Dungeons:Weapon
A weapon is an item equippable in the melee or ranged slot used to deal damage to mobs in Minecraft Dungeons.
Obtaining
Weapons can be obtained by opening chests, defeating mobs, exchanging emeralds with merchants in Camp, and from gifting via the gift wrapper. There are 83 obtainable melee weapons in total, including 56 uniques, seven of which are seasonal event-exclusive. There is one unused melee weapon. There are 72 ranged weapons in total, including 48 uniques, seven of which are seasonal event-exclusive. There is one unused ranged weapon.
Power level
A weapon's power level affects its stats, with a higher power level weapon having higher damage output than a lower power one of the same type. The power level of a weapon can be increased at the blacksmith at the cost of emeralds and the completion of three missions or secret missions. The maximum power level for weapons received from merchants, ordinary missions, and blacksmith upgrading is 251 for rare and unique rarity items and 250 for common rarity items. The maximum power level for weapons received through daily trial and raid captain reward chests is 256. Raid captain reward chests can surpass the 256 limit and reach a maximum of 263 by collecting all six raid banners in a tier three daily trial. Weapons obtained by completing The Tower also reach a maximum power of 263.
Enchanting
Both melee and ranged weapons can be enchanted from the inventory. Weapons can have up to three enchantment sections which contain up to three enchantment slots. An enchantment can be chosen within each enchantment section to provide its properties, and can be further upgraded to a second and third level. Enchantment slots can be rerolled using the enchantsmith by exchanging gold. Weapons are unenchanted when upgraded using the blacksmith or modified using the enchantsmith. Unique weapons often feature built-in tier one enchantments, and gilded weapons feature another built-in enchantment that can reach up to tier three. Gilded weapons can be obtained within Ancient Hunt and from the piglin merchant.
Melee weapons
Melee weapons are weapons that can be used to damage nearby entities.
Close range combat is the hero's unlimited and reliable source of damage output with no ammo requirement. However, the immediate proximity to mobs positions the hero within melee mobs' attack ranges, risking loss of health and receiving negative status effects such as becoming Frozen. Ranged mobs also take advantage of the time taken for the melee hero to approach them.
Long ranged melee weapons such as glaives can help keep a distance between the hero and mobs or received damage can be mitigated and nullified by consistent healing with Radiance on high speed weapons such as the fighter's bindings.
If no melee weapons are equipped, the hero's fists are used to inflict 1 damage point to mobs.
With correct equipment setup and a touch of experimentation, Melee weapons can be the devastator to the Arch-Illager's forces. Slow and hard hitting or rapid and unforgiving, Melee weapons should always be considered - even if the player prefers a Ranged approach.
Combos
Combo length is the number of different attack movements in a Melee weapon's attack sequence.
The final attack of a combo triggers Shockwave and Swirling enchantments and inflict the maximum damage specified for the weapon in the inventory.
