Wet Hands

"Wet Hands"
Song by

C418

Track released

March 4, 2011

Length

01:30

Genre

Ambient

Songwriter(s)

C418

Link

And cold too.

C418 on bandcamp.com

"Wet Hands" is a song composed by C418 that plays in the Overworld and when the player is in Creative mode in Java Edition.

Locations

Location Odds of playing
Badlands
Eroded Badlands
Wooded Badlands
7.14%
Bamboo Jungle
Sparse Jungle
8.33%
Forest
Birch Forest
Old Growth Birch Forest
Dark Forest
5%
Frozen Peaks 11.11%‌
10%‌
Jagged Peaks
Jungle
Stony Peaks
7.69%
Old Growth Pine Taiga
Old Growth Spruce Taiga
Old Growth Birch Forest
5.88%
Forest
Birch Forest
Dark Forest
5.26%
Other biomes:
The Void
Plains
Sunflower Plains
Snowy Plains
Ice Spikes
Taiga
Snowy Taiga
Savanna
Savanna Plateau
Windswept Hills
Windswept Gravelly Hills
Windswept Forest
Windswept Savanna
River
Frozen River
Beach
Snowy Beach
Stony Shore
Warm Ocean
Lukewarm Ocean
Deep Lukewarm Ocean
Ocean
Deep Ocean
Cold Ocean
Deep Cold Ocean
Frozen Ocean
Deep Frozen Ocean
Mushroom Fields
4.55%‌
4.76%‌

Track description

Previews of tracks in Minecraft have been shortened to 30 seconds on this wiki in accordance with fair use rationale. "11" and "Magnetic Circuit" are exempt from this.

"Wet Hands" is a simple, calm piano piece consisting mostly of floaty arpeggios. During one part, a very muffled triangle can be heard.

Data values

ID

Java Edition:

Soundtrack Title File name Sound events
"Wet Hands" wet_hands.ogg music.game,
music.overworld.badlands,
music.overworld.bamboo_jungle,
music.overworld.forest,
music.overworld.frozen_peaks,
music.overworld.jagged_peaks,
music.overworld.jungle,
music.overworld.old_growth_taiga,
music.overworld.sparse_jungle,
music.overworld.stony_peaks,
music.creative[dv 1]

Bedrock Edition:

Soundtrack Title File name Sound events
"Wet Hands" piano2.ogg music.game,
music.game.jagged_peaks,
music.game.frozen_peaks,
music.game.stony_peaks,
music.game_and_wild_equal_chance,
music.game_and_wild_favor_game,
music.overworld.mesa,
music.overworld.bamboo_jungle,
music.overworld.jungle,
music.overworld.jungle_edge
  1. Included in music.creative via event-type sound music.game

Raw music files

In Java Edition, the music files can be found in .minecraft/assets/objects.[a]

In Bedrock Edition and Minecraft Education, it can be found in:

  • Mobile: com.mojang/resource_packs/music/vanilla_music/sounds/music/game/
  • Windows: %PROGRAMFILES%\WindowsApps\Microsoft.MinecraftUWP_<version>_x64_8wekyb3d8bbwe\data\resource_packs\vanilla_music\sounds\music\game\

All music files are in Ogg Vorbis.

History

Java Edition Alpha
v1.0.14Added "Wet Hands", as "piano2.ogg"
v1.2.0"piano2" received a different mix that added additional piano chords near the end.
v1.2.1"piano2" now plays in multiplayer.
Java Edition
1.6.1June 13, 2013"piano2" is now stored in assets/music
1.7.2October 17, 2013"piano2" is now stored in assets/sounds/music.
1.7.4December 5, 2013"piano2" is now stored in an indexed hash, rather than stored directly in the .minecraft folder.
1.18.0October 20, 2021"piano2" can now play in frozen peaks, jagged peaks, and stony peaks biomes.
1.19.0April 27, 2022"piano2" can now play in forests, jungles, and old growth taiga biomes.
1.20.0April 26, 2023"piano2" can now play in badlands biomes.
1.20.3November 8, 2023"piano2.ogg" was renamed to "wet_hands.ogg".
Pocket Edition
1.0.0alpha 0.17.0.1Added "Wet Hands", as "piano2.ogg". The track has to be downloaded separately.
Bedrock Edition
1.19.30Preview 1.19.30.22"piano2" is now included on Android and Fire devices and no longer needs to be downloaded from the marketplace.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1Added "Wet Hands", as "piano2.ogg"

Issues

Issues relating to "Wet Hands" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Wet Hands is used as the "preview" track when hovering over PlayStation 3 Edition's icon on the PlayStation 3's XMB menu, as well as when pressing down on the d-pad while hovering over Minecraft's icon on PlayStation 4.

References

  1. The files in the objects folder are hashed. To locate the music files, see Tutorials/Sound directory.

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