Sounds.json/Bedrock Edition values


Core

Sound Event Sound Files Used Category
ambient.basalt_deltas.additions sounds/ambient/nether/basalt_deltas/basaltground1, weight = 10, volume = 0.55, is3D = false
sounds/ambient/nether/basalt_deltas/basaltground2, weight = 10, volume = 0.55, is3D = false
sounds/ambient/nether/basalt_deltas/basaltground3, weight = 10, volume = 0.55, is3D = false
sounds/ambient/nether/basalt_deltas/click1, weight = 20, volume = 0.19, is3D = false
sounds/ambient/nether/basalt_deltas/click2, weight = 20, volume = 0.19, is3D = false
sounds/ambient/nether/basalt_deltas/click3, weight = 20, volume = 0.19, is3D = false
sounds/ambient/nether/basalt_deltas/click4, weight = 20, volume = 0.25, is3D = false
sounds/ambient/nether/basalt_deltas/click5, weight = 20, volume = 0.25, is3D = false
sounds/ambient/nether/basalt_deltas/click6, weight = 20, volume = 0.01, is3D = false
sounds/ambient/nether/basalt_deltas/click7, weight = 25, volume = 0.01, is3D = false
sounds/ambient/nether/basalt_deltas/click8, weight = 25, volume = 0.01, is3D = false
sounds/ambient/nether/basalt_deltas/debris1, weight = 40, volume = 0.35, is3D = false
sounds/ambient/nether/basalt_deltas/debris2, weight = 40, volume = 0.35, is3D = false
sounds/ambient/nether/basalt_deltas/debris3, weight = 40, volume = 0.35, is3D = false
sounds/ambient/nether/basalt_deltas/heavy_click1, weight = 20, volume = 0.25, is3D = false
sounds/ambient/nether/basalt_deltas/heavy_click2, weight = 20, volume = 0.25, is3D = false
sounds/ambient/nether/basalt_deltas/long_debris1, weight = 40, volume = 0.35, is3D = false
sounds/ambient/nether/basalt_deltas/long_debris2, weight = 40, volume = 0.35, is3D = false
sounds/ambient/nether/basalt_deltas/plode1, weight = 10, volume = 0.5, is3D = false
sounds/ambient/nether/basalt_deltas/plode2, weight = 10, volume = 0.5, is3D = false
sounds/ambient/nether/basalt_deltas/plode3, weight = 10, volume = 0.5, is3D = false
sounds/ambient/nether/basalt_deltas/twist1, weight = 1, volume = 0.66, is3D = false
sounds/ambient/nether/basalt_deltas/twist2, weight = 1, volume = 0.66, is3D = false
sounds/ambient/nether/basalt_deltas/twist3, weight = 1, volume = 0.77, is3D = false
sounds/ambient/nether/basalt_deltas/twist4, weight = 1, volume = 0.66, is3D = false
sounds/ambient/nether/soulsand_valley/wind1, weight = 25, volume = 0.3, is3D = false
sounds/ambient/nether/soulsand_valley/wind2, weight = 25, volume = 0.25, is3D = false
sounds/ambient/nether/soulsand_valley/wind3, weight = 25, volume = 0.25, is3D = false
sounds/ambient/nether/soulsand_valley/wind4, weight = 25, volume = 0.3, is3D = false
ambient
ambient.basalt_deltas.loop sounds/ambient/nether/basalt_deltas/ambience, volume = 4.0, stream = true, is3D = false ambient
ambient.basalt_deltas.mood sounds/ambient/nether/nether_wastes/mood1
sounds/ambient/nether/nether_wastes/mood2
sounds/ambient/nether/nether_wastes/mood3
sounds/ambient/nether/nether_wastes/mood4
ambient
ambient.candle sounds/block/candle/ambient1, volume = 0.7, pitch = 0.8
sounds/block/candle/ambient2, volume = 0.7, pitch = 0.8
sounds/block/candle/ambient3, volume = 0.7, pitch = 0.8
sounds/block/candle/ambient1, volume = 0.8, pitch = 0.9
sounds/block/candle/ambient2, volume = 0.8, pitch = 0.9
sounds/block/candle/ambient3, volume = 0.8, pitch = 0.9
sounds/block/candle/ambient1, volume = 1.0
sounds/block/candle/ambient2, volume = 1.0
sounds/block/candle/ambient3, volume = 1.0
block
ambient.cave sounds/cave/cave1
sounds/cave/cave2
sounds/cave/cave3
sounds/cave/cave4
sounds/cave/cave5
sounds/cave/cave6
sounds/cave/cave7
sounds/cave/cave8
sounds/cave/cave9
sounds/cave/cave10
sounds/cave/cave11
sounds/cave/cave12
sounds/cave/cave13
sounds/cave/cave14
sounds/cave/cave15
sounds/cave/cave16
sounds/cave/cave17
sounds/cave/cave18
sounds/cave/cave19
sounds/cave/cave20
sounds/cave/cave21
sounds/cave/cave22
sounds/cave/cave23
ambient
ambient.crimson_forest.additions sounds/ambient/nether/crimson_forest/addition1, weight = 3, volume = 0.4, is3D = false
sounds/ambient/nether/crimson_forest/addition2, weight = 3, volume = 0.5, is3D = false
sounds/ambient/nether/crimson_forest/addition3, weight = 3, volume = 0.32, is3D = false
sounds/ambient/nether/crimson_forest/particles1, weight = 35, volume = 0.4, is3D = false
sounds/ambient/nether/crimson_forest/particles2, weight = 35, volume = 0.4, is3D = false
sounds/ambient/nether/crimson_forest/particles3, weight = 35, volume = 0.4, is3D = false
sounds/ambient/nether/crimson_forest/shine1, weight = 6, volume = 0.1, pitch = 0.5, is3D = false
sounds/ambient/nether/crimson_forest/shine2, weight = 6, volume = 0.1, pitch = 0.5, is3D = false
sounds/ambient/nether/crimson_forest/shine3, weight = 6, volume = 0.1, pitch = 0.5, is3D = false
sounds/ambient/nether/crimson_forest/shroom1, weight = 2, volume = 0.25, is3D = false
sounds/ambient/nether/crimson_forest/shroom2, weight = 2, volume = 0.25, is3D = false
sounds/ambient/nether/crimson_forest/shroom3, weight = 2, volume = 0.25, is3D = false
sounds/ambient/nether/crimson_forest/twang1, weight = 2, volume = 0.25, is3D = false
sounds/ambient/nether/crimson_forest/voom1, weight = 4, volume = 0.7, is3D = false
sounds/ambient/nether/crimson_forest/voom1, weight = 4, volume = 0.7, pitch = 0.8, is3D = false
sounds/ambient/nether/crimson_forest/voom2, weight = 4, volume = 0.7, is3D = false
sounds/ambient/nether/crimson_forest/voom2, weight = 4, volume = 0.7, pitch = 0.8, is3D = false
ambient
ambient.crimson_forest.loop sounds/ambient/nether/crimson_forest/ambience, volume = 4.0, stream = true, is3D = false ambient
ambient.crimson_forest.mood sounds/ambient/nether/crimson_forest/mood1
sounds/ambient/nether/crimson_forest/mood2
sounds/ambient/nether/crimson_forest/mood3
sounds/ambient/nether/crimson_forest/mood4
ambient
ambient.nether_wastes.additions sounds/ambient/nether/nether_wastes/addition1, weight = 1, volume = 0.3, is3D = false
sounds/ambient/nether/nether_wastes/addition2, weight = 1, volume = 0.3, is3D = false
sounds/ambient/nether/nether_wastes/addition3, weight = 1, volume = 0.1, is3D = false
sounds/ambient/nether/nether_wastes/addition4, weight = 5, volume = 0.67, is3D = false
sounds/ambient/nether/nether_wastes/addition5, weight = 1, volume = 0.3, is3D = false
sounds/ambient/nether/nether_wastes/addition6, weight = 1, volume = 0.3, is3D = false
sounds/ambient/nether/nether_wastes/addition7, weight = 1, volume = 0.3, is3D = false
sounds/ambient/nether/nether_wastes/addition8, weight = 5, volume = 0.67, is3D = false
sounds/ambient/nether/nether_wastes/dark1, weight = 5, volume = 0.9, is3D = false
sounds/ambient/nether/nether_wastes/dark2, weight = 5, volume = 0.9, is3D = false
sounds/ambient/nether/nether_wastes/ground1, weight = 3, volume = 0.25, is3D = false
sounds/ambient/nether/nether_wastes/ground2, weight = 1, volume = 0.4, is3D = false
sounds/ambient/nether/nether_wastes/ground3, weight = 1, volume = 0.4, is3D = false
sounds/ambient/nether/nether_wastes/ground4, weight = 1, volume = 0.4, is3D = false
ambient
ambient.nether_wastes.loop sounds/ambient/nether/nether_wastes/ambience, volume = 4.0, stream = true, is3D = false ambient
ambient.nether_wastes.mood sounds/ambient/nether/nether_wastes/mood1
sounds/ambient/nether/nether_wastes/mood2
sounds/ambient/nether/nether_wastes/mood3
sounds/ambient/nether/nether_wastes/mood4
ambient
ambient.soulsand_valley.additions sounds/ambient/nether/soulsand_valley/sand1, weight = 25, volume = 0.2, is3D = false
sounds/ambient/nether/soulsand_valley/sand2, weight = 25, volume = 0.2, is3D = false
sounds/ambient/nether/soulsand_valley/sand3, weight = 2, volume = 0.4, is3D = false
sounds/ambient/nether/soulsand_valley/voices1, weight = 5, volume = 0.4, is3D = false
sounds/ambient/nether/soulsand_valley/voices2, weight = 5, volume = 0.4, is3D = false
sounds/ambient/nether/soulsand_valley/voices3, weight = 5, volume = 0.4, is3D = false
sounds/ambient/nether/soulsand_valley/voices4, weight = 5, volume = 0.8, is3D = false
sounds/ambient/nether/soulsand_valley/voices5, weight = 5, volume = 0.4, is3D = false
sounds/ambient/nether/soulsand_valley/voices5, weight = 5, volume = 0.15, pitch = 0.7, is3D = false
sounds/ambient/nether/soulsand_valley/whisper1, weight = 5, volume = 0.9, is3D = false
sounds/ambient/nether/soulsand_valley/whisper2, weight = 5, volume = 0.9, is3D = false
sounds/ambient/nether/soulsand_valley/whisper3, weight = 5, volume = 0.9, is3D = false
sounds/ambient/nether/soulsand_valley/whisper4, weight = 5, volume = 0.9, is3D = false
sounds/ambient/nether/soulsand_valley/whisper5, weight = 5, volume = 0.9, is3D = false
sounds/ambient/nether/soulsand_valley/whisper6, weight = 5, volume = 0.9, is3D = false
sounds/ambient/nether/soulsand_valley/whisper7, weight = 5, volume = 0.9, is3D = false
sounds/ambient/nether/soulsand_valley/whisper8, weight = 5, volume = 1.0, is3D = false
sounds/ambient/nether/soulsand_valley/wind1, weight = 25, volume = 0.3, is3D = false
sounds/ambient/nether/soulsand_valley/wind1, weight = 25, volume = 0.3, pitch = 0.75, is3D = false
sounds/ambient/nether/soulsand_valley/wind2, weight = 25, volume = 0.25, is3D = false
sounds/ambient/nether/soulsand_valley/wind2, weight = 25, volume = 0.3, pitch = 0.75, is3D = false
sounds/ambient/nether/soulsand_valley/wind3, weight = 25, volume = 0.25, is3D = false
sounds/ambient/nether/soulsand_valley/wind3, weight = 25, volume = 0.3, pitch = 0.75, is3D = false
sounds/ambient/nether/soulsand_valley/wind4, weight = 25, volume = 0.3, is3D = false
sounds/ambient/nether/soulsand_valley/wind4, weight = 25, volume = 0.3, pitch = 0.75, is3D = false
sounds/ambient/nether/soulsand_valley/with1, weight = 4, volume = 0.6, is3D = false
ambient
ambient.soulsand_valley.loop sounds/ambient/nether/soulsand_valley/ambience, volume = 4.0, stream = true, is3D = false ambient
ambient.soulsand_valley.mood sounds/ambient/nether/soulsand_valley/mood1
sounds/ambient/nether/soulsand_valley/mood2
