Particles (Bedrock Edition)

For the image file used to load particle textures, see particles.png.
For particles in Java Edition, see Particles (Java Edition).
It has been suggested that this page be split.
 [discuss]
If this split affects many pages, or may potentially be controversial, do not split until a consensus has been reached.
Reason: Many other pages like this have been split; would one page per type of particle be better?
This scene of an ocean shows suspension particles generated by the water, as well as bubble particles from bubble columns.

Particles are special graphical effects in Minecraft that are created when certain events occur, such as explosions, rainfall, or smelting items in a furnace.

Behavior

Particles are rendered as front-facing 2D sprites, meaning they always face the player. They disappear after a short animation, in which they may change sizes and rotate, and cycle between a number of animation sprites. They collide with solid blocks and are slowed by cobwebs, but are unaffected by other entities.

The /particle command can be used to create particles.

Types of particles

The types of particles and their ID names are displayed below. Particles are name spaced with the prefix minecraft:.

ID Description Texture Applied color
arrow_spell_emitter Floats off tipped arrows. Merges with multiple effects.[note 1]
balloon_gas_particle Left behind by balloons popping, and quickly dissipates. White, fades to transparent.[note 2]
basic_bubble_particle Produced by entities splashing underwater, trails behind underwater projectiles.
basic_bubble_particle_manual Produced by entities floating on the surface of the water, produced when underwater tnt is ignited.
basic_crit_particle Trails behind crossbow shots and fully charged bow shots, produced by evoker fangs. White, fades to orange.[note 3]
basic_flame_particle Displayed inside monster spawners, occasionally appears when garbage is produced in a lab table, represents the flame of a torch, emitted by magma cubes jumping, produced by furnaces, blast furnaces, and smokers when smelting items.
basic_portal_particle Trails behind eyes of ender. Purple to magenta.[note 4]
basic_smoke_particle Displayed when failing to tame a mob, represents the smoke produced when a campfire is extinguished, occasionally appears when garbage is produced in a lab table, appears when a heat block is produced in a lab table, emitted by raw meat cooking on a campfire, floats off the top of fire, produced by lava during rain, shot out of dispensers and droppers when they fire, trails behind blaze fireballs, produced by blazes, trails behind wither skulls, produced by furnaces, blast furnaces, and smokers when smelting items, trails behind ghast fireballs, emitted by the wither, floats off the top of monster spawners, represents the smoke from candles, floats off the top of torches and soul torches, emitted by the end portal when active, floats off the top of wither roses, emitted by brewing stands, trails behind lava_particle particles, emitted by campfires in the rain. Dark grey.[note 5]
bleach Displayed when bleach is created in a lab table.
block_destruct Produced when blocks are broken, flakes off blocks being brushed, appears when super fertilizer is produced in a lab table, produced when entities fall a long distance, produced when players sprint, displayed when armor stands are broken, produced when sheep eat grass. [note 6]
block_slide Shown when sliding down the side of a honey block. [note 6]
blue_flame_particle Represents the flame of a soul torch.
breaking_item_icon Produced by slimes jumping, produced by turtle eggs hatching, shown when thrown ice bombs break, shown when eating food, shown when foxes eat food, shown when the wither is created, shown when any kind of fireballs break, shown when thrown eggs break, shown when thrown snowballs break, shown when bottles o' enchanting break, shown when thrown lingering potions break, shown when thrown splash potions break. [note 7]
