shulker_boxes.png-atlas

This article is about the history of the shulker_boxes.png-atlas file. For a comprehensive history of block texture changes, see Java Edition history of textures.
This feature is exclusive to Java Edition.
 
shulker_boxes.png-atlas in Java Edition 1.21.6.

shulker_boxes.png-atlas is a procedurally-generated texture atlas used to store textures for all shulker boxes.

Shulkers themselves do not reference this atlas, nor do their bullets. Notably, this means that while shulker boxes can be animated like many other textures, doing so will cause shulkers to appear completely broken in-game.[1]

Format

shulker_boxes.png-atlas is a fixed-width 512×256-pixel file that store textures for all shulkers and shulker boxes.

History

Java Edition
1.15Pre-release 1Added shulker_boxes.png-atlas, following the splitting of textures-atlas.
1.19.322w42aAs an optimization to resource pack loading, everything in the relevant directory is compiled into this atlas, rather than only those sprites which are used by the game.
22w46aA customizable atlas json file has been added which can be used to control which graphics are added to this atlas.
1.19.4Pre-release 3The way in which sprites are arranged on atlases has been changed considerably, resulting in atlas dimensions being generally smaller.
This atlas can now be exported to the screenshots folder using F3+S.

Versions of the atlas

Game version Atlas Changes Notes
Main Development
1.15 Pre-release 1 Introduction
1.19.3 22w42a Now includes the shulker bullet texture. This should not happen.[2]
1.19.4 Pre-release 3 Rearranged due to packing optimization

Mipmapped versions

Minecraft also generates mipmapped versions of this atlas, for unknown reasons. They are not used by the game at all - only blocks placed in the world which use the json model system use mipmapped textures.[3]

Game version Atlas Notes
Main Development Mipmap level
1 2 3 4
1.15 Pre-release 1
1.19.3 22w42a
1.19.4 Pre-release 3

References

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