sounds/ambient/nether/soulsand_valley/mood3
sounds/ambient/nether/soulsand_valley/mood4
ambient
ambient.underwater.enter sounds/ambient/underwater/enter1, volume = 0.8
sounds/ambient/underwater/enter2, volume = 0.8
sounds/ambient/underwater/enter3, volume = 0.8
player
ambient.underwater.exit sounds/ambient/underwater/exit1
sounds/ambient/underwater/exit2
sounds/ambient/underwater/exit3
player
ambient.warped_forest.additions sounds/ambient/nether/warped_forest/addition1, weight = 3, volume = 0.06, pitch = 0.8, is3D = false
sounds/ambient/nether/warped_forest/addition2, weight = 3, volume = 0.06, pitch = 0.7, is3D = false
sounds/ambient/nether/warped_forest/addition3, weight = 3, volume = 0.06, pitch = 0.1, is3D = false
sounds/ambient/nether/warped_forest/addition4, weight = 3, volume = 0.07, is3D = false
sounds/ambient/nether/warped_forest/addition5, weight = 3, volume = 0.07, is3D = false
sounds/ambient/nether/warped_forest/addition6, weight = 1, volume = 0.15, is3D = false
sounds/ambient/nether/warped_forest/enish1, weight = 10, volume = 0.1, pitch = 0.2, is3D = false
sounds/ambient/nether/warped_forest/enish2, weight = 6, volume = 0.1, pitch = 0.2, is3D = false
sounds/ambient/nether/warped_forest/enish3, weight = 6, volume = 0.07, pitch = 0.2, is3D = false
sounds/ambient/nether/warped_forest/help1, weight = 1, volume = 0.2, is3D = false
sounds/ambient/nether/warped_forest/help2, weight = 1, volume = 0.2, is3D = false
sounds/ambient/nether/warped_forest/here1, weight = 2, volume = 0.1, is3D = false
sounds/ambient/nether/warped_forest/here1, weight = 2, volume = 0.1, pitch = 0.7, is3D = false
sounds/ambient/nether/warped_forest/here2, weight = 3, volume = 0.2, is3D = false
sounds/ambient/nether/warped_forest/here2, weight = 3, volume = 0.2, pitch = 0.7, is3D = false
sounds/ambient/nether/warped_forest/here3, weight = 3, volume = 0.2, is3D = false
sounds/ambient/nether/crimson_forest/addition1, weight = 1, volume = 0.3, is3D = false
sounds/ambient/nether/crimson_forest/particles1, weight = 40, volume = 0.4, pitch = 0.8, is3D = false
sounds/ambient/nether/crimson_forest/particles2, weight = 40, volume = 0.3, pitch = 0.8, is3D = false
sounds/ambient/nether/crimson_forest/particles3, weight = 40, volume = 0.3, pitch = 0.8, is3D = false
ambient
ambient.warped_forest.loop sounds/ambient/nether/warped_forest/ambience, volume = 4.0, stream = true, is3D = false ambient
ambient.warped_forest.mood sounds/ambient/nether/warped_forest/mood1
sounds/ambient/nether/warped_forest/mood2
sounds/ambient/nether/warped_forest/mood3
sounds/ambient/nether/warped_forest/mood4
ambient
ambient.weather.lightning.impact
(min_distance = 100.0)
sounds/random/explode1
sounds/random/explode2
sounds/random/explode3
sounds/random/explode4
weather
ambient.weather.rain
(min_distance = 100.0)
sounds/ambient/weather/rain1, volume = 0.02, load_on_low_memory = true
sounds/ambient/weather/rain2, volume = 0.02
sounds/ambient/weather/rain3, volume = 0.02
sounds/ambient/weather/rain4, volume = 0.02
weather
ambient.weather.the_end_light_flash
(min_distance = 100.0)
sounds/ambient/weather/end_flash1
sounds/ambient/weather/end_flash2
sounds/ambient/weather/end_flash3
sounds/ambient/weather/end_flash4
sounds/ambient/weather/end_flash5
sounds/ambient/weather/end_flash6
sounds/ambient/weather/end_flash7
sounds/ambient/weather/end_flash8
weather
ambient.weather.thunder
(min_distance = 100.0)
sounds/ambient/weather/thunder1, load_on_low_memory = true
sounds/ambient/weather/thunder2
sounds/ambient/weather/thunder3
weather
apply_effect.bad_omen sounds/event/mob_effects/bad_omen player
apply_effect.raid_omen sounds/event/mob_effects/raid_omen player
apply_effect.trial_omen sounds/event/mob_effects/trial_omen player
armor.break_wolf sounds/armor/break_wolf neutral
armor.crack_wolf sounds/armor/crack_wolf1
sounds/armor/crack_wolf2
sounds/armor/crack_wolf3
sounds/armor/crack_wolf4
neutral
armor.damage_wolf sounds/armor/damage_wolf1
sounds/armor/damage_wolf2
sounds/armor/damage_wolf3
sounds/armor/damage_wolf4
neutral
armor.equip_chain sounds/armor/equip_chain1
sounds/armor/equip_chain2
sounds/armor/equip_chain3
sounds/armor/equip_chain4
sounds/armor/equip_chain5
sounds/armor/equip_chain6
player
armor.equip_diamond sounds/armor/equip_diamond1
sounds/armor/equip_diamond2
sounds/armor/equip_diamond3
sounds/armor/equip_diamond4
sounds/armor/equip_diamond5
sounds/armor/equip_diamond6
player
armor.equip_generic sounds/armor/equip_generic1
sounds/armor/equip_generic2
sounds/armor/equip_generic3
sounds/armor/equip_generic4
sounds/armor/equip_generic5
sounds/armor/equip_generic6
player
armor.equip_gold sounds/armor/equip_gold1
sounds/armor/equip_gold2
sounds/armor/equip_gold3
sounds/armor/equip_gold4
sounds/armor/equip_gold5
sounds/armor/equip_gold6
player
armor.equip_iron sounds/armor/equip_iron1
sounds/armor/equip_iron2
sounds/armor/equip_iron3
sounds/armor/equip_iron4
sounds/armor/equip_iron5
sounds/armor/equip_iron6
player
armor.equip_leather sounds/armor/equip_leather1
sounds/armor/equip_leather2
sounds/armor/equip_leather3
sounds/armor/equip_leather4
sounds/armor/equip_leather5
sounds/armor/equip_leather6
player
armor.equip_netherite sounds/armor/equip_netherite1
sounds/armor/equip_netherite2
sounds/armor/equip_netherite3
sounds/armor/equip_netherite4
player
armor.equip_wolf sounds/armor/equip_wolf1, pitch = 1.1
sounds/armor/equip_wolf2, pitch = 1.1
neutral
armor.repair_wolf sounds/armor/repair_wolf1
sounds/armor/repair_wolf2
sounds/armor/repair_wolf3
sounds/armor/repair_wolf4
neutral
armor.unequip_wolf sounds/armor/unequip_wolf1
sounds/armor/unequip_wolf2
neutral
beacon.activate sounds/block/beacon/activate block
beacon.ambient sounds/block/beacon/ambient block
beacon.deactivate sounds/block/beacon/deactivate block
beacon.power sounds/block/beacon/power1
sounds/block/beacon/power2
sounds/block/beacon/power3
block
block.bamboo.break sounds/block/bamboo/place1, volume = 0.8
sounds/block/bamboo/place2, volume = 0.8
sounds/block/bamboo/place3, volume = 0.8
sounds/block/bamboo/place4, volume = 0.8
sounds/block/bamboo/place5, volume = 0.8
sounds/block/bamboo/place6, volume = 0.8
block
block.bamboo.fall sounds/block/bamboo/step1, volume = 1.0
sounds/block/bamboo/step2, volume = 1.0
sounds/block/bamboo/step3, volume = 1.0
sounds/block/bamboo/step4, volume = 1.0
sounds/block/bamboo/step5, volume = 1.0
sounds/block/bamboo/step6, volume = 1.0
block
block.bamboo.hit sounds/block/bamboo/step1, volume = 1.0
sounds/block/bamboo/step2, volume = 1.0
sounds/block/bamboo/step3, volume = 1.0
sounds/block/bamboo/step4, volume = 1.0
sounds/block/bamboo/step5, volume = 1.0
sounds/block/bamboo/step6, volume = 1.0
block
block.bamboo.place sounds/block/bamboo/place1, volume = 0.8
sounds/block/bamboo/place2, volume = 0.8
sounds/block/bamboo/place3, volume = 0.8
sounds/block/bamboo/place4, volume = 0.8
sounds/block/bamboo/place5, volume = 0.8
sounds/block/bamboo/place6, volume = 0.8
block
block.bamboo.step sounds/block/bamboo/step1, volume = 1.0
sounds/block/bamboo/step2, volume = 1.0, pitch = 0.7
sounds/block/bamboo/step3, volume = 1.0
sounds/block/bamboo/step4, volume = 1.0, pitch = 0.7
sounds/block/bamboo/step5, volume = 1.0
sounds/block/bamboo/step6, volume = 1.0
block
block.bamboo_sapling.break sounds/block/bamboo/sapling_place1, volume = 0.9
sounds/block/bamboo/sapling_place2, volume = 0.9
sounds/block/bamboo/sapling_place3, volume = 0.9
sounds/block/bamboo/sapling_place4, volume = 0.9
sounds/block/bamboo/sapling_place5, volume = 0.9
sounds/block/bamboo/sapling_place6, volume = 0.9
block
block.bamboo_sapling.place sounds/block/bamboo/sapling_place1, volume = 0.85
sounds/block/bamboo/sapling_place2, volume = 0.85
sounds/block/bamboo/sapling_place3, volume = 0.85
sounds/block/bamboo/sapling_place4, volume = 0.85
sounds/block/bamboo/sapling_place5, volume = 0.85
sounds/block/bamboo/sapling_place6, volume = 0.85
block
block.barrel.close sounds/block/barrel/close, volume = 1.0 block
block.barrel.open sounds/block/barrel/open1, volume = 1.0, pitch = 1.0
sounds/block/barrel/open2, volume = 1.0, pitch = 1.0
block
block.beehive.drip
(max_distance = 8.0)
sounds/block/beehive/drip1, load_on_low_memory = true
sounds/block/beehive/drip2
sounds/block/beehive/drip3
sounds/block/beehive/drip4
block
block.beehive.enter
(max_distance = 14.0)
sounds/block/beehive/enter, load_on_low_memory = true block
block.beehive.exit
(max_distance = 14.0)
sounds/block/beehive/exit, load_on_low_memory = true block
block.beehive.shear sounds/block/beehive/shear, load_on_low_memory = true block
block.beehive.work
(max_distance = 12.0)
sounds/block/beehive/work1, load_on_low_memory = true
sounds/block/beehive/work2
sounds/block/beehive/work3
sounds/block/beehive/work4
block
block.bell.hit sounds/block/bell/bell_use01, pitch = 0.95, load_on_low_memory = true
sounds/block/bell/bell_use02, pitch = 0.95
sounds/block/bell/bell_use01, pitch = 0.93
sounds/block/bell/bell_use02, pitch = 0.93
sounds/block/bell/bell_use01, pitch = 0.97
sounds/block/bell/bell_use02, pitch = 0.97
block
block.blastfurnace.fire_crackle sounds/block/furnace/fire_crackle1
sounds/block/furnace/fire_crackle2
sounds/block/furnace/fire_crackle3
sounds/block/furnace/fire_crackle4
sounds/block/furnace/fire_crackle5
block
block.bowhit sounds/random/bowhit1
sounds/random/bowhit2
sounds/random/bowhit3
sounds/random/bowhit4
block
block.cactus_flower.break
(max_distance = 16.0)
sounds/block/cactus_flower/break1
sounds/block/cactus_flower/break2
sounds/block/cactus_flower/break3
sounds/block/cactus_flower/break4
sounds/block/cactus_flower/break5
block
block.cactus_flower.place
(max_distance = 16.0)
sounds/block/cactus_flower/place1
sounds/block/cactus_flower/place2
sounds/block/cactus_flower/place3
sounds/block/cactus_flower/place4
block
block.campfire.crackle
(max_distance = 24.0)
sounds/block/campfire/crackle1
sounds/block/campfire/crackle2
sounds/block/campfire/crackle3
sounds/block/campfire/crackle4
