Deep Warm Ocean

| Structures | |
|---|---|
| Blocks | |
| Climate | |
| Temperature | 0.5 | 
| Colors | |
| Grass color | 
 | 
| Foliage color | 
 | 
| Water color | 
 | 
| Underwater fog color | 
 | 
{
    "title": "Deep Warm Ocean",
    "rows": [
        {
            "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite ocean-monument.png article, displayed as 16x16px|link=Ocean Monument|alt=|class=pixel-image|)</span>(link to Ocean Monument article, displayed as <span class=\"sprite-text\">Ocean Monument</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite shipwreck.png article, displayed as 16x16px|link=Shipwreck|alt=|class=pixel-image|)</span>(link to Shipwreck article, displayed as <span class=\"sprite-text\">Shipwreck</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite ocean-ruins.png article, displayed as 16x16px|link=Ocean ruins|alt=|class=pixel-image|)</span>(link to Ocean ruins article, displayed as <span class=\"sprite-text\">Ocean ruins</span>)</span>",
            "label": "(link to Structures article, displayed as Structures)"
        },
        {
            "field": "(values exceeds 1000 characters...)",
            "label": "Blocks"
        },
        {
            "field": "",
            "label": "Climate"
        },
        {
            "field": "0.5",
            "label": "(link to Biome#Temperature article, displayed as Temperature)"
        },
        {
            "field": "",
            "label": "Colors"
        },
        {
            "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8EB971; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #8EB971</span>",
            "label": "Grass color"
        },
        {
            "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #71A74D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #71A74D</span>",
            "label": "Foliage color"
        },
        {
            "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #43D5EE; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #43D5EE</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE)  only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #02B0E5; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #02B0E5</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE)  only</span></i>]</sup>",
            "label": "Water color"
        },
        {
            "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #041F33; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #041F33</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE)  only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #0A74C4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #0A74C4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE)  only</span></i>]</sup>",
            "label": "Underwater fog color"
        }
    ],
    "invimages": [],
    "images": [
        "Deep_Warm_Ocean.png"
    ]
}
The deep warm ocean was a deep warm variant of oceans.
Description

The deep warm ocean was similar to the warm ocean, but twice as deep and without coral reefs or sea pickles. Since they were a deep ocean variant, tall seagrass was more frequent and ocean monuments could generate as well. Unlike shallow warm oceans, pufferfish could not spawn in deep warm oceans.
This biome did not naturally generate in any non-snapshot or beta version.
Mobs
The following mobs are naturally spawned here:
| Mob | Spawn weight | Group size | 
|---|---|---|
| Monster category | ||
|  Spider | 100⁄520 | 4 | 
|  Zombie | 95⁄520 | 4 | 
|  Drowned | 5⁄520 | 1 | 
|  Zombie Villager | 5⁄520 | 1 | 
|  Skeleton | 100⁄520 | 4 | 
|  Creeper | 100⁄520 | 4 | 
|  Slime[note 1] | 100⁄520 | 4 | 
|  Enderman | 10⁄520 | 1–4 | 
|  Witch | 5⁄520 | 1 | 
| Water creature category | ||
|  Dolphin | 2⁄7 | 1–2 | 
|  Squid | 5⁄7 | 1–4 | 
| Water ambient category | ||
|  Tropical Fish | 1 | 8 | 
| Ambient category | ||
|  Bat | 1 | 8 | 
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 520, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Drowned", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "2": { "totalWeight": 7, "mobs": [ { "size": "1-2", "mob": "Dolphin", "weight": 2 }, { "size": "1-4", "mob": "Squid", "weight": 5 } ], "category": "watercreature" }, "3": { "totalWeight": 25, "mobs": [ { "size": "8", "mob": "Tropical Fish", "weight": 25 } ], "category": "waterambient" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size | 
|---|---|---|
| Creature category | ||
|  Dolphin | 7⁄15 | 3–5 | 
|  Squid | 8⁄15 | 2–4 | 
| Monster category | ||
|  Spider | 99⁄593.25 | 1 | 
|  Zombie | 94.25⁄593.25 | 2–4 | 
|  Drowned | 100⁄593.25 | 2–4 | 
|  Zombie Villager | 5⁄593.25 | 2–4 | 
|  Skeleton | 80⁄593.25 | 1–2 | 
|  Creeper | 100⁄593.25 | 1 | 
|  Slime[note 1] | 100⁄593.25 | 1 | 
|  Enderman | 10⁄593.25 | 1–2 | 
|  Witch | 5⁄593.25 | 1 | 
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 15, "mobs": [ { "size": "3-5", "mob": "Dolphin", "weight": 7 }, { "size": "2-4", "mob": "Squid", "weight": 8 } ], "category": "passive" }, "2": { "totalWeight": 593.25, "mobs": [ { "size": "1", "mob": "Spider", "weight": 99 }, { "size": "2-4", "mob": "Zombie", "weight": 94.25 }, { "size": "2-4", "mob": "Drowned", "weight": 100 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" } }
Sounds
When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined.
