but this means that by changing nothing other than fiddling with how we look at it we took a 200 mph ball and made it a 400 mph ball.
This is the core of what a frame of reference means. When talking about normal objects, their speed is not absolute. The ball doesn't have "a" speed. It has a speed relative to some other object or reference frame.
If you're in the cabin of a train and throw a candy bar at your companion facing you, you might estimate that while in the air, the bar has a speed of 5 mph. But someone watching the train speed past might say the bar has a speed of 50 mph. The speed "changes" by nothing other than how we look at it.
You have correctly stated that because the train is so large, the collision doesn't change its speed much. So before and after, the ball will appear to have about the same speed relative to the train, but in opposite directions.
To find the speed in any other reference frame, you just need to add the relative velocity.
i still don't understand why its faster than that if the train is the thing that is moving?
Ah. There is only one frame where the speed in equals the speed out for an elastic collision, and that is the frame where the center of mass of the system is at rest.
For the system of train + ball, the mass difference is so huge that we just ignore the ball entirely. The COM of the train + ball is almost exactly the same as the COM of just the train. But if the two objects were closer in mass, you'd want to find the frame where the center of mass is at rest.
- So take your current speeds and translate them into the frame where the center of mass is at rest.
- In that frame you have an elastic collision, so both objects reverse their direction and keep their speed.
- Then you translate back into the frame where you want the answer.
Doing this for the example where we start in the ground frame with the ball velocity of zero and the train velocity of 200mph :
| Frame |
$\Delta v$ to ground |
Train |
Ball |
| Ground |
0 |
+200mph |
0 |
| COM (before) |
+200mph |
0mph |
-200mph |
| COM (after) |
+200mph |
0mph |
+200mph |
| Ground |
0 |
+200mph |
+400mph |
We find the frame where the COM is at rest. We subtract that velocity from both parts to find their velocity in that frame.
For the collision, we reverse their direction (change the sign for velocity components). The train velocity is zero before, so is zero after. The sign of the ball's velocity changes.
Then to translate back, we add back the frame difference to both objects velocities.