayish green on swamplands. However, this change resulted in biome color and biome transitions becoming essentially nonexistent. | |||||
#E0FF70) that is applied to its base blue color. | |||||||
| Lily pads now generate in swamplands. | |||||||
| 1.1 | 12w01a | Color transitions in swamplands have been fixed and smoothed. | |||||
#E0FFAE. | |||||||
| 1.4.2 | 12w40a | Added witch huts, which may generate in swamplands. | |||||
| Slimes now spawn in swamplands. | |||||||
| 1.7.2 | 13w36a | Swampland is now required for the new "Adventuring Time" achievement. | |||||
| 13w38b | Marsh-like areas and dead bushes no longer generate in swamplands. | ||||||
| 1.8 | 14w26a | Marsh-like areas and dead bushes generate in swamplands again. | |||||
| 1.10 | 16w20a | Added fossils, which can generate in swamplands. | |||||
| 1.13 | 18w14a | Seagrass now generates in swamplands. | |||||
| 18w15a | #617B64 changed the color of swamp water. | ||||||
| 18w19a | "Swampland" has been renamed to "Swamp". | ||||||
| September 28, 2019 | During MINECON Live 2019, the swamp came in second place in the Biome Vote; mangrove trees, boats with chests, and frogs would be added. | ||||||
| 1.14 | 18w43a | Drowned no longer spawn in swamps. | |||||
| 1.18 | Experimental Snapshot 1 | Swamp biomes currently do not generate correctly. | |||||
| experimental snapshot 2 | Swamp biome generation has been fixed. | ||||||
| experimental snapshot 3 | Swamps are less likely to overlap cold or dry biomes. | ||||||
| Hanging water is no longer placed in swamps. | |||||||
| experimental snapshot 4 | Swamps are less likely to extend far out from the coastline. | ||||||
| experimental snapshot 5 | Swamps have been moved slightly more inland. | ||||||
| Swamp oak trees are now able to generate in slightly deeper water than before. | |||||||
| experimental snapshot 6 | Swamps are now able to generate in dry areas, making them less fragmented overall. | ||||||
| October 16, 2021 | The Wild Update was announced at Minecraft Live 2021, showing in-game clips of previously-announced Biome Vote content, along with new features such as mud, fireflies, tadpoles, and frogs. | ||||||
| 1.19 | 22w11a | Added frogs, which spawn in swamps. | |||||
| 1.20 | 23w17a | "A Familiar Room" may now be played in swamps. | |||||
| 1.20.5 Experiment | 24w07a | Bogged now spawn in swamps. | |||||
| 1.21.5 | 25w05a | Added firefly bushes, which can generate in swamps. | |||||
| Pocket Edition Alpha | |||||||
| v0.9.0 | build 1 | Added swamps and swamp hills, along with many other biomes. | |||||
| v0.10.0 | build 1 | The water in swamps is now tinted dark gray. | |||||
| Huge mushrooms now generate in swamps. | |||||||
| v0.13.0 | build 1 | Marsh-like areas no longer generate in swamps. | |||||
| v0.14.0 | build 1 | Added witch huts, which generate in swamps. | |||||
| Pocket Edition | |||||||
| 1.1.3 | alpha 1.1.3.0 | Added fossils, which generate in swamps. | |||||
| Bedrock Edition | |||||||
| 1.2.13 | beta 1.2.13.8 | Added drowned, which can spawn in swamps. | |||||
| 1.10.0 | beta 1.10.0.3 | Drowned no longer spawn in swamps during the day. | |||||
| 1.18.10 Experiment | beta 1.18.10.24 | Added frogs, which spawn in swamps. | |||||
| 1.20.70 Experiment | Preview 1.20.70.24 | Bogged now spawn in swamps. | |||||
| 1.21.60 | Preview 1.21.60.23 | Blue orchids now generate more frequently and in larger patches. | |||||
| Swamp oaks now generate slightly more frequently. | |||||||
| Swamp oaks no longer generate in direct contact with the ground. | |||||||
| Lily pads now generate more frequently. | |||||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Added firefly bushes, which can generate in swamps. | |||||
| 1.21.90 | Preview 1.21.90.26 | Added green atmospherics, color grading, fog, and lighting to swamps in Vibrant Visuals. | |||||
| Upcoming Bedrock Edition | |||||||
| 1.21.100 | Preview 1.21.100.20 | Mushrooms now properly generate under trees. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added swamps. |
| TU9 | Color transitions within swamps have been smoothed. | ||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Added witch huts, which generate only in swamps. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Generation of marsh-like areas in swamp biomes has been changed. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added fossils, which can generate in swamps. | |
-
The first image of a swamp. -
Old view of a swamp biome. -
A swamp in beta 1.8.
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version. | |||||
| pre5 | The ID swampland has been changed to swamp. | ||||||
Issues
Issues relating to "Swamp" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
A swamp in Bedrock Edition, showing huge mushrooms. -
Another swamp in Bedrock Edition. -
A slime and a swamp hut in a swamp. -
View of marsh-like terrain characteristic of swamps. -
An example of the temperature variation in swamps, leading to different shades of green for the grass blocks. -
Same as the previous image, edited for better visibility. -
A river running through a swamp. -
A swamp generated next to a frozen ocean. -
Another view of a swamp. -
Different water colors in swamp biome. -
A swamp and a mangrove swamp bordering each other. -
Water in a swamp biome. -
A swamp in pocket edition. -
Swamp near a large hill. -
A swamp near a shattered snow taiga. -
A river running through a swamp. -
A lava lake generating in a swamp. -

-
A swamp single biome world before 1.18. -
A swamp in Bedrock Edition. -
A swamp with ray tracing.
In other media
See also
External links
- "Around the Block: Swamp" by Duncan Geere – Minecraft.net, April 23, 2021.
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