SPIR608 Political Simulation and Gaming/2013/Week 8

< SPIR608 Political Simulation and Gaming < 2013


Monday 4th March

 

Week 8 Discussion of Operation Pale Charlie

Is the design of the game's mechanics (board, pieces, cards, etc.) fit for purpose?


Is the game enjoyable and sociable to play?


What techniques does the game use to model its chosen subject?


How does the game combine abstraction and realism in its workings?


How accurately does the game simulate the decision-making processes faced by the real-life protagonists of its chosen subject?


What political lessons can people learn by playing the game?


How would you improve the structure and mechanics of the game?


- Players should be able to upgrade 1VP squares to bigger developments at a reduced cost