Dungeons:1.3.2.0
1.3.2.0

| Game | |||||
|---|---|---|---|---|---|
| Release date |
Windows 10: June 30, 2020 | ||||
| Internal version |
4307136 | ||||
| |||||
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"title": "1.3.2.0",
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"field": "''(link to Minecraft Dungeons article, displayed as Minecraft Dungeons)''",
"label": "Game"
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{
"field": "'''Windows 10''': June 30, 2020<br>'''Nintendo Switch, PlayStation 4 and Xbox One''': July 1, 2020",
"label": "Release date"
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"footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\" >[[Minecraft Dungeons: 1.2.0.0|<span style=\"margin-right:-0.35em\">◄</span>◄ 1.2.0.0]]</td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">'''1.3.2.0'''</td>\n<td style=\"padding: 0.4em\" rowspan=\"2\">[[Minecraft Dungeons: 1.4.3.0| 1.4.3.0 <span style=\"margin-right:-0.35em\">►</span>►]]</td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Minecraft Dungeons: 1.2.1.0|◄ 1.2.1.0]]\n</td>\n</tr>\n</table>"
}
Other editions with a version "1.3.2":
1.3.2.0 is an update to Minecraft Dungeons released on June 30-July 1, 2020, which added the Jungle Awakens DLC, as well as gameplay balancing changes, and bug fixes.[1]
Additions
Locations
- A free secret location as a lower extension of the Desert Temple.
- DLC
- This update added the Jungle Awakens DLC, with the Dingy Jungle, Panda Plateau, and Overgrown Temple locations.[2]
Items
Battlestaff (Melee)
Battlestaff of Terror (Unique Melee)
Growing Staff (Unique Melee)
Dual Crossbows (Ranged)
Baby Crossbows (Unique Ranged)
Spellbound Crossbows (Unique Ranged)
General
- The latest news for Minecraft Dungeons is now shown in the main menu.
Changes
Location
- Reduced minimum threat level from V to IV to make the boss less difficult to beat (letting more players unlock Adventure mode).
Items
- Increased Cost from 1 to 2.
- Added cooldown for 2.5 seconds.
- Increased beam radius from 150 to 200 unreal units.
- Increased damage by 100%.
- Increased cost from 25 to 40.
- Increased cooldown from 1 second to 4 seconds.
- Max damage also effectively increased by 60% due to damage being damage per soul.
- Removed variable soul cost.
- Increased cost from 10 to 15.
- Added cooldown for 2 seconds.
- Increased radius from 300 to 350.
- Increased damage from 30 damage per soul to 60 damage per soul.
- Max damage also effectively increased by 50% due to damage being DAMAGE PER SOUL.
- Removed variable soul cost.
- Increased ammo stack from 40 to 50.
- Increased cost from 20 to 50.
- Increased cooldown from 1 second to 5 seconds.
- Increased healing allies spark start speed 100% and acceleration 150%.
- Healing per soul from 10 to 4.
- Removed variable soul cost.
- Increased damage by 40%.
- Increased range by about 20%.
- Increased damage by 35%.
- Increased splash multiplier from 0.4 to 0.75.
- Increased cooldown from 1 second to 6 seconds.
- Increased soul cost from 10 to 30.
Enchantments
- Removed soul amount multiplier on soul collection.
- Increased effect from 1/2/3% to 2/4/6% per visual soul collected.
- Now triggers on any kill source.
- Increased explosion radius by 50%.
- Increased the damage by +100%.
- Increased healing from 4/6/8% to 5/7/9%.
- Increased the damage by +50%.
- Reduced radiance melee range to 750 (same as ranged).
- Increased radiance ranged trigger chance to 20% -> 50%.
- Increased damage from 20 to 35.
- Increased projectile base speed by 13%.
- Fixed missing notify.
- Made each soul collected respect your soul gather bonus.
- Reduced amount of souls per pop a little.
- Reduced chance a little.
- Max stack reduced from 100 to 5.
- Increased speed bonus from 1% to 5%.