sounds/block/campfire/crackle5
sounds/block/campfire/crackle6
block
block.cartography_table.use sounds/block/cartography_table/drawmap1, volume = 1.0
sounds/block/cartography_table/drawmap2, volume = 1.0
sounds/block/cartography_table/drawmap3, volume = 1.0
block
block.cave_vines.place
(max_distance = 16.0)
sounds/block/cave_vines/break1
sounds/block/cave_vines/break2
sounds/block/cave_vines/break3
sounds/block/cave_vines/break4
sounds/block/cave_vines/break5
block
block.chorusflower.death sounds/block/chorusflower/death1
sounds/block/chorusflower/death2
sounds/block/chorusflower/death3
block
block.chorusflower.grow sounds/block/chorusflower/grow1
sounds/block/chorusflower/grow2
sounds/block/chorusflower/grow3
sounds/block/chorusflower/grow4
block
block.click sounds/random/click, volume = 0.2 block
block.composter.empty sounds/block/composter/empty1, volume = 1.0
sounds/block/composter/empty2, volume = 1.0
sounds/block/composter/empty3, volume = 1.0
block
block.composter.fill sounds/block/composter/fill1, volume = 1.3, pitch = 0.8
sounds/block/composter/fill2, volume = 1.3, pitch = 0.8
sounds/block/composter/fill3, volume = 1.3, pitch = 0.8
sounds/block/composter/fill4, volume = 1.3, pitch = 0.8
block
block.composter.fill_success sounds/block/composter/fill_success1, volume = 1.3
sounds/block/composter/fill_success2, volume = 1.3
sounds/block/composter/fill_success3, volume = 1.3
sounds/block/composter/fill_success4, volume = 1.3
block
block.composter.ready sounds/block/composter/ready1, volume = 1.0
sounds/block/composter/ready2, volume = 1.0
sounds/block/composter/ready3, volume = 1.0
sounds/block/composter/ready4, volume = 1.0
block
block.copper_bulb.turn_off
(max_distance = 6.0)
sounds/block/copper_bulb/turn_on, volume = 1.0, pitch = 0.75 block
block.copper_bulb.turn_on
(max_distance = 6.0)
sounds/block/copper_bulb/turn_on, volume = 1.0, pitch = 1.0 block
block.creaking_heart.ambient
(max_distance = 16.0)
sounds/block/creaking_heart/ambient1
sounds/block/creaking_heart/ambient2
sounds/block/creaking_heart/ambient3
sounds/block/creaking_heart/ambient4
block
block.creaking_heart.break
(max_distance = 16.0)
sounds/block/creaking_heart/break block
block.creaking_heart.fall
(max_distance = 16.0)
sounds/block/creaking_heart/fall player
block.creaking_heart.hit sounds/block/creaking_heart/hit1
sounds/block/creaking_heart/hit2
sounds/block/creaking_heart/hit3
sounds/block/creaking_heart/hit4
sounds/block/creaking_heart/hit5
block
block.creaking_heart.place sounds/block/creaking_heart/place1
sounds/block/creaking_heart/place2
sounds/block/creaking_heart/place3
sounds/block/creaking_heart/place4
block
block.creaking_heart.spawn_mob
(max_distance = 16.0)
sounds/block/creaking_heart/spawn_mob block
block.creaking_heart.step
(max_distance = 16.0)
sounds/block/creaking_heart/step1
sounds/block/creaking_heart/step2
sounds/block/creaking_heart/step3
sounds/block/creaking_heart/step4
sounds/block/creaking_heart/step5
sounds/block/creaking_heart/step6
player
block.creaking_heart.trail
(max_distance = 16.0)
sounds/block/creaking_heart/trail1
sounds/block/creaking_heart/trail2
sounds/block/creaking_heart/trail3
sounds/block/creaking_heart/trail4
sounds/block/creaking_heart/trail5
sounds/block/creaking_heart/trail6
sounds/block/creaking_heart/trail7
block
block.deadbush.ambient
(max_distance = 64.0)
sounds/block/deadbush/bushrustle1, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/deadbush/bushrustle2, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/deadbush/bushrustle3, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/deadbush/creakysand1, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/deadbush/crickets, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/deadbush/howlingwind1, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/deadbush/insect1, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/deadbush/leaves, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/deadbush/movingsand1, weight = 2, volume = 1.0, pitch = 1.0
sounds/block/deadbush/movingsand2, weight = 2, volume = 1.0, pitch = 1.0
sounds/block/deadbush/movingsand3, weight = 2, volume = 1.0, pitch = 1.0
block
block.decorated_pot.insert sounds/block/decorated_pot/insert1, volume = 0.9
sounds/block/decorated_pot/insert2, volume = 0.9
sounds/block/decorated_pot/insert3, volume = 0.9
sounds/block/decorated_pot/insert4, volume = 0.9
block
block.decorated_pot.insert_fail sounds/block/decorated_pot/insert_fail1, volume = 0.9
sounds/block/decorated_pot/insert_fail2, volume = 0.9
sounds/block/decorated_pot/insert_fail3, volume = 0.9
sounds/block/decorated_pot/insert_fail4, volume = 0.9
sounds/block/decorated_pot/insert_fail5, volume = 0.9
block
block.dried_ghast.ambient
(max_distance = 16.0)
sounds/block/dried_ghast/ambient1
sounds/block/dried_ghast/ambient2
sounds/block/dried_ghast/ambient3
sounds/block/dried_ghast/ambient4
block
block.dried_ghast.ambient_water
(max_distance = 16.0)
sounds/block/dried_ghast/ambient_water1
sounds/block/dried_ghast/ambient_water2
block
block.dried_ghast.break
(max_distance = 16.0)
sounds/block/dried_ghast/break block
block.dried_ghast.fall
(max_distance = 16.0)
sounds/block/dried_ghast/step/step1
sounds/block/dried_ghast/step/step2
sounds/block/dried_ghast/step/step3
sounds/block/dried_ghast/step/step4
sounds/block/dried_ghast/step/step5
sounds/block/dried_ghast/step/step6
player
block.dried_ghast.place
(max_distance = 16.0)
sounds/block/dried_ghast/place/place1
sounds/block/dried_ghast/place/place2
sounds/block/dried_ghast/place/place3
sounds/block/dried_ghast/place/place4
sounds/block/dried_ghast/place/place5
sounds/block/dried_ghast/place/place6
block
block.dried_ghast.place_in_water
(max_distance = 16.0)
sounds/block/dried_ghast/placeinwater block
block.dried_ghast.state_change
(max_distance = 16.0)
sounds/block/dried_ghast/transition block
block.dried_ghast.step
(max_distance = 16.0)
sounds/block/dried_ghast/step/step1
sounds/block/dried_ghast/step/step2
sounds/block/dried_ghast/step/step3
sounds/block/dried_ghast/step/step4
sounds/block/dried_ghast/step/step5
sounds/block/dried_ghast/step/step6
player
block.dry_grass.ambient.attached
(max_distance = 80.0)
sounds/block/sand/wind1, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/wind2, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/wind3, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/wind4, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/wind5, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/wind6, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/wind7, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/wind8, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/wind9, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/wind10, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/wind11, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/wind12, weight = 1, volume = 1.0, pitch = 1.0
block
block.enchanting_table.use sounds/block/enchanting_table/enchant1, volume = 1.0
sounds/block/enchanting_table/enchant2, volume = 1.0
sounds/block/enchanting_table/enchant3, volume = 1.0
block
block.end_portal.spawn sounds/block/end_portal/endportal block
block.end_portal_frame.fill sounds/block/end_portal/eyeplace1, volume = 1.0, pitch = 1.0
sounds/block/end_portal/eyeplace2, volume = 1.0, pitch = 1.0
sounds/block/end_portal/eyeplace3, volume = 1.0, pitch = 1.0
sounds/block/end_portal/eyeplace1, volume = 1.0, pitch = 0.9
sounds/block/end_portal/eyeplace2, volume = 1.0, pitch = 0.9
sounds/block/end_portal/eyeplace3, volume = 1.0, pitch = 0.9
sounds/block/end_portal/eyeplace1, volume = 1.0, pitch = 1.1
sounds/block/end_portal/eyeplace2, volume = 1.0, pitch = 1.1
sounds/block/end_portal/eyeplace3, volume = 1.0, pitch = 1.1
block
block.eyeblossom.ambient
(max_distance = 16.0)
sounds/block/eyeblossom/idle1
sounds/block/eyeblossom/idle2
sounds/block/eyeblossom/idle3
sounds/block/eyeblossom/idle4
sounds/block/eyeblossom/idle5
sounds/block/eyeblossom/idle6
block
block.eyeblossom.close
(max_distance = 16.0)
sounds/block/eyeblossom/close1
sounds/block/eyeblossom/close2
sounds/block/eyeblossom/close3
block
block.eyeblossom.close_long
(max_distance = 16.0)
sounds/block/eyeblossom/close_long block
block.eyeblossom.open
(max_distance = 16.0)
sounds/block/eyeblossom/open1
sounds/block/eyeblossom/open2
sounds/block/eyeblossom/open3
sounds/block/eyeblossom/open4
block
block.eyeblossom.open_long
(max_distance = 16.0)
sounds/block/eyeblossom/open_long block
block.false_permissions sounds/block/permissions/shimmer/shimmerblock block
block.firefly_bush.ambient
(max_distance = 64.0)
sounds/block/firefly_bush/ambient1, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/firefly_bush/ambient2, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/firefly_bush/ambient3, weight = 2, volume = 1.0, pitch = 1.0
sounds/block/firefly_bush/ambient4, weight = 2, volume = 1.0, pitch = 1.0
sounds/block/firefly_bush/ambient5, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/firefly_bush/ambient6, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/firefly_bush/ambient7, weight = 2, volume = 1.0, pitch = 1.0
sounds/block/firefly_bush/ambient8, weight = 2, volume = 1.0, pitch = 1.0
sounds/block/firefly_bush/ambient9, weight = 2, volume = 1.0, pitch = 1.0
sounds/block/firefly_bush/ambient10, weight = 2, volume = 1.0, pitch = 1.0
sounds/block/firefly_bush/ambient11, weight = 1, volume = 1.0, pitch = 1.0
block
block.furnace.lit sounds/block/furnace/fire_crackle1
sounds/block/furnace/fire_crackle2
sounds/block/furnace/fire_crackle3
sounds/block/furnace/fire_crackle4
sounds/block/furnace/fire_crackle5
block
block.grindstone.use sounds/block/grindstone/grindstone1, volume = 0.5
sounds/block/grindstone/grindstone2, volume = 0.5
sounds/block/grindstone/grindstone3, volume = 0.5
block
block.itemframe.add_item sounds/block/itemframe/add_item1
sounds/block/itemframe/add_item2
sounds/block/itemframe/add_item3
