Glass Pane/Asset history

Assets

Java Edition

Block texture and model history

Yellow The block was introduced in this version.
Green The block's texture was changed in this version.
Blue The block's model was changed in this version.
Purple The block's texture and model were both changed in this version.
Orange Another visual change was made to the block in this version which does not fit in any of the above categories.
Red The block was either removed in this version, no longer exists, or did not yet exist.
Cases where the model did not change are represented by cells spanning multiple rows.
Cases where the model did change, but the change is not visible via the default view angledefault view angle, are given separate cells.
Changes which are not externally visible are not given cells.
From version · One direction L-shaped Straight T-shaped + Textures used Further info
N E S W NE ES SW NW NS EW ESW NSW NEW NES Before After
Beta 1.8 Pre-release - Introduction
1.7.2 13w41a - - Panes are now two pixels thick everywhere, instead of only at the rims.
1.8 14w03a - - Glass panes now render fully transparent pixels as opaque.
14w03b - - Glass panes now correctly render fully transparent pixels as transparent.[1]
14w10a - - Texture mapping is now different.
14w25a - - Glass panes are now shaded directionally.
14w26a - - Glass panes are no longer shaded directionally.
1.8.2 pre5 - - Most directional combinations are now mapped differently, excluding those with all four connections.[2][note 1]
1.9 15w31a - - A multipart model system is now used.
15w44a - - Glass panes are once again directionally shaded.
1.14 18w43a Texture Update
1.18 Pre-release 5 Updated the overlooked edge texture.[3]

Notes

  1. Since the wiki usually renders blocks facing northwest and downwards, this only affects the following combinations for this facing direction:
    • South
    • West
    • North, East
    • East, South
    • South, West
    • North, West
    • East, South, West
    • North, South, West
    • North, East, West

References