List of melee weapons
Default (and above)
| Icon | NameLevel ID
|
Group of | Unique | DLC exclusive | Accepts soul enchantments |
Properties | Built-in enchantment |
Combo length |
Obtainable location[key 1] | Ancient Hunt Runes |
|---|---|---|---|---|---|---|---|---|---|---|
|
|
Anchor | No | ✖ |
|
1 | ||||
|
|
Anchor | Yes | ✖ |
|
1 | ||||
|
|
Axe | No | ✖ | ✖ |
|
None | 3 | ||
|
|
Axe | Yes | ✖ | ✖ |
|
3 | |||
|
|
Axe | Yes | ✖ | ✖ |
|
3 | |||
|
|
Backstabber | No | ✖ |
|
3 | ||||
|
|
Backstabber | Yes | ✖ |
|
3 | ||||
|
|
Battlestaff | No | ✖ | ✖ |
|
None | 10 | ||
|
|
Battlestaff | Yes | ✖ | ✖ |
|
10 | |||
|
|
Battlestaff | Yes | ✖ | ✖ |
|
10 | |||
|
|
Boneclub | No | ✖ |
|
None | 2 | |||
|
|
Boneclub | Yes | ✖ |
|
2 | ||||
|
|
Sawblade | No | ✖ |
|
None | Upon release | |||
|
|
Sawblade | Yes | ✖ |
|
None | Upon release | |||
|
|
Claymore | No | ✖ | ✖ |
|
None | 3 |
|
|
|
|
Claymore | Yes | ✖ | ✖ |
|
3 |
|
||
|
|
Claymore | Yes | ✖ | ✖ |
|
3 |
|
||
|
|
Claymore | Yes | ✖ | ✖ |
|
3 |
|
||
|
|
Coral Blade | No | ✖ |
|
None | 3 |
|
||
|
|
Coral Blade | Yes | ✖ |
|
None | 3 (6 for every 'deals absorbed damage') |
|
||
|
|
Cutlass | No | ✖ | ✖ |
|
None | 2 | ||
|
|
Cutlass | Yes | ✖ | ✖ |
|
2 | |||
|
|
Cutlass | Yes | ✖ | ✖ |
|
2 | |||
|
|
Daggers | No | ✖ | ✖ |
|
None | 6 | Creeper Woods | |
|
|
Daggers | Yes | ✖ | ✖ |
|
6 | Creeper Woods | ||
|
|
Daggers | Yes | ✖ | ✖ |
|
6 | Creeper Woods | ||
|
|
Daggers | Yes | ✖ | ✖ |
|
6 | Creeper Woods | ||
|
|
Glaive | No | ✖ | ✖ |
|
None | 3 |
|
|
|
|
Glaive | Yes | ✖ | ✖ |
|
3 |
|
||
|
|
Glaive | Yes | ✖ | ✖ |
|
3 |
|
||
|
|
Great Hammer | No | ✖ | ✖ |
|
None | 1 | ||
|
|
Great Hammer | Yes | ✖ | ✖ |
|
1 | |||
|
|
Great Hammer | Yes | ✖ | ✖ |
|
1 | |||
|
|
Mace | No | ✖ | ✖ | None | 3 | Creeper Woods
|
||
|
|
Mace | Yes | ✖ | ✖ |
|
3 | Creeper Woods
|
||
|
|
Mace | Yes | ✖ | ✖ |
|
3 | Creeper Woods
|
||
|
|
Claymore | No | ✖ |
|
None | 2 |
|
||
|
|
Claymore | Yes | ✖ |
|
2 |
|
|||
|
|
Pickaxe | No | ✖ | ✖ | None | 1 |
|
||
|
|
Pickaxe | Yes | ✖ | ✖ |
|
1 |
|
||
|
|
Sickles | No | ✖ | ✖ |
|
None | 6 | ||
|
|
Sickles | Yes | ✖ | ✖ |
|
6 | |||
|
|
Sickles | Yes | ✖ | ✖ |
|
6 | |||
|
|
Soul Knife | No | ✖ | ✔ |
|
None | 1 | ||
|
|
Soul Knife | Yes | ✖ | ✔ |
|
1 | |||
|
|
Soul Knife | Yes | ✖ | ✔ |
|
1 | |||
|
|
Sword | No | ✖ | ✖ | None | 3 |
|
||
|
|
Sword | Yes | ✖ | ✖ |
|
3 | |||
|
|
Sword | Yes | ✖ | ✖ |
|
3 | |||
|
Tempest Knife | No | ✖ |
|
3 | |||||
|
|
Tempest Knife | Yes | ✖ |
|
3 | ||||
|
|
Tempest Knife | Yes | ✖ |
|
3 | ||||
|
|
Void Touched Blades | No | ✖ |
|
4 |
|
|||
|
|
Void Touched Blades | Yes | ✖ |
|
4 |
|
|||
|
|
Whip | No | ✖ |
|
None | 1 | |||
|
|
Whip | Yes | ✖ |
|
1 |
Adventure (and above)
| Icon | NameLevel ID
|
Group of | Unique | DLC exclusive | Accepts Soul Enchantments | Properties | Combo length | Built-in Enchantment | Obtainable location[key 1] | Ancient Hunt Runes |
|---|---|---|---|---|---|---|---|---|---|---|
|
|
Gauntlets | No | ✖ | ✖ |
|
7 | None | ||
|
|
Gauntlets | Yes | ✖ | ✖ |
|
4 | None | ||
|
|
Gauntlets | Yes | ✖ | ✖ |
|
7 |
|
||
|
|
Gauntlets | Yes | ✖ | ✖ |
|
7 |
|
||
|
|
Scythe | No | ✖ | ✔ |
|
1 | None | ||
|
|
Scythe | Yes | ✖ | ✔ |
|
1 | |||
|
|
Scythe | Yes | ✖ | ✔ |
|
1 | |||
|
|
Katana | No | ✖ | ✖ | 3 | None | |||
