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I was reading about examples of experiments with a smooth ball over running down a smooth slope and how the concept of velocity was formed.
So as an example if we have a ball that is at $t = 0$ at $d = 0$ (i.e. 0 distance in feet) and at time in seconds $1.12$ has traversed $10$ feet then the velocity is $\frac{10}{1.12 - 0} = 8.83$ feet per sec at time $\frac{1}{2}(1.12 + 0) = 0.56$ sec
Now if a thing moves with a changing velocity its mean velocity is $\frac{distance}{time}=\frac{d}{t}$ i.e. the fixed velocity it would have to move to cover the same distance (d) in the same time (t).
If it gains the same velocity in equal intervals of time, this is half the sum of the starting and final velocity e.g. if it starts from rest i.e. zero velocity and reached velocity $v$ at the end of $t$ seconds this is $\frac{0 + v}{2} = \frac{d}{t}$

So I am confused on the meaning of these 2 points i.e. when we say at time $0.56$ secs which is the midpoint of $0$ and $1.12$ do we mean that it reaches the final speed at $0.56$ seconds and not at $1.12$ seconds?
And how can I verify the meaning of that $\frac{0 + v}{2}$?
E.g if I have the following where the velocity gained is $20$ ft/sec:

t (sec.) velocity (ft/sec) d (distance in feet)
0 0 0
1 20 20
2 40 60
3 60 120
4 80 200

In this example table the acceleration i.e. velocity gained is $20$ ft/sec.
if I do: $\frac{0 + 80}{2} = 40$ which is the midpoint. Now I guess $\frac{d}{t} = \frac{200}{4} = 50$
So why is the midpoint i.e. $40$ ft/sec considered correct and doing direct ratio of distance over time gives a different number?

Qmechanic
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smith
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1 Answers1

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You are completely confused regarding the concept of smooth change. This is why we need calculus in basic education.

Your table of values correspond to this following velocity-time graph. The vertical / ordinate / $y$-axis is the velocity in feet per second, plotted against the horizontal / abscissa / $x$-axis of time in seconds.

Velocity time graph that increases in steps

As you can see, you have these ridiculous sudden jumps in velocity every second.

Instead, what we mean with rolling a ball down a smooth slope is that the velocity-time graph looks like

Velocity time graph as a straight slanted line passing through origin

Luckily, for small speeds, the rolling of a ball down a smooth straight slope happens to be well-described by such a graph. This is the case where we give the name of "acceleration is constant", which in maths symbols, is $a=\text{const}$

When acceleration is constant, we can use the $suvat$ equations. In these equations, the initial velocity $u$ is always something you need to know and provide into the problem. It is just some constant that you must start with. Here, your $u=0$. What you called the distance $d$ is upgraded to displacement $s$. There is a small difference: distance always increases, whereas displacement can go negative. When you move forward and then backwards, the distance will keep increasing even when the backward motion cancels out the forward motion, whereas displacement will decrease when cancellation happens. Displacement gives a better correspondence with "where you are".

With the assumption that $a=\text{const}$, you can obtain the $suvat$ equations below: $$ \begin{align} v &=u+at \tag{without \(s\)}\\ s &=ut+\frac12at^2\tag{without \(v\)}\\ v^2&=u^2+2as \tag{without \(t\)}\\ s &=\frac{u+v}2t \tag{without \(a\)} \end {align} $$ These equations are ordered in a combination of decreasing ease of memorisation and frequency of use. They are all trivial consequences of $a=\text{const}$ so that you can derive all of them from this one fact, but if you want to practice algebra, you just need any two of them and you can derive the rest by simple substitution. The easiest example is to substitute Equation (without $s$) into Equation (without $a$) and obtain Equation (without $v$).

Note that in all of these, while $u=\text{const}$ and $a=\text{const}$, the only way that $s$ and $v$ would make sense, is that they are functions of time, i.e. $s=s(t)$ and $v=v(t)$. The way to mathematically write down mean velocity, which is written as $\left<v\right>$ or as $\bar v$, is $$\left<v\right>=\frac{u+v}2 \tag{defining mean velocity}$$ which in your case, reduces to $$\left<v\right>=\frac{0+v}2=\frac v2\tag1$$ and you should be able to notice from the Equation (without $a$) that $$s=\left<v\right>t \tag2$$ which you might be more familiar when rendered as $$\left<v\right>=\frac st\tag3$$ With these, you should be empowered to clear every doubt that you might have on this topic.


Instantaneous displacement or position, that we call $s=s(t)$ is a geometrical entity. Calculus supplies the definition for instantaneous velocity, which is our $v=v(t)$, with the definition $v\equiv\dfrac{\mathrm ds}{\mathrm dt}$ and the instantaneous acceleration as $a\equiv\dfrac{\mathrm dv}{\mathrm dt}$, which holds even when $a\neq\text{const}$. Calculus is just unavoidable when you have to deal with continuously changing entities, and there are so many of them in real life.