Dark Forest


| Structures | |
|---|---|
| Features | |
| Blocks |
|
|
Climate | |
| Temperature |
0.7 |
| Downfall |
0.8 |
| Precipitation |
Yes |
|
Colors | |
| Grass color |
|
| Foliage color |
|
| Water color |
|
{
"title": "Dark Forest",
"rows": [
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite woodland-mansion.png article, displayed as 16x16px|link=Woodland mansion|alt=|class=pixel-image|)</span>(link to Woodland mansion article, displayed as <span class=\"sprite-text\">Woodland mansion</span>)</span>",
"label": "(link to Structures article, displayed as Structures)"
},
{
"field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite huge-mushroom.png article, displayed as 16x16px|link=Huge Mushroom|alt=|class=pixel-image|)</span>(link to Huge Mushroom article, displayed as <span class=\"sprite-text\">Huge Mushroom</span>)</span>",
"label": "(link to Features article, displayed as Features)"
},
{
"field": "(values exceeds 1000 characters...)",
"label": "Blocks"
},
{
"field": "",
"label": "Climate"
},
{
"field": "0.7",
"label": "(link to Biome#Temperature article, displayed as Temperature)"
},
{
"field": "0.8",
"label": "(link to Biome#Downfall article, displayed as Downfall)"
},
{
"field": "Yes",
"label": "(link to Biome#Precipitation article, displayed as Precipitation)"
},
{
"field": "",
"label": "Colors"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #507A32; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #507A32</span>",
"label": "Grass color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #59AE30; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #59AE30</span>",
"label": "Foliage color"
},
{
"field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3B6CD1; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #3B6CD1</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>",
"label": "Water color"
}
],
"invimages": [],
"images": [
"Dark Forest.png",
"Dark Forest Vibrant Visuals.png"
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}
A dark forest is a forested biome with dense leaf canopies that block sunlight, allowing hostile mobs to spawn and hide from the sun during daytime.
Description
Dark forests feature a much higher density of trees compared to other forest biomes, which oftentimes blocks direct view of the sky entirely. Oak, dark oak, and sometimes birch trees generate in these biomes, with leaf litter frequently lying beneath the trees. It is the only place where dark oak trees naturally generate. Bee nests are not generated with trees. Additionally, both types of huge mushrooms generate among the trees, though the red variants are more common. Unlike regular forests, wolves do not spawn in dark forests.
Unique to dark forests (and pale gardens) are woodland mansions, enormous dungeon-like structures that rarely generate within the trees. Woodland mansions are home to the dangerous illager mobs and are one of the only places where said mobs spawn. Mansions contain various rooms and valuable loot.
Survival in dark forests may be more challenging than in other grassy biomes, as the dense shade provided by the dark oak trees allows hostile mobs to persist even throughout daytime. However, the biome offers plenty of logs, even more so than regular forests.
Dark forests generate in areas with medium temperature and very high humidity values and are usually bordered by birch forests, but they can also border jungles. Dark forests border old growth taigas but not regular taigas.
At higher elevations, dark forests give way to pale gardens, groves, jagged peaks and frozen peaks. In coastal areas they border regular oceans.
Due to their very high humidity value, dark forests are almost guaranteed to have lush caves generate below them; however, if the dark forest generates far inland, dripstone caves may generate under it instead.
Mobs
The following mobs are naturally spawned here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄515 | 1–4 | |
| 100⁄515 | 1–4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 1–4 | |
| 95⁄515 | 4 | |
| 10⁄515 | 2–3 | |
| 5⁄515 | 1 | |
| 5⁄515 | 1 | |
| Creature category | ||
| 12⁄40 | 4 | |
| 10⁄40 | 4 | |
| 10⁄40 | 4 | |
| 8⁄40 | 4 | |
| Underground water creature category | ||
| 1 | 2–4 | |
| Ambient category | ||
| 1 | 8 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 515, "mobs": [ { "size": "1-4", "mob": "Creeper", "weight": 100 }, { "size": "1-4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "2-3", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 40, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100⁄495 | 1 | |
| 100⁄495 | 1 | |
| 100⁄495 | 1 | |
| 95⁄495 | 4 | |
| 80⁄495 | 2 | |
| 10⁄495 | 2–3 | |
| 5⁄495 | 1 | |
| 5⁄495 | 2–4 | |
| Creature category | ||
| 12⁄50 | 2–3 | |
| 10⁄50 | 2–4 | |
| 10⁄50 | 2–4 | |
| 10⁄50 | 1–3 | |
| 8⁄50 | 2–3 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "2", "mob": "Skeleton", "weight": 80 }, { "size": "2-3", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 50, "mobs": [ { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Pig", "weight": 10 }, { "size": "2-3", "mob": "Cow", "weight": 8 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Sounds
Music
These music tracks play while the player is in the Dark Forest
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
dark_forest | biome |
| Name | Identifier | Numeric ID |
|---|---|---|
roofed_forest | 29 |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.2 | 13w36a | Roofed forest biome added, along with many other biomes. | |||||
| 1.11 | 16w39a | Added woodland mansions, which can rarely generate in roofed forests. | |||||
| 1.13 | 18w19a | Renamed Roofed Forest to Dark Forest. | |||||
| 1.14 | 18w43a | Added lily of the valley that can generate in dark forests. | |||||
| 1.18 | Experimental Snapshot 1 | Plains clearings no longer generate within dark forests. | |||||
| 1.20 | 23w17a | "A Familiar Room" may now be played in dark forests. | |||||
| 1.21.5 | 25w02a | Added leaf litter, which can generate in dark forests. | |||||
| Pocket Edition Alpha | |||||||
| v0.9.0 | build 1 | Added roofed forests, along with many other biomes. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Added woodland mansions, which generate in roofed forests. | |||||
| Bedrock Edition | |||||||
| 1.9.0 | beta 1.9.0.0 | Added lily of the valley that can generate in dark forests. | |||||
| 1.19.40 | Preview 1.19.40.20 | Dark forests now use the same grass color as Java Edition.[1] | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Added leaf litter, which can generate in dark forests. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added roofed forests, along with many other biomes. |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added woodland mansions, which generate in roofed forests. |
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | If numeric IDs for biomes were ever deprecated, it was most likely in this version. | |||||
| pre5 | Changed the ID roofed_forest to dark_forest. | ||||||
Issues
Issues relating to "Dark Forest" or "Roofed Forest" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
Inside the dark forest biome. -
A dark forest with a lake. -
A dark forest that failed to generate correctly due to water. -
A dark forest bordering a swamp. -
A woodland mansion in a dark forest. -
Dark oak tree from below. -
Dark forest biome from above. -
Huge red mushroom in dark forest. -
Narrator running through a dark forest. -
Mobbo lurking in the biome. -
Shattered terrain in a dark forest. -
A dark forest in a mountain pass. -
Image of a dark forest from Jeb on instagram. -
A dark forest single biome world before 1.18. -
The Forest Glade seed template thumbnail. -
The Spooky Mansion seed template thumbnail, a woodland mansion in a dark forest. -
A dark forest with ray tracing.
See also
References
- ↑ MCPE-34936 — Tall birch tree, shattered savanna, badlands plateau, and dark forest biomes have wrong grass color — resolved as "Fixed".
External links
- "Around the Block: Dark Forest" by Duncan Geere – Minecraft.net, June 17, 2021.
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