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I'm writing a scene in which four characters play a high-stakes poker game. So far my narrator has been an omniscient third person, who just does not wish to enter into the characters' heads.

I started going around the table. I have the fingers fumbling with the corners of the cards, the tapping of cigars on the greasy tablecloth and the occasional sip of liquor. I even added background crickets and the smell of freshly cut grass. Then I slowly uncovered the hand, and went on with the bidding. It feels gimmicky. Dull.

Do I need to show the characters' thoughts in order to get some believable tension? Can it be done with a mere description? Is it the timing, or perhaps I'm not focusing on the right elements?

In one question: how to slowly and credibly raise the tension using pure description (no dialogue) as a poker game unfolds on the table (two rounds at most)?

NofP
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13 Answers13

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Ditch the omniscient viewpoint

Tension comes from the unknown possibilities. By using an omniscient viewpoint the readers don't feel any of the tension the characters do because they already know the outcome. Instead I would use an 'over-the-shoulder' 3rd person view.

You don't need to get inside a characters head, just show things from their point of view. If the readers know only one hand and have to rely on actions and cues from the other characters in the scene there will be tension from the unknown.

Add more rounds

You said "two rounds at most", this is completely unrealistic for real poker. Poker is a game of growing odds and tension over hours and dozens of rounds (hands). To show the growing tension I would suggestion description 1-2 hands at the start and then skipping over a few to the key hands.

The first step to make this seem tense and exciting is to make it seem believable. Research actual high stakes poker games and how they played out. Avoid "fluke" wins where possible and try to keep the game realistic.

Once you have a believable game you can show the increasing tensions by describing the events below. There are likely others but these are a good start:

  • Increasing bets
  • Diminishing chip stack of MC
  • Non-critical players being eliminated
  • Increasing number of spectators
  • Increasing the time taken per bet/turn

Focus on the people not the cards

Describing a series of card draws, bets, checks and reveals will feel lame or gimmicky. The thing that makes games like poker interesting is the people who are playing it, their reactions to the game and the by-play between them. Focus most of your attention on the reactions to the cards that are played. Who flinched, who smiled, who didn't even blink? matildalee23's answer has several other good examples.

Use traditional plot elements to drive the tension

The five elements of plot conflict are a staple of good story telling. You can use them on a smaller scene scale as well.

  1. Exposition: the opening hands, players are feeling each other out, no big bets but possibly a few bluffs.
  2. Rising action: bets increasing, players eliminated, the key players are revealed.
  3. Climax: The big hand, often this will mean someone is all in but it doesn't have to be. Cliche would have the MC throw in the thing they can't afford to lose to meet a big bet.
  4. Falling action: the closing hands, finish out the game but the likely conclusion is known now.
  5. Resolution: What happens next? This game meant something what are the outcomes?

Clearly if this game is bigger than just a game you can end the game itself at any point. Your climax could result in someone pulling a weapon or flipping the table, some kind of breaking point for the growing tension.

linksassin
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You don't need to show the characters thoughts to know what they are thinking. Well written body language should be enough. Instead of portraying standard card playing behavior, give your characters individual tells and gestures.

Player A sips water instead of liquor. Player B twists his wedding band, it's missing a stone.
Player C keeps staring at Player D's well manicured hands Player E is allergic to fresh cut grass, he's rubbing his watering eyes, trying to stay focused on the game.

Put things in the setting that are unusual, but not too distracting. If they are playing in a private room in a classy casino, there might be a crayon sitting on a side table. One of the characters notices it, then looks back at his cards.

If you are playing in a greasy bar, get rid of the greasy table cloth, make it pristine white. Then when you tap your cigar on it, let the ashes spill across it.

How are you characters interacting with each other? Who are they avoiding eye contact with, who are they smiling at?

You can use pacing to help hold the tension. Keep your sentences short, but not choppy. The more specific you are with your descriptions the better the imagery will be.

Levi C. Olson
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matildalee23
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In addition to what others have stated, I'd add this: Do not use any of the "famous" hands. The minute you have someone pull out 4 aces or a royal flush, it becomes cliche and loses all credibility. The odds of a hand like that coming up in a normal game are so rare they almost never occur outside of magic tricks. It may seem less dramatic to have someone win on just 2 pairs, but it's far more realistic.

Darrel Hoffman
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Have the MC play the players more than the game. Poker players need to minimize their body language or bluffing would not work.