|
|
Katana | Yes | ✖ | ✖ |
|
3 | |||
|
|
Katana | Yes | ✖ | ✖ |
|
3 |
Apocalypse (and above)
| Icon | NameLevel ID
|
Group of | Unique | DLC exclusive | Accepts Soul Enchantments |
Properties | Built-in Enchantment |
Combo length |
Obtainable location[key 1] | Ancient Hunt Runes |
|---|---|---|---|---|---|---|---|---|---|---|
|
|
Double Axe | No | ✖ | ✖ |
|
None | 2 | ||
|
|
Double Axe | Yes | ✖ | ✖ |
|
2 | |||
|
|
Double Axe | Yes | ✖ | ✖ |
|
2 | |||
|
|
Spear | No | ✖ | ✖ |
|
None | 3 |
|
|
|
|
Spear | Yes | ✖ | ✖ |
|
3 |
|
||
|
|
Spear | Yes | ✖ | ✖ |
|
3 |
|
The Tower exclusive
| Icon | NameLevel ID
|
Group of | Unique | DLC exclusive | Accepts Soul Enchantments |
Properties | Built-in Enchantment |
Combo length |
Obtainable location[key 1] | Ancient Hunt Runes |
|---|---|---|---|---|---|---|---|---|---|---|
|
|
Rapier | No | ✖ | ✖ |
|
None | 14 |
|
|
|
|
Rapier | Yes | ✖ | ✖ |
|
14 |
|
||
|
|
Rapier | Yes | ✖ | ✖ |
|
14 |
|
||
|
|
Sword | Yes | ✖ | ✖ |
|
3 | |||
|
|
Claymore | Yes | ✖ | ✖ |
|
3 | |||
|
|
Cutlass | Yes | ✖ | ✖ |
|
2 | |||
|
|
Soul Scythe | Yes | ✖ | ✔ |
|
2 | |||
|
|
Glaive | Yes | ✖ | ✖ |
|
3 | |||
|
|
Great Hammer | Yes | ✖ | ✖ |
|
1 | |||
|
|
Spear | Yes | ✖ | ✖ |
|
3 | |||
Unused
| Icon | NameLevel ID
|
Group of | Unique | DLC exclusive | Accepts Soul Enchantments |
Properties | Built-in Enchantment |
Combo length |
|---|---|---|---|---|---|---|---|---|
|
The Monkey Motivator | Pickaxe | Yes | ✖ | Unknown |
Ranged weapons

Ranged weapons are weapons that can be used to damage entities from a distance away.
At the cost of 1 arrow per use and becoming stationary during aiming, ranged weaponry is the player's finite solution of outputting damage whist distancing themselves from mob onslaught, unless of course the player decides to utilise it at close range. Attacking at distance does not go unnoticed; mobs nearby to the damaged mob are alerted and begin to target the ranged player.
If ranged damage is not the player's focus, ranged weapons can fulfilled a utility role instead by applying enchantments such as Wild Rage, Tempo Theft, Anima Conduit, or Radiance Shot.
If no ranged weapons are equipped, the game notifies the player through a sound cue upon pressing the Ranged Attack Button.
If an excuse to excessively roll, extra healing and distraction sources, or an emergency destroy all solution is demanded, players can have confidence that ranged weaponry can meet their needs - even for those preferring to slash, pummel and pierce through the Arch-Illager's army with Melee-based responses.
Ammo
The ammo number represents the number of arrows the player possess and is shown in the quiver slot of the Heads-up Display. When ammo number reaches zero, ranged weaponry cannot be used. Arrow stocks can be restored by collecting arrow bundles that drop from chests, mobs, Surprise Gift, and Recycler. Infinity provides a chance for arrows to not be consumed upon use while Multishot, Chain Reaction, and Bonus Shot can project more arrows per arrow fired - especially formidable on ranged weapons that already fire multiple projectiles such as the winter's touch and harp crossbow.
Arrows that hit a wall disappear within 10 seconds.
Collected TNT resides in the quiver slot up to a maximum of 3 and prevents the use of ranged weaponry until the TNT has been thrown.
