Desert


| Structures | |
|---|---|
| Features | |
| Blocks |
|
|
Climate | |
| Temperature |
2.0 |
| Downfall |
0.0 |
| Precipitation |
No |
|
Colors | |
| Grass color |
|
| Foliage color |
|
| Water color |
|
{
"title": "Desert",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite desert-pyramid.png article, displayed as 16x16px|link=Desert Pyramid|alt=|class=pixel-image|)</span>(link to Desert Pyramid article, displayed as <span class=\"sprite-text\">Desert Pyramid</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite desert-village.png article, displayed as 16x16px|link=Desert village|alt=|class=pixel-image|)</span>(link to Desert village article, displayed as <span class=\"sprite-text\">Desert village</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite pillager-outpost.png article, displayed as 16x16px|link=Pillager Outpost|alt=|class=pixel-image|)</span>(link to Pillager Outpost article, displayed as <span class=\"sprite-text\">Pillager Outpost</span>)</span>",
"label": "(link to Structures article, displayed as Structures)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite desert-well.png article, displayed as 16x16px|link=Desert Well|alt=|class=pixel-image|)</span>(link to Desert Well article, displayed as <span class=\"sprite-text\">Desert Well</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite fossil.png article, displayed as 16x16px|link=Fossil|alt=|class=pixel-image|)</span>(link to Fossil article, displayed as <span class=\"sprite-text\">Fossil</span>)</span>",
"label": "(link to Features article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "2.0",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.0",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "No",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #BFB755; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #BFB755</span>",
"label": "Grass color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #AEA42A; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #AEA42A</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #32A598; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #32A598</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
}
],
"invimages": [],
"images": [
"Desert.png",
"Desert Vibrant Visuals.png"
]
}
A desert is an expansive arid biome mainly consisting of sand.
Description
The surface is made entirely of sand, with sandstone generating underneath the sand. The terrain is usually flat, but with occasional hills.
Desert biomes are quite barren. Among the animals that can spawn in the desert, only rabbits and camels spawn in the wild, while villagers, cats, cows, sheep, pigs and camels appear in desert villages. Cactus and dead bushes generate frequently across the landscape, with cacti sometimes featuring a cactus flower on top of them. Sugar canes may generate along water. Lava ponds may still generate; water may still generate if the altitude dips low enough. Deserts make up for their barrenness by featuring a relatively large number of structures, such as pillager outposts, villages, desert pyramids, fossils, and desert wells. Villages and desert pyramids may offer refuge and valuable loot, desert wells may serve as a rare source of water, and fossils can provide large numbers of bone blocks and bone meal, or simply a neat paleontological find, while pillager outposts are the only source of wood on the desert surface. Deserts are uncommon, making up around 3% of the Overworld by area, and they are around as uncommon as snowy plains.
Despite the structures, survival in deserts can still be difficult if one does not bring sufficient resources, as the desert has virtually no resources of its own. Wood logs can be obtained only from pillager outposts, mineshafts, or azalea trees if there's a lush cave underground, though dead bushes provide a source of sticks. Tree saplings can be obtained by trading with a wandering trader. The only desert water sources are villages, desert wells, rivers and aquifers. At night or thunderstorms, most zombies and zombie villagers that spawn in deserts are replaced by husks, variants of zombies that inflict the Hunger effect and do not burn in the sun, resulting in more hostile mobs present during daytime.
Deserts generate in areas with very high temperature and are more likely to generate in areas with high erosion values. They can generate in lower erosions but usually as a separation between a badlands biome and the oceans. Somewhat contrary to intuition, deserts can generate at any humidity value.
Deserts are often found bordering badlands (all variants) or mangrove swamps. Other biomes they can border include jungles (all variants), savannas, windswept savannas, plains and forests (regular variant only).
In coastal areas, deserts border warm oceans. Unlike most biomes, they do not generate beach biomes along the coastline, though stony shores do generate if erosion is low.
At high humidity values, lush caves can sometimes generate underneath deserts, making deserts the only non-forested biomes where lush caves can generate. Because deserts have a high erosion value, the deep dark cannot generate underneath them.
