Dungeons:Tutorials/Build for High Difficulty
Instructions: Expand from Chinese wiki.
This guide suggests build for high difficulty such as apocalypse plus, but also guide to create your own build.
Unless otherwise specified, the rarity of all non-unique equipment is rare by default, and can be replaced by all corresponding unique variants. Except for long-range fittings, the default bow level is low level unless otherwise specified. In the "enchantment" column of the assembly table, the brackets are optional enchantments, and the others are required.
Damage Formula
Translate needed.
Melee Build
Shadow Anchor
| Type | Item Name | Enchantment | Note |
|---|---|---|---|
| Melee | - | ||
| Ranged | Soul Weapon | 3× |
- |
| Armor | - | ||
| - | |||
| Artifact | 2× |
- | - |
Great damage, high speed. A build for 3+6 trials (level 3 daily trials with 6 raid captain banners), this set will make you a deadly heavyweight assassin in Apocalypse. The Cool Down enchantment is used for the Boots of Swiftness, make you move faster during shadow form. You can freely choose your favorite soul ranged weapons. All you need to do is roll twice then smash. Even if the mobs are not killed by one smash, Encrusted Anchor's built-in Jungle Poison will destroy them with the bonus of Dynamo and shadow form. Without Poison Focus enchantment, the total damage values can reached to 540 million+.
Disadvantages: Shadow form must be activated with Satchel of Elixirs at the beginning; This set is not good for the daily trials with the Electrified modifiers in the Hidden Depths DLC; before smash enchanted mobs with thorns, Remember to consuming a health potion to get the Potion Barrier buff first, otherwise you may kill yourself.
Jumpslash Axe
| Type | Item Name | Enchantment | Note |
|---|---|---|---|
| Melee | Not recommend unique varient due | ||
| - | |||
| Ranged | Optional, but you can reduce artifact cooldown and slow mobs down with it. | ||
| Armor | Less potion cooldown and 35% damage reduction | ||
| Longer potion barrier duration | |||
| Artifact | |||
DoT Master
| Type | Item Name | Enchantment | Note |
|---|---|---|---|
| Melee | - | ||
| - | |||
| Ranged | Not recommend | ||
| Armor | - | ||
| Artifact | |||
Ranged Build
Firework Barrage
| Type | Item Name | Enchantment | Note |
|---|---|---|---|
| Melee | Soul Weapon | - | |
| Ranged | - | ||
| Armor | - | ||
| Artifact | 3x | ||
Rolling Fireworks
| Type | Item Name | Enchantment | Note |
|---|---|---|---|
| Melee | 2x |
- | |
| Ranged | -Can switch Winter's Touch to Elite Power Bow for more damage and less area | ||
| Armor | - | ||
| Artifact | 2x | ||
FIREWORKS SHOW! Winter's Touch shoots 9 fireworks at once. Cooldown enchantment and Cooldown Shot reduces fireworks cooldown.
Disadvantages: Needs to shoot regular arrows in between cooldown.
Artifact Build
Roll 'n' Soul
| Type | Item Name | Enchantment | Note |
|---|---|---|---|
| Melee | Soul Weapon | - | |
| Ranged | - | ||
| - | |||
| Armor | - | ||
| Artifact | Switch between harvester and corrupted beacon depend the situation. | ||
Single Items
These are single items that may be helpful to your builds.
| Type | Item Name | Enchantment | Note |
|---|---|---|---|
| Melee | -One hit weapon for ranged builds. | ||
| -Main melee weapon for melee builds. | |||
| Ranged | -Useful when low on arrows. | ||
| -Mass weakening, control and void touch. |
| Basics | |
|---|---|
| Builds |
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| Completing missions | |