Strider
| Health points |
20HP × 10 |
|---|---|
| Behavior |
Passive |
| Mob type | |
| Hitbox size |
Adult: |
| Speed |
0.175 |
| Spawn |
|
| Usable items |
{
"title": "Strider",
"rows": [
{
"field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 mob heart\">(link to File:Mob Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 10</span>",
"label": "(link to Health article, displayed as Health points)"
},
{
"field": "Passive",
"label": "Behavior"
},
{
"field": "(link to Animal article, displayed as Animal)",
"label": "(link to Mob article, displayed as Mob) type"
},
{
"field": "'''Adult:'''<br>Height: 1.7 blocks<br>Width: 0.9 blocks<br>\n'''Baby:'''<br>Height: 0.85 blocks<br>Width: 0.45 blocks",
"label": "(link to Hitbox article, displayed as Hitbox size)"
},
{
"field": "0.175",
"label": "(link to Attribute#movementSpeed article, displayed as Speed)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "(link to Mob spawning article, displayed as Spawn)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Usable items"
}
],
"invimages": [
"Strider Spawn Egg"
],
"images": [
"Strider.gif",
"Strider Shiver.gif",
"Strider Shiver BE.gif",
"Saddled Strider.gif",
"Saddled Strider BE.gif"
]
}
A strider is a passive mob found in the Nether. It can walk on lava and be saddled by the player, being directed via a warped fungus on a stick.
Spawning
Striders can spawn in every Nether biome. Groups of 2 to 4 striders spawn on spaces of lava that have an air block above. In Java Edition, striders are the only passive mob in the Nether, so spawning attempts are made every 400 game ticks. In Bedrock Edition, striders share the animal population cap with hoglins, and their spawn rate depends on the biome, being impacted by the ability of other mobs to spawn at a given coordinate.
For every strider that spawns, there is a 1 in 10 chance for an additional baby strider to spawn riding on top of the previous strider. This behavior is limited to one strider.[1] A baby strider on the adult strider continues to grow, although it does not dismount the adult strider once it has grown up.
Zombified piglins have a 1 in 30 chance of spawning riding a strider, forming a strider jockey. When this happens, the strider spawns with a saddle and the zombified piglin spawns carrying a warped fungus on a stick instead of a golden sword. The zombified piglin does not despawn naturally and does not count toward the mob cap. On Peaceful difficulty, the zombified piglin despawns immediately, leaving a saddled strider.[2]
If a strider spawns under lava, it rises out of the lava. In Bedrock Edition, baby striders spawn more commonly than adult striders do, including when spawned by a spawn egg.
| Category: Creature | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn Chance | Group size | Spawn weight | Group size |
| 60⁄60 | 100% | 2–4 | 20 | 2–4 | |
| 60⁄60 | 100% | 2–4 | 20 | 2–4 | |
| 60⁄60 | 100% | 2–4 | 20 | 2–4 | |
| 60⁄60 | 100% | 2–4 | 20 | 2–4 | |
| 60⁄60 | 100% | 2–4 | 20 | 2–4 | |
-
An adult strider that spawned with a baby strider riding it. -
A strider jockey. -
Adult shivering strider riding an adult warm strider.