Mobs
The following mobs naturally spawn in deserts:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 80⁄515 | 4 | |
| 19⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 1⁄515 | 1 | |
| Creature category | ||
| 4⁄5 | 2–3 | |
| 1⁄5 | 1 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Husk", "weight": 80 }, { "size": "4", "mob": "Zombie", "weight": 19 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 1 } ], "category": "monster" }, "2": { "totalWeight": 5, "mobs": [ { "size": "2-3", "mob": "Rabbit", "weight": 4 }, { "size": "1", "mob": "Camel", "weight": 1 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 240⁄735 | 2–4 | |
| 100⁄735 | 1 | |
| 100⁄735 | 1 | |
| 100⁄735 | 1 | |
| 95⁄735 | 2–4 | |
| 80⁄735 | 1–2 | |
| 10⁄735 | 1–2 | |
| 5⁄735 | 1 | |
| 5⁄735 | 2–4 | |
| Creature category | ||
| 10⁄15 | 2–4 | |
| 4⁄15 | 2–3 | |
| 1⁄15 | 1 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 735, "mobs": [ { "size": "2-4", "mob": "Husk", "weight": 240 }, { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 15, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 }, { "size": "1", "mob": "Camel", "weight": 1 } ], "category": "creature" } }
Sounds
Music
These music tracks play while the player is in the desert.
| Filename in Minecraft |
Gameplay | Soundtrack Title | Soundtrack | Track preview | Weight |
|---|---|---|---|---|---|
| hal1.ogg | Overworld | "Subwoofer Lullaby" | Minecraft - Volume Alpha No. 3 | ||
| hal2.ogg | Overworld | "Living Mice" | Minecraft - Volume Alpha No. 5 | ||
| hal3.ogg | Overworld | "Haggstrom" | Minecraft - Volume Alpha No. 7 | ||
| hal4.ogg | Overworld | "Danny" | Minecraft - Volume Alpha No. 21 | ||
| nuance1.ogg | Overworld | "Key" | Minecraft - Volume Alpha No. 1 | ||
| nuance2.ogg | Overworld | "Oxygène" | Minecraft - Volume Alpha No. 9 | ||
| one_more_day.ogg | The Overworld, further emphasized in Snowy Slopes, Meadow, Forest, Old Growth Taiga, Lush Caves, , Badlands, Eroded Badlands, and Wooded Badlands | "One More Day" | Minecraft: Caves & Cliffs (Original Game Soundtrack) No. 6 | ||
| crescent_dunes.ogg | , Badlands, Eroded Badlands, Wooded Badlands | "Crescent Dunes" | Minecraft: Trails & Tales (Original Game Soundtrack) No. 4 | ||
| fireflies.ogg | , the Overworld and Main menu | "Fireflies" | Minecraft: Chase the Skies (Original Game Soundtrack) No. 5 |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
desert | biome |
| Name | Identifier | Numeric ID |
|---|---|---|
desert | 2 |
Videos
History
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | Added true biomes, including deserts. | |||||
| Deserts are defined by having a rainfall value of less than 20% and a temperature value over 95%. | |||||||
| Java Edition Beta | |||||||
| 1.3 | Added sandstone to deserts. | ||||||
| 1.6 | Test Build 3 | Added dead bushes to deserts. | |||||
| September 2, 2011 | Notch teases a screenshot of the new desert biome. | ||||||
| 1.8 | Added villages to deserts. | ||||||
| As a result of the new world generator, deserts became larger and flatter. | |||||||
| Java Edition | |||||||
| 1.2.1 | 12w04a | Added desert wells to deserts. | |||||
| 1.3.1 | 12w19a | Hills in deserts are now taller. | |||||
| 12w21a | Added desert pyramids to deserts. | ||||||
| Desert villages are now made of sandstone instead of wood and cobblestone. | |||||||
| 1.6.1 | 13w17a | Water lakes no longer generate in deserts. | |||||
| 1.7.2 | 13w36a | Desert is now required for the new "Adventuring Time" achievement. | |||||
| 1.10 | 16w20a | Added husks, which replace most zombies in deserts. | |||||
| Added fossils, which may generate in deserts. | |||||||
| 1.14 | 18w47a | Added pillager outposts, which can spawn in desert biomes. | |||||
| 18w50a | The look of desert villages has been updated. | ||||||
| 1.18 | Experimental Snapshot 1 | Deserts are now statistically rarer as a side-effect of multinoise-based generation. | |||||
| experimental snapshot 4 | Desert biomes are now larger and less likely to show up as "microbiomes." | ||||||
| 1.20 | 23w17a | "A Familiar Room" and "Crescent Dunes" can now be played in deserts. | |||||
| 1.21.5 | 25w05a | Ambient sounds have been added to deserts and badlands. | |||||
| 25w06a | Short dry grass, tall dry grass and cactus flowers now generate in deserts. | ||||||
| 25w07a | Camels now spawn in deserts instead of only desert villages. | ||||||
