AMPLIFIED

AMPLIFIED is a world type that uses a larger range of altitude in Overworld terrain generation, with its natural generation often exceeding Y=255 and occasionally even Y=320. The Nether and the End are not affected and generate normally.

It is recommended for the player to have a relatively powerful (or "beefy", as said in the world type's description) computer to mitigate long loading times and intense lag spikes on AMPLIFIED, as world generation uses a large amount of memory, CPU power, and other resources.
Generation
AMPLIFIED worlds generate as many large hills and mountains, which dwarf even the mountains biomes seen in default world types, and more often than not reach the world height limit. Deep caverns often reach down to the bedrock layer. Due to extremely steep cliffs and unforgiving terrain, careless players can find it quite difficult to survive in this world type. Certain biomes (i.e. oceans and rivers) may see no obvious change in height. Villages still generate in this world type regardless of how flat the ground is, causing the buildings to generate in bizarre ways.
AMPLIFIED terrain could also be generated on the now-discontinued Xbox One Edition and PlayStation 4 Edition by selecting the "Amplified World" option when creating a new world, but as with the normal worlds in these editions, terrain only generates up to 128 blocks high. These worlds can be transferred to the respective console's version of Bedrock Edition, though normal terrain will generate after the already-generated AMPLIFIED terrain.
Video
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | August 19, 2013 | Jens Bergensten tweets a screenshot of some extreme changes to the world generator, and decides to keep it at Notch's request. | |||||
| He warns that it is "really resource heavy". | |||||||
| 13w36a | Added AMPLIFIED world type. | ||||||
| 1.16 | 20w06a | "Requires beefy computer" was changed to "Requires a beefy computer". | |||||
| 1.18 | Experimental Snapshot 1 | AMPLIFIED worlds can no longer be created. | |||||
| November 11, 2021 | Henrik Kniberg shows how AMPLIFIED affects the new terrain generation. | ||||||
| Pre-release 1 | AMPLIFIED worlds can be created again. | ||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| CU36 | 1.38 | Added the "Amplified World" option. | |||||
Issues
Issues relating to "Amplified worlds" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- This world generation can occasionally generate floating islands akin to the scrapped sky dimension.
- The windswept savanna biome, even in the default world type, has an extreme landscape similar to AMPLIFIED.
- This world type was made by complete accident, when Jens Bergensten messed up some coordinates.[1]
Gallery
Screenshots
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The first image of an AMPLIFIED world, as tweeted by Jens Bergensten.[2] -
A village generated in an AMPLIFIED world. -
A typical floating island in an AMPLIFIED world. -
A birch forest in the AMPLIFIED world type. -
A spruce tree cut in half due to the height limit. -
A jungle biome in the AMPLIFIED world type, with an old growth taiga in the background. -
An old growth taiga biome in AMPLIFIED. Note that it can snow in many places in this biome in AMPLIFIED. -
Bamboo jungle in AMPLIFIED world in 1.19-rc2. -

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Plains biome terrain in an AMPLIFIED world. -
Badlands biome terrain in an AMPLIFIED world. -
An AMPLIFIED snowy taiga island. -
A large hole in a gravelly mountains biome. -
AMPLIFIED dark forest. -
AMPLIFIED badlands. -
A floating island above a badlands mountain. -
AMPLIFIED tundra. -
AMPLIFIED plains village. -
AMPLIFIED plains village. -
AMPLIFIED savanna village.
References
- ↑ "Was testing level generator stuff, when @notch asked me to keep this as an option: http://i.imgur.com/DtYeEDO.jpg Really resource heavy, though!" – @jeb_ (Jens Bergensten) on X (formerly Twitter), August 19, 2013
- ↑ https://imgur.com/jeb-testing-level-generator-DtYeEDO
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