Raiser Armor Trim
Raiser Armor Trim
-
Item -
Applied Trim
| Rarity tier |
Uncommon |
|---|---|
| Renewable |
No (except via vault) |
| Stackable |
Yes (64) |
{
"title": "Raiser Armor Trim",
"rows": [
{
"field": "Uncommon",
"label": "(link to Rarity article, displayed as Rarity tier)"
},
{
"field": "No ((link to Renewable resource#Vault article, displayed as except via vault))",
"label": "(link to Renewable resource article, displayed as Renewable)"
},
{
"field": "Yes (64)",
"label": "Stackable"
}
],
"invimages": [
"Raiser Armor Trim"
],
"images": []
}
Raiser armor trim is a type of smithing template used in smithing tables to add a trim to armor. It is consumed when used, but can be duplicated using an existing template, terracotta, and diamonds.
Obtaining
This item is found in trail ruins. Once obtained, it can be duplicated using the crafting recipe below.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Diamond + + Terracotta |
Generated loot
This item can only be extracted from suspicious gravel using a brush.
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| Suspicious gravel | 1 | 8.3%{ "item": "Raiser Armor Trim Smithing Template", "stacksize": 1, "chance": 0.08333333333333337, "structure": "Trail Ruins", "container": "Suspicious gravel" }
| ||
Usage
It is an ingredient in its own recipe, making it possible to craft more after the initial item is found.
Crafting ingredient
| Ingredients | Crafting recipe |
|---|---|
| Diamond + + Terracotta |
Smithing ingredient
For more information on applying to armor, see Smithing Template § Smithing ingredient.
Using the smithing table, the raiser armor trim can be applied to any armor piece, using any trim material.
| Ingredients | Smithing recipe |
|---|---|
| Raiser Armor Trim + Any Armor Piece + Any Trim material |
Data values
This section is missing information about: also include the ID for the trim itself as it exists on armor, rather than just the associated item that applies this trim.
Please expand the section to include this information. Further details may exist on the talk page.
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
Smithing Template | raiser_armor_trim_smithing_template | Item | itemitem |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
Smithing Template | raiser_armor_trim_smithing_template | 710 | Item | itemitem |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Crafting a New Look | Craft a trimmed armor at a Smithing Table | — |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20 | 23w12a | ||||||
| 23w16a | Raiser armor trims no longer generate in suspicious sand in trail ruins. | ||||||
| Due to the split of the archaeological loot tables for the suspicious gravel within the trail ruins; raiser armor trims are now in the rare loot table. | |||||||
| 23w17a | The probability of raiser armor trims generating in suspicious gravel in trail ruins has been changed from 1⁄11 to 1⁄12. | ||||||
| 1.21.2 | 24w33a | The rarity of the raiser armor trim has been changed from "Common" to "Uncommon" | |||||
| Bedrock Edition | |||||||
| 1.19.80 Experiment | Preview 1.19.80.22 | ||||||
| 1.21.30 | Preview 1.21.30.21 | The rarity of the raiser armor trim has been changed from "Common" to "Uncommon". | |||||
Issues
Issues relating to "Raiser Armor Trim" are maintained on the bug tracker. Issues should be reported and viewed there.
| Smithing Template |
| ||
|---|---|---|---|
| Trim Materials |
| ||
