MCRedstoneSim schematics
This article uses .
These should be converted to use
{{schematic}} if possible.MCRedstoneSim (from this point MCRS), uses a basic symbolism to represent redstone circuits. This same symbolism is used on the circuits page.
The symbols used in MCRS are shown below:
| Symbol | Description | Screenshot |
|---|---|---|
| Air over air (blank space). | ![]() | |
| Air over block. | ![]() | |
| Block over block. | ![]() | |
| Air over wire. | ![]() | |
| Air over torch. | ![]() | |
| Air over torch (attached to adjacent block). | ![]() | |
| Wire over block. | ![]() | |
| Torch over block. | ![]() | |
| Torch (attached to adjacent block) over block. | ![]() | |
| Block over wire. | ![]() | |
| Block over torch. | ![]() | |
| Block over torch (attached to adjacent block).* | ![]() | |
| Torch (attached to adjacent block) over wire. | ![]() | |
| Wire over wire. | ![]() | |
| Air over lever. | ![]() | |
| Air over lever (attached to adjacent block). | ![]() | |
| Air over button. | ![]() | |
| Door (unpowered). | ![]() | |
| Door (powered). | ![]() | |
| Shadow (used for visual effect). | n/a | |
| *Glass blocks do not interact with redstone. They are used in screenshots purely for visibility and must be replaced with opaque blocks in actual circuits. | ||






