sounds/block/itemframe/add_item4
block
block.itemframe.break sounds/block/itemframe/break1
sounds/block/itemframe/break2
sounds/block/itemframe/break3
block
block.itemframe.place sounds/block/itemframe/place1
sounds/block/itemframe/place2
sounds/block/itemframe/place3
sounds/block/itemframe/place4
block
block.itemframe.remove_item sounds/block/itemframe/remove_item1
sounds/block/itemframe/remove_item2
sounds/block/itemframe/remove_item3
sounds/block/itemframe/remove_item4
block
block.itemframe.rotate_item sounds/block/itemframe/rotate_item1
sounds/block/itemframe/rotate_item2
sounds/block/itemframe/rotate_item3
sounds/block/itemframe/rotate_item4
block
block.lantern.break sounds/block/lantern/break1, load_on_low_memory = true
sounds/block/lantern/break2
sounds/block/lantern/break3
sounds/block/lantern/break4
sounds/block/lantern/break5
sounds/block/lantern/break6
block
block.lantern.fall sounds/block/lantern/break1, load_on_low_memory = true
sounds/block/lantern/break2
sounds/block/lantern/break3
sounds/block/lantern/break4
sounds/block/lantern/break5
sounds/block/lantern/break6
block
block.lantern.hit sounds/block/lantern/place1, load_on_low_memory = true
sounds/block/lantern/place2
sounds/block/lantern/place3
sounds/block/lantern/place4
sounds/block/lantern/place5
sounds/block/lantern/place6
block
block.lantern.place sounds/block/lantern/place1, pitch = 1.1, load_on_low_memory = true
sounds/block/lantern/place2, pitch = 1.1
sounds/block/lantern/place3, pitch = 1.1
sounds/block/lantern/place4, pitch = 1.1
sounds/block/lantern/place5, pitch = 1.1
sounds/block/lantern/place6, pitch = 1.1
block
block.lantern.step sounds/block/lantern/break1, load_on_low_memory = true
sounds/block/lantern/break2
sounds/block/lantern/break3
sounds/block/lantern/break4
sounds/block/lantern/break5
sounds/block/lantern/break6
block
block.leaf_litter.break sounds/block/leaf_litter/break1
sounds/block/leaf_litter/break2
sounds/block/leaf_litter/break3
sounds/block/leaf_litter/break4
sounds/block/leaf_litter/break5
block
block.leaf_litter.place
(max_distance = 64.0)
sounds/block/leaf_litter/place1
sounds/block/leaf_litter/place2
sounds/block/leaf_litter/place3
sounds/block/leaf_litter/place4
sounds/block/leaf_litter/place5
block
block.leaf_litter.step
(max_distance = 64.0)
sounds/block/leaf_litter/step1
sounds/block/leaf_litter/step2
sounds/block/leaf_litter/step3
sounds/block/leaf_litter/step4
sounds/block/leaf_litter/step5
sounds/block/leaf_litter/step6
player
block.loom.use sounds/block/loom/take_result1, volume = 1.0
sounds/block/loom/take_result2, volume = 1.0
block
block.mangrove_roots.break sounds/block/mangrove_roots/break1
sounds/block/mangrove_roots/break2
sounds/block/mangrove_roots/break3
sounds/block/mangrove_roots/break4
sounds/block/mangrove_roots/break5
sounds/block/mangrove_roots/break6
block
block.mangrove_roots.fall sounds/block/mangrove_roots/step1
sounds/block/mangrove_roots/step2
sounds/block/mangrove_roots/step3
sounds/block/mangrove_roots/step4
sounds/block/mangrove_roots/step5
sounds/block/mangrove_roots/step6
block
block.mangrove_roots.hit sounds/block/mangrove_roots/step1
sounds/block/mangrove_roots/step2
sounds/block/mangrove_roots/step3
sounds/block/mangrove_roots/step4
sounds/block/mangrove_roots/step5
sounds/block/mangrove_roots/step6
block
block.mangrove_roots.place sounds/block/mangrove_roots/break1
sounds/block/mangrove_roots/break2
sounds/block/mangrove_roots/break3
sounds/block/mangrove_roots/break4
sounds/block/mangrove_roots/break5
sounds/block/mangrove_roots/break6
block
block.mangrove_roots.step sounds/block/mangrove_roots/step1
sounds/block/mangrove_roots/step2
sounds/block/mangrove_roots/step3
sounds/block/mangrove_roots/step4
sounds/block/mangrove_roots/step5
sounds/block/mangrove_roots/step6
block
block.mob_spawner.break sounds/block/mob_spawner/break1
sounds/block/mob_spawner/break2
sounds/block/mob_spawner/break3
sounds/block/mob_spawner/break4
block
block.mob_spawner.step sounds/block/mob_spawner/step1
sounds/block/mob_spawner/step2
sounds/block/mob_spawner/step3
sounds/block/mob_spawner/step4
sounds/block/mob_spawner/step5
block
block.mud.break sounds/block/mud/break1
sounds/block/mud/break2
sounds/block/mud/break3
sounds/block/mud/break4
sounds/block/mud/break5
sounds/block/mud/break6
block
block.mud.fall sounds/block/mud/step1
sounds/block/mud/step2
sounds/block/mud/step3
sounds/block/mud/step4
sounds/block/mud/step5
sounds/block/mud/step6
block
block.mud.hit sounds/block/mud/step1
sounds/block/mud/step2
sounds/block/mud/step3
sounds/block/mud/step4
sounds/block/mud/step5
sounds/block/mud/step6
block
block.mud.place sounds/block/mud/break1
sounds/block/mud/break2
sounds/block/mud/break3
sounds/block/mud/break4
sounds/block/mud/break5
sounds/block/mud/break6
block
block.mud.step sounds/block/mud/step1
sounds/block/mud/step2
sounds/block/mud/step3
sounds/block/mud/step4
sounds/block/mud/step5
sounds/block/mud/step6
block
block.mud_bricks.break sounds/block/mud_bricks/break1
sounds/block/mud_bricks/break2
sounds/block/mud_bricks/break3
sounds/block/mud_bricks/break4
sounds/block/mud_bricks/break5
sounds/block/mud_bricks/break6
block
block.mud_bricks.fall sounds/block/mud_bricks/step1
sounds/block/mud_bricks/step2
sounds/block/mud_bricks/step3
sounds/block/mud_bricks/step4
sounds/block/mud_bricks/step5
sounds/block/mud_bricks/step6
block
block.mud_bricks.hit sounds/block/mud_bricks/step1
sounds/block/mud_bricks/step2
sounds/block/mud_bricks/step3
sounds/block/mud_bricks/step4
sounds/block/mud_bricks/step5
sounds/block/mud_bricks/step6
block
block.mud_bricks.place sounds/block/mud_bricks/break1
sounds/block/mud_bricks/break2
sounds/block/mud_bricks/break3
sounds/block/mud_bricks/break4
sounds/block/mud_bricks/break5
sounds/block/mud_bricks/break6
block
block.mud_bricks.step sounds/block/mud_bricks/step1
sounds/block/mud_bricks/step2
sounds/block/mud_bricks/step3
sounds/block/mud_bricks/step4
sounds/block/mud_bricks/step5
sounds/block/mud_bricks/step6
block
block.muddy_mangrove_roots.break sounds/block/muddy_mangrove_roots/break1
sounds/block/muddy_mangrove_roots/break2
sounds/block/muddy_mangrove_roots/break3
sounds/block/muddy_mangrove_roots/break4
sounds/block/muddy_mangrove_roots/break5
sounds/block/muddy_mangrove_roots/break6
block
block.muddy_mangrove_roots.fall sounds/block/muddy_mangrove_roots/step1
sounds/block/muddy_mangrove_roots/step2
sounds/block/muddy_mangrove_roots/step3
sounds/block/muddy_mangrove_roots/step4
sounds/block/muddy_mangrove_roots/step5
sounds/block/muddy_mangrove_roots/step6
block
block.muddy_mangrove_roots.hit sounds/block/muddy_mangrove_roots/step1
sounds/block/muddy_mangrove_roots/step2
sounds/block/muddy_mangrove_roots/step3
sounds/block/muddy_mangrove_roots/step4
sounds/block/muddy_mangrove_roots/step5
sounds/block/muddy_mangrove_roots/step6
block
block.muddy_mangrove_roots.place sounds/block/muddy_mangrove_roots/break1
sounds/block/muddy_mangrove_roots/break2
sounds/block/muddy_mangrove_roots/break3
sounds/block/muddy_mangrove_roots/break4
sounds/block/muddy_mangrove_roots/break5
sounds/block/muddy_mangrove_roots/break6
block
block.muddy_mangrove_roots.step sounds/block/muddy_mangrove_roots/step1
sounds/block/muddy_mangrove_roots/step2
sounds/block/muddy_mangrove_roots/step3
sounds/block/muddy_mangrove_roots/step4
sounds/block/muddy_mangrove_roots/step5
sounds/block/muddy_mangrove_roots/step6
block
block.packed_mud.break sounds/block/packed_mud/break1
sounds/block/packed_mud/break2
sounds/block/packed_mud/break3
sounds/block/packed_mud/break4
sounds/block/packed_mud/break5
sounds/block/packed_mud/break6
block
block.packed_mud.fall sounds/block/packed_mud/step1
sounds/block/packed_mud/step2
sounds/block/packed_mud/step3
sounds/block/packed_mud/step4
sounds/block/packed_mud/step5
sounds/block/packed_mud/step6
block
block.packed_mud.hit sounds/block/packed_mud/step1
sounds/block/packed_mud/step2
sounds/block/packed_mud/step3
sounds/block/packed_mud/step4
sounds/block/packed_mud/step5
sounds/block/packed_mud/step6
block
block.packed_mud.place sounds/block/packed_mud/break1
sounds/block/packed_mud/break2
sounds/block/packed_mud/break3
sounds/block/packed_mud/break4
sounds/block/packed_mud/break5
sounds/block/packed_mud/break6
block
block.packed_mud.step sounds/block/packed_mud/step1
sounds/block/packed_mud/step2
sounds/block/packed_mud/step3
sounds/block/packed_mud/step4
sounds/block/packed_mud/step5
sounds/block/packed_mud/step6
block
block.pale_hanging_moss.ambient
(max_distance = 16.0)
sounds/block/pale_hanging_moss/ambient1
sounds/block/pale_hanging_moss/ambient2
sounds/block/pale_hanging_moss/ambient3
sounds/block/pale_hanging_moss/ambient4
sounds/block/pale_hanging_moss/ambient5
sounds/block/pale_hanging_moss/ambient6
sounds/block/pale_hanging_moss/ambient7
sounds/block/pale_hanging_moss/ambient8
sounds/block/pale_hanging_moss/ambient9
sounds/block/pale_hanging_moss/ambient10
sounds/block/pale_hanging_moss/ambient11
sounds/block/pale_hanging_moss/ambient12
sounds/block/pale_hanging_moss/ambient13
sounds/block/pale_hanging_moss/ambient14
sounds/block/pale_hanging_moss/ambient15
block
block.resin.break sounds/block/resin/break1
sounds/block/resin/break2
sounds/block/resin/break3
sounds/block/resin/break4
sounds/block/resin/break5
block
block.resin.fall sounds/block/resin/fall player
block.resin.hit sounds/block/resin/hit1
sounds/block/resin/hit2
sounds/block/resin/hit3
sounds/block/resin/hit4
sounds/block/resin/hit5
block
block.resin.place sounds/block/resin/place1
sounds/block/resin/place2
sounds/block/resin/place3
sounds/block/resin/place4
block
block.resin.step sounds/block/resin/step1
sounds/block/resin/step2
sounds/block/resin/step3
sounds/block/resin/step4
sounds/block/resin/step5
player
block.resin_brick.break sounds/block/resin_brick/break block
block.resin_brick.fall sounds/block/resin_brick/fall player
block.resin_brick.hit sounds/block/resin_brick/hit1
sounds/block/resin_brick/hit2
