Game mechanics/Auction & Bidding
< Game mechanics
| Game mechanics | |
|---|---|
| Types of Mechanic | Board | Cards | Resource Management | Role Playing | Unit Placement |
| Board | Area Control & Area Influence | Area Enclosure | Area Movement | Hex-and-Counter | Modular Board | Pick-up and Deliver | Point to Point Movement | Rondel | Tile Placement | |
| Cards | Deck Construction | Card Dealing | Card Drafting | Card Drawing | Card Driven Campaign/Battle | Hand Management |
| Role Playing | Acting | Auction & Bidding | Character Development | Co-operative Play | Dialogue | Riddle Solving | Role Playing | Storytelling |
| Unit Placement | Secret Unit Deployment | Worker Placement |
| Part of Board Game Design. See also Gameplay | |
Auction and Bidding are mechanisms used in board game design. The player have the opportunity to bid for items, usually with money. This can be done in a number of ways:
- Japanese auction Players take it in turns to bid for the item. Once a player pass on a bid, they may not re-enter the auction. Example: Power Grid
- First-price sealed-bid auction Players decide what their bid is to be and then all reveal simultaneously. Example: AufRUHR!