Similarly, a conduit, when collected, is stored in the quiver slot and prevents ranged weapon usage until thrown.
Using a fireworks arrow, flaming quiver, torment quiver, thundering quiver, harpoon quiver, or void quiver artifact places special ammo in the quiver slot consumed before regular arrows.
Submerged projectiles

Arrows fired when submerged in Hidden Depths missions are greatly slowed and decelerate rapidly making them unviable for underwater combat.[1] This disadvantage can be avoided by using the harpoon crossbow or nautical crossbow, or by activating the harpoon quiver to gain harpoon ammo.
Bows
Bows are ranged weapons that can fire a charged shot when the ranged attack button is held and released. Charged shots deal more damage to mobs than un- or partially-charged Shots. As such, enchantments relating to charging cannot be applied to crossbows.
There are thirty-nine bows in total, including twenty-seven uniques, five of which are seasonal event exclusive.
List of bows
Default (and above)
| Icon | NameLevel ID
|
Group of | Unique | DLC exclusive | Accepts Soul Enchantments |
Properties | Built-in Enchantment |
Obtainable location[key 1] | Ancient Hunt Runes |
|---|---|---|---|---|---|---|---|---|---|
|
|
Bow | No | ✖ | ✖ | None |
|
||
|
|
Bow | Yes | ✖ | ✖ |
|
|
||
|
|
Bow | Yes | ✖ | ✖ |
|
|
||
|
|
Bubble Bow | No | ✖ |
|
None | |||
|
|
Bubble Bow | Yes | ✖ |
|
||||
|
|
Hunting Bow | No | ✖ | ✖ |
|
None |
|
|
|
|
Hunting Bow | Yes | ✖ | ✖ |
|
|||
|
|
Hunting Bow | Yes | ✖ | ✖ |
|
|||
|
|
Hunting Bow | Yes | ✖ | ✖ |
|
|||
|
|
Longbow | No | ✖ | ✖ |
|
None | ||
|
|
Longbow | Yes | ✖ | ✖ |
|
|||
|
|
Longbow | Yes | ✖ | ✖ |
|
|||
|
|
Power Bow | No | ✖ | ✖ |
|
None | ||
|
|
Power Bow | Yes | ✖ | ✖ |
|
|||
|
|
Power Bow | Yes | ✖ | ✖ |
|
|||
|
|
Shortbow | No | ✖ | ✖ | None | |||
|
|
Shortbow | Yes | ✖ | ✖ |
|
|||
|
|
Shortbow | Yes | ✖ | ✖ |
|
|||
|
|
Shortbow | Yes | ✖ | ✖ |
|
|||
|
|
Snow Bow | No | ✖ |
|
None |
|
||
|
|
Snow Bow | Yes | ✖ |
|
None |
|
||
|
|
Trickbow | No | ✖ | ✖ |
|
None | ||
|
|
Trickbow | Yes | ✖ | ✖ |
|
|||
|
|
Trickbow | Yes | ✖ | ✖ |
|
|||
|
|
Vine Bow | No | ✖ | None |
|
|||
|
|
Vine Bow | Yes | ✖ |
|
|
|||
|
|
Void Bow | No | ✖ |
|
|
|||
|
|
Void Bow | Yes | ✖ |
|
|
|||
|
|
Wind Bow | No | ✖ |
|
None |
|
||
|
|
Wind Bow | Yes | ✖ |
|
|
|||
|
|
Wind Bow | Yes | ✖ |
|
|
Adventure (and above)
| Icon | NameLevel ID
|
Group of | Unique | DLC exclusive | Accepts Soul Enchantments |
Properties | Built-in Enchantment |
Obtainable location[key 1] | Ancient Hunt Runes |
|---|---|---|---|---|---|---|---|---|---|
|
|
Soul Bow | No | ✖ | ✔ |
|
None | ||
|
|
Soul Bow | Yes | ✖ | ✔ |
|
|||
|
|
Soul Bow | Yes | ✖ | ✔ |
|
The Tower exclusive
| Icon | NameLevel ID
|
Group of | Unique | DLC exclusive | Accepts soul enchantments | Properties | Built-in enchantment | Obtainable from[key 1] | Ancient Hunt Runes |
|---|---|---|---|---|---|---|---|---|---|
|
|
Bow | Yes | ✖ | ✖ |
|
|||
|
|
Soul Bow | Yes | ✖ | ✔ |
|
|||
|
|
Trickbow | Yes | ✖ | ✖ |
|
|||
|
|
Power Bow | Yes | ✖ | ✖ |
|
|||
|
|
Snow Bow | Yes | ✖ | ✖ |
|
None | ||
|
|
Bubble Bow | Yes | ✖ | ✖ |
|
|||
Crossbows
Crossbows are ranged weapons that fire continuously when holding the ranged attack button. Unlike bows, crossbows do not fire charged shots; however, they do fire quickly. The lack of charge shots prevents them from obtaining enchantments involving charging.