sounds/block/resin_brick/hit3
sounds/block/resin_brick/hit4
sounds/block/resin_brick/hit5
block
block.resin_brick.place sounds/block/resin_brick/place1
sounds/block/resin_brick/place2
sounds/block/resin_brick/place3
sounds/block/resin_brick/place4
sounds/block/resin_brick/place5
block
block.resin_brick.step sounds/block/resin_brick/step1
sounds/block/resin_brick/step2
sounds/block/resin_brick/step3
sounds/block/resin_brick/step4
sounds/block/resin_brick/step5
player
block.sand.ambient
(max_distance = 64.0)
sounds/block/sand/sand1, weight = 2, volume = 1.0, pitch = 1.0
sounds/block/sand/sand2, weight = 2, volume = 1.0, pitch = 1.0
sounds/block/sand/sand3, weight = 2, volume = 1.0, pitch = 1.0
sounds/block/sand/sand4, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/sand5, weight = 2, volume = 1.0, pitch = 1.0
sounds/block/sand/sand6, weight = 2, volume = 1.0, pitch = 1.0
sounds/block/sand/sand7, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/sand8, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/sand9, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/sand10, weight = 2, volume = 1.0, pitch = 1.0
sounds/block/sand/sand11, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/sand12, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/sand13, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/sand14, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/sand15, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/sand16, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/sand17, weight = 1, volume = 1.0, pitch = 1.0
sounds/block/sand/sand18, weight = 2, volume = 1.0, pitch = 1.0
sounds/block/sand/sand19, weight = 2, volume = 1.0, pitch = 1.0
sounds/block/sand/sand20, weight = 2, volume = 1.0, pitch = 1.0
sounds/block/sand/sand21, weight = 1, volume = 1.0, pitch = 1.0
block
block.scaffolding.break sounds/block/scaffold/place1, volume = 0.8, pitch = 1.4, load_on_low_memory = true
sounds/block/scaffold/place2, volume = 0.8, pitch = 1.4
sounds/block/scaffold/place3, volume = 0.8, pitch = 1.4
sounds/block/scaffold/place4, volume = 0.8, pitch = 1.4
block
block.scaffolding.climb sounds/step/scaffold1, load_on_low_memory = true
sounds/step/scaffold2
sounds/step/scaffold3
sounds/step/scaffold4
sounds/step/scaffold5
sounds/step/scaffold6
sounds/step/scaffold7
block
block.scaffolding.fall sounds/step/scaffold1, load_on_low_memory = true
sounds/step/scaffold2
sounds/step/scaffold3
sounds/step/scaffold4
sounds/step/scaffold5
sounds/step/scaffold6
sounds/step/scaffold7
block
block.scaffolding.hit sounds/step/scaffold1, load_on_low_memory = true
sounds/step/scaffold2
sounds/step/scaffold3
sounds/step/scaffold4
sounds/step/scaffold5
sounds/step/scaffold6
sounds/step/scaffold7
block
block.scaffolding.place sounds/block/scaffold/place1, volume = 0.9, load_on_low_memory = true
sounds/block/scaffold/place2, volume = 0.9
sounds/block/scaffold/place3, volume = 0.9
sounds/block/scaffold/place4, volume = 0.9
block
block.scaffolding.step sounds/step/scaffold1, load_on_low_memory = true
sounds/step/scaffold2
sounds/step/scaffold3
sounds/step/scaffold4
sounds/step/scaffold5
sounds/step/scaffold6
sounds/step/scaffold7
block
block.sign.waxed_interact_fail
(max_distance = 16.0)
sounds/block/sign/waxed_interact_fail1
sounds/block/sign/waxed_interact_fail1, pitch = 0.9
sounds/block/sign/waxed_interact_fail2, pitch = 0.8
sounds/block/sign/waxed_interact_fail2, pitch = 0.9
sounds/block/sign/waxed_interact_fail3, pitch = 0.8
sounds/block/sign/waxed_interact_fail3, pitch = 0.9
block
block.smoker.smoke sounds/block/smoker/smoke1
sounds/block/smoker/smoke2
sounds/block/furnace/fire_crackle4, pitch = 0.8
block
block.sniffer_egg.crack sounds/block/turtle_egg/egg_crack1
sounds/block/turtle_egg/egg_crack2
sounds/block/turtle_egg/egg_crack3
sounds/block/turtle_egg/egg_crack4
sounds/block/turtle_egg/egg_crack5
block
block.sniffer_egg.hatch sounds/block/turtle_egg/egg_break1
sounds/block/turtle_egg/egg_break2
block
block.stonecutter.use sounds/block/stonecutter/cut1, volume = 1.0
sounds/block/stonecutter/cut1, volume = 1.0, pitch = 0.92
sounds/block/stonecutter/cut2, volume = 1.0
sounds/block/stonecutter/cut2, volume = 1.0, pitch = 0.92
block
block.sweet_berry_bush.break sounds/block/sweet_berry_bush/break1
sounds/block/sweet_berry_bush/break2
sounds/block/sweet_berry_bush/break3
sounds/block/sweet_berry_bush/break4
block
block.sweet_berry_bush.hurt sounds/block/sweet_berry_bush/berrybush_hurt1
sounds/block/sweet_berry_bush/berrybush_hurt2
block
block.sweet_berry_bush.pick sounds/block/sweet_berry_bush/pick_from_bush1
sounds/block/sweet_berry_bush/pick_from_bush2
block
block.sweet_berry_bush.place sounds/block/sweet_berry_bush/place1
sounds/block/sweet_berry_bush/place2
sounds/block/sweet_berry_bush/place3
sounds/block/sweet_berry_bush/place4
sounds/block/sweet_berry_bush/place5
sounds/block/sweet_berry_bush/place6
block
block.turtle_egg.break sounds/block/turtle_egg/egg_break1
sounds/block/turtle_egg/egg_break2
block
block.turtle_egg.crack sounds/block/turtle_egg/egg_crack1
sounds/block/turtle_egg/egg_crack2
sounds/block/turtle_egg/egg_crack3
sounds/block/turtle_egg/egg_crack4
sounds/block/turtle_egg/egg_crack5
block
block.turtle_egg.drop sounds/block/turtle_egg/drop_egg1
sounds/block/turtle_egg/drop_egg2
block
block.weeping_vines.break
(max_distance = 16.0)
sounds/block/roots/break1
sounds/block/roots/break2
sounds/block/roots/break3
sounds/block/roots/break4
sounds/block/roots/break5
sounds/block/roots/break6
block
block.weeping_vines.fall
(max_distance = 16.0)
sounds/block/roots/break1
sounds/block/roots/break2
sounds/block/roots/break3
sounds/block/roots/break4
sounds/block/roots/break5
sounds/block/roots/break6
player
block.weeping_vines.hit
(max_distance = 16.0)
sounds/block/roots/break1
sounds/block/roots/break2
sounds/block/roots/break3
sounds/block/roots/break4
sounds/block/roots/break5
sounds/block/roots/break6
block
block.weeping_vines.jump
(max_distance = 16.0)
sounds/block/roots/step1
sounds/block/roots/step2
sounds/block/roots/step3
sounds/block/roots/step4
sounds/block/roots/step5
player
block.weeping_vines.land
(max_distance = 16.0)
sounds/block/roots/step1
sounds/block/roots/step2
sounds/block/roots/step3
sounds/block/roots/step4
sounds/block/roots/step5
player
block.weeping_vines.place
(max_distance = 16.0)
sounds/block/roots/break1
sounds/block/roots/break2
sounds/block/roots/break3
sounds/block/roots/break4
sounds/block/roots/break5
sounds/block/roots/break6
block
block.weeping_vines.step
(max_distance = 16.0)
sounds/block/roots/step1
sounds/block/roots/step2
sounds/block/roots/step3
sounds/block/roots/step4
sounds/block/roots/step5
player
block.weeping_vines.use
(max_distance = 16.0)
sounds/block/vine/break1
sounds/block/vine/break2
sounds/block/vine/break3
sounds/block/vine/break4
block
bloom.sculk_catalyst sounds/particle/soulspeed1
sounds/particle/soulspeed2
sounds/particle/soulspeed3
sounds/particle/soulspeed4
sounds/particle/soulspeed5
sounds/particle/soulspeed6
sounds/particle/soulspeed7
sounds/particle/soulspeed8
sounds/particle/soulspeed9
sounds/particle/soulspeed10
sounds/particle/soulspeed11
sounds/particle/soulspeed12
sounds/particle/soulspeed13
block
bottle.dragonbreath sounds/bottle/fill_dragonbreath1
sounds/bottle/fill_dragonbreath2
bottle
bottle.empty sounds/bottle/empty1
sounds/bottle/empty2
bottle
bottle.fill sounds/bottle/fill1
sounds/bottle/fill2
sounds/bottle/fill3
sounds/bottle/fill4
bottle
break.amethyst_block sounds/block/amethyst/break1, volume = 1.0
sounds/block/amethyst/break2, volume = 1.0
sounds/block/amethyst/break3, volume = 1.0
sounds/block/amethyst/break4, volume = 1.0
block
break.amethyst_cluster sounds/block/amethyst_cluster/break1, volume = 0.8, pitch = 0.8
sounds/block/amethyst_cluster/break2, volume = 0.8, pitch = 0.8
sounds/block/amethyst_cluster/break3, volume = 0.8, pitch = 0.8
sounds/block/amethyst_cluster/break4, volume = 0.8, pitch = 0.8
block
break.azalea sounds/block/azalea/break1
sounds/block/azalea/break2
sounds/block/azalea/break3
sounds/block/azalea/break4
sounds/block/azalea/break5
sounds/block/azalea/break6
block
break.bamboo_wood sounds/block/bamboo_wood/break1, volume = 0.9
sounds/block/bamboo_wood/break2, volume = 0.9
sounds/block/bamboo_wood/break3, volume = 0.9
sounds/block/bamboo_wood/break4, volume = 0.9
sounds/block/bamboo_wood/break5, volume = 0.9
block
break.bamboo_wood_hanging_sign sounds/block/bamboo_wood_hanging_sign/break1
sounds/block/bamboo_wood_hanging_sign/break2
sounds/block/bamboo_wood_hanging_sign/break3
sounds/block/bamboo_wood_hanging_sign/break4
block
break.big_dripleaf sounds/block/big_dripleaf/break1
sounds/block/big_dripleaf/break2
sounds/block/big_dripleaf/break3
sounds/block/big_dripleaf/break4
sounds/block/big_dripleaf/break5
sounds/block/big_dripleaf/break6
block
break.calcite sounds/block/calcite/break1, volume = 0.9
sounds/block/calcite/break2, volume = 0.9
sounds/block/calcite/break3, volume = 0.9
sounds/block/calcite/break4, volume = 0.9
block
break.cherry_leaves sounds/block/cherry_leaves/break1
sounds/block/cherry_leaves/break2
sounds/block/cherry_leaves/break3
sounds/block/cherry_leaves/break4
sounds/block/cherry_leaves/break5
block
break.cherry_wood sounds/block/cherry_wood/break1
sounds/block/cherry_wood/break2
sounds/block/cherry_wood/break3
sounds/block/cherry_wood/break4
sounds/block/cherry_wood/break5
block
break.cherry_wood_hanging_sign sounds/block/cherry_wood_hanging_sign/break1
sounds/block/cherry_wood_hanging_sign/break2
sounds/block/cherry_wood_hanging_sign/break3
sounds/block/cherry_wood_hanging_sign/break4
block
break.chiseled_bookshelf sounds/block/chiseled_bookshelf/break1, volume = 1.0
sounds/block/chiseled_bookshelf/break2, volume = 1.0
sounds/block/chiseled_bookshelf/break3, volume = 1.0
sounds/block/chiseled_bookshelf/break4, volume = 1.0
sounds/block/chiseled_bookshelf/break5, volume = 1.0
sounds/block/chiseled_bookshelf/break6, volume = 1.0