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| String | 2–5 | 100.00% | 3.50 | 2–6 | 100.00% | 4.00 | 2–7 | 100.00% | 4.50 | 2–8 | 100.00% | 5.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| String | 2–5 | 1 | 7⁄2 | 2–6 | 1 | 4 | 2–7 | 1 | 9⁄2 | 2–8 | 1 | 5 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| String | 2 | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄16 (6.25%) | 1⁄24 (4.17%) | |
| 3 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 3⁄16 (18.75%) | 1⁄8 (12.50%) | ||
| 4 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 5⁄24 (20.83%) | ||
| 5 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | ||
| 6 | 0 | 1⁄8 (12.50%) | 3⁄16 (18.75%) | 5⁄24 (20.83%) | ||
| 7 | 0 | 0 | 1⁄16 (6.25%) | 1⁄8 (12.50%) | ||
| 8 | 0 | 0 | 0 | 1⁄24 (4.17%) | ||
| Average | 7⁄2 (3.50) | 4 (4.00) | 9⁄2 (4.50) | 5 (5.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drop | ||||
| Default | Looting I | Looting II | Looting III | ||
| String | 3.50 | 4.00 | 4.50 | 5.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| String[A] | 2–5 | 100.00% | 3.50 | 2–5 | 100.00% | 3.50 | 2–5 | 100.00% | 3.50 | 2–5 | 100.00% | 3.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| String[A] | 2–5 | 1 | 7⁄2 | 2–5 | 1 | 7⁄2 | 2–5 | 1 | 7⁄2 | 2–5 | 1 | 7⁄2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| String[A] | 2 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | |
| 3 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | ||
| 4 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | ||
| 5 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | ||
| Average | 7⁄2 (3.50) | 7⁄2 (3.50) | 7⁄2 (3.50) | 7⁄2 (3.50) | ||
- ↑ MCPE-112761 — Strider drops are not affected by Looting
Striders wearing a saddle always drop the saddle upon death, regardless of if they spawn wearing it or if a player puts it on them. The saddle can be removed by using shears on the strider. When an adult strider is killed by a player or tamed wolf, 1–3XP experience is dropped. Killing a baby strider yields no items or experience.
Behavior
Lava does not damage striders, and they can walk on top of it without sinking.
Upon being harmed by another mob, striders attempt to flee for a few seconds while making "retreat" noises.
Striders are damaged by water, rain, and splash water bottles, which deal damage by 1HP per splash water bottle or half-second in water or rain. While in water, they slowly sink while taking damage. Striders still take damage from rain even if they are in lava. However, they are not harmed when standing in a filled cauldron as a baby. They also cannot be harmed by snowfall or snowballs. They take extra damage from freezing in powder snow.
Unlike piglins and hoglins, striders can exist safely in the Overworld, as long as they are kept away from water and rain. Striders outside of lava change to a dull purple color, change their expression to more of a frown, shiver, and their legs become slightly shorter. They also move slower when outside of lava.[3]
If a strider has the
Speed effect applied to it, it moves faster on both land and lava (though its land speed is still considerably slower). If a zombified piglin is riding a strider, the strider pursues the player if the zombified piglin is angered.
Due to a bug,[4] striders that fall from a height take fall damage when landing in lava.
A baby strider on an adult strider still grows into an adult. Apart from this, adult striders riding other adult striders do not spawn naturally. Baby striders not riding on an adult follow the closest adult strider.
-
A strider walking. -
A strider shivering and slowed down on land.
Riding

The player can ride on an adult strider using a saddle.
Similar to how pigs are controlled using a carrot on a stick, striders move forward automatically while their direction is influenced using a warped fungus on a stick, at a speed of 4.24 m/s / 3.71 m/s if on a flat lava surface (such as the Nether lava sea) or 1.78 m/s / 1.64 m/s if on land. They walk especially slowly against the lava flow direction.
When a warped fungus on a stick is used, the strider enters a boost for a random duration between 140 to 980 game ticks (7 to 49 seconds) / 320 game ticks (16 seconds). Each boost takes 1 point of durability from the warped fungus on a stick. If the durability of the warped fungus on a stick reaches 0, it turns into a fishing rod.
While boosted, the strider gradually accelerates to its peak speed of 9.12 m/s / 7.98 m/s until halfway through the boost, and then decelerates to its default speed by the end of the boost. Specifically, the speed of the strider increases by times the original speed, where is the time already passed since the start of the boost, and is the total duration of the boost.
Striders also follow players holding a warped fungus or a warped fungus on a stick.
Unlike underwater boats, players riding striders are not dismounted if the strider submerges in lava, and striders rise back up to the surface if this happens. However, players risk getting burned by the lava while submerged. In Bedrock Edition, players can start riding a strider that is fully submerged in lava.
A strider ridden into flowing lava slowly rises to the top. Fall damage does not affect striders that have dropped onto flowing lava, unlike the bug[4] for lava source blocks. When ridden over land, striders automatically walk up any one block high slope. They also cross any 1-wide block gap or air space that is only one block higher - diagonally up - when ridden directly upward and not completely sideways to the slope.
