Savanna


| Structures | |
|---|---|
| Blocks |
|
|
Climate | |
| Temperature |
2.0 |
| Downfall |
0.0 |
| Precipitation |
No |
|
Colors | |
| Grass color |
|
| Foliage color |
|
| Water color |
|
{
"title": "Savanna",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite savanna-village.png article, displayed as 16x16px|link=Savanna village|alt=|class=pixel-image|)</span>(link to Savanna village article, displayed as <span class=\"sprite-text\">Savanna village</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite pillager-outpost.png article, displayed as 16x16px|link=Pillager Outpost|alt=|class=pixel-image|)</span>(link to Pillager Outpost article, displayed as <span class=\"sprite-text\">Pillager Outpost</span>)</span>",
"label": "(link to Structures article, displayed as Structures)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "2.0<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as Java Edition) only</span></i>]</sup><br>1.2<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as Bedrock Edition) only</span></i>]</sup>",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.0",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "No",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #bfb755; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #bfb755</span>",
"label": "Grass color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #AEA42A; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #AEA42A</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #2C8B9C; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #2C8B9C</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
}
],
"invimages": [],
"images": [
"Savanna.png",
"Savanna Vibrant Visuals.png"
]
}
The savanna is an arid biome, featuring scattered acacia trees.
Description
Savannas typically generate bordering a desert, forest or plains biome. Acacia and small oak trees are the two types of trees that grow here; this is the only place where acacia trees naturally generate. As the savannas have arid climates, it never rains here and thus lightning can never naturally strike; however, overcast skies (and daytime hostile mobs spawning in the case of thunderstorms) still apply. Grass and leaves in the savanna take on an olive-green color, giving an impression of dryness.

The savanna is mostly flat with vast amounts of tall grass covering the surface. Villages generates in savannas, consisting mainly of terracotta, acacia logs, and planks. Pillager outposts may generate as well.
Mobs
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| 5⁄515 | 1 | |
| Creature category | ||
| 12⁄52 | 4 | |
| 10⁄52 | 2–3 | |
| 10⁄52 | 4 | |
| 10⁄52 | 4 | |
| 8⁄52 | 4 | |
| 1⁄52 | 1 | |
| 1⁄52 | 2–6 | |
| Underground water creature category | ||
| 1 | 4–6 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 52, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "2-3", "mob": "Armadillo", "weight": 10 }, { "size": "4", "mob": "Warm Chicken", "weight": 10 }, { "size": "4", "mob": "Warm Pig", "weight": 10 }, { "size": "4", "mob": "Warm Cow", "weight": 8 }, { "size": "1", "mob": "Donkey", "weight": 1 }, { "size": "2-6", "mob": "Horse", "weight": 1 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄495 | 1 | |
| 100⁄495 | 1 | |
| 100⁄495 | 1 | |
| 95⁄495 | 2–4 | |
| 80⁄495 | 1–2 | |
| 10⁄495 | 1–2 | |
| 5⁄495 | 1 | |
| 5⁄495 | 2–4 | |
| Creature category | ||
| 12⁄70 | 2–3 | |
| 10⁄70 | 4 | |
| 10⁄70 | 4 | |
| 10⁄70 | 2–4 | |
| 10⁄70 | 1–3 | |
| 8⁄70 | 2–3 | |
| 8⁄70 | 4 | |
| 1⁄70 | 1 | |
| 1⁄70 | 2–6 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 70, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Armadillo", "weight": 10 }, { "size": "4", "mob": "Warm Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Warm Pig", "weight": 10 }, { "size": "2-3", "mob": "Warm Cow", "weight": 8 }, { "size": "4", "mob": "Llama", "weight": 8 }, { "size": "1", "mob": "Donkey", "weight": 1 }, { "size": "2-6", "mob": "Horse", "weight": 1 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
savanna | biome |
| Name | Identifier | Numeric ID |
|---|---|---|
savanna | 37 |
Video
History
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.2.0 | preview | Added true biomes, including savannas. | |||||
| Savannas were defined by having a rainfall value of 20% or lower and a temperature value between 50% and 95%. | |||||||
| Java Edition Beta | |||||||
| 1.8 | Pre-release | The savanna biome has been removed. | |||||
| Java Edition | |||||||
| 1.7.2 | 13w36a | Savanna biomes have been re-added, along with many other biomes. | |||||
| 1.14 | 18w47a | Added pillager outposts, which can spawn in savanna biomes. | |||||
| 1.18 | experimental snapshot 5 | Water lakes no longer generate in savannas. | |||||
| Pre-release 6 | The sky color of savanna changed to #6eb1ff, from #75aaff/ | ||||||
| The base temperature of savanna changed to 2.0, from 1.2. | |||||||
| 1.20 | 23w17a | "A Familiar Room" can now be played in the savanna. | |||||
| 1.20.5 | 23w51a | Armadillos now spawn in the savanna. | |||||
| 24w11a | Wolves summoned in savannas using spawn eggs or commands are now the spotted variant instead of the pale variant. | ||||||
| 1.21.5 | 25w02a | Pigs that spawn in savannas are now the warm variant. | |||||
| 25w05a | Cows that spawn in savannas are now the warm variant. | ||||||
| 25w06a | Chickens that spawn in savannas are now the warm variant. | ||||||
| Pocket Edition Alpha | |||||||
| v0.9.0 | build 1 | Added savannas, along with many other biomes. | |||||
| Added villages, which can now generate in savanna biomes. | |||||||
| v0.11.0 | build 8 | Reduced the amount of double tallgrass in savanna biomes. | |||||
| v0.15.0 | build 1 | Villages that generate in savanna biomes now use acacia wood products in their structures instead of oak. | |||||
| Added horses, which can now spawn in savanna biomes. | |||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Added llamas, which can now spawn in savanna biomes. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | Added pillager outposts, which can spawn in savanna biomes. | |||||
| 1.11.0 | beta 1.11.0.1 | Added illager patrols which can spawn in savannas. | |||||
| 1.20.60 Experiment | Preview 1.20.60.23 | Armadillos now spawn in the savanna. | |||||
| 1.21.60 | Preview 1.21.60.23 | Short grass now generates more frequently and in larger amounts. | |||||
| Tall grass now generates less frequently but in larger patches. | |||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in savannas are now the warm variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in savannas are now the warm variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in savannas are now the warm variant. | ||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Savannas, along with some other biomes, have been removed from the base game. |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Savannas have been re-added. | |
| 1.91 | Added pillager outposts, which can spawn in savanna biomes. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version. | |||||
Issues
Issues relating to "Savanna" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
A savanna village that partially generated on a plateau, leading to some unique building generation. -
A snowy village reaching to the neighboring savanna. There is also a ruined portal nearby. -
A small savanna surrounded by desert on all sides. -

-
Savanna and desert biomes in sunset. -
When savanna meets the snow. -
A savanna between stony shores and snowy peaks. -
A huge canyon landscape in a savanna biome. -
A savanna single biome world before 1.18. -
A savanna village. -
A large savanna biome as seen with Vibrant Visuals. -
A savanna with ray tracing.
In other media
-
Artwork of a savanna village. -

-
A dry savanna as it appears in Minecraft Legends.
See also
External links
- "Around the Block: Savanna" by Duncan Geere – Minecraft.net, November 18, 2021.
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