There is a total of thirty-one crossbows, including nineteen uniques, one of which is seasonal event exclusive.
List of crossbows
Default (and above)
| Icon | NameLevel ID
|
Group of | Unique | DLC exclusive | Accepts Soul Enchantments |
Properties | Built-in Enchantment |
Obtainable location[key 1] | Ancient Hunt Runes |
|---|---|---|---|---|---|---|---|---|---|
|
|
Cog Crossbow | No | ✖ |
|
None | |||
|
|
Cog Crossbow | Yes | ✖ |
|
||||
|
|
Crossbow | No | ✖ | ✖ |
|
None | ||
|
|
Crossbow | Yes | ✖ | ✖ |
|
|||
|
|
Crossbow | Yes | ✖ | ✖ |
|
|||
|
|
Dual Crossbows | No | ✖ | ✖ |
|
None |
|
|
|
|
Dual Crossbows | Yes | ✖ | ✖ |
|
|
||
|
|
Dual Crossbows | Yes | ✖ | ✖ |
|
|
||
|
|
Exploding Crossbow | No | ✖ | ✖ |
|
None | ||
|
|
Exploding Crossbow | Yes | ✖ | ✖ |
|
|||
|
|
Exploding Crossbow | Yes | ✖ | ✖ |
|
|||
|
|
Harpoon Crossbow | No | ✖ |
|
None | |||
|
|
Harpoon Crossbow | Yes | ✖ |
|
||||
|
|
Heavy Crossbow | No | ✖ | ✖ |
|
None | ||
|
|
Heavy Crossbow | Yes | ✖ | ✖ |
|
|||
|
|
Heavy Crossbow | Yes | ✖ | ✖ |
|
|||
|
|
Rapid Crossbow | No | ✖ | ✖ |
|
None |
|
|
|
|
Rapid Crossbow | Yes | ✖ | ✖ |
|
|
||
|
|
Rapid Crossbow | Yes | ✖ | ✖ |
|
|
||
|
|
Scatter Crossbow | No | ✖ | ✖ |
|
None | ||
|
|
Scatter Crossbow | Yes | ✖ | ✖ | Even more projectiles. | None | ||
|
|
Scatter Crossbow | Yes | ✖ | ✖ |
|
|||
|
|
Shadow Crossbow | No | ✖ |
|
||||
|
|
Shadow Crossbow | Yes | ✖ |
|
||||
|
|
Soul Crossbow | No | ✖ | ✔ |
|
None | ||
|
|
Soul Crossbow | Yes | ✖ | ✔ |
|
|||
|
|
Soul Crossbow | Yes | ✖ | ✔ |
|
The Tower exclusive
| Icon | NameLevel ID
|
Group of | Unique | DLC exclusive | Accepts Soul Enchantments |
Properties | Built-in Enchantment |
Obtainable location[key 1] | Ancient Hunt Runes | |
|---|---|---|---|---|---|---|---|---|---|---|
|
|
Burst Crossbow | No | ✖ | ✖ |
|
None |
|
||
|
|
Burst Crossbow | Yes | ✖ | ✖ |
|
|
|||
|
|
Burst Crossbow | Yes | ✖ | ✔ |
|
|
|||
|
|
Shadow Crossbow | Yes | ✖ | ✖ |
|
||||
Unused
| Icon | NameLevel ID
|
Group of | Unique | DLC exclusive | Accepts Soul Enchantments |
Properties | Built-in Enchantment |
Combo length |
|---|---|---|---|---|---|---|---|---|
|
Spider Crossbow | Spider Crossbow | No | ✖ | ✖ | Unknown |
History
| Minecraft Dungeons | |||||||
|---|---|---|---|---|---|---|---|
| Dungeons Beta | Added weapons. | ||||||
| Beta_Update_April_3 | Changed so that attacking mobs from a distance now alerts nearby unaware mobs. | ||||||
| 1.2.0.0 | Implemented missing arrow impact sound effects. | ||||||
| 1.3.2.0 | Added battlestaff, battlestaff of terror, growing staff, whip, vine whip, dual crossbows, baby crossbows, spellbound crossbows. | ||||||
| Changed soul knife damage +40%. Soul scythe range ≈ +20%, damage +35%, splash multiplier 0.4 -> 0.75. | |||||||
| Changed Soul Gathering: 2->1, Souls collected from all gear no matter what kind of kill it is (Player must have at least 1 Soul Gathering equipped). | |||||||
| Fixed Shooting a key golem with trickbow or heavy crossbow no longer causes arrows to loop back and forth around them. | |||||||
