Tutorial:PvP (Bedrock Edition)

PvP, an abbreviation of player versus player, refers to multiplayer combat in Minecraft where players fight other players.
This guide covers Bedrock Edition PvP in the most modern versions of vanilla Minecraft.
PvP terms
Melee attacking
- Combo: Continuously chaining attacks together whilst keeping the opponent out of range.
- Crit-spam/c-spam: Repeatedly chaining critical hits together by continuously jumping.
- Outspacing: Attacking an opponent at the very edge of the 3 block attack reach.
- S-tap: Pressing the S key to stop forward movement after connecting an attack.
- Sprint-reset/W-tap: Starting another sprint after hitting an entity to repeatedly do sprint-knockback attacks.
Melee defending
- Hit-select: Attacking immediately after your opponent attacks, causing you to touch the ground first and giving an opening for a combo.
- Jump-reset: Jumping at the same time as getting hit, reducing the amount of horizontal knockback received.
- P-crit: Dealing a critical hit using the vertical knockback received by an opponent's attack, rather than by manually jumping.
Mace-specific
- Breach-swapping: Switching to a Breach mace immidiately after attacking with a stronger weapon (such as a netherite sword), causing the attack to use the damage of the stronger weapon with the Breach enchantment from the mace.[1]
- Stun-slamming: Attacking first with an axe before dealing a smash attack with a mace, stunning the opponent's shield and allowing the smash attack to connect.
Other
- 1v1: A PvP match in which there is only 1 player fighting only 1 player, or a request that participating players allow a multiplayer PvP match to come down to a 1v1.
- Air anchor: Placing an anchor, charging it with glowstone, and activating it with a double click while holding another anchor, causing a second anchor to be placed in the air while the first explodes.
- Double-toteming: Holding a totem in the mainhand in addition to the offhand in Crystal PvP to prevent death twice in quick succession.
- Quick-drop/quick-death: Dying early in a fight due to poor health management.
- Repairing/mending: Repairing armor enchanted with Mending using bottle o' enchanting.
- Toteming: Quickly re-equipping a totem of undying in the offhand after activating one.
PvP kit types
Reason: The standard Java Edition kits do not reflect the ones in Bedrock.
A kit in PvP is a pre-determined loadout of items. Kits function as PvP gamemodes, and require different skillsets from one another.
Sword PvP / OP PvP
- A type of kit revolving around sword combos and maneuvers.
- Some variants of this kit include food such as golden apples, and some include an axe.
- Included items:





Axe PvP
- A type of kit revolving around the use of an axe to disable a shield.
- Some variants of this kit include food, and some have the equipment enchanted.
- Included items:










SMP PvP / Diamond PvP / Netherite PvP
- A type of kit revolving around high-power gear PvP that does not include a mace, end crystals, or respawn anchors. Many SMPs ban the use of explosive weapons, which is where the kit gets its namesake.
- Some variants of the netherite version of this kit include Knockback I on the sword, or include two swords (one with Knockback I and one without).
- Included items (diamond):

















- Included items (netherite):

















Crystal PvP
- A type of kit revolving around the use of end crystals and respawn anchors as explosive weapons, the quick re-equipping of totems of undying, and the use of bottle o' enchanting to repair armor. It is notably one of two types of kits that includes Blast Protection on one of its armor pieces, sharing this distinction with Cart PvP.
- Some variants of this kit do not include an axe or shield, some don't include Knockback I on the sword, some include maces and elytra/rockets, and some don't include potions.
- Included items:




















Pot PvP
- A type of kit revolving around the use of splash potions of healing to quickly replenish health that does not include ender pearls or a shield.
- Some variants of the diamond version of this kit include splash potions of regeneration.
- Included items (diamond):










- Included items (netherite):











UHC PvP
- A type of kit revolving around the game rule Natural Regeneration being disabled, and the use of cobwebs, lava buckets, and water buckets.
- Some variants of this kit include ender pearls.
- Included items:

















Cart PvP
- A type of kit revolving around the use of TNT minecarts as explosive weapons, activated using a bow enchanted with Flame. It is notably one of two types of kits that includes Blast Protection on one of its armor pieces, sharing this distinction with Crystal PvP.
- Included items:

