block
break.copper_bulb sounds/block/copper_bulb/break1
sounds/block/copper_bulb/break2
sounds/block/copper_bulb/break3
sounds/block/copper_bulb/break4
block
break.copper_grate sounds/block/copper_grate/break1
sounds/block/copper_grate/break2
sounds/block/copper_grate/break3
sounds/block/copper_grate/break4
block
break.decorated_pot sounds/block/decorated_pot/break1, volume = 1.0
sounds/block/decorated_pot/break2, volume = 1.0
sounds/block/decorated_pot/break3, volume = 1.0
sounds/block/decorated_pot/break4, volume = 1.0
block
break.dirt_with_roots sounds/block/rooted_dirt/break1
sounds/block/rooted_dirt/break2
sounds/block/rooted_dirt/break3
sounds/block/rooted_dirt/break4
block
break.dripstone_block sounds/block/dripstone/break1
sounds/block/dripstone/break2
sounds/block/dripstone/break3
sounds/block/dripstone/break4
sounds/block/dripstone/break5
block
break.frog_spawn sounds/block/frog_spawn/break1
sounds/block/frog_spawn/break2
sounds/block/frog_spawn/break3
sounds/block/frog_spawn/break4
block
break.froglight sounds/block/froglight/break1
sounds/block/froglight/break2
sounds/block/froglight/break3
sounds/block/froglight/break4
block
break.hanging_roots sounds/block/hanging_roots/break1
sounds/block/hanging_roots/break2
sounds/block/hanging_roots/break3
sounds/block/hanging_roots/break4
block
break.hanging_sign sounds/block/hanging_sign/break1
sounds/block/hanging_sign/break2
sounds/block/hanging_sign/break3
sounds/block/hanging_sign/break4
block
break.heavy_core sounds/block/heavy_core/break1
sounds/block/heavy_core/break2
sounds/block/heavy_core/break3
sounds/block/heavy_core/break4
block
break.iron sounds/block/iron/break1
sounds/block/iron/break2
sounds/block/iron/break3
sounds/block/iron/break4
sounds/block/iron/break5
sounds/block/iron/break6
sounds/block/iron/break7
sounds/block/iron/break8
block
break.large_amethyst_bud sounds/block/amethyst_cluster/break1, volume = 0.7, pitch = 0.85
sounds/block/amethyst_cluster/break2, volume = 0.7, pitch = 0.85
sounds/block/amethyst_cluster/break3, volume = 0.7, pitch = 0.85
sounds/block/amethyst_cluster/break4, volume = 0.7, pitch = 0.85
block
break.medium_amethyst_bud sounds/block/amethyst_cluster/break1, volume = 0.55, pitch = 0.95
sounds/block/amethyst_cluster/break2, volume = 0.55, pitch = 0.95
sounds/block/amethyst_cluster/break3, volume = 0.55, pitch = 0.95
sounds/block/amethyst_cluster/break4, volume = 0.55, pitch = 0.95
block
break.nether_wood sounds/block/nether_wood/break1
sounds/block/nether_wood/break2
sounds/block/nether_wood/break3
sounds/block/nether_wood/break4
block
break.nether_wood_hanging_sign sounds/block/nether_wood_hanging_sign/break1
sounds/block/nether_wood_hanging_sign/break2
sounds/block/nether_wood_hanging_sign/break3
sounds/block/nether_wood_hanging_sign/break4
block
break.pink_petals sounds/block/cherry_leaves/break1, volume = 0.8, pitch = 1.2
sounds/block/cherry_leaves/break2, volume = 0.8, pitch = 1.2
sounds/block/cherry_leaves/break3, volume = 0.8, pitch = 1.2
sounds/block/cherry_leaves/break4, volume = 0.8, pitch = 1.2
sounds/block/cherry_leaves/break5, volume = 0.8, pitch = 1.2
block
break.pointed_dripstone sounds/block/dripstone/break1
sounds/block/dripstone/break2
sounds/block/dripstone/break3
sounds/block/dripstone/break4
sounds/block/dripstone/break5
block
break.sculk sounds/block/sculk/break1
sounds/block/sculk/break2
sounds/block/sculk/break3
sounds/block/sculk/break4
sounds/block/sculk/break5
sounds/block/sculk/break6
sounds/block/sculk/break7
sounds/block/sculk/break8
sounds/block/sculk/break9
sounds/block/sculk/break10
sounds/block/sculk/break11
sounds/block/sculk/break12
sounds/block/sculk/break13
sounds/block/sculk/break14
block
break.sculk_catalyst sounds/block/sculk_catalyst/break1
sounds/block/sculk_catalyst/break2
sounds/block/sculk_catalyst/break3
sounds/block/sculk_catalyst/break4
sounds/block/sculk_catalyst/break5
sounds/block/sculk_catalyst/break6
sounds/block/sculk_catalyst/break7
sounds/block/sculk_catalyst/break8
sounds/block/sculk_catalyst/break9
sounds/block/sculk_catalyst/break10
block
break.sculk_sensor sounds/block/sculk_sensor/break1
sounds/block/sculk_sensor/break2
sounds/block/sculk_sensor/break3
sounds/block/sculk_sensor/break4
sounds/block/sculk_sensor/break5
block
break.sculk_shrieker sounds/block/sculk_shrieker/break1
sounds/block/sculk_shrieker/break2
sounds/block/sculk_shrieker/break3
sounds/block/sculk_shrieker/break4
sounds/block/sculk_shrieker/break5
sounds/block/sculk_shrieker/break6
block
break.sculk_vein sounds/block/sculk_vein/break1
sounds/block/sculk_vein/break2
sounds/block/sculk_vein/break3
sounds/block/sculk_vein/break4
sounds/block/sculk_vein/break5
block
break.small_amethyst_bud sounds/block/amethyst_cluster/break1, volume = 0.4
sounds/block/amethyst_cluster/break2, volume = 0.4
sounds/block/amethyst_cluster/break3, volume = 0.4
sounds/block/amethyst_cluster/break4, volume = 0.4
block
break.sponge sounds/block/sponge/break1
sounds/block/sponge/break2
sounds/block/sponge/break3
sounds/block/sponge/break4
block
break.spore_blossom sounds/block/spore_blossom/break1
sounds/block/spore_blossom/break2
sounds/block/spore_blossom/break3
sounds/block/spore_blossom/break4
sounds/block/spore_blossom/break5
block
break.suspicious_gravel sounds/block/suspicious_gravel/break1
sounds/block/suspicious_gravel/break2
sounds/block/suspicious_gravel/break3
sounds/block/suspicious_gravel/break4
sounds/block/suspicious_gravel/break5
sounds/block/suspicious_gravel/break6
block
break.suspicious_sand sounds/block/suspicious_sand/break1
sounds/block/suspicious_sand/break2
sounds/block/suspicious_sand/break3
sounds/block/suspicious_sand/break4
sounds/block/suspicious_sand/break5
sounds/block/suspicious_sand/break6
block
break.tuff sounds/block/tuff/break1, volume = 1.0
sounds/block/tuff/break2, volume = 1.0
sounds/block/tuff/break3, volume = 1.0
sounds/block/tuff/break4, volume = 1.0
block
break.web sounds/block/web/break1
sounds/block/web/break2
sounds/block/web/break3
sounds/block/web/break4
sounds/block/web/break5
sounds/block/web/break6
block
break.wet_sponge sounds/block/sponge/wet_sponge/break1
sounds/block/sponge/wet_sponge/break2
sounds/block/sponge/wet_sponge/break3
sounds/block/sponge/wet_sponge/break4
block
breeze_wind_charge.burst
(max_distance = 16.0)
sounds/mob/breeze/wind_burst1
sounds/mob/breeze/wind_burst2
sounds/mob/breeze/wind_burst3
hostile
brush.generic sounds/item/brush/brushing_generic1
sounds/item/brush/brushing_generic2
sounds/item/brush/brushing_generic3
sounds/item/brush/brushing_generic4
player
brush.suspicious_gravel sounds/item/brush/brushing_gravel1
sounds/item/brush/brushing_gravel2
sounds/item/brush/brushing_gravel3
sounds/item/brush/brushing_gravel4
player
brush.suspicious_sand sounds/item/brush/brushing_sand1
sounds/item/brush/brushing_sand2
sounds/item/brush/brushing_sand3
sounds/item/brush/brushing_sand4
player
brush_completed.suspicious_gravel sounds/item/brush/brushing_gravel_complete1
sounds/item/brush/brushing_gravel_complete2
sounds/item/brush/brushing_gravel_complete3
sounds/item/brush/brushing_gravel_complete4
sounds/item/brush/brushing_gravel_complete5
player
brush_completed.suspicious_sand sounds/item/brush/brushing_sand_complete1
sounds/item/brush/brushing_sand_complete2
sounds/item/brush/brushing_sand_complete3
sounds/item/brush/brushing_sand_complete4
sounds/item/brush/brushing_sand_complete5
player
bubble.down sounds/bubbles/whirlpool_ambient1
sounds/bubbles/whirlpool_ambient2
sounds/bubbles/whirlpool_ambient3
sounds/bubbles/whirlpool_ambient4
sounds/bubbles/whirlpool_ambient5
block
bubble.downinside sounds/bubbles/whirlpool_inside block
bubble.pop sounds/bubbles/bubble1
sounds/bubbles/bubble2
sounds/bubbles/bubble3
block
bubble.up sounds/bubbles/upwards_ambient1
sounds/bubbles/upwards_ambient2
sounds/bubbles/upwards_ambient3
sounds/bubbles/upwards_ambient4
sounds/bubbles/upwards_ambient5
block
bubble.upinside sounds/bubbles/upwards_inside block
bucket.empty_fish sounds/bucket/empty_fish1, load_on_low_memory = true
sounds/bucket/empty_fish2
sounds/bucket/empty_fish3
block
bucket.empty_lava sounds/bucket/empty_lava1, load_on_low_memory = true
sounds/bucket/empty_lava2
sounds/bucket/empty_lava3
block
bucket.empty_powder_snow sounds/bucket/empty_powder_snow1
sounds/bucket/empty_powder_snow2
block
bucket.empty_water sounds/bucket/empty1
sounds/bucket/empty2
sounds/bucket/empty3, load_on_low_memory = true
block
bucket.fill_fish sounds/bucket/fill_fish1, load_on_low_memory = true
sounds/bucket/fill_fish2
sounds/bucket/fill_fish3
block
bucket.fill_lava sounds/bucket/fill_lava1, load_on_low_memory = true
sounds/bucket/fill_lava2
sounds/bucket/fill_lava3
block
bucket.fill_powder_snow sounds/bucket/fill_powder_snow1
sounds/bucket/fill_powder_snow2
player
bucket.fill_water sounds/bucket/fill1
sounds/bucket/fill2, load_on_low_memory = true
sounds/bucket/fill3
block
bundle.drop_contents sounds/item/bundle/drop_contents1, pitch = 0.95
sounds/item/bundle/drop_contents2
sounds/item/bundle/drop_contents2, pitch = 0.95
sounds/item/bundle/drop_contents3
sounds/item/bundle/drop_contents3, pitch = 0.95
player
bundle.insert sounds/item/bundle/insert1
sounds/item/bundle/insert1, pitch = 0.95
sounds/item/bundle/insert1, pitch = 1.05
sounds/item/bundle/insert2
sounds/item/bundle/insert2, pitch = 0.95
sounds/item/bundle/insert2, pitch = 1.05
sounds/item/bundle/insert3
sounds/item/bundle/insert3, pitch = 0.95
sounds/item/bundle/insert3, pitch = 1.05
player
bundle.insert_fail sounds/item/bundle/insert_fail player
bundle.remove_one sounds/item/bundle/remove_one1
sounds/item/bundle/remove_one1, pitch = 1.05
sounds/item/bundle/remove_one1, pitch = 1.1
sounds/item/bundle/remove_one2
sounds/item/bundle/remove_one2, pitch = 1.05
sounds/item/bundle/remove_one2, pitch = 1.1
sounds/item/bundle/remove_one3
sounds/item/bundle/remove_one3, pitch = 1.05
sounds/item/bundle/remove_one3, pitch = 1.1