breaking_item_terrain Shown when feeding mobs, shown when a panda eats bamboo. [note 7]
bubble_column_bubble Produced by entities at the top of bubble columns.
bubble_column_down_particle Displayed in downward bubble columns.
bubble_column_up_particle Displayed in upward bubble columns.
camera_shoot_explosion Displayed when cameras take pictures.​ Grey.[note 8]
campfire_smoke_particle Floats off the top of campfires and soul campfires.
campfire_tall_smoke_particle Floats off the top of campfires and soul campfires on top of hay.
candle_flame_particle Represents the flame of candles.
cauldron_bubble_particle Unused[1]
cauldron_explosion_emitter Produced when filling a cauldron with something other than what it already contained, represents water evaporating from wet sponges placed in the nether or dry biomes. Grey.[note 9]
cauldron_spell_emitter Displayed when putting potions in cauldrons, emitted by cauldrons with potions. With multiple effects, only one is shown.
cauldron_splash_particle Unused[2]
cherry_leaves_particle Falls off cherry leaves.
colored_flame_particle Represents the flame of colored torches.
conduit_absorb_particle Appears and moves toward activated conduits. Yellow, purple, or blue.[note 10]
conduit_attack_particle Appears and moves toward hostile mobs being attacked by conduits. Yellow, purple, or blue.[note 10]
conduit_particle Unused​ Yellow, purple, or blue.[note 10]
creaking_crumble [note 6]
creaking_heart_trail_particle [note 6]
critical_hit_emitter Displayed when enities are struck by a critical hit. White, fades to orange.[note 3]
crop_growth_area_emitter Appears when using bone meal on grass blocks, flowers, or moss.
crop_growth_emitter Appears when using bone meal on crops or other plants, appears when placing items in a composter, appears when bees pollinate crops, displayed when turtle eggs are placed on sand, displayed when sniffer eggs are placed on moss.
death_explosion_emitter Left behind when a mob dies. Grey.[note 9]
dolphin_move_particle Trails behind dolphins.
dragon_breath_fire Spit out by the ender dragon during its breath attack. Purple or magenta.[note 11]
dragon_breath_lingering Produced by area effect clouds created by the ender dragon's breath attack or fireballs.
 #dc00ef
dragon_breath_trail Trails behind the ender dragons's fireballs. [note 11]
dragon_death_explosion_emitter Produced by explosions, shown when shearing mooshrooms, produced by the final explosion when the ender dragon dies. Grey.[note 8]
dragon_destroy_block Produced by blocks destroyed by the ender dragon. Grey.[note 8]
dragon_dying_explosion Emitted by the ender dragon as it dies. Grey.[note 8]
egg_destroy_emitter Unused.​ Grey.[note 9]
electric_spark_particle Produced when lightning hits oxidized copper, emitted by lightning rods during a thunderstorm.
 #ffe6ff
elephant_tooth_paste_vapor_particle Represents elephant toothpaste produced in a lab table. [note 12] Orange.[note 9]
enchanting_table_particle Floats from bookshelves to an enchanting table. Grey.[note 10]
end_chest Appears and floats toward ender chests. Purple.[note 4]
endrod Emitted by end rods. Grey.[note 2]
evocation_fang_particle Unused.​ White, fades to orange.[note 3]
evoker_spell Produced by evokers casting spells.
explosion_manual Unused.[3] Grey.[note 13]
explosion_particle Produced by blocks destroyed by explosions. Grey.[note 13]
eye_of_ender_bubble_particle Trails behind eyes of ender underwater.
eyeblossom_open Emitted by the Eyeblossom flower when it opens during the night. ? ?
eyeblossom_close Emitted by the Eyeblossom flower when it closes during the day. ? ?
eyeofender_death_explode_particle Produced when an eye of ender breaks. Purple.[note 4]
falling_border_dust_particle Falls off the bottom of border blocks. Red.[note 14]
falling_dust Unused.​
falling_dust_concrete_powder_particle Falls off the bottom of floating concrete powder.