Mace PvP[note 1]
- A type of kit revolving around the use of a mace and wind charges in high-power gear PvP.
- Some variants of this kit include other propellants such as elytra with firework rockets or a Riptide trident, changing the gameplay of the kit dramatically, and some variants include splash potions of strength and speed.
- Included items:














PvP equipment
A combatant's equipment is an important factor in PvP, as it determines survivability, damage output, and versatility. Having good gear does not guarantee success, as skill is far more impactful in the modern combat system. Becoming familiar with the usecases, strengths, and weaknesses of different equipment is an important aspect of PvP.
Weapons
Swords
Swords are the best general-use weapons due to their ease of obtainment and use and their high, consistent damage.
| Material | |||||||
|---|---|---|---|---|---|---|---|
| Attack Damage | 5HP | 5HP | 6HP | 6HP | 7HP | 8HP | 9HP |
| Durability | 60 | 33 | 132 | 191 | 251 | 1562 | 2032 |
| Lifetime damage inflicted[note 2] | 300HP × 150 | 165HP × 82.5 | 792HP × 396 | 1146HP × 573 | 1757HP × 878.5 | 12496HP × 6248 | 18288HP × 9144 |
Axes
Axes are essential for their ability to stun shields. Due to this, they technically have a higher damage consistency than swords.
| Material | Damage |
|---|---|
| 4HP | |
| 5HP | |
| 6HP | |
| 7HP | |
| 8HP |
Tridents
Tridents can be thrown as a projectile or used to escape threats using the Riptide enchantment. Due to the Impaling enchantment drastically increasing the damage dealt when the opponent is touching water or rain, the trident can be very powerful when used with a water bucket or in underwater fights.
| Attack | |||
|---|---|---|---|
| Attack damage | 9HP | 13.5HP × 6.75 | 8HP |
| Lifetime damage inflicted[note 1] | 2259HP × 1129.5 | 3388HP × 1694 | 2008HP × 1004 |
| Durability | 251 | ||
- ↑ The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It excludes enchantments and critical hits.
| Level | Increase | Melee | Ranged |
|---|---|---|---|
| I | adds 2.5HP × 1.25 | 11.5HP × 5.75 | 10.5HP × 5.25 |
| II | adds 5HP | 14HP × 7 | 13HP × 6.5 |
| III | adds 7.5HP × 3.75 | 16.5HP × 8.25 | 15.5HP × 7.75 |
| IV | adds 10HP | 19HP × 9.5 | 18HP × 9 |
| V | adds 12.5HP × 6.25 | 21.5HP × 10.75 | 20.5HP × 10.25 |
Maces
Maces have the ability to deal devastating smash attacks after falling, and are the best weapon for dealing high-damage hits due to said smash attacks and the Breach enchantment.
| Attack | |||
|---|---|---|---|
| Attack damage | 6HP | 9HP | 18HP × 9 to ∞ |
| Durability | 501 | ||
| Lifetime damage inflicted[note 1] | 3006HP × 1503 | 4509HP × 2254.5 | 9018HP × 4509 to ∞ |
- ↑ The formula to find the total lifetime damage is Durability × Damage per hit = Lifetime damage minimum. It excludes enchantments, and assumes no fall distance.
Bows
Bows are the best ranged weapon for dealing damage and can also be used to quickly spam uncharged arrows to deal chip damage or to keep enemies away. They are also the only ranged weapon with access to the Flame enchantment, and are thus essential in Cart PvP for activating TNT minecarts. The Punch enchantment greatly helps with bow spamming, as it increases knockback, making it harder for the enemy to reach the player. When all three ranged weapons have maxed out enchantments, bows have the lowest shots per second and the highest damage per hit.
| Charging time | Attack damage |
|---|---|
| 1HP | |
| 5HP | |
| 6HP | |
| 6HP to 11HP × 5.5 |
Crossbows
Crossbows are the best ranged weapon for spreading tipped arrow effects, and for the utility of having an instantaneous long-ranged shot that can be used at any time, so long as they have been charged in advance. When all three ranged weapons have maxed out enchantments, crossbows have the highest shots per second and the second-highest damage per hit.
| Ammunition type | Attack damage |
|---|---|
| 7HP to 11HP × 5.5 | |
| 11HP × 5.5 to 18HP × 9 |