Deep Warm Ocean

For other variants, see Ocean (disambiguation).
BlockSprite rose.png: Sprite image for rose in Minecraft
This page describes content that has been removed from the game.
 
This feature was present in earlier versions of Java Edition, but has since been removed.
This article describes content that has been officially made unobtainable in Bedrock Edition.
 
It can still be obtained using third-party software. However, this can cause unexpected behavior such as bugs and crashes.
Deep Warm Ocean
Deep_Warm_Ocean.png: Infobox image for Deep Warm Ocean the biome in Minecraft
Structures

Ocean Monument
Shipwreck
Ocean ruins

Blocks

Water
Sand
Bubble column
Magma Block
Obsidian
Seagrass

Climate

Temperature

0.5

Colors

Grass color


 #8EB971

Foliage color


 #71A74D

Water color


 #43D5EE


 #02B0E5

Underwater fog color


 #041F33


 #0A74C4

The deep warm ocean was a deep warm variant of oceans.

Description

The separate colors of each ocean variant in Java Edition.

The deep warm ocean was similar to the warm ocean, but twice as deep and without coral reefs or sea pickles. Since they were a deep ocean variant, tall seagrass was more frequent and ocean monuments could generate as well. Unlike shallow warm oceans, pufferfish could not spawn in deep warm oceans.

This biome did not naturally generate in any non-snapshot or beta version.

Mobs

The following mobs are naturally spawned here:

MobSpawn weightGroup size
Monster category
Spider1005204
Zombie955204
Drowned55201
Zombie Villager55201
Skeleton1005204
Creeper1005204
Slime[note 1]1005204
Enderman105201–4
Witch55201
Water creature category
Dolphin271–2
Squid571–4
Water ambient category
Tropical Fish18
Ambient category
Bat18
  1. Spawn attempt succeeds only in slime chunks.
MobSpawn weightGroup size
Creature category
Dolphin7153–5
Squid8152–4
Monster category
Spider99593.251
Zombie94.25593.252–4
Drowned100593.252–4
Zombie Villager5593.252–4
Skeleton80593.251–2
Creeper100593.251
Slime[note 1]100593.251
Enderman10593.251–2
Witch5593.251
  1. Spawn attempt succeeds only in slime chunks.

Sounds

When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined.

Ambience

List
Name Sound Group
Underwater Ambience Loop
Bubbles 1 Loop Additions
Bubbles 2
Bubbles 3
Bubbles 4
Bubbles 5
Bubbles 6
Water 1
Water 2
Animal 1 Rare Loop Additions
Bass Whale 1
Bass Whale 2
Crackles 1
Crackles 2
Driplets 1
Driplets 2
Earth Crack
Animal 2 Ultra Rare Loop Additions
Dark 1
Dark 2
Dark 3
Dark 4

Music

Previews of tracks in Minecraft have been shortened to 30 seconds on this wiki in accordance with fair use rationale. "11" and "Magnetic Circuit" are exempt from this.
Filename
in Minecraft
Gameplay Soundtrack Title Soundtrack Track preview
axolotl.ogg Underwater "Axolotl"
dragon_fish.ogg Underwater "Dragon Fish"
shuniji.ogg Underwater "Shuniji"

Data values

ID

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite warm-ocean.png: Sprite image for warm-ocean in Minecraft [No displayed name]deep_warm_ocean47

History

Java Edition
1.1318w08aAdded ocean variants, including warm deep ocean.
18w08bWarm deep ocean no longer generates naturally.
18w09aAdded underwater ruin structures, which generate in all oceans.
18w11aAdded shipwrecks, which generate in all oceans.
18w15aOcean variants now have their own water colors.
18w19aRenamed "Warm Deep Ocean" to "Deep Warm Ocean".
1.1620w06aUnderwater ruins and shipwrecks are now rarer.
1.1721w06aAll ocean biomes generate with a stone floor below Y=50 instead of a sand or gravel floor.[1]
21w15aAll oceans generate with a sand or gravel floor once again.
1.18Experimental Snapshot 1Deep warm ocean biomes now naturally generate.
21w37aDrowned are now able to spawn in warm oceans.[2]
21w43aDeep warm ocean has been removed.
Bedrock Edition
1.4.0beta 1.2.14.2Added deep warm oceans.
Added shipwrecks.
beta 1.2.20.1Added underwater ruins.
1.17.0
Experiment
Caves and Cliffs
beta 1.16.230.56All oceans generate with a stone floor below Y=51 instead of a sand or gravel floor behind the Caves & Cliffs experimental gameplay toggle.[3] This does not occur in the Old world type.
1.17.30
Experiment
Caves and Cliffs
beta 1.17.30.23All oceans generate with a sand or gravel floor once again.
Deep warm ocean biome now naturally generate.
1.18.0beta 1.18.0.20Deep warm ocean biome now naturally generate by default without enabling experimental gameplay.
beta 1.18.0.25The deep warm ocean biome no longer generate naturally.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Added ocean variants, including warm deep oceans.
Added shipwrecks, and underwater ruins.

Data history

Java Edition
1.1317w47aIf numeric IDs for biomes were ever deprecated, it was most likely in this version.
pre5Changed the ID warm_deep_ocean to deep_warm_ocean.

Gallery

Screenshots

See also

References

  1. MC-214783 — Oceans generate with stone floors — resolved as "Fixed".
  2. MC-159025 — Drowned do not spawn in warm ocean biomes — resolved as "Fixed".
  3. MCPE-125235 — Ocean floors are generated with stone floors

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