Woodland Mansion/Structure/Blueprints

This page documents the layer-by-layer composition of a given generated structure, terrain feature, or feature.
 

Blueprints

The individual regions of a woodland mansion can be divided into two categories: the outside (walls, roof, etc.) and inside (hallways, staircases, rooms, etc.).

Outside

The Entrance

The entrance structure is made with the 1st-floor-to-second-floor staircase.

The structure is called "entrance".

Ground Layer
Layer 1
Layer 2
Layer 3
Layer 4
Layer 5
Layer 6
Layer 7
Layer 8
Layer 9
Layer 10
Layer 11
Layer 12
Layer 13
Layer 14
Layer 15
Layer 16
Layer 17
Layer 18
Layer 19

Outside Wall

Outside Walls can have two variants: windowed and window-less.

Window-less

The cobblestone stairs are upside down. The top row faces inside.

The structure is called "wall_flat".

Layer 1
Layer 2 - 3
Layer 4
Layer 5
Layer 6
Layer 7
Layer 8
Window

The top row faces inside.

The structure is called "wall_window".

Cobblestone stairs in Layer 2 are normal, while the ones in Layer 8 are all upside-down.

Layer 1
Layer 2
Layer 3 - 4
Layer 5 - 6
Layer 7
Layer 8

Roof

The roof is made entirely out of dark oak planks with a trim of upward-facing dark oak stairs.

Inside

None of the rooms will have walls included because they can be mixed and matched based on what's around them.

Walls

There are two different wall designs that come in segments. Since they are flat, there will only be one layer for the sake of readability. Some of these walls can have a row of logs and planks on top, creating the "_2" variants.

Solid Wall

The farthest right block is going to be covered by the pillars that come with the hallways.

The structure is called "indoors_wall".

Layer 1
Layer 2 - 3
Layer 4
Layer 5 - 6
Layer 7
2nd & 3rd Floor Solid Wall

This is basically the first floor walls but 3 blocks added on the top.

Layer 1
Layer 2 - 3
Layer 4
Layer 5 - 6
Layer 7 - 8
Layer 9
Layer 10
Entrance To A Room

The stairs are upside-down, facing the opening. The farthest right block is going to be covered by the pillars that come with the hallways.

The structure is called "indoors_door".

Layer 1 - 3
Layer 4
Layer 5 - 7

Hallways

This does not include the walls on either side since that can change based on whether the hallway borders an outside wall or an inside wall, or has a staircase leading to it. These come in segments, so each blueprint will show one segment.

Straight Hallway
Layer 0
Layer 1
Layer 2-3
Layer 4
Layer 5
Layer 6-7
Curved Hallway

This blueprint shows a left turn, but it can be mirrored to turn the other way.

Layer 0
Layer 1
Layer 2-3
Layer 4
Layer 5
Layer 6-7
Dead-End Hallway

There is no decoration in a dead-end hallway that does not include the walls after the layer with carpet.

Layer 0
Layer 1
T-Intersection Hallway
Layer 0
Layer 1
Layer 2-3
Layer 4
Layer 5
Layer 6-7

2nd Floor to 3rd Floor Staircase

Farms

Trophy Rooms

Jails

Libraries

Office

There are four layers of empty space above the blueprint.

The structure is called "1x1_a3".

Layer 0
Layer 1
Layer 2
Layer 3


Dining Halls

They come in three sizes.

Small Dining Hall

The structure is called "1x1_b2".

Layer 0
Layer 1
Layer 2
Layer 3-5
Layer 6
Layer 7
Layer 8-10
Medium Dining Hall

There are three layers of empty space above the blueprint.

The structure is called "1x2_c1".

Layer 0
Layer 1
Layer 2
Layer 3-4
Layer 5
Layer 6
Layer 7
Large Dining Hall

An evoker and two vindicators spawn here.

The structure is called "2x2_b1".

Layer 0
Layer 1
Layer 2
Layer 3-4
Layer 5
Layer 6
Layer 7
Layer 8
Layer 9-10

Chest Rooms

Blacksmith

Map Room

Loot Rooms

Conference Room

One evoker and two vindicators spawn here. Layers 3-6 are empty.

The structure is called "2x2_b2".

Layer 0
Layer 1
Layer 2
Layer 3-6
Layer 7
Layer 8
Layer 9-10

Bedrooms

Master Bedroom

This room has a loot chest. There are two layers of empty space above the blueprint.

The structure is called "1x2_d2".

Layer 0
Layer 1
Layer 2
Layer 3
Layer 4
Layer 5
Layer 6
Layer 7
Layer 8
Master Bedroom With Banners

This banners are light gray with a white gear pattern.

The structure is called "1x2_d1".

Single Bed Room

The structure is called "1x1_b3".

Layer 0
Layer 1
Layer 2
Layer 3
Layer 4-9
Layer 10
Double Bed Room

There are 8 layers of empty space above the blueprint.

The structure is called "1x2_c2".

Layer 0
Layer 1
Layer 2
Triple Bed Room

Three vindicators spawn at the base of the beds. There are 8 layers of empty space above the blueprint.

The structure is called "1x2_c3".

Layer 0
Layer 1
Layer 2