Function (Bedrock Edition)
Functions allow players to run lists of commands using text files with the extension .mcfunction. This page covers how to use functions in Bedrock Edition.
Usage
Text files must be placed into a top-level folder named "functions" within a behavior pack, located at behavior_packs/[behavior_pack]/functions. Subfolders can also be added to this folder. For example, running the function sub/foo runs the file located at [behavior_pack]/functions/sub/foo.mcfunction.
/reload
Note: Currently /reload reloads only functions that already exist at the time the game is launched, meaning changes can be made to existing functions but the game must be restarted for newly added functions.
Success results
Upon successfully running a function, a message displays in chat: "Executed [amount] Command(s) from function [function file directory]." In version 1.12.0 this is "Successfully executed [amount] function entries."
Function syntax
Within the .mcfunction file, one valid command is placed per line, without the usual forward slash /. Players can add comments within the function text file by preceding them with a #.
min_engine_version
Functions require a minimum engine version specified in the pack manifest.json file.
This field determines which version of a command to run. The number specified here should match the version number of the game. For example, lets say that /fill was changed in 1.9.0. If your behavior pack has "min_engine_version": [1, 8, 0] and runs a function that contains /fill, it runs the older version of fill (as if the version was still 1.8.0).
Manifest example
{
"format_version": 1,
"header": {
"description": "Function worldedit",
"name": "Function worldedit",
"uuid": "11111111-1111-1111-1111-111111111111",
"version": [1, 11, 3],
"min_engine_version": [1, 11, 3]
},
"modules": [
{
"description": "",
"type": "data",
"uuid": "22222222-2222-2222-2222-222222222222",
"version": [1, 11, 3]
}
]
}
Simple function example
title @p title Test setblock ~ ~2 ~ diamond_ore say Test #this is a comment
More complex function example
This function builds a basic stone and wood house around the executor. Note that because the function runs commands in order, the glass windows and wooden door replace the stone walls created by the first command.
fill ~-2 ~-1 ~-2 ~2 ~2 ~2 stonebrick 0 hollow fill ~-2 ~-1 ~-2 ~2 ~-1 ~2 planks fill ~ ~ ~2 ~ ~ ~2 wooden_door 1 fill ~-2 ~1 ~ ~-2 ~1 ~ glass fill ~2 ~1 ~ ~2 ~1 ~ glass fill ~ ~1 ~-2 ~ ~1 ~-2 glass
Running a function
Functions attempt to run all commands within a single tick, including the commands of nested functions called within another function.
Limits
A single function call runs up to 10,000 commands (including calls to other functions, i.e. recursion).
Commands
/function
- Allows players to run a function once.
- The commands in the function are run through the entity or command block that ran the
/functioncommand. - Usage:
/function <path/to/function/file>
tick.json
The tick.json file is also located in the behavior_packs/[behavior_pack]/functions folder, specifying functions to be executed on every game tick. Functions running in this file are executed by the server at origin 0, 0, 0 in the overworld. Functions in this file are executed as soon as the world is initialized, regardless of whether or not the player has been loaded.
- [NBT Compound / JSON Object] The root object.
- [NBT List / JSON Array] values: A list of functions.
- [String]: A function.
- [NBT List / JSON Array] values: A list of functions.
History
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8.0 | beta 1.8.0.8 | Added function files. | |||||
| Function files are available only in behavior packs. | |||||||
| 1.13.0 | beta 1.13.0.1 | Function files are now visible in command list. | |||||
| Editions |
| ||||||
|---|---|---|---|---|---|---|---|
| Development |
| ||||||
| Technical |
| ||||||
| Multiplayer | |||||||
| Exclusive features |
| ||||||
| Removed | |||||||