To safely dismount from a strider, a player who does not have Fire Resistance may face a solid block within reach before dismounting to dismount onto that block,[5] instead of at the strider's location (which is usually in lava[6]).[7]
A strider can still be equipped with a saddle while another mob is riding it.
Breeding
If striders are given warped fungus, they breed to create baby striders, granting the player 1–7 experience orbs. The parent striders have a cooldown of about 5 minutes before they can breed again. All babies obtained through breeding take 20 minutes to grow up. The growth of baby striders can be accelerated using warped fungus; each use takes 10% off of the remaining time to grow up.
Sounds
Java Edition:
Striders use the Friendly Creatures sound category for entity-dependent sound events.
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Strider chirps | Friendly Mobs | Randomly | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Strider eats | Friendly Mobs | When a Strider is fed a warped fungus | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Strider warbles | Friendly Mobs | Randomly while a player is holding a warped fungus or warped fungus on a stick | entity | subtitles | 1.0 | 0.8-1.2 (Baby:1.3-1.7) | 16 | |
| Strider dies | Friendly Mobs | When a strider dies | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Strider hurts | Friendly Mobs | When a strider is damaged | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Strider retreats | Friendly Mobs | Randomly for 10 seconds after a strider is damaged | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
| Footsteps | Friendly Mobs | While a strider is walking on land | entity | subtitles | 0.25 | 1.0 | 16 | |
| Footsteps | Friendly Mobs | While a strider is walking on lava | entity | subtitles | 0.2 | 1.0 | 16 | |
| None[sound 1] | Friendly Mobs | When a strider equips a saddle | entity | None[sound 1] | 0.5 | 1.0 | 16 | |
| Saddle snips away | Friendly Mobs | When a saddle is removed from a strider using shears | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Friendly Creatures Friendly Mobs | Randomly | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | When a Strider is fed a warped fungus | mob | 1.0 | 0.8-1.2 | |
| Friendly Creatures Friendly Mobs | Randomly while a player is holding a warped fungus or warped fungus on a stick | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | When a strider dies | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | When a strider is damaged | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | Randomly for 10 seconds after a strider is damaged | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
| Friendly Creatures Friendly Mobs | While a strider is walking on land | mob | 0.25 | 1.0 | |
| Friendly Creatures Friendly Mobs | While a strider is walking on lava | mob | 0.2 | 1.0 | |
| Friendly Creatures Friendly Mobs | When a strider equips a saddle | mob | 1.0 | 1.0 | |
| Friendly Creatures Friendly Mobs | When a saddle is removed from a strider using shears | mob | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
strider | dismounts_underwaterfreeze_hurts_extra_types | entity |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
strider | 125 | entity |
Entity data
Striders have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| Feels Like Home | Take a Strider for a loooong [sic] ride on a lava lake in the Overworld. | In the Overworld, use a to ride on a lava lake for a distance of 50 meters from the point where the ride starts. | 20 | Silver | |||
| It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Feels Like Home | Take a Strider for a loooong ride on a lava lake in the Overworld | While riding a , travel 50 blocks on lava in the Overworld. Only horizontal displacement is counted. Traveling in a circle for more than 50 blocks doesn't count. |
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:
|
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | The Parrots and the Bats | Breed two animals together | Breed a pair of any of these 26 mobs:
|
![]() | This Boat Has Legs | Ride a Strider with a Warped Fungus on a Stick | Use a warped fungus on a stick while riding a , decreasing its durability. |
![]() | Two by Two | Breed all the animals! |
Video
History
The specific instructions are: Strider jockey with warped fungus on a stick
| March 25, 2020 | Three different screenshots are released of what was then revealed to be a strider. | ||||||
|---|---|---|---|---|---|---|---|
| Java Edition | |||||||
| 1.16 | 20w13a | ||||||
| 20w14a | Striders now move faster to resemble a boat's speed on water. | ||||||
| Subtitles have been added for strider sounds. | |||||||
| 20w15a | |||||||
| Striders can now be saddled by dispensers. | |||||||