I would have a PoV character either in the game or watching surreptitiously over someone's shoulder.

I am integrating a poker scene in mine and will do something like this:

He looked at his cards, jack of hearts and eight of spades. Not even suited, but he might be able to do something with it. He had the blind so had to bet anyway.

Leaning back slightly, he noticed that Jeff was caressing his chips - he had something. Dave was trying to look cool, clear sign he had nothing at all. Gordon was looking at him, checking for his tells. What were his?

Dave would have to fold, having nothing, Jeff was the real threat. Gordon was a bit of an unknown being new to the group. He'd wait for the flop. The dealer dealt the flop, Ace of Diamonds, four of clubs, ten of spades.

Jeff was looking like a proud father when he looked at his cards. Bluff? Did he have the king? Maybe king and queen?

Dave folded, smart play. The odds were against him, math was unforgiving and statistics were worse. Placing his cards on the table, he folded. Jeff smiled. Damn.

Rasdashan
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Trying to explain a game that not every reader is knowledgeable about or interested in is rather hard. If you don't want to scare off your readers or bore them, one solution is to completely ignore the game itself and focus on the reactions.

So I would take @matildalee23's answer a step further:

Don't describe that a player had the third royal flush in a row, but describe how after he makes his play every players eyes widen in awe and doubt, how a few of the players close to him are getting nervous and back away and how your main character feels the rage starting to boil in him.

The reader will fill in the gaps and at this point it doesn't really matter which game is played. They may not care for or understand poker but they understand and care for human reactions because that is a pretty universal language. TL;DR: The use of emotion is just as important as the portrayal of the rules of the game.

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I love the psychological answer of Klaws.

To add a bit more poker content, tensions builts up when there is a confrontation of good hands (like AA, KK, or AKs) and bad hands like (46o, o means off-suit) on a dynamical flop where every one has caught something. Keeping it simple with two players, both AsKs and 4h6d are happy on a 3s4d6s flop.

The preflop action could be AKs opening and 46o 3-betting as a bluff and then AKs just trap-calling instead of 4-betting. Another possibility to get a huge pot is 46o opening, AKs 3-betting, 46o 4-betting as a bluff and now AKs has not a real incentive to 5-bet as it is turning its hand into a bluff and should fold if stacks are huge and the opponent 6-bets all-in, so he may just call with a huge pot developping.

Now the 46o player can put a lot of pression on AKs because he was the last to raise and he is now virtually in position.

On the flop which has two spades, the 46o player should continuation bet to protect his vulnerable hand with two low pairs on a wet board, but he can also decide to trap and hide the force of his hand by just checking, which builds more tension.

On 3s4d6s, the AsKs only has a flush draw (8 outs) plus two over cards with 6 more outs (3 Kings and 3 Aces which would give him a pair of Aces or Kings) with a total of 14 outs which usually makes him a favorite but with so much preflop action indicating a possible monster for his opponent, and being out of position, he should be carefull and bet the flop about one third pot bet size.

The 46o player can then raise him as he would do with AA or KK without the As or Ks which the omnicient spectator knows he can't have as it is in the hand of the AKss player.

On this raise, the AKs player can just call and wait to find a spade on the turn or river to put more money in the pot.

An innocent 2h turn could slow down the action as the 46o player should not feel threatened by this card not being a spade and as a river 5 would give them a straight.

So if they go check/check and try to see any tell of fear or weakness in each other composure, you can elaborate on that.

The river is of course the 4s which gives the highest flush to AKs player and a full house (boat) to the 46o player and depending on the level of the players, a serie a check, bet, raise, re-raise could end up on a rere-raise or a fold from the AKs player. The fold being even more dramatic because of the uncertainty for the folding player, not being sure even if he decided on the right decision that he has not being bluffed.

Another interesting river card would be the Ace of heart with reverse pressure applied by the AKs player who could potentially represent a set of Aces and try to make the 46o double pair player fold...

A river J, where the AKs player knows he has lost and his only hope to make the other player fold and win this huge pot, sensing false weakness by the turn check or imagining that the other player having KK could fold to an all-in raise representing he having JJ for a set of Jacks, the action would be: 46o player checks again to trap, AKs player bets, 46o player raise with his invisible two pairs, AKs player raises, 46o player is a bit concerned not being sure his two low pairs are any good and should just call but decides to bully by re-raising. AKs player knows his only chance is by going all-in, having more JJ than his opponent, so he does. And 46o player has to fold the better hand ! Of course you need monster stacks and ego for this to happen.

