Bad Omen

| Sources |
See § Causes |
|---|---|
| Particle |
|
| Type |
Neutral |
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Bad Omen is a status effect that either transforms into Raid Omen if in a village or Trial Omen if near a non-ominous trial spawner.
Effect
Bad Omen can be obtained by consuming an ominous bottle, obtained from either raid captains outside of a raid or from vaults. Being affected by Bad Omen allows players to initiate ominous events.
If a player enters a village with Bad Omen, it transforms into Raid Omen, which triggers a raid after 30 seconds. In Java Edition, if the omen level is above 2, an extra wave of raiders will occur after the final wave. Each level after the second will increase the enchantment level of the incoming raiders' equipment, and the resulting Hero of the Village effect will match the level of the omen, if all raiders have been defeated with villagers still alive. In Bedrock Edition, the level of Bad Omen has no effect on raids, and only affects trial spawners (see below).
If the player has the Bad Omen effect and goes near a non-ominous trial spawner, it transforms into Trial Omen, which converts all nearby trial spawners into ominous trial spawners that are significantly harder to deal with and also have better loot. The omen lasts for 15 minutes multiplied by the level of the Bad Omen. Defeating an ominous trial spawner allows the player to obtain ominous trial keys, which in turn open ominous vaults that can drop loot of significantly higher quality, including exclusive smithing templates and heavy cores needed to craft the mace.
Bad Omen is a status effect and can be removed through all conventional methods, such as drinking milk or dying.
The player can still receive the Bad Omen effect in Peaceful difficulty via commands (all pillager captains despawn in Peaceful), but does not transform into Raid Omen if in a village.
Causes
| Cause | Potency | Length |
|---|---|---|
| I–V | 1:40:00 |
Immune mobs
- withers and ender dragons are immune to Bad Omen.
- only players can trigger ominous events like raids and ominous trials. Other mobs with Bad Omen cannot trigger ominous events.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
| Omen takes hold | Entity-Dependent | When Bad Omen is granted to a mob | event | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||
|---|---|---|---|---|---|
| Sound | Source | Description | Resource location | Volume | Pitch |
| Players | When Bad Omen is granted to a mob | apply_effect | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Translation key |
|---|---|---|
bad_omen | effect |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
bad_omen | 28 | effect |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
|---|---|---|---|---|---|---|---|
| PS4 | Other | ||||||
| We're being attacked! | Trigger a Pillager Raid. | Walk in a village with the Raid Omen effect applied in 30 seconds. | 20 | Bronze | |||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.14 | 18w47a | ||||||
| 19w08a | |||||||
| Programmer Art now uses this icon.[1] | |||||||
| 19w11a | Bad Omen is now needed for the "How Did We Get Here?" advancement. | ||||||
| 19w13a | The maximum potency of Bad Omen has now been increased from three to six. | ||||||
| Bad Omen now doesn´t disappear after entering the village in Spectator mode.[2] | |||||||
| 1.16 | 20w18a | The maximum potency of Bad Omen has now been decreased to five. | |||||
| 1.19.3 | 22w46a | The inventory now correctly shows the remaining time on the Bad Omen effect, instead of **:**.[3] | |||||
| 1.20.5 Experiment | 24w13a | ||||||
| Bad Omen is no longer automatically granted when killing a raid captain. | |||||||
| Bad Omen can now be caused by drinking an ominous bottle. | |||||||
| Bad Omen becomes Raid Omen if in a village or Trial Omen if near a non-ominous trial spawner. | |||||||
| 1.21 | 24w18a | The new Bad Omen mechanic and icon is now available without using the "Update 1.21" experimental data pack. | |||||
| Bedrock Edition | |||||||
| 1.11.0 Experiment | beta 1.11.0.1 | ||||||
| beta 1.11.0.3 | |||||||
| Bad Omen now triggers a raid. | |||||||
| beta 1.11.0.5 | If all villages are no longer registered as villages during a raid, a nearby player is now affected with Bad Omen. | ||||||
| beta 1.11.0.7 | |||||||
| 1.11.0 | release | Bad Omen is now available outside of Experimental Gameplay. | |||||
| 1.13.0 | beta 1.13.0.9 | The player no longer gets Bad Omen when all villagers die or all beds are destroyed during a raid. | |||||
| 1.16.0 | beta 1.16.0.51 | The color of Bad Omen particles has now been changed from | |||||
| 1.18.10 | beta 1.18.10.24 | Removed the particle effect that appeared when obtaining Bad Omen. | |||||
| ? | Re-added the particle effect when obtaining Bad Omen. | ||||||
| 1.21.0 Experiment | Preview 1.21.0.20 | ||||||
| Bad Omen is no longer automatically granted when killing a raid captain. | |||||||
| Bad Omen can now be caused by drinking an ominous bottle. | |||||||
| Bad Omen becomes Trial Omen if near a non-ominous trial spawner. | |||||||
| A screen effect no longer plays on-screen when a player gets Bad Omen. | |||||||
| If a world was imported from the Marketplace, then its screen effect would look like this: | |||||||
| Preview 1.21.0.21 | Bad Omen becomes Raid Omen if in a village. | ||||||
| 1.21.0 | Preview 1.21.0.22 | The new Bad Omen mechanics and icon are now available without using the "Update 1.21" experimental toggle. | |||||
| PlayStation 4 Edition | |||||||
| 1.91 | |||||||
Issues
Issues relating to "Bad Omen" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- If the player leaves a village during a raid, receives Bad Omen, and returns to the village, the effect transforms into Raid Omen, but does not affect the current raid.
- If the player kills a captain while in a village in Bedrock Edition, the raid bar and Bad Omen effect appear simultaneously. The effect disappears immediately after, then "flashes" again approximately 1 second later.
References
| Movement |
| ||
|---|---|---|---|
| Health |
| ||
| Combat | |||
| Hunger | |||
| Breaking | |||
| Spawns | |||
| Underwater | |||
| Visibility |
| ||
| Ominous Events | |||
| Unused |
| ||
| Joke | |||