| Pocket Edition Alpha | |||||||
| v0.1.0 | Added biomes, including deserts. | ||||||
| v0.1.3 | Cacti now generate in deserts. | ||||||
| v0.9.0 | build 1 | Added Desert M variant, along with many other biomes. | |||||
| Added desert villages to deserts. | |||||||
| Added dead bushes to deserts. | |||||||
| v0.11.0 | build 1 | Added desert wells to deserts. | |||||
| v0.13.0 | build 1 | Added desert pyramids to deserts. | |||||
| Added rabbits, which can spawn in deserts. | |||||||
| v0.15.0 | build 1 | Added husks, which replace most zombies in deserts. | |||||
| Pocket Edition | |||||||
| 1.1.3 | alpha 1.1.3.0 | Added fossils, which may generate in deserts. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | Added pillager outposts, which can spawn in desert biomes. | |||||
| 1.11.0 | beta 1.11.0.1 | Added illager patrols, which can spawn in deserts. | |||||
| 1.18.0 | beta 1.18.0.20 | Deserts are now statistically rarer as a side-effect of multinoise-based generation. | |||||
| The desert hills and desert lakes biomes no longer generate naturally. | |||||||
| 1.21.60 | Preview 1.21.60.23 | Dead bushes now generate more frequently. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Ambient sounds have been added to deserts and badlands. | |||||
| Preview 1.21.70.22 | Short dry grass, tall dry grass and cactus flowers now generate in deserts. | ||||||
| Preview 1.21.70.23 | Camels now spawn in deserts instead of only desert villages. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added warm atmospherics, color grading, fog, and lighting to deserts in Vibrant Visuals. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added desert biomes. |
| TU12 | Desert wells have been added to deserts. | ||||||
| TU14 | 1.04 | Added desert pyramids to deserts. | |||||
| Hills in deserts have been made taller. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Water lakes no longer generate in deserts. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added Desert M variant, along with many other biomes. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Added fossils, which may generate in deserts. | |
| 1.91 | Added pillager outposts, which can spawn in desert biomes. | ||||||
| The look of desert villages has been updated. | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version. | |||||
Issues
Issues relating to "Desert" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
The specific instructions are: Add more (3-6) images from Java Edition and Bedrock Edition after Spring to Life and with Vibrant Visuals
-
An example of a normal desert. -

-
The Desert Village seed template thumbnail. -
The Abandoned Village seed template thumbnail. -
An extremely small desert biome in Java Edition and Bedrock Edition. -
A desert with an interesting mountain in the distance. -
Shattered terrain in a desert. -
A desert with ray tracing. -
Another example of a desert before Caves & Cliffs. -
A desert village with a partially buried desert pyramid. -
A desert well. -
A sunrise in a desert. -
A floating sand block in a desert. -
A river running through a desert biome. -
A plains village reaching into a jungle and a desert. -
A sunset over a desert village. -
An unusually large cactus in a desert. -
A flat desert, with plains in the distance. -
A desert single biome world before 1.18. -
A desert biome before The Update that Changed the World.
In other media
-
Artwork of a desert village. -
![A camel and fox resting together in a desert.[1]](./_assets_/f5d09f294e86fd4ef856b79c5c071467.png)
-

-
Ari admiring a decorated pot in a desert, with a desert pyramid visible behind her. -
Same image as before, but as a phone background. -
Ari standing in front of a desert pyramid in a desert. -
A phone wallpaper of Steve and Alex riding a camel through a desert. -
Alex and Steve on a camel with husks trying to attack them. -
Steve running from some husks in a desert. -
A desert as it appears on the key art for the Wild Update.
See also
References
- ↑ "Soothing Minecraft Stories" by Sophie Austin – Minecraft.net, December 22, 2023.
External links
- "Around the Block: Desert" by Duncan Geere – Minecraft.net, February 22, 2024.
- "Around the Block: Desert Lakes" by Duncan Geere – Minecraft.net, March 30, 2021.
| Environment | |
|---|---|
| Blocks | |
| Mobs | |
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