falling_dust_dragon_egg_particle Falls off the bottom of floating dragon eggs.
 #000000
falling_dust_gravel_particle Falls off the bottom of floating gravel.
 #807c7b
falling_dust_red_sand_particle Falls off the bottom of floating red sand.
 #a95821
falling_dust_sand_particle Falls off the bottom of floating sand.
 #dbd3a0
falling_dust_scaffolding_particle Falls off the bottom of scaffolding blocks six blocks away from a scaffolding block supported by the ground.
 #e6c775
falling_dust_top_snow_particle Falls off the bottom of floating top snow.
 #ffffff
fish_hook_particle Produced by the fishing bobber.
fish_pos_particle Produced by the fishing trail occasionally.
glow_particle Emitted by glow squid.
guardian_attack_particle Produced by guardians' lasers.
guardian_water_move_particle Trails behind guardians moving underwater.
heart_particle Produced by mobs breeding, appears when feeding an animal, appears when taming an animal, appears when allays duplicate.
honey_drip_particle Seeps out of beehives and bee nests filled with honey.
 #947215
huge_explosion_emitter Unused.[4] Grey.[note 8]
huge_explosion_lab_misc_emitter Occasionally appears when garbage is produced in a lab table. Grey.[note 8]
ice_evaporation_emitter Unused.​ Grey.[note 9]
ink_emitter Produced by squid and glow squid being hit.
knockback_roar_particle Produced by ravagers roaring after being stunned. Grey.[note 13]
lab_table_heatblock_dust_particle Appears when heat blocks are produced in a lab table. Grey.[note 15]
lab_table_misc_mystical_particle Occasionally appears when garbage is produced in a lab table. Grey.[note 10]
large_explosion Unused.[5] Grey.[note 8]
lava_drip_particle Seeps through blocks with lava above, drips from pointed dripstone with lava above when it fills a cauldron below, occasionally appears when garbage is produced in a lab table. Orange.[note 16]
lava_particle Produced by campfires, produced by lava, occasionally appears when garbage is produced in a lab table.
llama_spit_smoke Spat out by llamas. Grey.[note 9]
magnesium_salts_emitter Appears when magnesium salts are produced in a lab table.
misc_fire_vapor_particle Occasionally appears when garbage is produced in a lab table. Grey.[note 9]
mob_block_spawn_emitter Appears when mobs are spawned from a monster spawner. Grey.[note 9]
mob_portal Emitted by endermen, emitted by endermites.
mobflame_emitter Produced by blazes.
mobflame_single Unused.​
mobspell_ambient Emitted by players with ambient effects from a beacon or conduit. If an entity has multiple effects, each particle uses the color of one of them at random.
mobspell_emitter Produced by area of effect clouds from lingering potions, emitted by players with non-ambient effects. Merges with multiple effects when produced by an area of effect cloud. If an entity has multiple effects, each particle uses the color of one of them at random.
mycelium_dust_particle Appears above mycelium. Grey.[note 15]
nectar_drip_particle Drips off bees that have collected pollen.
 #ebc7b8
note_particle Produced by jukeboxes while playing a song, produced by note blocks being played.
obsidian_glow_dust_particle Appears at coordinates 0, 0, 0, when a glowing obsidian is placed. These particles then reappear when one is nearby every so often. ​ Red.[note 14]
obsidian_tear_particle Drips off crying obsidian.
 #8208e3
pale_oak_leaves_particle Falls off Pale Oak Leaves. ? ?
phantom_trail_particle Trails behind the wings of phantoms. Grey.[note 15]
portal_directional Floats toward where an ender pearl broke, floats behind a teleporting dragon egg. Purple or magenta.[note 4]
portal_east_west Floats toward nether portals and end gateway portals along the x axis.
portal_north_south Floats toward nether portals and end gateway portals along the z axis.
portal_reverse_particle Floats off the top of respawn anchors. Purple or magenta.[note 4]