- Increased duration from 2,3,4, to 3,5,7 seconds.
- Removed soul-amount multiplier for the speed bonus on collected soul.
- Increased the damage by +25%.
Mobs
- Has 25% more health.
- Increased attack speed by 15%.
- Increased movement speed by 15%.
Fixes
- Crashes / Performance
- Fixed several crashes that could occur during gameplay and improved stability across all platforms.
- Fixed a Bug where you can “die” in camp
- Fixed a crash that could occur when joining an online game.
- Controls are no longer unresponsive while interacting with a merchant or Camp chest and getting kicked or disconnected from an online session.
- Fixed a crash that occurred while host was fighting the Heart of Ender and other players were below the arena, waiting by the jump pads.
- Potential fix for a crash that occurs when there's no proper audio device connected.
- Fixed a crash that occurred when docking and undocking during a loading screen on Nintendo Switch.
- Fixed a crash that could occur on PC when pressing Enter on the Add Friend screen.
- Fixed an infinite loading screen that could occur after joining another player's session after reconnecting to Xbox Live while in a suspended state during single-player gameplay.
- Fixed an infinite loading screen that could occur when attempting to proceed past the title screen after being forcibly signed out during a loading screen.
- General
- Fixed some issues with Windows Store players receiving the "Unable to verify game ownership" error (MCD-1230).
- Added a notification when a player leaves the game during online multiplayer.
- Fixed the game getting stuck in offline mode when removing a second player from the main menu.
- Starting an offline game after the host of an online game forcibly disconnects no longer launches into a mission-camp hybrid (MCD-165).
- Kicked players can no longer rejoin the session without an invitation if they were kicked during the reward screen.
- Players are no longer able to send invitations or join themselves through the Xbox app.
- Gameplay
- Fixed camera issues that could occur when players simultaneously jumped off a cliff.
- Fixed Evokers spawning too many Vex.
- Fixed dying on some ledges in Obsidian Pinnacle without falling off.
- Fixed some sections of Camp that caused players to get out of bounds (MCD-457).
- Fixed players getting stuck in a pit on Squid Coast.
- Players can no longer fall off the edge at the start of the secret Rune Room.
- Players can no longer roll onto platforms in Cacti Canyon before they’re raised.
- Arrows no longer auto-target dead mobs until their bodies disintegrate.
- Fixed Redstone Golems not attacking players if attacked from a far distance.
- Fixed an item duplication glitch.
- Fixed the Cores not animating during the Redstone Monstrosity fight during online multiplayer.
- Shooting a Key Golem with a Trickbow or Heavy Crossbow no longer causes arrows to loop back and forth around them.
- Audio
- Fixed Witch potion bottle breaking sounds.
- Fixed Redstone Monstrosity and Arch-Illager sound effects not affected by master volume setting.
- Fixed sound effects for some artifacts not playing when encountering large groups of mobs.
- User Interface
- The "Start Game" button on the main menu now defaults to the last selected mode.
- Fixed missing characters in Korean localization of the enchantment and brightness screens (MCD-1394).
- 'Lobby Chest' is now just called 'Chest'.
- The Burning enchantment now has the proper description, stating that it "damages nearby enemies".
- Artifacts can no longer hover over the weapon and armor slots on the Inventory screen.
- Flaming Quiver/Torment Quiver/Fireworks no longer overlap with arrows on the HUD.
- Fixed overlapping buttons on the main menu in non-widescreen resolutions.
- Fixed corrupted Fireworks Arrow animation.
- Power and level of consumable items no longer on the HUD in online multiplayer.
- Fixed mob health bars get wider as the game progresses.
- The friend list now updates properly after kicking a player.
- Fixed the friend list automatically scrolling when clicking buttons or hovering the "Join" button.
- The host of an online multiplayer game now always appears at the top of the player list.
References
- ↑ "Minecraft Dungeons Patch Notes" – Minecraft Help Center.
- ↑ "Jungle Awakens DLC out today" – Minecraft.net, July 1, 2020
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