{
"title": "Raw Porkchop",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
},
{
"field": "<span class=\"nowrap\">3 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=π)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=π)</span>)</span>",
"label": "(link to Food article, displayed as Restores)"
}
],
"invimages": [
"Raw Porkchop"
],
"images": [
"Raw Porkchop.png"
]
}
A raw porkchop is a food item that can be cooked into a cooked porkchop.
Obtaining
Mob loot
Java Edition:
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Hoglin[A] | 2β4 | 100.00% | 3.00 | 2β5 | 100.00% | 3.50 | 2β6 | 100.00% | 4.00 | 2β7 | 100.00% | 4.50 |
 | Pig[A] | 1β3 | 100.00% | 2.00 | 1β4 | 100.00% | 2.50 | 1β5 | 100.00% | 3.00 | 1β6 | 100.00% | 3.50 |
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Hoglin[A] | 2β4 | 1 | 3 | 2β5 | 1 | 7β2 | 2β6 | 1 | 4 | 2β7 | 1 | 9β2 |
 | Pig[A] | 1β3 | 1 | 2 | 1β4 | 1 | 5β2 | 1β5 | 1 | 3 | 1β6 | 1 | 7β2 |
| Mob | Amount | Probability |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Hoglin[A] | 2 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) |
| 4 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) |
| 5 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) |
| 6 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) |
| 7 | 0 | 0 | 0 | 1β18 (5.56%) |
| Average | 3 (3.00) | 7β2 (3.50) | 4 (4.00) | 9β2 (4.50) |
|---|
 | Pig[A] | 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) |
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) |
| 4 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) |
| 5 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) |
| 6 | 0 | 0 | 0 | 1β18 (5.56%) |
| Average | 2 (2.00) | 5β2 (2.50) | 3 (3.00) | 7β2 (3.50) |
|---|
| Drops | 1 |
|---|
| Mob | Expected Number of Kill |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Hoglin[A] | 0.33 | 0.29 | 0.25 | 0.22 |
 | Pig[A] | 0.50 | 0.40 | 0.33 | 0.29 |
- β a b Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
Bedrock Edition:
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Hoglin[A] | 2β4 | 100.00% | 3.00 | 2β5 | 100.00% | 3.50 | 2β6 | 100.00% | 4.00 | 2β7 | 100.00% | 4.50 |
 | Pig[A] | 1β3 | 100.00% | 2.00 | 1β4 | 100.00% | 2.50 | 1β5 | 100.00% | 3.00 | 1β6 | 100.00% | 3.50 |
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Hoglin[A] | 2β4 | 1 | 3 | 2β5 | 1 | 7β2 | 2β6 | 1 | 4 | 2β7 | 1 | 9β2 |
 | Pig[A] | 1β3 | 1 | 2 | 1β4 | 1 | 5β2 | 1β5 | 1 | 3 | 1β6 | 1 | 7β2 |
| Mob | Amount | Probability |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Hoglin[A] | 2 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) |
| 4 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) |
| 5 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) |
| 6 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) |
| 7 | 0 | 0 | 0 | 1β18 (5.56%) |
| Average | 3 (3.00) | 7β2 (3.50) | 4 (4.00) | 9β2 (4.50) |
|---|
 | Pig[A] | 1 | 1β3 (33.33%) | 1β6 (16.67%) | 1β12 (8.33%) | 1β18 (5.56%) |
| 2 | 1β3 (33.33%) | 1β3 (33.33%) | 1β4 (25.00%) | 1β6 (16.67%) |
| 3 | 1β3 (33.33%) | 1β3 (33.33%) | 1β3 (33.33%) | 5β18 (27.78%) |
| 4 | 0 | 1β6 (16.67%) | 1β4 (25.00%) | 5β18 (27.78%) |
| 5 | 0 | 0 | 1β12 (8.33%) | 1β6 (16.67%) |
| 6 | 0 | 0 | 0 | 1β18 (5.56%) |
| Average | 2 (2.00) | 5β2 (2.50) | 3 (3.00) | 7β2 (3.50) |
|---|
| Drops | 1 |
|---|
| Mob | Expected Number of Kill |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Hoglin[A] | 0.33 | 0.29 | 0.25 | 0.22 |
 | Pig[A] | 0.50 | 0.40 | 0.33 | 0.29 |
- β a b Only when not on fire.
Generated loot
| Item
|
Structure
|
Container
|
Quantity
|
Chance
|
| Java Edition and Bedrock Edition
|
|
Bastion Remnant
|
Hoglin stable chest
|
2β5
|
22.8%{ "item": "Raw Porkchop", "stacksize": "2β5", "chance": 0.22793887963348602, "structure": "Bastion Remnant", "container": "Hoglin stable chest" }
|
Village
|
Butcher's chest
|
1β3
|
48.6%{ "item": "Raw Porkchop", "stacksize": "1β3", "chance": 0.4862627922889272, "structure": "Village", "container": "Butcher's chest" }
|
Usage
Food
To eat a raw porkchop, press and hold use while it is selected in the hotbar. Eating one restores 3 (
) hunger and 0.6 saturation.
Smelting ingredient
Trading
Wolves
Raw porkchops can be used to breed and heal tamed wolves, lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
Piglins
Piglins instantly pick up raw or cooked porkchops that are within 1 block of them, unless they have already picked up one within the last 10 seconds. Porkchops picked up are not dropped upon the piglin's death.
Sounds
Java Edition:
| Sounds |
|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
|---|
| βEating | Players | While a player is eating something | entity.generic.eat | subtitles.entity.generic.eatβ | varies [sound 1] | 0.8-1.2 | 16 |
| βEating | Friendly Mobs | When a player finishes eating something | entity.generic.eat | subtitles.entity.generic.eatβ | 1.0 | 0.6-1.4 | 16 |
| βBurp | Players | When a player finishes eating something | entity.player.burp | subtitles.entity.player.burpβ | 0.5 | 0.9-1.0 | 16 |
- β Can be 0.5, 1.0, or 1.5
Bedrock Edition:
| Sounds |
|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
|---|
| Players | While a player is eating something | random.eat | 0.5-1.1 | 0.8-1.2 |
| Players | When a player finishes eating something | random.burp | 0.5 | 0.9-1.0 |
Data values
ID
Java Edition:
| Name | Identifier | Form | Item tags | Translation key |
|---|
Raw Porkchop | porkchop | Item | piglin_food | item.minecraft.porkchop |
Bedrock Edition:
| Name | Identifier | Numeric ID | Form | Translation key |
|---|
Raw Porkchop | porkchop | 262 | Item | item.porkchop.name |
Achievements
|
|---|
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) |
|---|
| PS4 | Other |
|---|
 |  | Pork Chop | Cook and eat a pork chop. | β | 10 | Bronze |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|
  | A Balanced Diet | Eat everything that is edible, even if it's not good for you |
Eat each of these 40 foods:
Other foods and consumables can be eaten, but are ignored for this advancement. |
  | Husbandry | The world is full of friends and food | Consume anything that can be consumed, except for cake. |
History
Data history
Issues
Issues relating to "Raw Porkchop" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
In other media
References
External links
Navigation