rain_splash_particle Appears when ice bombs are produced in a lab table, produced when stalactite_water_drip_particle or water_drip_particle particles hit the ground, produced when rain hits the ground.
redstone_ore_dust_particle Emitted by redstone ore Red.[note 14]
redstone_repeater_dust_particle Emitted by powered redstone repeaters. Red.[note 14]
redstone_torch_dust_particle Emitted by powered redstone torches. Red.[note 14]
redstone_wire_dust_particle Emitted by powered redstone dust. Red.[note 14]
rising_border_dust_particle Rises off the top of border blocks. Red.[note 14]
sculk_charge_particle Produced by a traveling sculk charge.
sculk_charge_pop_particle Produced when a sculk charge ends and pops.
sculk_sensor_redstone_particle Emitted by activated sculk sensors. Red, fades to blue.[note 17]
sculk_soul_particle Appears over sculk catalysts when activated.
shriek_particle Produced by sculk shriekers when activated.
shulker_bullet Trails behind shulker bullets. Grey.[note 2]
silverfish_grief_emitter Left behind by silverfish entering stone blocks. Grey.[note 9]
snowflake_particle Produced by entities in powder snow.
 #dfe5ed
sonic_explosion Spat out by the warden during its sonic boom attack.
soul_particle Produced when walking on soul sand or soul soil while wearing boots enchanted with soul speed.
sparkler_emitter Emitted by sparklers.
splash_spell_emitter Produced by dragon fireballs exploding, produced when bottles o' enchanting hit the ground, produced when splash potions hit the ground, produced when lingering potions hit the ground. Merges with multiple effects.
sponge_absorb_water_particle Unused.​
spore_blossom_ambient_particle Floats in the air around spore blossoms.
 #528038
spore_blossom_shower_particle Drips from spore blossoms.
 #528038
squid_flee_particle Unused.​
squid_ink_bubble Produced by squid and glow squid being hit.
 #0001f4
squid_move_particle Unused.​
 #0001f4
stalactite_lava_drip_particle Drips from pointed dripstone with lava above it. Orange.[note 16]
stalactite_water_drip_particle Drips from pointed dripstone with water or any non-lava block above.
 #334dff
stunned_emitter Produced when a ravager is stunned after being blocked by a shield.
 #7f8392
totem_manual Unused.​ Yellow or green.[note 18]
totem_particle Produced when a totem of undying is used. Yellow or green.[note 18]
underwater_torch_particle Produced by underwater torches.
vibration_signal Travels from a vibration source to a sculk sensor or a warden, travels from a note block to an allay.
villager_angry Produced when hitting a villager, produced when villagers fail to breed, produced by villagers and the block when they lose a job site block or a bed.
villager_happy Produced by villagers and the block when villagers claim a job site block or a bed, produced when feeding baby animals, appears when trading with villagers.
warden_dig Created when the warden emerges from the ground. [note 6]
water_drip_particle Seeps through blocks with water above, drips off wet sponges, drips from pointed dripstone with water above when it fills a cauldron below.
 #334dff
water_evaporation_actor_emitter Produced when entities on fire enter water, produced when powder snow sublimates. Grey.[note 9]
water_evaporation_bucket_emitter Appears when placing water buckets in the Nether. Grey.[note 9]
water_evaporation_manual Unused.​ Grey.[note 9]
water_splash_particle Appears when splashing at the top of bubble columns, appears when ice bombs are produced in a lab table, shaken off by wolves.
water_splash_particle_manual Produced by entities splashing in water, produced by fishing bobbers splashing.
water_wake_particle Represents the fish trail when fishing.
wax_particle Appears when scraping oxidization or wax off copper, appears when waxing copper.
wither_boss_invulnerable Emitted by the wither while it is invulnerable as it is being born, produced by the wither's armor when it is at half health.
 #000000

