This page describes content that has been removed from the game.
This feature was present in earlier versions of
Java Edition, but has since been removed.
This article describes content that has been officially made unobtainable in
Bedrock Edition.
It can still be obtained using
third-party software. However, this can cause unexpected behavior such as bugs and
crashes.
{
"title": "Badlands Plateau",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite badlands-mineshaft.png article, displayed as 16x16px|link=Badlands mineshaft|alt=|class=pixel-image|)</span>(link to Badlands mineshaft article, displayed as <span class=\"sprite-text\">Badlands mineshaft</span>)</span>",
"label": "(link to Structures article, displayed as Structures)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "2.0",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #90814D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #90814D</span>",
"label": "Grass color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #9E814D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #9E814D</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #55809E; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #55809E</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
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],
"invimages": [],
"images": [
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}
The badlands plateau was a variant of the badlands that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.
Description
The badlands plateau featured large flat-topped hills composed of stratified colors of terracotta ranging in warm colors. Plateaus had steep edges that rose to within 20-30 blocks above sea level, where they quickly flatten. The top of these plateaus typically had scattered dead bushes. Occasional ponds appeared on plateau tops. The sides of the plateau occasionally revealed caves and mineshafts. Rivers that passed through badlands plateau biomes cut steep grooves, giving off the appearance of narrow canyons. These posed a fall damage hazard if the player was not careful. Canyons would also generate here.
Mobs
The following mobs spawn here:
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" } }
Data values
ID
Bedrock Edition:
| Name | Identifier | Numeric ID |
|---|
[No displayed name] | mesa_plateau | 39 |
History
| Java Edition |
|---|
| August 2, 2013 | Jeb tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains". |
|---|
| 1.7.2 | 13w36a | Added mesa plateau, along with its variants, many other biomes, and the temperature system.
|
|---|
| Each 48-bit world seed generated 64 layers of terracotta that repeated every 64 blocks on the Y-axis, for use in generating terracotta layers in mesa biomes. |
| 13w37a | Slightly changed mesa biome generation to appear more layered. |
|---|
| 13w39a | Red sand now generates in mesa biomes and their variants. |
|---|
| 1.8 | 14w32a | Red sandstone now generates below red sand in mesa biomes and their variants. |
|---|
| 1.10 | 16w20a | Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak.
|
|---|
| In mesa biomes, hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
|
| The normal 2 blobs of gold ore below Y=32 in mesas now attempt to generate 20 blobs at elevations between 32 and 79.
|
| Mesas can now generate dark oak mineshafts above ground. |
| 1.13 | 18w19a | Renamed "Mesa Plateau" to "Badlands Plateau". |
|---|
| 1.16.2 | 1.16.2 Pre-release 2 | Plateaus generate more frequently at the edges of badlands. |
|---|
| 1.18 | Experimental Snapshot 1 | Badlands plateau no longer generates naturally. |
|---|
| 21w40a | Removed badlands plateau. |
|---|
| Pocket Edition Alpha |
|---|
| v0.9.0 | build 1 | Mesa plateau biome added, along with many other biomes. |
|---|
| v0.10.0 | build 1 | Mesa biomes now have gold ore at every elevation.
|
|---|
| Mesas can now generate mineshafts on the surface. |
| v0.15.0 | build 1 | Hardened clay no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level. |
|---|
| Bedrock Edition |
|---|
| 1.18.0 | beta 1.18.0.22 | Mesa plateau no longer generates. |
|---|
| Legacy Console Edition |
|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
|---|
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added mesa biomes, along with many other biomes. |
|---|
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak. |
|---|
| New Nintendo 3DS Edition |
|---|
| 0.1.0 | Added mesa biomes. |
|---|
Data history
| Java Edition |
|---|
| 1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version. |
|---|
| pre5 | Changed the ID mesa_clear_rock to badlands_plateau. |
|---|
Gallery
-
The first image of the mesa, tweeted by
Jeb.
-
A badlands plateau in Bedrock Edition
-
The side of a badlands plateau in Bedrock Edition
-
A river in a badlands plateau in Bedrock Edition
-
A badlands plateau in Java Edition
-
A badlands plateau
single biome world.
-
The Mesa Plateau
seed preset (discontinued).
-
A badlands plateau with
ray tracing.
See also
Navigation
| Biomes
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Overworld
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| Landforms
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| Snowy
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| Cold
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| Temperate
|
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| Warm
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| Aquatic
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| Caves
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| Specialised
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