Game mechanics/Rondel
< Game mechanics
| Game mechanics | |
|---|---|
| Types of Mechanic | Board | Cards | Resource Management | Role Playing | Unit Placement |
| Board | Area Control & Area Influence | Area Enclosure | Area Movement | Hex-and-Counter | Modular Board | Pick-up and Deliver | Point to Point Movement | Rondel | Tile Placement | |
| Cards | Deck Construction | Card Dealing | Card Drafting | Card Drawing | Card Driven Campaign/Battle | Hand Management |
| Role Playing | Acting | Auction & Bidding | Character Development | Co-operative Play | Dialogue | Riddle Solving | Role Playing | Storytelling |
| Unit Placement | Secret Unit Deployment | Worker Placement |
| Part of Board Game Design. See also Gameplay | |
A Rondel is a tool used in board game design. It was first developed by Mac Gerdts.
He used it in the following games:
- Antike
- Hamburgum
- Imperial
- Imperial 2030
- Navegador
See Also
Antike by The Obsessive Compulsive