X0RR0
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What you describe in the question sounds perfectly fine to me. So if other people are telling you (or you're telling yourself) that it's not quite right, the problem isn't what you're doing, it's how you're doing it.

After all, some people love to watch TV coverage of poker games. There the narrator can only describe what the camera sees, and maybe add some outside information (like a player's history). There's no way to know what's happening in the players' heads.

While adding in POVs from different characters might work great, it could also be very confusing and busy and turn the reader off. Do it only if there's a strong reason for it and not because you're worried the narrator you have is too dull.

For those who like watching poker (not being one of them, I can only guess), I assume they get to know the players some. The way that watching the Olympics is more fun if you know some of the backstories of the top competitors (how he slipped on the ice half a second before the finish line 4 years ago and lost the gold, how she trained in a country that doesn't even get snow and still made the Olympics). But pausing the action to stick in one more "heartwarming" story is enough to make you barf (don't do this).

So get to know the characters ahead of time (I don't know your story so I am guessing you do this but I don't actually know). We need to know what's at stake for each character as s/he plays. Reputation? Money? Proving something? or? Then each change in the cards and bets has meaning.

The sounds, smells, sights, and physicality of the scene you describe help set the mood. Not just for the reader but for the characters. You can also show what some of the characters are feeling by their actions and what they do and don't notice. Distracted, nervous, focused.

When you're done writing it, show it to someone you trust to tell you the truth. See what does and doesn't work and write it again.

Cyn
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What is the point of your scene? It's probably not just to show some people dealing cards and winning hands. The scene is there to advance the plot or reveal character, right?

So I'd handle this scene the same way I'd handle a scene where four people are having lunch or walking down the street. I'd focus on their interactions. They talk. They gesture. They notice the things each other does. They glance here and there.

Because it's a game you'll have to sprinkle in details like who wins significant hands, who is good and bad at it, how it stresses certain characters, and so on. But this stuff feels secondary to me. Focus on the interactions that work toward the point of the scene.

Ken Mohnkern
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The thing about talking about poker is that description of the action naturally involves taking about players' thoughts, even if you're not in their heads. Let's say Alice has limped into the flop, then the board comes up all hearts, and Alice bets big. The other players are going to start putting Alice on a hand based on this; you don't need to be a mind reader to know what the other players are thinking. Every player in a poker game is constantly modeling the other players, and modeling the other players modeling them, etc.; that's the core of poker. You don't need to have your narrator being in the players' heads, so much as telling the reader what any poker player can be expected to be thinking.

Alice pushed in a large stack. She was clearly representing a flush. Slow playing high pre-flop cards wasn't her style, so the other players would be putting her on low hearts. Bob raised. Did he have high hearts? He had limped into the flop as well, but he had been under the gun. Did he have two hearts, or was he semi-bluffing with one? Alice called, signalling she believed it was the latter. The turn was another heart. Now if Bob had been semi-bluffing, he wasn't anymore.

Acccumulation
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What is the point of the scene?

High stakes games can happen in an extremely relaxed atmosphere if all the players are emotionally stable, understand poker and what to expect from it, and are properly bankrolled.

If you're hoping to magically get tension just because it's a "high stakes" poker game, you will fail - you really need to figure out where the scene fits into to the bigger story, how it impacts characters after the results of the game are known, what each player brings to the game, what the relationships between the players are and how they evolve during the game, etc, then you have a chance of writing an impactful and memorable scene.

As far as elements of poker that can help you make the action more dramatic, assuming the scene actually makes sense in the larger arc of the story, think of these, and see if they apply:

  • Maybe a player does not understand poker, is gambling with too much money, and just loses without understanding what's going on? Does the damage done by gambling fit into your story?
  • Maybe a competent player is somehow forced into playing higher stakes that he's not bankrolled for, gets into a situation that would be fairly standard in poker, but being "money scared" because of the higher stakes is making the decision extra difficult for him.
  • Maybe losing money is not the issue, but some other factors may be at play.
  • Do you want to show a player outplaying another player?
  • Do you want to show lady luck being harsh and letting a worse player hit the one-outer?
  • Do you want to show a standard situation that only impacts the players bankrolls in a statistically nominal way, and demonstrate that high stakes players can take bad beats and coolers in a professional manner?

