{
"title": "Rabbit's Foot",
"rows": [
{
"field": "Common",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "Yes",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Rabbit's Foot"
],
"images": [
"Rabbit's Foot.png"
]
}
A rabbit's foot is a brewing item obtained from rabbits.
Obtaining
Mob loot
Each rabbit has a 10% chance to drop a rabbit's foot when killed by the player. This chance can be increased by 3% per level using a sword enchanted with Looting.
A fox sometimes spawns with a rabbit's foot in its mouth, which always drops upon death. Alternatively, the player can drop a food item, which causes the fox to drop the rabbit's foot.
Java Edition:
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Rabbit[A] | 0–1 | 10.00% | 0.10 | 0–1 | 13.00% | 0.13 | 0–1 | 16.00% | 0.16 | 0–1 | 19.00% | 0.19 |
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Rabbit[A] | 0–1 | 1⁄10 | 1⁄10 | 0–1 | 13⁄100 | 13⁄100 | 0–1 | 4⁄25 | 4⁄25 | 0–1 | 19⁄100 | 19⁄100 |
| Mob | Amount | Probability |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Rabbit[A] | 0 | 9⁄10 (90.00%) | 87⁄100 (87.00%) | 21⁄25 (84.00%) | 81⁄100 (81.00%) |
| 1 | 1⁄10 (10.00%) | 13⁄100 (13.00%) | 4⁄25 (16.00%) | 19⁄100 (19.00%) |
| Average | 1⁄10 (0.10) | 13⁄100 (0.13) | 4⁄25 (0.16) | 19⁄100 (0.19) |
|---|
| Drops | 1 |
|---|
| Mob | Expected Number of Kill |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Rabbit[A] | 10.00 | 7.69 | 6.25 | 5.26 |
Bedrock Edition:
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Rabbit[A] | 0–1 | 10.00% | 0.10 | 0–1 | 13.00% | 0.13 | 0–1 | 16.00% | 0.16 | 0–1 | 19.00% | 0.19 |
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Rabbit[A] | 0–1 | 1⁄10 | 1⁄10 | 0–1 | 13⁄100 | 13⁄100 | 0–1 | 4⁄25 | 4⁄25 | 0–1 | 19⁄100 | 19⁄100 |
| Mob | Amount | Probability |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Rabbit[A] | 0 | 9⁄10 (90.00%) | 87⁄100 (87.00%) | 21⁄25 (84.00%) | 81⁄100 (81.00%) |
| 1 | 1⁄10 (10.00%) | 13⁄100 (13.00%) | 4⁄25 (16.00%) | 19⁄100 (19.00%) |
| Average | 1⁄10 (0.10) | 13⁄100 (0.13) | 4⁄25 (0.16) | 19⁄100 (0.19) |
|---|
| Drops | 1 |
|---|
| Mob | Expected Number of Kill |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Rabbit[A] | 10.00 | 7.69 | 6.25 | 5.26 |
Cat gifts
A tamed cat has a 70% chance of giving the player a gift when the player wakes up from a bed, and the gift has a 16.13% chance to be a rabbit's foot, totaling to a cumulative percentage of 11.291% every time the player wakes up.
Usage
Brewing ingredient
Trading
Video
Data values
ID
Java Edition:
| Name | Identifier | Form | Translation key |
|---|
Rabbit's Foot | rabbit_foot | Item | item.minecraft.rabbit_foot |
Bedrock Edition:
| Name | Identifier | Numeric ID | Form | Translation key |
|---|
Rabbit's Foot | rabbit_foot | 528 | Item | item.rabbit_foot.name |
History
Data history
Issues
Issues relating to "Rabbit's Foot" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
References
External links
Navigation