Bad Omen

Not to be confused with Bad Luck.
This article is about the base effect. For the raid variant, see Raid Omen. For the ominous trial variant, see Trial Omen.
Bad Omen
Bad Omen.png: Infobox image for Bad Omen the effect in Minecraft
Invicon Ominous Bottle.png: Inventory sprite for Ominous Bottle in Minecraft as shown in-game with description: Ominous Bottle Bad Omen (01:40:00)
Sources

See § Causes

Particle

EffectSprite particle-bad-omen.png: Sprite image for particle-bad-omen in Minecraft #0b6138 (dark green)

Type

Neutral

Bad Omen is a status effect that either transforms into Raid Omen if in a village or Trial Omen if near a non-ominous trial spawner.

Effect

Bad Omen can be obtained by consuming an ominous bottle, obtained from either raid captains outside of a raid or from vaults. Being affected by Bad Omen allows players to initiate ominous events.

If a player enters a village with Bad Omen, it transforms into Raid Omen, which triggers a raid after 30 seconds. In Java Edition, if the omen level is above 2, an extra wave of raiders will occur after the final wave. Each level after the second will increase the enchantment level of the incoming raiders' equipment, and the resulting Hero of the Village effect will match the level of the omen, if all raiders have been defeated with villagers still alive. In Bedrock Edition, the level of Bad Omen has no effect on raids, and only affects trial spawners (see below).

If the player has the Bad Omen effect and goes near a non-ominous trial spawner, it transforms into Trial Omen, which converts all nearby trial spawners into ominous trial spawners that are significantly harder to deal with and also have better loot. The omen lasts for 15 minutes multiplied by the level of the Bad Omen. Defeating an ominous trial spawner allows the player to obtain ominous trial keys, which in turn open ominous vaults that can drop loot of significantly higher quality, including exclusive smithing templates and heavy cores needed to craft the mace.

Bad Omen is a status effect and can be removed through all conventional methods, such as drinking milk or dying.

The player can still receive the Bad Omen effect in Peaceful difficulty via commands (all pillager captains despawn in Peaceful), but does not transform into Raid Omen if in a village.

Causes

Cause Potency Length
Ominous bottle I–V 1:40:00

Immune mobs

Sounds

Java Edition

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Omen takes holdEntity-DependentWhen Bad Omen is granted to a mobevent.mob_effect.bad_omensubtitles.event.mob_effect.bad_omen1.01.016

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
PlayersWhen Bad Omen is granted to a mobapply_effect.bad_omen1.01.0

Data values

ID

Java Edition:

NameIdentifierTranslation key
EffectSprite bad-omen.png: Sprite image for bad-omen in Minecraft Bad Omenbad_omeneffect.minecraft.bad_omen

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EffectSprite bad-omen.png: Sprite image for bad-omen in Minecraft Bad Omenbad_omen28effect.badOmen

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
We're being attacked!Trigger a Pillager Raid.Walk in a village with the Raid Omen effect applied in 30 seconds.20Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.

History

Java Edition
1.1418w47a Added Bad Omen.
In Programmer Art, Bad Omen uses a placeholder texture from inventory.png.
19w08a The Bad Omen icon texture has now been changed.
Programmer Art now uses this icon.[1]
19w11aBad Omen is now needed for the "How Did We Get Here?" advancement.
19w13aThe maximum potency of Bad Omen has now been increased from three to six.
Bad Omen now doesn´t disappear after entering the village in Spectator mode.[2]
1.1620w18aThe maximum potency of Bad Omen has now been decreased to five.
1.19.322w46aThe inventory now correctly shows the remaining time on the Bad Omen effect, instead of **:**.[3]
1.20.5
Experiment
Update 1.21
24w13a The Bad Omen icon texture has been changed.
Bad Omen is no longer automatically granted when killing a raid captain.
Bad Omen can now be caused by drinking an ominous bottle.
Bad Omen becomes Raid Omen if in a village or Trial Omen if near a non-ominous trial spawner.
1.2124w18aThe new Bad Omen mechanic and icon is now available without using the "Update 1.21" experimental data pack.
Bedrock Edition
1.11.0
Experiment
Experimental Gameplay
beta 1.11.0.1 Added Bad Omen.
beta 1.11.0.3 The Bad Omen icon texture has now been changed.
Bad Omen now triggers a raid.
beta 1.11.0.5If all villages are no longer registered as villages during a raid, a nearby player is now affected with Bad Omen.
beta 1.11.0.7 A screen effect now plays on-screen when a player gets Bad Omen.
1.11.0releaseBad Omen is now available outside of Experimental Gameplay.
1.13.0beta 1.13.0.9The player no longer gets Bad Omen when all villagers die or all beds are destroyed during a raid.
1.16.0beta 1.16.0.51The color of Bad Omen particles has now been changed from EffectSprite particle-bad-omen-be.png: Sprite image for particle-bad-omen-be in Minecrafttan to EffectSprite particle-bad-omen.png: Sprite image for particle-bad-omen in Minecraftdark green.
1.18.10beta 1.18.10.24Removed the particle effect that appeared when obtaining Bad Omen.
?Re-added the particle effect when obtaining Bad Omen.
1.21.0
Experiment
Update 1.21
Preview 1.21.0.20 The Bad Omen icon texture has been changed.
Bad Omen is no longer automatically granted when killing a raid captain.
Bad Omen can now be caused by drinking an ominous bottle.
Bad Omen becomes Trial Omen if near a non-ominous trial spawner.
A screen effect no longer plays on-screen when a player gets Bad Omen.
If a world was imported from the Marketplace, then its screen effect would look like this:
Preview 1.21.0.21Bad Omen becomes Raid Omen if in a village.
1.21.0Preview 1.21.0.22The new Bad Omen mechanics and icon are now available without using the "Update 1.21" experimental toggle.
PlayStation 4 Edition
1.91 Added Bad Omen.

Issues

Issues relating to "Bad Omen" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • If the player leaves a village during a raid, receives Bad Omen, and returns to the village, the effect transforms into Raid Omen, but does not affect the current raid.
  • If the player kills a captain while in a village in Bedrock Edition, the raid bar and Bad Omen effect appear simultaneously. The effect disappears immediately after, then "flashes" again approximately 1 second later.

References

  1. MC-139739 — resolved as "Fixed".
  2. MC-139798 — resolved as "Fixed".
  3. MC-121865 — resolved as "Fixed".

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