Particle IDs

Resource location
arrow_spell_emitter
balloon_gas_particle
basic_bubble_particle
basic_bubble_particle_manual
basic_crit_particle
basic_flame_particle
basic_portal_particle
basic_smoke_particle
bleach
block_destruct
block_slide
blue_flame_particle
breaking_item_icon
breaking_item_terrain
bubble_column_bubble
bubble_column_down_particle
bubble_column_up_particle
camera_shoot_explosion
campfire_smoke_particle
campfire_tall_smoke_particle
candle_flame_particle
cauldron_bubble_particle
cauldron_explosion_emitter
cauldron_spell_emitter
cauldron_splash_particle
cherry_leaves_particle
colored_flame_particle
conduit_absorb_particle
conduit_attack_particle
conduit_particle
critical_hit_emitter
crop_growth_area_emitter
crop_growth_emitter
death_explosion_emitter
dolphin_move_particle
dragon_breath_fire
dragon_breath_lingering
dragon_breath_trail
dragon_death_explosion_emitter
dragon_destroy_block
dragon_dying_explosion
egg_destroy_emitter
electric_spark_particle
elephant_tooth_paste_vapor_particle
enchanting_table_particle
end_chest
endrod
evocation_fang_particle
evoker_spell
explosion_manual
explosion_particle
eye_of_ender_bubble_particle
eyeofender_death_explode_particle
falling_border_dust_particle
falling_dust
falling_dust_concrete_powder_particle
falling_dust_dragon_egg_particle
falling_dust_gravel_particle
falling_dust_red_sand_particle
falling_dust_sand_particle
falling_dust_scaffolding_particle
falling_dust_top_snow_particle
fish_hook_particle
fish_pos_particle
glow_particle
guardian_attack_particle
guardian_water_move_particle
heart_particle
honey_drip_particle
huge_explosion_emitter
huge_explosion_lab_misc_emitter
ice_evaporation_emitter
ink_emitter
knockback_roar_particle
lab_table_heatblock_dust_particle
lab_table_misc_mystical_particle
large_explosion
lava_drip_particle
lava_particle
llama_spit_smoke
magnesium_salts_emitter
misc_fire_vapor_particle
mob_block_spawn_emitter
mob_portal
mobflame_emitter
mobflame_single
mobspell_ambient
mobspell_emitter
mycelium_dust_particle
nectar_drip_particle
note_particle
obsidian_glow_dust_particle
obsidian_tear_particle
phantom_trail_particle
portal_directional
portal_east_west
portal_north_south
portal_reverse_particle
rain_splash_particle
redstone_ore_dust_particle
redstone_repeater_dust_particle
redstone_torch_dust_particle
redstone_wire_dust_particle
sculk_charge_particle
sculk_charge_pop_particle
sculk_sensor_redstone_particle
sculk_soul_particle
shriek_particle
shulker_bullet
silverfish_grief_emitter
snowflake_particle
sonic_explosion
soul_particle
sparkler_emitter
splash_spell_emitter
sponge_absorb_water_particle
spore_blossom_ambient_particle
spore_blossom_shower_particle
squid_flee_particle
squid_ink_bubble
squid_move_particle
stalactite_lava_drip_particle
stalactite_water_drip_particle
stunned_emitter
totem_manual
totem_particle
underwater_torch_particle
vibration_signal
villager_angry
villager_happy
warden_dig
water_drip_particle
water_evaporation_actor_emitter
water_evaporation_bucket_emitter
water_evaporation_manual
water_splash_particle
water_splash_particle_manual
water_wake_particle
wax_particle
wither_boss_invulnerable

Issues

Issues relating to "Particles" are maintained on the bug tracker. Issues should be reported and viewed there.

History

This section needs expansion.
 
