Minecart Improvements
This page describes an experimental feature in Java Edition.
This feature is not enabled in-game by default and requires enabling the "Minecart Improvements" experimental data pack in Java Edition.
Minecart Improvements is an experiment in Java Edition that makes various changes to minecarts.
Additions
- Gameplay
- Added
minecartMaxSpeedgame rule that changes the maximum speed of minecarts.- Defaults to 8, range from 1 to 1000 blocks per second.
- Setting it to a specific value does not guarantee that a minecart will reach that particular max speed - there are built-in air resistances and similar effects that the speed added through slopes or powered rails needs to overcome.
- This gamerule only exists in worlds with the experiment enabled.
- Added a new accessibility setting that makes players follow the rotation of minecarts they ride.
- Defaults to off.
- Only has effect when within a world with the experiment enabled.
Changes
- Minecarts now articulate their movement better when going fast, riding on the rail all the time.
- Minecarts now smoothly turn along with the track and are less likely to halt or derail.
- Improved minecart jumping.
- They keep their vertical momentum when the track ends with a slope.
- Minecarts now tilt to visually articulate while in the air during a fall with horizontal movement.
- No rail grinding sound is played when minecarts are flying through the air.
- Minecarts can no longer be placed within another minecart by the player. However this can be bypassed by dispensers.
- Minecarts can now consistently be placed next to each other along a track.
- Minecarts now pick up mobs more consistently when moving along a track.
- Minecarts now more easily come to rest at opposing slopes.
- Minecarts no longer phase through blocks on slopes when going up or down, they collide instead.
- Minecarts are now placed (or dispensed) with the correct rotation straight away when put on rails.
History
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.2 | 24w33a | Added the "Minecart Improvements" experimental data pack. | |||||
Added minecartMaxSpeed game rule that changes the maximum speed of minecarts. | |||||||
| Added a new accessibility setting that makes players follow the rotation of minecarts they ride. | |||||||
| Minecarts now articulate their movement better when going fast, riding on the rail all the time. | |||||||
| Minecarts now smoothly turn along with the track and are less likely to halt or derail. | |||||||
| Minecarts now keep their vertical momentum when the track ends with a slope. | |||||||
| Minecarts now tilt to visually articulate while in the air. | |||||||
| No rail grinding sound is played when minecarts are flying through the air. | |||||||
| Minecarts can no longer be placed within another minecart by the player or a dispenser. | |||||||
| Minecarts can now consistently be placed next to each other along a track. | |||||||
| Minecarts now pick up mobs more consistently when moving along a track. | |||||||
| 24w34a | Minecarts no longer forcefully snap to the center of a block when landing on a rail. | ||||||
| Dispensers are able to stack minecarts again. | |||||||
| Minecarts now more easily come to rest at opposing slopes. | |||||||
| Minecarts no longer tilt during a short fall, or when they are falling straight down. | |||||||
| Minecarts are now placed (or dispensed) with the correct rotation straight away when put on rails. | |||||||
| Minecarts no longer phase through blocks on slopes when going up or down, they collide instead. | |||||||