Minecraft 4k/Water
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Water

| Luminous |
No |
|---|---|
| Transparent |
No |
{
"title": "Water",
"rows": [
{
"field": "No",
"label": "(link to Light article, displayed as Luminous)"
},
{
"field": "No",
"label": "(link to Opacity article, displayed as Transparent)"
}
],
"invimages": [],
"images": [
"Water 4KJS.png"
]
}
In the JavaScript version of Minecraft 4k, water has a block ID of 9.
Obtaining
Breaking
Since the mechanic for breaking blocks was completely removed in the version the block was added, there is no way to obtain or break it.
Natural generation
The block generates randomly throughout the world in a tunnel-like formation.
Texture
This section is missing information about: describe the code used - not yet implemented by MC-TextureGen, so someone will have to examine the code.
Please expand the section to include this information. Further details may exist on the talk page.
The texture for water was presumably generated by the game at runtime (similarly to what was done in Java Edition at that time for water and lava), rather than being stored inside of the code as an image file. There have been no attempts to implement this algorithm elsewhere so far.
Data values
ID
| Name | Numeric ID | Form |
|---|---|---|
9 | Block |
History
| Minecraft 4k | |||||||
|---|---|---|---|---|---|---|---|
| 4k-JavaScript | |||||||
Gallery
Textures
-
Top texture -
Side texture -
Bottom texture
| Blocks | |
|---|---|
| Versions | |