Bad Omen/Before 1.21

| Sources | See § Causes | 
|---|---|
| Particle | 
 | 
| Type | Neutral | 
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Prior to the Tricky Trials update, Bad Omen was a status effect that caused a raid when an affected player entered a village.
Effect
Bad Omen could be obtained by killing a illager captain.
If a player entered a village with Bad Omen, a raid was triggered. The enchantment level of the incoming raiders' equipment was increased depending on the level of the omen, and the resulting Hero of the Village effect matched the level of the omen, if all raiders had been defeated with villagers still alive.

Bad Omen's potency determined the chance for illagers to be equipped with enchanted weapons when the player triggered a raid by entering a certain radius around a villager-claimed POI (bed, job site, or bell). If the raid resulted in player victory, the Hero of the Village's potency equaled the Bad Omen's potency (capped at level 5). Bad Omen levels past the first also gave a single extra raid wave, given the difficulty level. For example, with Bad Omen II-V in Easy difficulty raid had four waves instead of three, Normal difficulty had six waves instead of five, and Hard difficulty had eight waves instead of seven.
As a status effect, Bad Omen could be removed through all conventional methods, such as drinking milk or dying.
The player could still receive the Bad Omen effect in Peaceful difficulty via commands (all pillager captains despawn in Peaceful), but it did not trigger a raid.
Animation

In Bedrock Edition, upon the effect being given a short animation of the effect icon appearing on the screen plays, similar to a totem of undying.
Causes
| Cause | Potency | Length | 
|---|---|---|
|  Raid captain | I–V[note 1] | 1:40:00 | 
Immune mobs
Only bosses like withers and ender dragons were immune to Bad Omen; however, only players could trigger raids.
Data values
ID
| Name | Identifier | Numeric ID | Translation key | 
|---|---|---|---|
|  Bad Omen | bad_omen | 31 | effect | 
| Name | Identifier | Numeric ID | Translation key | 
|---|---|---|---|
|  Bad Omen | bad_omen | 28 | effect | 
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
|  |  | I've got a bad feeling about this | Kill a Pillager Captain. | — | 20 | Bronze | |
|  |  | We're being attacked! | Trigger a Pillager Raid. | Walk in a village with the Raid Omen effect applied in 30 seconds. | 20 | Bronze | |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) | 
|---|---|---|---|
|   | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time: 
 The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. | 
|   | Voluntary Exile | Kill a raid captain. Maybe consider staying away from villages for the time being... | Kill an entity in the #raidersentity tag wearing an ominous banner:
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | 
History
The specific instructions are: old and new particles for Bedrock edition beta 1.16.0.51
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.14 | 18w47a |  Added Bad Omen. | |||||
|  In Programmer Art, Bad Omen uses a placeholder texture from inventory.png. | |||||||
| 19w08a |  The Bad Omen icon texture has now been changed. | ||||||
| Programmer Art now uses this icon.[1] | |||||||
| 19w11a | Bad Omen is now needed for the "How Did We Get Here?" advancement. | ||||||
| 19w13a | The maximum potency of Bad Omen has now been increased from three to six. | ||||||
| Bad Omen now doesn´t disappear after entering the village in Spectator mode.[2] | |||||||
| 1.16 | 20w18a | The maximum potency of Bad Omen has now been decreased to five. | |||||
| 1.19.3 | 22w46a | The inventory now correctly shows the remaining time on the Bad Omen effect, instead of **:**.[3] | |||||
| Bedrock Edition | |||||||
| 1.11.0 Experiment | beta 1.11.0.1 |  Added Bad Omen, which is currently behind Experimental Gameplay. | |||||
| beta 1.11.0.3 |  The Bad Omen icon texture has now been changed. | ||||||
| Bad Omen now triggers a raid. | |||||||
| beta 1.11.0.5 | If all villages are no longer registered as villages during a raid, a nearby player is now affected with Bad Omen. | ||||||
| beta 1.11.0.7 |  A screen effect now plays on-screen when a player gets Bad Omen. | ||||||
| 1.11.0 | release | Bad Omen is now available outside of Experimental Gameplay. | |||||
| 1.13.0 | beta 1.13.0.9 | The player no longer gets Bad Omen when all villagers die or all beds are destroyed during a raid. | |||||
| 1.16.0 | beta 1.16.0.51 | The color of Bad Omen particles has now been changed from tan to dark green. | |||||
| 1.18.10 | beta 1.18.10.24 | Removed the particle effect that appeared when obtaining Bad Omen. | |||||
| ? | Re-added the particle effect when obtaining Bad Omen. | ||||||
| PlayStation 4 Edition | |||||||
| 1.91 |  Added Bad Omen. | ||||||
Trivia
- If the player leaved a village during a raid, received Bad Omen, and returned to the village, the effect was removed but did not affect the existing raid.
- A player could not receive Bad Omen when indirectly killing a patrol captain. This included burning with fire or lava, Thorns damage, drowning, explosions, and suffocation, among other things. This also included killing a captain with fireworks shot from a crossbow.
- If the player killed a captain while in a village in Bedrock Edition, the raid bar and Bad Omen effect appeared simultaneously. The effect disappeared immediately after, then "flashes" again approximately 1 second later.
References
- ↑ One level is added each time a captain is killed, capping at level five.
| Movement | 
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|---|---|---|---|
| Health | 
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| Combat | |||
| Hunger | |||
| Breaking | |||
| Spawns | |||
| Underwater | |||
| Visibility | 
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| Ominous Events | |||
| Unused | 
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| Joke | |||


















