player
cake.add_candle sounds/block/cake/add_candle1
sounds/block/cake/add_candle2
sounds/block/cake/add_candle3
block
camera.take_picture sounds/camera/camera_snap1
sounds/camera/camera_snap2
sounds/camera/camera_snap3
player
cauldron.adddye sounds/random/splash, volume = 0.1 block
cauldron.cleanarmor sounds/random/splash, volume = 0.1 block
cauldron.cleanbanner sounds/random/splash, volume = 0.1 block
cauldron.dyearmor sounds/random/splash, volume = 0.1 block
cauldron.explode sounds/random/explode1, volume = 0.3
sounds/random/explode2, volume = 0.3
sounds/random/explode3, volume = 0.3
sounds/random/explode4, volume = 0.3
block
cauldron.fillpotion sounds/random/splash, volume = 0.1 block
cauldron.fillwater sounds/random/splash, volume = 0.1 block
cauldron.takepotion sounds/random/splash, volume = 0.1 block
cauldron.takewater sounds/random/splash, volume = 0.1 block
cauldron_drip.lava.pointed_dripstone sounds/block/pointed_dripstone/drip_lava_cauldron1
sounds/block/pointed_dripstone/drip_lava_cauldron2
sounds/block/pointed_dripstone/drip_lava_cauldron3
sounds/block/pointed_dripstone/drip_lava_cauldron4
block
cauldron_drip.water.pointed_dripstone sounds/block/pointed_dripstone/drip_water_cauldron1
sounds/block/pointed_dripstone/drip_water_cauldron2
sounds/block/pointed_dripstone/drip_water_cauldron3
sounds/block/pointed_dripstone/drip_water_cauldron4
sounds/block/pointed_dripstone/drip_water_cauldron5
sounds/block/pointed_dripstone/drip_water_cauldron6
sounds/block/pointed_dripstone/drip_water_cauldron7
sounds/block/pointed_dripstone/drip_water_cauldron8
block
charge.sculk sounds/block/sculk/charge1
sounds/block/sculk/charge2
sounds/block/sculk/charge3
sounds/block/sculk/charge4
sounds/block/sculk/charge5
neutral
chime.amethyst_block sounds/block/amethyst/shimmer, volume = 1.0 block
click_off.bamboo_wood_button sounds/block/bamboo_wood_button/bamboo_wood_button block
click_off.bamboo_wood_pressure_plate sounds/random/click, volume = 0.3, pitch = 0.7 block
click_off.cherry_wood_button sounds/block/cherry_wood_button/cherry_wood_click block
click_off.cherry_wood_pressure_plate sounds/random/click, volume = 0.3, pitch = 0.7 block
click_off.metal_pressure_plate sounds/random/click, volume = 0.3, pitch = 0.65 block
click_off.nether_wood_button sounds/block/nether_wood_button/nether_wood_button block
click_off.nether_wood_pressure_plate sounds/random/click, volume = 0.3, pitch = 0.7 block
click_off.stone_pressure_plate sounds/random/click, volume = 0.3, pitch = 0.5 block
click_off.wooden_pressure_plate sounds/random/click, volume = 0.3, pitch = 0.7 block
click_on.bamboo_wood_button sounds/block/bamboo_wood_button/bamboo_wood_button block
click_on.bamboo_wood_pressure_plate sounds/random/click, volume = 0.3, pitch = 0.8 block
click_on.cherry_wood_button sounds/block/cherry_wood_button/cherry_wood_click block
click_on.cherry_wood_pressure_plate sounds/random/click, volume = 0.3, pitch = 0.8 block
click_on.metal_pressure_plate sounds/random/click, volume = 0.3, pitch = 0.75 block
click_on.nether_wood_button sounds/block/nether_wood_button/nether_wood_button block
click_on.nether_wood_pressure_plate sounds/random/click, volume = 0.3, pitch = 0.8 block
click_on.stone_pressure_plate sounds/random/click, volume = 0.3, pitch = 0.6 block
click_on.wooden_pressure_plate sounds/random/click, volume = 0.3, pitch = 0.8 block
close.bamboo_wood_door sounds/block/bamboo_wood_door/toggle1, volume = 0.9
sounds/block/bamboo_wood_door/toggle2, volume = 0.9
sounds/block/bamboo_wood_door/toggle3, volume = 0.9
sounds/block/bamboo_wood_door/toggle4, volume = 0.9
block
close.bamboo_wood_fence_gate sounds/block/bamboo_wood_fence/toggle1, volume = 0.9, pitch = 1.1
sounds/block/bamboo_wood_fence/toggle2, volume = 0.9, pitch = 1.1
sounds/block/bamboo_wood_fence/toggle3, volume = 0.9, pitch = 1.1
sounds/block/bamboo_wood_fence/toggle4, volume = 0.9, pitch = 1.1
block
close.bamboo_wood_trapdoor sounds/block/bamboo_wood_trapdoor/toggle1
sounds/block/bamboo_wood_trapdoor/toggle2
sounds/block/bamboo_wood_trapdoor/toggle3
sounds/block/bamboo_wood_trapdoor/toggle4
block
close.cherry_wood_door sounds/block/cherry_wood_door/toggle1
sounds/block/cherry_wood_door/toggle2
sounds/block/cherry_wood_door/toggle3
sounds/block/cherry_wood_door/toggle4
block
close.cherry_wood_fence_gate sounds/block/cherry_wood_fence_gate/toggle1
sounds/block/cherry_wood_fence_gate/toggle2
sounds/block/cherry_wood_fence_gate/toggle3
sounds/block/cherry_wood_fence_gate/toggle4
block
close.cherry_wood_trapdoor sounds/block/cherry_wood_trapdoor/toggle1
sounds/block/cherry_wood_trapdoor/toggle2
sounds/block/cherry_wood_trapdoor/toggle3
sounds/block/cherry_wood_trapdoor/toggle4
block
close.fence_gate sounds/block/fence_gate/close1, volume = 0.9
sounds/block/fence_gate/close2, volume = 0.9
block
close.iron_door sounds/block/iron_door/close1, volume = 0.9
sounds/block/iron_door/close2, volume = 0.9
sounds/block/iron_door/close3, volume = 0.9
sounds/block/iron_door/close4, volume = 0.9
block
close.iron_trapdoor sounds/block/iron_trapdoor/close1, volume = 0.9
sounds/block/iron_trapdoor/close2, volume = 0.9
sounds/block/iron_trapdoor/close3, volume = 0.9
sounds/block/iron_trapdoor/close4, volume = 0.9
block
close.nether_wood_door sounds/block/nether_wood_door/toggle1
sounds/block/nether_wood_door/toggle2
sounds/block/nether_wood_door/toggle3
sounds/block/nether_wood_door/toggle4
block
close.nether_wood_fence_gate sounds/block/nether_wood_fence/toggle1
sounds/block/nether_wood_fence/toggle2
sounds/block/nether_wood_fence/toggle3
sounds/block/nether_wood_fence/toggle4
block
close.nether_wood_trapdoor sounds/block/nether_wood_trapdoor/toggle1
sounds/block/nether_wood_trapdoor/toggle2
sounds/block/nether_wood_trapdoor/toggle3
sounds/block/nether_wood_trapdoor/toggle4
block
close.wooden_door sounds/block/wooden_door/close1, volume = 0.9
sounds/block/wooden_door/close2, volume = 0.9
sounds/block/wooden_door/close3, volume = 0.9
block
close.wooden_trapdoor sounds/block/wooden_trapdoor/close1, volume = 0.9
sounds/block/wooden_trapdoor/close2, volume = 0.9
sounds/block/wooden_trapdoor/close3, volume = 0.9
block
close_door.copper sounds/block/copper_door/toggle1
sounds/block/copper_door/toggle2
sounds/block/copper_door/toggle3
block
component.jump_to_block sounds/component/jump_to_block/jump1
sounds/component/jump_to_block/jump2
neutral
conduit.activate sounds/block/conduit/activate block
conduit.ambient sounds/block/conduit/ambient block
conduit.attack sounds/block/conduit/attack1
sounds/block/conduit/attack2
sounds/block/conduit/attack3
block
conduit.deactivate sounds/block/conduit/deactivate block
conduit.short sounds/block/conduit/short1
sounds/block/conduit/short2
sounds/block/conduit/short3
sounds/block/conduit/short4
sounds/block/conduit/short5
sounds/block/conduit/short6
sounds/block/conduit/short7
sounds/block/conduit/short8
sounds/block/conduit/short9
block
copper.wax.off sounds/item/axe/wax_off1
sounds/item/axe/wax_off2
sounds/item/axe/wax_off3
neutral
copper.wax.on sounds/item/honeycomb/wax_on1
sounds/item/honeycomb/wax_on2
sounds/item/honeycomb/wax_on3
neutral
crafter.craft
(max_distance = 5.0)
sounds/block/crafter/craft, volume = 1.0, pitch = 1.0 block
crafter.disable_slot sounds/random/click, volume = 1.0, pitch = 1.0 block
crafter.fail
(max_distance = 3.0)
sounds/block/crafter/fail, volume = 1.0, pitch = 1.0 block
crossbow.loading.end sounds/crossbow/loading_end, load_on_low_memory = true player
crossbow.loading.middle sounds/crossbow/loading_middle1
sounds/crossbow/loading_middle2
sounds/crossbow/loading_middle3
sounds/crossbow/loading_middle4
player
crossbow.loading.start sounds/crossbow/loading_start player
crossbow.quick_charge.end sounds/crossbow/quick_charge/quick1_3, load_on_low_memory = true
sounds/crossbow/quick_charge/quick2_3
sounds/crossbow/quick_charge/quick3_3
player
crossbow.quick_charge.middle sounds/crossbow/quick_charge/quick1_2
sounds/crossbow/quick_charge/quick2_2
sounds/crossbow/quick_charge/quick3_2
player
crossbow.quick_charge.start sounds/crossbow/quick_charge/quick1_1
sounds/crossbow/quick_charge/quick2_1
sounds/crossbow/quick_charge/quick3_1
player
crossbow.shoot sounds/crossbow/shoot1
sounds/crossbow/shoot2
sounds/crossbow/shoot3
player
damage.fallbig sounds/damage/fallbig, load_on_low_memory = true player
damage.fallsmall sounds/damage/fallsmall, load_on_low_memory = true player
damage.thorns sounds/enchant/thorns/hit1
sounds/enchant/thorns/hit2
sounds/enchant/thorns/hit3
sounds/enchant/thorns/hit4
player
dig.ancient_debris sounds/dig/ancient_debris1, load_on_low_memory = true
sounds/dig/ancient_debris2
sounds/dig/ancient_debris3
sounds/dig/ancient_debris4
sounds/dig/ancient_debris5
block
dig.azalea_leaves sounds/block/azalea_leaves/break1
sounds/block/azalea_leaves/break2
sounds/block/azalea_leaves/break3
sounds/block/azalea_leaves/break4
sounds/block/azalea_leaves/break5
sounds/block/azalea_leaves/break6
sounds/block/azalea_leaves/break7
block
dig.basalt sounds/dig/basalt1, load_on_low_memory = true
sounds/dig/basalt2
sounds/dig/basalt3
sounds/dig/basalt4
sounds/dig/basalt5
block
dig.bone_block sounds/dig/bone_block1, load_on_low_memory = true
sounds/dig/bone_block2
sounds/dig/bone_block3
sounds/dig/bone_block4
sounds/dig/bone_block5
block
dig.candle sounds/block/candle/break1
sounds/block/candle/break2
sounds/block/candle/break3
block
dig.cave_vines sounds/block/cave_vines/break1
sounds/block/cave_vines/break2
sounds/block/cave_vines/break3
sounds/block/cave_vines/break4
sounds/block/cave_vines/break5
block
dig.chain sounds/dig/chain1, load_on_low_memory = true
sounds/dig/chain2
sounds/dig/chain3
sounds/dig/chain4
block
dig.cloth sounds/dig/cloth1, load_on_low_memory = true
sounds/dig/cloth2
sounds/dig/cloth3
sounds/dig/cloth4
block
dig.copper sounds/block/copper/break1
sounds/block/copper/break2
sounds/block/copper/break3
sounds/block/copper/break4
block