In short - I'd suggest figuring out what role you want the game scene to play in your bigger picture, and then asking an actual good player to figure out the poker action that might help bring the readers along for the ride. If you try to write the poker action without understanding poker, you will end up with this: https://www.youtube.com/watch?v=dfrcQ2EKVtA

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I slowly uncovered my hand and tried to control my tension. The stakes were high, not unreasonably so, but still high enough that I need to win this or the next round or I would out. And broke. Across the table Quiny had a face like a glacier, as always. He seemed to be breathing a little bit deeper than usual, though Did he have a good hand, maybe a better one than me? Or was he just feeling how close he was getting too close to the edge of losing again this round? Does he notice my tension? To the left of me, Peter's eyes darted from left to right, as if unsure about everyone, including himself. Only Richard was relaxed, ogling the waitress like all the time, inquisitively raising an eyebrow at me as he noticed me watching him. He appeared to be care as little about this game as he did about the ongoing divorce from his wife. Admittedly, the only time one has ever remembered Richard getting emotional, even violently raging, was when he has discovered a tiny scratch on his beloved Lincoln Continental.


Note that this has been suggested by linksassin already ("focus on the people"). I suspect that this will work well in the "first person perspective", possibly enticing the reader to somewhat identify with the narrator (and his goals and feelings). However, it should also work if told by omniscient third person, albeit with more emotional distance. Note my crude attempts to convey a little bit of insight into the emotional background of the other players, but less than a omniscient observer could provide.


We tried to control Richard, but he was too strong in his rage. I had had no idea that my innocent remark about his divorce would throw him in a frenzy like as if someone had totaled his Lincoln. Suddenly, he collapsed into a weeping pile inside his expensive clothing, and I felt sorry for him - all his wealth and all his luck during the poker match had not protected him from the harsh truth about how deeply he loved his wife.


Yep, even the other players are vulnerable to strong emotions.

This is just meant as an example on how to possibly convey some sort of emotional tension by adding a bit of background and chatterer to the characters. I am no writer, and neither do I recommend to write Heinrich Böll style (well, I tend to somewhat long sentences but I am still far away from Böll).

Klaws
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Avoid the clichés

There are several clichés in poker in fiction that are bound to make it feel gimmicky, especially to anyone who has played a bit of the game, so here they are.

  • Bad players fold. - In fiction, folding is seen as a sign of weakness, cowardice or that it's the player that isn't good enough rather than the hand. Actually, folding can be as clever as calling or raising, e.g. recognising your hand is not good enough, or getting a good read on your opponent. Sometimes you'll see the bad guy making fun of a player for folding - and while this could be a trick to try to extract more money out of them, more often than not it's portrayed as the bad guy trying to assert his superiority. In fact, a player who would call in response to such goading is not a good poker player.

  • Good players get good hands. The bad guy smirks as he turns over 4 Aces. He reaches for the huge pile of chips in the middle, but the hero says, "Not so fast..." - and produces a straight flush! In fact, hands dealt are completely random and can't be improved by being good at poker. A good poker player makes the most of his good hands, loses as little as possible with his bad hands, and maybe wins some money even with bad hands (e.g. by bluffing, etc.) - winning with a pair of sixes as two players tried to out-bluff each other, would be far more exciting than winning with a straight flush which is pretty much a foregone conclusion (the hard part is maximising your winnings in this case)

  • I can't cover the bet! So the bad guy bets so much that the hero doesn't have enough to cover the bet, so he puts in his car keys, or takes a loan (usually with very unfavourable terms). Actually in poker there is a rule where you can go "all in" which means if someone bets too much, you can still call with just the money you have. Not to have this rule would be silly and leave the door open to game-breaking exploitation.

  • Let's bet everything on one last hand! ... as if to prove once and for all who the better player is. But in fact this is no different from a coin toss.

komodosp
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I think you need to know the psychology of poker players. Actually the real players will not show the emotions on their face. If you had watched several poker tournament videos, you would know that the stakes there are high. If you watched carefully, you would notice that most people who were playing are good and just stood quiet.

So the reason for having a poker face is simple. Emotions can create a lot of difference in one’s playing style. These emotions are a double-edged sword that your enemies can exploit or you can use.

To learn more about poker and poker psychology, click here.

Bala G Va
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