particles.png-atlas

For the similar file which exists in Bedrock Edition and in outdated versions of Java Edition, see Particles.png.
This feature is exclusive to Java Edition.
 
particles.png-atlas in Java Edition 1.21.6.

particles.png-atlas is a procedurally-generated texture atlas used to store textures for all particles.

Format

particles.png-atlas is a fixed-width 512×256-pixel file that stores textures for all particles.

History

Java Edition
1.1419w06aAdded textures/particle-atlas, following the splitting and deprecation of the files particles.png, explosion.png and sweep.png.
1.15Pre-release 1Renamed textures/particle-atlas to particles.png-atlas.
1.19.322w42aAs an optimization to resource pack loading, everything in the relevant directory is compiled into this atlas, rather than only those sprites which are used by the game. For this specific atlas, there is no resulting visual change.
22w46aA customizable atlas json file has been added which can be used to control which graphics are added to this atlas.
1.19.4Pre-release 3The way in which sprites are arranged on atlases has been changed considerably, resulting in atlas dimensions being generally smaller.
This atlas can now be exported to the screenshots folder using F3+S.

Versions of the atlas

Game version Atlas Additions Changes Removals Notes
Main Development
1.14 19w06a Introduction
19w09a
1.15 Pre-release 1
1.15.2 Pre-Release 1
1.16 20w06a
20w11a
1.17 20w49a
21w03a
1.19 Deep Dark Experimental Snapshot 1 22w11a's atlas is identical to 1.18.2's, however the atlas from 22w12a onwards matches this iteration.
22w15a
22w18a
22w13oneBlockAtATime
1.19.3 22w46a
1.19.4 Pre-release 3
1.20 23w12a
23w13a_or_b
1.20.3 23w45a
1.20.5 24w05a
24w13a
24w14potato
1.21.4 24w44a
1.21.5 25w02a
25w05a

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