| 1.4.3.0 | Added rapier, bee stinger, freezing foil, burst crossbow, corrupted crossbow, soul hunter crossbow, snow bow, winter's touch. | ||||||
| Changed bow, shortbow, longbow ammo +50%. Cutlass combo 4 -> 2. Pickaxe combo 2 -> 1. Daggers range +25%. | |||||||
| Changed so that after losing a life, players are now given a bundle of arrows if they had less than one full bundle. | |||||||
| Allowed battlestaff, battlestaff of terror, and growing staff to drop at Lower Temple. | |||||||
| Fixed soul related items while wearing soul related gear propelling players into the air.[2] | |||||||
| 1.5.0.0 | Added sinister sword, haunted bow, great axeblade, and sheer daggers. | ||||||
| 1.6.0.0 | Changed pickaxe, diamond pickaxe attack delay 0.45 -> 0.7, damage 75 -> 130. | ||||||
| Fixed unintentional combo variants in unique variants of pickaxe and cutlass. [3] | |||||||
| 1.7.2.0 | Added tempest knife, chill gale knife, resolute tempest knife, wind bow, burst gale bow, and echo of the valley. | ||||||
| Changed Ranged auto targeting to ignore key golems, love spell bow sounds lowered. | |||||||
| Fixed hunting bow marks being too large when applied to whisperers and leapleafs. | |||||||
| 1.7.3.0 | Added frost slayer, shivering bow. | ||||||
| 1.8.0.0 | Added boneclub, bone cudgel, broken sawblade, mechanized sawblade, twisting vine bow, weeping vine bow, cog crossbow, pride of the piglins, and gilded gear. | ||||||
| Changed mace 3rd attack damage 90 -> 140, area 225 -> 250. Katana speed ≈ +30%. Daggers range 330 -> 350. Rapier damage 11 -> 13, last attack damage 60 -> 70. Soul scythe damage 75 -> 80, splash factor 0.75 -> 0.85. Hunting bow ammo +50%, charged shot damage multiplier 2.5 -> 2.0. Power bow damage +33%. Trickbow damage +20%, projectile speed +20%. Wind bow ammo +20%. | |||||||
| Fixed power bow charged attacks weren't extra strong as described. | |||||||
| 1.9.1.0 | Added anchor, encrusted anchor, coral blade, sponge striker, bubble bow, bubble burster, harpoon crossbow, nautical crossbow. | ||||||
| Fixed weeping vine bow and bone cudgel, not having unique shimmering sounds when dropped during gameplay. | |||||||
| Fixed players holding both melee and ranged weapons on the inventory screen. | |||||||
| 1.10.2.0 | Added backstabber, swift striker, obsidian claymore, the starless night, void touched blades, the beginning and the end, shadow crossbow, veiled crossbow, void bow, call of the void. | ||||||
| 1.11.1.0 | Added cackling broom, skull scythe, and phantom bow. | ||||||
Guidebook
| “ |
|
„ |
| — Guide to Minecraft Dungeons: A Handbook for Heroes |
Gallery
In other media
See also
References
- ↑ "Managing your oxygen levels, mastering clam launchers and keeping your eyes peeled for easily startled pufferfish; Hidden Depths certainly presents a new set of underwater challenges! Well, no one said this was going to be a relaxing beach vacation!" – @dungeonsgame on X (formerly Twitter), May 11, 2021
- ↑ MCD-1810
- ↑ MCD-4459
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