armor_trims.png-atlas
This feature is exclusive to Java Edition.

armor_trims.png-atlas is a procedurally-generated texture atlas used to store textures for armor trims.
Format
armor_trims.png-atlas is a generated 2048×1024-pixel file that stores textures for armor trim elements.
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.19.4 | 23w04a | Added armor_trims.png-atlas. | |||||
| Pre-release 3 | The way in which sprites are arranged on atlases has been changed considerably, resulting in atlas dimensions being generally smaller. | ||||||
| This atlas can now be exported to the screenshots folder using F3+S. | |||||||
Versions of the atlas
| Game version | Atlas | Changes | Notes | |
|---|---|---|---|---|
| Main | Development | |||
| 1.19.4 | 23w04a |
|
Introduction | |
| 23w05a |
|
Added "darker" variants for some materials, and updated the dune texture | ||
| 23w06a |
|
Changed the iron and iron_darker palettes | ||
| Pre-release 3 |
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Rearranged due to packing optimization | ||
| 1.20 | 23w12a |
|
Added: Host, Raiser, Silence, Shaper, Wayfinder Dune has been updated |
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| 1.20.5 | 24w11a |
|
Added: Bolt, Flow | |
| 24w14potato |
|
Added amber as a trim material | ||
| 1.21.2 | 24w36a |
|
Armor texture directories have been reworked | |
| 1.21.4 | 24w44a |
|
Added resin as a trim material | |
Mipmapped versions
Minecraft also generates mipmapped versions of this atlas, for unknown reasons. They are not used by the game at all - only blocks placed in the world which use the json model system use mipmapped textures.[1]
| Game version | Atlas | Notes | ||||
|---|---|---|---|---|---|---|
| Main | Development | Mipmap level | ||||
| 1 | 2 | 3 | 4 | |||
| 1.19.4 | 23w04a |
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| 23w05a |
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| 23w06a |
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| Pre-release 3 |
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| 1.20 | 23w12a |
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| 1.20.5 | 24w11a |
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| 24w14potato |
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| 1.21.2 | 24w36a |
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| 1.21.4 | 24w44a |
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References
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