Huge mushroom

This article is about the Overworld structure. For Nether structure, see Huge fungus. For other uses, see Mushroom (disambiguation).
Huge mushroom

Huge Red Mushroom.png: Infobox image for Huge mushroom the structure in Minecraft

Huge Brown Mushroom.png: Infobox image for Huge mushroom the structure in Minecraft

Biomes
Generates in
existing chunks

Yes, when the player uses bone meal on a mushroom.

Consists of

Mushroom Blocks

Huge mushrooms are tree-like features that consist of mushroom blocks. They can be found naturally in swamp‌, dark forest, and mushroom fields biomes, or grown from a small mushroom by applying bone meal on it – small mushrooms do not turn into huge mushrooms naturally.

Generation

Huge mushrooms naturally generate in swamp‌, dark forest, and mushroom fields biomes.

Growth

Huge mushrooms have a 40% chance to be grown by applying bone meal to a small red or brown mushroom that is planted on grass block, dirt, coarse dirt, rooted dirt, mud, muddy mangrove roots, moss block, or pale moss block with a sky and block light level of 12 or less, or on podzol, mycelium or nylium at any light level. A minimum of 5 blocks above the mushroom must be free of solid blocks, although 7 blocks is necessary for most to spawn. 13 blocks are required for it to be possible to generate all types of huge mushrooms. Extra tall huge mushrooms have a ~5% chance of growing.

A huge mushroom does not grow above the height limit.

Any small mushroom placed does not grow into a huge mushroom naturally; bone meal must be applied.

Construction

Main article: /Structure

A huge mushroom's height is normally between 5 and 7 blocks inclusive, but have a 112 chance to generate twice as high (minus 1 block), meaning they can be 9, 11, or 13 blocks tall.[1]

A huge brown mushroom
A huge red mushroom

To grow, the block under the huge mushroom's stem must be dirt, podzol, or mycelium. Light level does not matter if placed on podzol or mycelium, but if placed on dirt, coarse dirt or grass blocks both skylight and blocklight must be 12 or less. Each type of mushroom also has its own space requirements, which are described below.

Huge brown mushrooms

Huge brown mushrooms consist of a single stalk in the center, with a 7×7 canopy of brown mushroom blocks at the top with the corners missing.

For the mushroom to grow, the lowest four blocks of the stem (i.e. the three blocks above the small mushroom being grown) must be air or leaves, and a 7×7×(height−3) region above must similarly be clear of anything except air or leaves. Due to the space requirement matching the size of the canopy at the top, it is possible for a huge brown mushroom to grow with its canopy directly touching a mushroom next to it.

Huge red mushrooms

Huge red mushrooms, like their brown counterparts, have a single stalk in the center, but a different canopy, composed of five 3×3 slabs of red mushroom blocks arranged above and around the stalk, forming a 'dome'. Unlike brown mushrooms, red mushrooms only check the blocks directly above the small mushroom, and do not require the rest of the dome to be clear of other blocks. Blocks that mobs can't suffocate in, such as slabs, end portal frame and end portal, are replaced; full blocks remain unchanged.

Data values

ID

Java Edition:

Feature typeIdentifier
EnvSprite huge-mushroom.png: Sprite image for huge-mushroom in Minecraft [No displayed name]huge_red_mushroom
EnvSprite huge-mushroom.png: Sprite image for huge-mushroom in Minecraft [No displayed name]huge_brown_mushroom
Configured featureIdentifier
EnvSprite huge-mushroom.png: Sprite image for huge-mushroom in Minecraft [No displayed name]huge_red_mushroom
EnvSprite huge-mushroom.png: Sprite image for huge-mushroom in Minecraft [No displayed name]huge_brown_mushroom

which are used in:

Configured featureIdentifier
EnvSprite huge-mushroom.png: Sprite image for huge-mushroom in Minecraft [No displayed name]mushroom_island_vegetation
EnvSprite tree.png: Sprite image for tree in Minecraft [No displayed name]dark_forest_vegetation

Bedrock Edition:

FeatureIdentifier
EnvSprite huge-mushroom.png: Sprite image for huge-mushroom in Minecraft [No displayed name]huge_red_mushroom_feature
EnvSprite huge-mushroom.png: Sprite image for huge-mushroom in Minecraft [No displayed name]huge_brown_mushroom_feature

which are used in:

FeatureIdentifier
EnvSprite huge-mushroom.png: Sprite image for huge-mushroom in Minecraft [No displayed name]huge_mushroom_feature

which is used in:

FeatureIdentifier
EnvSprite tree.png: Sprite image for tree in Minecraft [No displayed name]minecraft:legacy:forest_foliage_feature
EnvSprite tree.png: Sprite image for tree in Minecraft [No displayed name]minecraft:legacy:flower_forest_foliage_feature
EnvSprite tree.png: Sprite image for tree in Minecraft [No displayed name]minecraft:legacy:roofed_forest_foliage_feature
EnvSprite tree.png: Sprite image for tree in Minecraft [No displayed name]minecraft:legacy:swamp_foliage_feature

Config

Main article: Configured feature

Java Edition:

  • [NBT Compound / JSON Object] config
    • [NBT Compound / JSON Object] cap_provider The block to use for the cap.
      • Block state provider see Template:Nbt inherit/block state provider/template
    • [NBT Compound / JSON Object] stem_provider The block to use for the stem.
      • Block state provider see Template:Nbt inherit/block state provider/template
    • [Int] foliage_radius (optional,defaults to 2) The size of the cap.

History

June 14, 2011Notch showed a picture of a Beta 1.7 change-list. Although it was completely blurred out and was at first thought of as a joke, Notch later stated that one of the pictures with the new lighting system and the change list had a secret in them.
One place where people discussed it was on the Minecraft Forums, where it was discovered that the tabs at the top of the change list, which were partly covered, could be decoded based on the one pixel tall pattern available in the image.[2]
After a user named "tmcaffeine" successfully decoded the image, the tabs read: ExperienceOrb.java, changelist.txt, Level.java, Tile.java, HugeMushroomTile.jav(a?), HugeMushroomFeature.(java?), RandomLevelSource(cut).[3]
This led people to believe that huge mushrooms would be added, and indeed, later on Notch revealed a screenshot on Google+ in which two huge mushrooms could be seen as well as a village.
Java Edition Beta
1.8Pre-releaseHuge mushrooms were added.
They did not generate naturally, but could be planted by the player by using bone meal on a red or brown mushroom planted on grass or dirt.
Java Edition
1.0.0Beta 1.9 PrereleaseThe mushroom island biome was added, which naturally generates huge mushrooms.
1.7.213w36aThe roofed forest biome was added, which naturally generates huge mushrooms.
1.1016w20aHuge mushrooms can now generate or grow much taller, matching the height from Pocket Edition.
1.1317w47aHuge red mushrooms no longer require an additional block of air above them to grow.
1.1519w41aHuge brown mushrooms no longer require an additional block of air above them to grow.
Pocket Edition Alpha
v0.9.0build 1Added huge mushrooms.
v0.10.0build 1Huge mushrooms can now generate in swamps.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1Added huge mushrooms.
TU43CU331.361.361.36Patch 13Huge mushrooms can now generate or grow much taller, matching the height from Java and Bedrock editions.
New Nintendo 3DS Edition
0.1.0Huge mushrooms are added.

Issues

Issues relating to "Huge mushroom" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • All huge mushrooms have exactly 45 blocks besides the stalk, so an average of 13.5 mushrooms can be obtained from each huge mushroom's cap.
  • Red mushrooms are rarer than brown mushrooms, but this is not the case for huge mushrooms.

Gallery

Screenshots

References

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