Conduit Power

| Sources |
See § Causes |
|---|---|
| Particle |
|
| Type |
Positive |
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Conduit Power is an area-of-effect status effect given by conduits that grants bonuses comparable to a combination of Water Breathing, Night Vision (only underwater), and Haste (both on land and underwater).
Effect
Players under the effect of Conduit Power receive all of the benefits of Water Breathing, Night Vision, and Haste. This means that their breath meter does not decrease, it gets filled up even underwater, they can sleep in a waterlogged bed, they are able to see underwater, and their mining speed increases.
Despite Conduit Power being able to prevent drowning, it does not stack with Water Breathing, which means if the player has both effects, the Water Breathing still ticks down.
Conduit Power I grants a benefit identical to the Haste effect as Haste I. Conduit Power X has an identical effect to Haste X. The levels of Water Breathing and Night Vision are unchanged by the level of Conduit Power. Conduit Power and Haste do not stack; the higher level effect is applied.
While Conduit Power grants the benefit of Night Vision, it is a different effect, meaning Night Vision can be applied separately by other sources and expires as usual while the player is inside the Conduit Power effect volume.
Higher levels of Conduit Power can be obtained only by using commands.
In Bedrock Edition, because the Conduit Power effect lasts for 12 seconds above water, night vision is activated but does not show borders.
Causes
| Cause | Potency | Length | Notes |
|---|---|---|---|
| I | 0:13 (activates every second as long as the player is near) | See Conduit § Conduit power for more details of exactly when and under what condition this effect occurs. |
Immune mobs
- Withers and ender dragons are immune to Conduit power.
- All mobs that can breathe underwater are unaffected by conduit power.
Data values
ID
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
conduit_power | 29 | effect |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
conduit_power | 26 | potion |
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w15a | ||||||
| 18w19a | Conduit Power is now needed for the "How Did We Get Here?" advancement. | ||||||
| 1.14 | 18w43a | ||||||
| 18w43b | |||||||
| 1.21.4 | Pre-Release 1 | Conduit power effect now increases the oxygen underwater instead of only preventing it from decreasing.[1] | |||||
| Bedrock Edition | |||||||
| 1.5.0 | beta 1.5.0.1 | Added Conduit Power. | |||||
| ? | |||||||
| 1.16.0 | beta 1.15.0.51 | Conduits can now give conduit power to nearby players in rain. | |||||
| Legacy Console Edition | |||||||
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added Conduit Power. | ||
Issues
Issues relating to "Conduit Power" are maintained on the bug tracker. Issues should be reported and viewed there.
References
| Movement |
| ||
|---|---|---|---|
| Health |
| ||
| Combat | |||
| Hunger | |||
| Breaking | |||
| Spawns | |||
| Underwater | |||
| Visibility |
| ||
| Ominous Events | |||
| Unused |
| ||
| Joke | |||
