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I have a story where the protagonist, who is a warrior meant to be the story's hero, has several unlikable traits. He is proud, kind of cold, has a hatred for the people of the enemy State (without exceptions, which makes him support war and sees no problem in killing soldiers), has a limited knowledge and isn't much prudent. Of course, he has several qualities too, but it's not relevant for the question.

In the course of the plot, many things happen which leads him to start changing and becoming a better person (including becoming the opposite of these flaws) since half the plot's progress and slowly until the end.

The problem is: how can I non-verbally tell the reader that he will become a more likeable person but that it will take kind of long until that happens, and preventing the reader from losing interest in the story until the change begins?

Yuuza
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    Three words to look up: save the cat. – J.G. Mar 21 '18 at 18:42
  • One question: Do you insist that "the protagonist" be the viewpoint character all the way through? Or could other characters' perspectives be shown in the early chapters? – Lorendiac Mar 21 '18 at 23:38
  • Your unlikable treats doesn't sound too bad to me. I actually liked reading stories about people with these particular treats. – Totumus Maximus Mar 22 '18 at 08:54
  • Do you absolutely want to let the reader know that the protagonist will become good or are you just worried they won't read your story if your protagonist is a "bad" guy. – Patsuan Mar 22 '18 at 13:30
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    I'd say there are very few (objectively) likable characters on Game of Thrones. Even less of them are likable from the beginning. And the book is a page-turner! – xDaizu Mar 22 '18 at 13:32
  • I'd recommend take a look at The Chronicles of Thomas Covenant. The protagonist starts off unlikable, and gets even less likable as the series goes on. The author provides a lot of insight into why he is the way that he is, and he's generally surrounded by likable characters, which provides even more tension because the last thing you want for those characters is to be stuck with the protagonist. – Ethan Mar 22 '18 at 18:35
  • I have read books about entirely and permanently unlikeable people, because I'm not reading to find friends. Is your character interesting? Is the story compelling? – MissMonicaE Mar 22 '18 at 21:00
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    Have you even watch an episode of Doctor House? – Matthieu M. Mar 23 '18 at 08:21
  • @Ethan Funny you should mention TC. I stopped reading the first book early on because I didn't really care to read the redemption arc of the "protagonist". – JKreft May 23 '18 at 13:27
  • @JKreft It's a book I am very glad to have read (past tense). Definitely not for everyone, even within the dark fantasy market, and I don't think I could get through a reread. – Ethan May 23 '18 at 17:36

9 Answers9

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  1. You can foreshadow the change by showing the kernel of goodness that lies in the bad person. Options are "pet the dog" (the protagonist shows kindness to an animal, a child, an old person, etc.) or "save the cat" (the protagonist actively helps an animal, child, etc., often at risk to his own life).

  2. You can tell the reader. Many books begin with a sentence ("It was the last day of my life.") or prologue (see this question) that shows how the story will climax or end.

  3. Explain it on the blurb ("The story of a barbarian turning good.") or through the title ("Turning Good").

  4. Give him a likeable sidekick or co-protagonist. This doesn't have to be a humorous character but can be someone suffering under the protagonist who the readers sympathise with and root for.

  5. Make him "heroically bad", instead of simply unlikeable. The Ice Queen has fans, but the bad step-mother hasn't. That is give him great power and ability, and a great purpose.

  6. Let the reader know why he is cold and full of hate. Conan isn't a very likeable character, but we learn that witnessing the killing of his family as a child and his slavery made him into that brutal, cold killer.

  7. Narrate the story in a humorous tone. Humour provides relief from all kinds of otherwise aversive content (e.g. gruesome violence becomes funny in a cartoon).

  8. Aim his hate at aspects of the world or humanity that readers can sympathize with (e.g. he hates people because they are greedy, stupid, mindless etc.).

  9. Narrate him realistically. That is, he isn't really "good" or "bad", but a real person with the potential to behave in many different way, caught in circumstances that brings out his bad side. Later he learns how to better deal with the difficulties in his life and changes his environment so it allows him to show his good side.

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  • Make the reader want him to change. Create tension around decisions and paths open to the bad guy to change, and obvious and desirable benefits to him if he does change.
  • – Adam Davis Mar 22 '18 at 18:52