The texture of striders has been changed from to to remove an unused fin. The fin itself was not viewable in-game. | |||||||
| 20w17a | |||||||
| 20w18a | Striders can no longer spawn in stacks of 3 or higher; only an adult and baby strider or an adult strider and a zombified piglin. | ||||||
| Zombified piglins that spawn riding striders no longer despawn. | |||||||
| Walking logic was changed significantly. | |||||||
| Player can now "safely" dismount, by looking at the block they want to dismount onto before dismounting. | |||||||
| 20w19a | The "Distance by Strider" statistic that displays the distance traveled while on a strider has been added. | ||||||
| 20w20a | Striders are now required for the "Two by Two" advancement. | ||||||
| Pre-release 1 | Striders are now damaged by splash and lingering water bottles.[9] | ||||||
| Pre-release 3 | Striders are now more common. | ||||||
| Pre-release 7 | |||||||
| 1.16.2 | Pre-Release 1 | Zombified piglins now hold a warped fungus on a stick when spawned as a strider jockey. | |||||
| Striders now try to find their way to lava and avoid going out of lava. | |||||||
| Fixed bug that allowed striders to walk on other mobs.[10] | |||||||
| 1.17 | 21w13a | Striders now take extra damage when freezing. | |||||
| 1.19.4 | 1.19.4-pre2 | Striders now have a weakness to freezing damage for the /damage command. | |||||
| 1.21.5 | 25w02a | The speed of striders was increased from 1.74 m/s to 1.78 m/s on land, and from 4.14 m/s to 4.24 m/s on lava. | |||||
| 25w03a | Saddles now show the enchantment glint on the strider when enchanted. | ||||||
| 1.21.6 | 25w20a | Saddles can now be removed from striders using shears. | |||||
| Bedrock Edition | |||||||
| 1.16.0 | beta 1.16.0.57 | ||||||
| beta 1.16.0.63 | Striders now move faster to resemble a boat's speed on water. | ||||||
| 1.16.100 | beta 1.16.100.54 | Zombified piglins now hold a warped fungus on a stick when spawned as a strider jockey. | |||||
| Striders now have the correct health of 20HP × 10 instead of 15HP × 7.5. | |||||||
| 1.17.0 | beta 1.16.230.54 | Striders now take extra damage when freezing. | |||||
| beta 1.17.0.52 | Striders are now damaged by splash water bottles and lingering water bottles. | ||||||
| 1.21.90 | Preview 1.21.90.25 | Saddles can now be removed from striders using shears. | |||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.5 | 25w03a | The nbt tag [Boolean] Saddle has been removed, in favor of the new equipment field. | |||||
Issues
Issues relating to "Strider" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia

- Striders previously had a fin in their texture file. The fin was not visible in-game and was removed in 20w15a.
- If commands are used to saddle a baby strider, and the player rides the baby strider in lava, the player takes fire damage due to not being high enough to avoid the lava.
- Mojang added striders to the game as the solution to the community request for lava boats.[11]
- At one point in the strider's development, before it was added to the game, a strider out of lava would retract its legs and start to take damage while bouncing around until it died, similar to how fish suffocate when out of water. This feature was discarded for being "too sad".[12]
- Striders were planned to have their own unique armor and saddle, but this was decided against.[13]
- Striders were initially going to have a long tongue with each they could eat things, similar to frogs. The different items would all have various effects, such as swords hurting the strider, and TNT exploding.[13]
- Part of the reason that striders drop string (from their bristles) was to answer the question of "how do piglins make crossbows?".[12]
- In Minecraft Legends: Return of the Piglins, striders shed the strings that piglins used to make crossbows.[14]
- The bobbing animation that the strider makes while walking was initially an accident. However, the developers thought it was "quirky and fun", so it was added as a feature.[12]
- Internally the strider was originally referred to as the derp-a-tron.[15]
Gallery
Renders
-
Idle -
A strider walking -
A strider shivering -
A saddled strider idling -
A saddled strider shivering -
A cold strider shivering -
A cold strider walking while shivering -
A saddled cold strider shivering
Mojang screenshots
Development Images
-
Strider teaser 1 -
Strider teaser 2 -
Strider teaser 3 -
Kingbdogz riding a strider. -
Kingbdogz reveals Strider information on Discord. -
A cold strider in a warped forest. -
Upside down striders. -
Adult and baby striders. -
A strider with a jockey. -
Striders in love. -
Dismounting a strider into lava. -
Riding a strider over lava. -
Several striders on a lava sea. Note the blue shivering striders and the hoglins riding striders.