You can help by expanding it.
Instructions: Java & Bedrock particles in 1.16/1.17 - Historical particles associated with cauldrons in Bedrock Edition
Pocket Edition Alpha
v0.1.0Added blockcrack, flame, smoke, bubble, and watersplash.
v0.3.2flame particles now appear near furnaces.
v0.4.0Added crit and snowballpoof.
v0.5.0Added reddust.
v0.9.0build 1Added dripwater, townaura, heart, and portal.
v0.10.0build 1Added fallingdust.
v0.11.0build 1Added ink.
Added spell, mobspellinstantaneous, mobspell, and waterwake.
v0.12.1build 1crit particles now appear when performing a critical hit.
portal particles now appear near nether portals.
Added villagerangry, largeexplode, hugeexplode, blockdust, slime, enchantingtable, rainsplash, and snowshovel.
build 8Changed largeexplode and hugeexplosion particle sprites.
build 9Particles are now visible through water.
Particles no longer appear darkened when inside a block.
v0.13.0build 1Particles are no longer handled as entities.
reddust particles now appear near powered redstone.
Added villagerhappy.
Added note.
v0.16.0build 1Added mobappearance.
Pocket Edition
1.0.0alpha 0.17.0.1Added endRod and dragonbreath.
1.0.4alpha 1.0.4.0villagerhappy particles now appear when trading.
1.0.5alpha 1.0.5.0Particles can now be spawned with /particle.
alpha 1.0.5.3Removed the /particle command.
1.1.0alpha 1.1.0.0Added spit and totem.
Bedrock Edition
1.2.0beta 1.2.0.2Added fireworksSpark.
1.5.0beta 1.5.0.0Added dolphin.
beta 1.5.0.1Added nautilus.
beta 1.5.0.7Added bubble_column_up, bubble_popand current_down.
1.6.0beta 1.6.0.1Added barrier.
1.8.0beta 1.8.0.8Re-added the /particle command, which now temporarily summons particle emitters, instead of particle areas with volumes. The following can be summoned:
  • mobflame_emitter
  • test_beziercurve
  • test_bounce
  • test_catmullromcurve
  • test_colorcurve
  • test_combocurve
  • test_highrestitution
  • test_linearcurve
  • test_mule
  • test_smoke_puff
  • test_sphere
  • test_spiral
  • test_watertest
Added sneeze.
1.10.0beta 1.10.0.3Particles can now be edited using standard JSON formatting.
1.11.0beta 1.11.0.1Added campfire_cosy_smoke and campfire_signal_smoke.
1.14.0beta 1.14.0.1Added dripping_honey, landing_honey, falling_honey and falling_nectar.
1.16.210
Experiment
Caves and Cliffs
beta 1.16.210.53Added snowflake_particle.
beta 1.16.210.56Added vibration_signal and sculk_sensor_redstone_signal.
beta 1.16.210.59Added glow_particle.
beta 1.16.210.60Removed glow_particle.
1.16.220
Experiment
Caves and Cliffs
beta 1.16.220.50Added stalactite_lava_drip_particle, stalactite_water_drip_particle, and ink_emitter.
Re-added glow_particle.
beta 1.16.220.52Added electric_spark_particle, spore_blossom_ambient_particle, spore_blossom_shower_particle and wax_particle
1.20.50Preview 1.20.50.20Added dust_plume.
Preview 1.20.50.21Added white_smoke_particle.

Trivia

  • Most particles can have their appearance completely changed by resource packs.
  • Status effect particles appear where the player face is pointing.
  • Redstone repeaters emit particles, but redstone comparators do not.
  • Burning entities used to emit rounded particles with a fire animation, however now this particle is only used for blazes, and the fire animation has been replaced with one similar to that of Java Edition.
  • When lava or water is placed above pointed dripstone to fill a cauldron, stalactite_lava_drip_particle or stalactite_water_drip_particle particles drip off the dripstone, except right before the lava or water in the cauldron goes up a level, when lava_drip_particle or water_drip_particle particles are used instead.

