Digital Media Concepts/Heroes of the Storm

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Heroes of the Storm is a Multiplayer Online Battle Arena developed and published by Blizzard Entertainment .

Overview

The game began in Closed Beta on January 13, 2015, and officially launched June 2, 2015[1]. On release day, the game had 30 playable heroes, 7 battlegrounds, and 130 skins[2]. Players take on the role of notable characters all across Blizzard's games, taking heroes from Warcraft, Diablo, Overwatch, and Starcraft Universes[3]. The objective of the game is to destroy the enemy core. The various battlegrounds in the game introduce variation to the game, each battleground comes with it's own unique objectives that assist players by either by directly damaging the core or creating unique circumstances that help with the goal of destruction. fighting often revolves around defending these objectives due to their devastating effects.

Heroes

Heroes are the unique playable characters in Heroes of the Storm. A player chooses a single hero each with it's own different abilities and talents. They can fight other heroes and be slain, re-spawning after a set time where they started the game. Fighting heroes and creatures give players experience with unlocks access to new talents and abilities. Heroes come in 5 different roles, Assassin, Warrior, Support, Specialist, and Multi-class, which define their core play-style in the game.[4]

Roles

Warrior

Warriors are front-line heroes, built to withstand large amounts of damage either through self healing or damage mitigation abilities. Their objective is to disrupt the enemy team either by removing key heroes or tying up the other warrior.[5]

Warriors Sub-Role
YrelOff-Tank
BlazeMain-Tank
GarroshMain-Tank
D.VaBruiser
VarianMulticlass
ZaryaBruiser
DehakaBruiser
ChoBruiser
ArtanisMain-Tank
RexxarOff-Tank
LeoricAnti-Tank
JohanaMain-Tank
AnubarakMain-Tank
ChenOff-Tank
DiabloMain-Tank
TyraelOff-Tank
SonyaBruiser
MuradinMain-Tank
ArthasMain-Tank
E.T.C.Main-Tank
StitchesMain-Tank

Support

Support heroes bring powerful healing and buffs to their allies, they assist warriors with control with their own disruptive abilities, usually by roots or stuns.[5]

SupportSub-Role
WhitemaneBurst-Healer
DeckardSustain-Healer
AnaBurst-Healer
StukovBurst-Healer
LucioSustain-Healer
AurielBurst-Healer
Lt. MoralesSustain-Healer
KharazimBurst-Healer
RehgarBurst-Healer
BrightwingSustain-Healer
Li LiSustain-Healer
UtherBurst-Healer
MalfurionSustain-Healer
TyrandeBurst-Healer
TassadarSecondary Healer
AlexstraszaBurst-Healer

Assassin

Assassins are your main damage dealers, either by burst or by sustained damage, they thrive in battles but lack resilience.[5]

AssassinSub-Role
MephistoSustain Carry
FenixSustain Carry
MaievBurst Carry
HanzoSustain Carry
JunkratSustain Carry
Kel'thuzadMage
MalthaelSustain Carry
GenjiBurst Carry
CassiaBurst Carry
ValeeraSustain Carry
Zul'jinSustain Carry
RagnarosSustain Carry
VarianMulticlass
SamuroSustain Carry
AlarakBurst Carry
Gul'danMage
ChromieMage
TracerSustain Carry
Li-MingMage
GreymaneSustain Carry
LunaraSustain Carry
GallMage
ButcherSustain Carry
Kael'thasMage
ThrallSustain Carry
JainaMage
TychusSustain Carry
ZeratulBurst Carry
IllidanSustain Carry
RaynorSustain Carry
KerriganBurst Carry
VallaSustain Carry
NovaBurst Carry
FalstadSustain Carry

Specialist

The most unique out of all the heroes, they can lock lanes down on their own, quickly return to fights if defeated or even stop structures from attacking, their unique abilities often synergize well with the other roles to devastating effects.[5]

SpecialistSub-Role
ProbiusArea Denial/Pusher
MedivhSub-Support
XulPusher
SylvanasPusher
Lost VikingsPusher
AzmodanPusher/Brawler
ZagaraPusher
MurkyPusher/Brawler
Sgt. HammerArea Denial/Pusher
NazeeboPusher/Brawler
AbathurPusher/Sub-Support
GazloweArea Denial/Pusher

Battlegrounds

Battlegrounds are the maps or battlefields that heroes do battle in. Each battleground has a different layout and unique features that set it apart from the others. Each one houses special objectives that can give your team massive advantages.[6]

BattlegroundSpecial Objective Type Lanes
Alterac PassCapture Point 3-lane
Garden of TerrorCollection 3-lane
Hanamura TempleKing of the Hill 2-lane
VolskayaCapture Point 3-lane
Towers of DoomCapture Points 3-lane
ShrinesCapture Point 3-lane
Battlefield of EternityBoss Race 2-lane
Tomb of the Spider QueenCollection 3-lane
Sky TempleCapture Point 3-lane
Blackheart's BayCollection 3-lane
Dragon ShireCapture Points 3-lane
Cursed HollowCapture Points 3-lane
Braxis HoldoutCapture Points 2-lane
Warhead JunctionCollection 3-lane
Haunted MinesCollection 2-lane

Lanes

Each battleground features between 2 to 3 lanes which connect two bases. These lanes serve as conduit where minions progress and where forts are placed. Maintaining control of lanes and dividing attention between them is key to the strategy of Heroes of the Storm.[7]

Structures

Structures are fortified positions placed along the lanes of a battleground. Each team has one or more forts in each lane, with one being their main base, the core. Each fort contains towers, castles, healing wells, and gates which prevent enemies from marching through them. Forts represent the main form of progression in a match, with the destruction of these forts serving to remove enemy defenses allowing for access to an enemy core and the end of the game.[8]

https://heroesofthestorm.com/en-us/game/

https://heroesofthestorm.gamepedia.com/Heroes_of_the_Storm_Wiki

References

  1. https://heroesofthestorm.com/en-us/heroes20/timeline/
  2. https://heroesofthestorm.com/en-us/heroes20/timeline/
  3. "Blizzard Entertainment". www.blizzard.com. Retrieved 2018-09-25.
  4. "Hero". Heroes of the Storm Wiki. Retrieved 2018-09-25.
  5. 1 2 3 4 "Hero Roles - Heroes of the Storm". Retrieved 2018-09-25.
  6. https://heroesofthestorm.com/en-us/battlegrounds/
  7. "Lane". Heroes of the Storm Wiki. Retrieved 2018-09-25.
  8. "Structure". Heroes of the Storm Wiki. Retrieved 2018-09-25.