Concept artwork
-
Concept art of an early design of the strider. -
An early design of the strider by Jasper Boerstra, similar in appearance to a tardigrade. -
An early, ghast-like design of the strider. Notice that there is no hair and one has six legs, while the other has nine. -
Ditto -
Concept art of the strider. Notice the carrot on a stick instead of warped fungus on a stick.
- Recreations
-
A recreation of the latter. -
A recreation of a pre-release shivering strider.[16]
Screenshots
-
Baby strider riding on an adult strider. -
Striders are occasionally ridden by a zombified piglin when spawned. -
Striders can be ridden by baby zombified piglins too. -
Three striders riding one another before 20w18a. -
Strider out of the lava. -
A comparison image of model differences between Java and Bedrock. -
Player riding a strider riding a strider, with nearby striders looking on. -
Three baby striders stacked on top of an adult. -
A baby strider riding an adult. -
Several striders on a lava sea. -
Piglin and a shivering strider -
A player attracting multiple striders using a warped fungus on a stick.
Textures
-
Strider texture file. -
Cold strider texture file.
In other media
-
A camel looking at striders. -

-
Lego Minecraft Strider. -
An official Strider action figure. -
A strider as it appears on the cover of Minecraft Legends: Return of the Piglins. -
Several striders on the cover of Minecraft: The Manga.
References
- ↑ MC-176028 — Striders can spawn in stacks of three or more — resolved as "Fixed".
- ↑ MC-232869 — Adult striders can spawn with saddles in peaceful mode
- ↑ This behavior is controlled by the
#strider_warm_blocksblock tag. - ↑ a b MC-197177
- ↑ "How are Striders feeling for everyone? Recent snapshot their walking logic was changed quite a lot and should be far, far more consistent.
Another change is that dismounting Striders when looking at a nearby solid block will dismount you onto that solid block, making it safer!" – @kingbdogz on X (formerly Twitter), May 1, 2020 - ↑ "Him and many other players do seem to die from dismounting 😂" – @kingbdogz on X (formerly Twitter), May 1, 2020
- ↑ MCPE-175573
- ↑ MC-176116
- ↑ MC-176188
- ↑ MC-176034
- ↑ "We are introducing the Strider in the Nether update. You've got one job, Strider! Or maybe you need more. Anyway, that's the deal with lava boats." – Minecraft Feedback, April 2020.
- ↑ a b c "Meet the Strider" by Per Landin – Minecraft.net, July 7, 2020.
- ↑ a b "Fun fact: Striders we're originally going to have it's own armor and a unique saddle for it. Also it was also planned to have a long tongue
Source: Minecraft Ideas Academy" – @CagilMartin1 on X (formerly Twitter), August 3, 2022, Discord: "once upon a time Striders were going to get their own armor
and unique saddle" - Brandon Pearce - ↑ Matt Forbeck, Minecraft Legends: Return of the Piglins, Finding the Portal (chapter 8)
- ↑ From Modder to Mojangstah: The kingbdogz Story - The Void Frogs Minecraft Podcast at 1:01:15
- ↑ "Found some old 1.16 development screenshots. It's interesting seeing some of the small things that were tweaked that I've forgotten about (textures, items, etc).
One screenshot reminded me of a feature I wanted for one of the blocks, and now that I am reminded: I want it again!" – @Xilefian on X (formerly Twitter), August 30, 2021
External links
- "Meet the Strider" by Per Landin – Minecraft.net, July 7, 2020.
- "Mob Menagerie: Strider" by Duncan Geere – Minecraft.net, January 16, 2023.














