Story Mode:Combat
In Minecraft: Story Mode, combat occurs during specific segments of the game, where players control Jesse to move and attack enemies. Combat segments typically allow the player to control movement and timing of attacks. Combat is distinct from quick time events (QTEs), as it involves direct control of Jesse’s movement and attacks, rather than timed button presses or scripted actions.
Season One
Instructions: Add more about bows and fishing rods

In the first season of Minecraft: Story Mode, Jesse's movement is limited to moving forward and backward. They can swing a weapon and choose which enemies to attack by positioning Jesse in different directions.
Season Two

The second season introduces more dynamic combat for Jesse, allowing greater freedom of movement, such as rolling left or right to change directions. The stamina bar is also introduced, where depleting it completely causes Jesse to slow down or stop momentarily. Attacking uses a significant amount of stamina, while rolling depletes only a small amount.
Weapons
Bow
Diamond Sword
Enchanted Iron Sword
Fishing Rod
Golden Sword
Stone Sword
Torch
Wooden Sword
Enemies
Creeper
Giant Ghast
Ghast
Giant Magma Golem
Jack (determinant)
Larger Icy Golem
Magma Golem
Petra (determinant)
Prismarine Soldier
Romeo
Romeo's Magma Cube
Skeleton
Spider
Stray
Witch
Zombie
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