Ambience
| Name | Sound | Group | 
|---|---|---|
| Underwater Ambience | Loop | |
| Bubbles 1 | Loop Additions | |
| Bubbles 2 | ||
| Bubbles 3 | ||
| Bubbles 4 | ||
| Bubbles 5 | ||
| Bubbles 6 | ||
| Water 1 | ||
| Water 2 | ||
| Animal 1 | Rare Loop Additions | |
| Bass Whale 1 | ||
| Bass Whale 2 | ||
| Crackles 1 | ||
| Crackles 2 | ||
| Driplets 1 | ||
| Driplets 2 | ||
| Earth Crack | ||
| Animal 2 | Ultra Rare Loop Additions | |
| Dark 1 | ||
| Dark 2 | ||
| Dark 3 | ||
| Dark 4 | 
Music
| Filename in Minecraft | Gameplay | Soundtrack Title | Soundtrack | Track preview | 
|---|---|---|---|---|
| axolotl.ogg | Underwater | "Axolotl" | — | |
| dragon_fish.ogg | Underwater | "Dragon Fish" | — | |
| shuniji.ogg | Underwater | "Shuniji" | — | 
Data values
ID
| Name | Identifier | Numeric ID | 
|---|---|---|
|  [No displayed name] | deep_warm_ocean | 47 | 
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w08a | Added ocean variants, including warm deep ocean. | |||||
| 18w08b | Warm deep ocean no longer generates naturally. | ||||||
| 18w09a | Added underwater ruin structures, which generate in all oceans. | ||||||
| 18w11a | Added shipwrecks, which generate in all oceans. | ||||||
| 18w15a | Ocean variants now have their own water colors. | ||||||
| 18w19a | Renamed "Warm Deep Ocean" to "Deep Warm Ocean". | ||||||
| 1.16 | 20w06a | Underwater ruins and shipwrecks are now rarer. | |||||
| 1.17 | 21w06a | All ocean biomes generate with a stone floor below Y=50 instead of a sand or gravel floor.[1] | |||||
| 21w15a | All oceans generate with a sand or gravel floor once again. | ||||||
| 1.18 | Experimental Snapshot 1 | Deep warm ocean biomes now naturally generate. | |||||
| 21w37a | Drowned are now able to spawn in warm oceans.[2] | ||||||
| 21w43a | Deep warm ocean has been removed. | ||||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Added deep warm oceans. | |||||
| Added shipwrecks. | |||||||
| beta 1.2.20.1 | Added underwater ruins. | ||||||
| 1.17.0 Experiment | beta 1.16.230.56 | All oceans generate with a stone floor below Y=51 instead of a sand or gravel floor behind the Caves & Cliffs experimental gameplay toggle.[3] This does not occur in the Old world type. | |||||
| 1.17.30 Experiment | beta 1.17.30.23 | All oceans generate with a sand or gravel floor once again. | |||||
| Deep warm ocean biome now naturally generate. | |||||||
| 1.18.0 | beta 1.18.0.20 | Deep warm ocean biome now naturally generate by default without enabling experimental gameplay. | |||||
| beta 1.18.0.25 | The deep warm ocean biome no longer generate naturally. | ||||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added ocean variants, including warm deep oceans. | ||
| Added shipwrecks, and underwater ruins. | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version. | |||||
| pre5 | Changed the ID warm_deep_oceantodeep_warm_ocean. | ||||||
Gallery
Screenshots
- 
			 The removed deep warm ocean biome. The removed deep warm ocean biome.
- 
			 A deep warm ocean single biome world. A deep warm ocean single biome world.
See also
References
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