Gallery

References

  1. Although other effect particles no longer combine colors with multiple effects, arrow_spell_emitter still does, as can be seen with arrows of the Turtle Master
  2. a b c Determined by the formula "color": [ "variable.particle_age > (variable.particle_lifetime / 2.0) ? 1 - (0.0153 * (1 - Math.pow(0.7, variable.particle_age)) / (1 - 0.7)) : 1.0", "variable.particle_age > (variable.particle_lifetime / 2.0) ? 1 - (0.0387 * (1 - Math.pow(0.7, variable.particle_age)) / (1 - 0.7)) : 1.0", "variable.particle_age > (variable.particle_lifetime / 2.0) ? 1 - (0.0636 * (1 - Math.pow(0.7, variable.particle_age)) / (1 - 0.7)) : 1.0", "variable.particle_age > (variable.particle_lifetime / 2.0) ? 1 - 0.60 * ((variable.particle_age - (variable.particle_lifetime / 2.0)) / (variable.particle_lifetime / 2.0)) : 1.0"
  3. a b c Determined by the formula "color": { "gradient": [ [ "variable.particle_random_1*0.3 + 0.6", "variable.particle_random_2*0.3+ 0.6", "variable.particle_random_2*0.3+ 0.6", 1.0 ], [ "variable.particle_random_1*0.3 + 0.6", 0.5, 0.3, 1.0 ] ], "interpolant": "variable.particle_age/variable.particle_lifetime" }
  4. a b c d e Determined by the formula "color": [ "variable.particle_random_1 * 0.6 + 0.4", "(variable.particle_random_1 * 0.6 + 0.4) * 0.3", "(variable.particle_random_1 * 0.6 + 0.4) * 0.9", 1.0 ]
  5. Determined by the formula "color": [ "variable.particle_random_1*0.5", "variable.particle_random_1*0.5", "variable.particle_random_1*0.5", 1.0 ]
  6. a b c d e This particle has no unique texture of its own, but uses the texture of whichever block produced it.
  7. a b This particle has no unique texture of its own but uses the texture of whichever item produced it.
  8. a b c d e f g Determined by the formula "color": [ "variable.particle_random_1 * 0.6 + 0.4", "variable.particle_random_1 * 0.6 + 0.4", "variable.particle_random_1 * 0.6 + 0.4" ]
  9. a b c d e f g h i j k l Determined by the formula "color": [ "variable.particle_random_1 * 0.3 + 0.7", "variable.particle_random_1 * 0.3 + 0.7", "variable.particle_random_1 * 0.3 + 0.7", 0 ]
  10. a b c d e Determined by the formula "color": [ "variable.particle_random_3 * 0.54 + 0.36", "variable.particle_random_3 * 0.54 + 0.36", "variable.particle_random_3 * 0.6 + 0.4" ]
  11. a b Determined by the formula "color": [ "Math.random(0.7176, 0.8745)", 0.0, "Math.random(0.8235, 0.9765)", 1.0 ]
  12. These textures are only used when this particle is summoned in a Bedrock Edition world with Education Edition features not enabled. Different textures and a different color are used if Education Edition features are enabled or the world is in Education Edition.​
  13. a b c Determined by the formula "color": [ "variable.particle_random_1 * 0.3 + 0.7", "variable.particle_random_1 * 0.3 + 0.7", "variable.particle_random_1 * 0.3 + 0.7", 0.0 ]
  14. a b c d e f g Determined by the formula "color": [ "(variable.particle_random_1 * 0.2 + 0.8) * (variable.particle_random_2 * 0.4 + 0.6)", 0.0, 0.0, 0.0 ]
  15. a b c Determined by the formula "color": [ "variable.particle_random_3 * 0.1 + 0.2", "variable.particle_random_3 * 0.1 + 0.2", "variable.particle_random_3 * 0.1 + 0.2", 0 ]
  16. a b Determined by the formula "color": [ 1.0, "0.8 / (variable.stuck_time - (variable.stuck_time-variable.particle_age) + 0.8)", "0.2 / (variable.stuck_time - (variable.stuck_time-variable.particle_age) + 0.4)", 1.0 ]
  17. Determined by the formula "color": { "gradient": { "0.1": [ "(variable.particle_random_1 * 0.2 + 0.8) * (variable.particle_random_2 * 0.4 + 0.6)", 0, 0 , 1], "0.7": [ 0, 0, "(variable.particle_random_1 * 0.2 + 0.8) * (variable.particle_random_2 * 0.4 + 0.6)", 1], "1.7": [ 0, 0, "(variable.particle_random_1 * 0.2 + 0.8) * (variable.particle_random_2 * 0.4 + 0.6)", 0] }, "interpolant": "variable.particle_age" }
  18. a b Determined by the formula "color": { "gradient": [ [ 0.1, 0.4, 0, 1 ], [ 0.6, 0.6, 0, 1 ], [ 0.3, 0.6, 0.2, 1 ], [ 0.8, 0.8, 0.2, 1 ], [ 0, 0.8, 0, 1 ] ], "interpolant": "variable.particle_random_2" }

Navigation