Texture atlas

For the pre-1.15 atlas file containing every texture in the game, see textures-atlas.

A texture atlas, also known as a spritesheet, is an arrangement of game sprites on a single image file, used by the game to store and access associated sprites more efficiently than with individual files.

Minecraft uses both procedurally-generated and predefined texture atlases for different purposes, however all but a very small handful of predefined atlases have since been split into individual files for compilation into larger atlases.

These two classes of atlases are documented on separate pages:

See also

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