dig.coral sounds/dig/coral1, load_on_low_memory = true
sounds/dig/coral2
sounds/dig/coral3
sounds/dig/coral4
block
dig.deepslate sounds/block/deepslate/break1
sounds/block/deepslate/break2
sounds/block/deepslate/break3
sounds/block/deepslate/break4
block
dig.deepslate_bricks sounds/block/deepslate_bricks/place1
sounds/block/deepslate_bricks/place2
sounds/block/deepslate_bricks/place3
sounds/block/deepslate_bricks/place4
sounds/block/deepslate_bricks/place5
sounds/block/deepslate_bricks/place6
block
dig.fungus sounds/dig/fungus1, load_on_low_memory = true
sounds/dig/fungus2
sounds/dig/fungus3
sounds/dig/fungus4
sounds/dig/fungus5
sounds/dig/fungus6
block
dig.grass sounds/dig/grass1, load_on_low_memory = true
sounds/dig/grass2
sounds/dig/grass3
sounds/dig/grass4
block
dig.gravel sounds/dig/gravel1, load_on_low_memory = true
sounds/dig/gravel2
sounds/dig/gravel3
sounds/dig/gravel4
block
dig.honey_block sounds/dig/honey_block1, load_on_low_memory = true
sounds/dig/honey_block2
sounds/dig/honey_block3
sounds/dig/honey_block4
sounds/dig/honey_block5
block
dig.lodestone sounds/dig/lodestone1, load_on_low_memory = true
sounds/dig/lodestone2
sounds/dig/lodestone3
sounds/dig/lodestone4
block
dig.moss sounds/block/moss/break1
sounds/block/moss/break2
sounds/block/moss/break3
sounds/block/moss/break4
sounds/block/moss/break5
block
dig.nether_brick sounds/dig/nether_brick1, load_on_low_memory = true
sounds/dig/nether_brick2
sounds/dig/nether_brick3
sounds/dig/nether_brick4
sounds/dig/nether_brick5
sounds/dig/nether_brick6
block
dig.nether_gold_ore sounds/dig/nether_gold_ore1, load_on_low_memory = true
sounds/dig/nether_gold_ore2
sounds/dig/nether_gold_ore3
sounds/dig/nether_gold_ore4
block
dig.nether_sprouts sounds/dig/nether_sprouts1, load_on_low_memory = true
sounds/dig/nether_sprouts2
sounds/dig/nether_sprouts3
sounds/dig/nether_sprouts4
block
dig.nether_wart sounds/dig/nether_wart1, load_on_low_memory = true
sounds/dig/nether_wart2
sounds/dig/nether_wart3
sounds/dig/nether_wart4
sounds/dig/nether_wart5
sounds/dig/nether_wart6
block
dig.netherite sounds/dig/netherite1, load_on_low_memory = true
sounds/dig/netherite2
sounds/dig/netherite3
sounds/dig/netherite4
block
dig.netherrack sounds/dig/netherrack1, load_on_low_memory = true
sounds/dig/netherrack2
sounds/dig/netherrack3
sounds/dig/netherrack4
sounds/dig/netherrack5
sounds/dig/netherrack6
block
dig.nylium sounds/dig/nylium1, load_on_low_memory = true
sounds/dig/nylium2
sounds/dig/nylium3
sounds/dig/nylium4
sounds/dig/nylium5
sounds/dig/nylium6
block
dig.powder_snow sounds/block/powder_snow/break1
sounds/block/powder_snow/break2
sounds/block/powder_snow/break3
sounds/block/powder_snow/break4
sounds/block/powder_snow/break5
sounds/block/powder_snow/break6
sounds/block/powder_snow/break7
block
dig.roots sounds/dig/roots1, load_on_low_memory = true
sounds/dig/roots2
sounds/dig/roots3
sounds/dig/roots4
sounds/dig/roots5
sounds/dig/roots6
block
dig.sand sounds/dig/sand1, load_on_low_memory = true
sounds/dig/sand2
sounds/dig/sand3
sounds/dig/sand4
block
dig.shroomlight sounds/dig/shroomlight1, load_on_low_memory = true
sounds/dig/shroomlight2
sounds/dig/shroomlight3
sounds/dig/shroomlight4
sounds/dig/shroomlight5
block
dig.snow sounds/dig/snow1, load_on_low_memory = true
sounds/dig/snow2
sounds/dig/snow3
sounds/dig/snow4
block
dig.soul_sand sounds/dig/soul_sand1, load_on_low_memory = true
sounds/dig/soul_sand2
sounds/dig/soul_sand3
sounds/dig/soul_sand4
sounds/dig/soul_sand5
sounds/dig/soul_sand6
sounds/dig/soul_sand7
sounds/dig/soul_sand8
sounds/dig/soul_sand9
block
dig.soul_soil sounds/dig/soul_soil1, load_on_low_memory = true
sounds/dig/soul_soil2
sounds/dig/soul_soil3
sounds/dig/soul_soil4
sounds/dig/soul_soil5
sounds/dig/soul_soil6
block
dig.stem sounds/dig/stem1, load_on_low_memory = true
sounds/dig/stem2
sounds/dig/stem3
sounds/dig/stem4
sounds/dig/stem5
sounds/dig/stem6
block
dig.stone sounds/dig/stone1, load_on_low_memory = true
sounds/dig/stone2
sounds/dig/stone3
sounds/dig/stone4
block
dig.vines sounds/dig/vines1, load_on_low_memory = true
sounds/dig/vines2
sounds/dig/vines3
sounds/dig/vines4
sounds/dig/vines5
block
dig.wood sounds/dig/wood1, load_on_low_memory = true
sounds/dig/wood2
sounds/dig/wood3
sounds/dig/wood4
block
drip.lava.pointed_dripstone sounds/block/pointed_dripstone/drip_lava1
sounds/block/pointed_dripstone/drip_lava2
sounds/block/pointed_dripstone/drip_lava3
sounds/block/pointed_dripstone/drip_lava4
sounds/block/pointed_dripstone/drip_lava5
sounds/block/pointed_dripstone/drip_lava6
block
drip.water.pointed_dripstone sounds/block/pointed_dripstone/drip_water1
sounds/block/pointed_dripstone/drip_water2
sounds/block/pointed_dripstone/drip_water3
sounds/block/pointed_dripstone/drip_water4
sounds/block/pointed_dripstone/drip_water5
sounds/block/pointed_dripstone/drip_water6
sounds/block/pointed_dripstone/drip_water7
sounds/block/pointed_dripstone/drip_water8
sounds/block/pointed_dripstone/drip_water9
sounds/block/pointed_dripstone/drip_water10
sounds/block/pointed_dripstone/drip_water11
sounds/block/pointed_dripstone/drip_water12
sounds/block/pointed_dripstone/drip_water13
sounds/block/pointed_dripstone/drip_water14
sounds/block/pointed_dripstone/drip_water15
block
elytra.loop
(min_distance = 5.0)
sounds/elytra/elytra_loop player
entity.generic.splash sounds/liquid/splash, load_on_low_memory = true
sounds/liquid/splash2
ambient
entity.wither_skeleton.ambient sounds/mob/wither_skeleton/idle1
sounds/mob/wither_skeleton/idle2
sounds/mob/wither_skeleton/idle3
hostile
entity.wither_skeleton.death sounds/mob/wither_skeleton/death1
sounds/mob/wither_skeleton/death2
hostile
entity.wither_skeleton.hurt sounds/mob/wither_skeleton/hurt1
sounds/mob/wither_skeleton/hurt2
sounds/mob/wither_skeleton/hurt3
sounds/mob/wither_skeleton/hurt4
hostile
entity.wither_skeleton.step sounds/mob/wither_skeleton/step1
sounds/mob/wither_skeleton/step2
sounds/mob/wither_skeleton/step3
sounds/mob/wither_skeleton/step4
hostile
entity.zombie.converted_to_drowned sounds/mob/drowned/convert1
sounds/mob/drowned/convert2
sounds/mob/drowned/convert3
hostile
extinguish.candle sounds/block/candle/extinguish1, volume = 1.0
sounds/block/candle/extinguish2, volume = 1.0
sounds/block/candle/extinguish3, volume = 1.0
sounds/block/candle/extinguish1, volume = 1.0, pitch = 0.9
sounds/block/candle/extinguish2, volume = 1.0, pitch = 0.9
sounds/block/candle/extinguish3, volume = 1.0, pitch = 0.9
sounds/block/candle/extinguish1, volume = 1.0, pitch = 1.1
sounds/block/candle/extinguish2, volume = 1.0, pitch = 1.1
sounds/block/candle/extinguish3, volume = 1.0, pitch = 1.1
sounds/block/candle/extinguish1, volume = 0.9, pitch = 0.9
sounds/block/candle/extinguish2, volume = 0.9, pitch = 0.9
sounds/block/candle/extinguish3, volume = 0.9, pitch = 0.9
sounds/block/candle/extinguish1, volume = 0.9, pitch = 1.1
sounds/block/candle/extinguish2, volume = 0.9, pitch = 1.1
sounds/block/candle/extinguish3, volume = 0.9, pitch = 1.1
sounds/block/candle/extinguish1, volume = 0.9, pitch = 1.0
sounds/block/candle/extinguish2, volume = 0.9, pitch = 1.0
sounds/block/candle/extinguish3, volume = 0.9, pitch = 1.0
block
fall.amethyst_block sounds/block/amethyst/step1, volume = 1.0
sounds/block/amethyst/step2, volume = 1.0
sounds/block/amethyst/step3, volume = 1.0
sounds/block/amethyst/step4, volume = 1.0
sounds/block/amethyst/step5, volume = 1.0
sounds/block/amethyst/step6, volume = 1.0
sounds/block/amethyst/step7, volume = 1.0
sounds/block/amethyst/step8, volume = 1.0
sounds/block/amethyst/step9, volume = 1.0
sounds/block/amethyst/step10, volume = 1.0
sounds/block/amethyst/step11, volume = 1.0
sounds/block/amethyst/step12, volume = 1.0
sounds/block/amethyst/step14, volume = 1.0
player
fall.amethyst_cluster sounds/block/amethyst/step1, volume = 1.0
sounds/block/amethyst/step2, volume = 1.0
sounds/block/amethyst/step3, volume = 1.0
sounds/block/amethyst/step4, volume = 1.0
sounds/block/amethyst/step5, volume = 1.0
sounds/block/amethyst/step6, volume = 1.0
sounds/block/amethyst/step7, volume = 1.0
sounds/block/amethyst/step8, volume = 1.0
sounds/block/amethyst/step9, volume = 1.0
sounds/block/amethyst/step10, volume = 1.0
sounds/block/amethyst/step11, volume = 1.0
sounds/block/amethyst/step12, volume = 1.0
sounds/block/amethyst/step14, volume = 1.0
player
fall.ancient_debris sounds/step/ancient_debris1
sounds/step/ancient_debris2
sounds/step/ancient_debris3
sounds/step/ancient_debris4
sounds/step/ancient_debris5
player
fall.azalea sounds/block/azalea/step1
sounds/block/azalea/step2
sounds/block/azalea/step3
sounds/block/azalea/step4
sounds/block/azalea/step5
sounds/block/azalea/step6
player
fall.azalea_leaves sounds/block/azalea_leaves/step1
sounds/block/azalea_leaves/step2
sounds/block/azalea_leaves/step3
sounds/block/azalea_leaves/step4
sounds/block/azalea_leaves/step5
player
fall.bamboo_wood sounds/block/bamboo_wood/step1
sounds/block/bamboo_wood/step2
sounds/block/bamboo_wood/step3
sounds/block/bamboo_wood/step4
sounds/block/bamboo_wood/step5
sounds/block/bamboo_wood/step6
player
fall.basalt sounds/step/basalt1
sounds/step/basalt2
sounds/step/basalt3
sounds/step/basalt4
sounds/step/basalt5
sounds/step/basalt6
player
fall.big_dripleaf sounds/block/big_dripleaf/step1
sounds/block/big_dripleaf/step2
sounds/block/big_dripleaf/step3
sounds/block/big_dripleaf/step4
sounds/block/big_dripleaf/step5
sounds/block/big_dripleaf/step6
player
fall.bone_block sounds/step/bone_block1
sounds/step/bone_block2
sounds/step/bone_block3
sounds/step/bone_block4
sounds/step/bone_block5
player
fall.calcite sounds/block/calcite/step1, volume = 1.0
sounds/block/calcite/step2, volume = 1.0
sounds/block/calcite/step3, volume = 1.0
sounds/block/calcite/step4, volume = 1.0
sounds/block/calcite/step5, volume = 1.0
sounds/block/calcite/step6, volume = 1.0
player
fall.cave_vines sounds/step/vines1
sounds/step/vines2
sounds/step/vines3
sounds/step/vines4
sounds/step/vines5
player
fall.chain sounds/step/chain1
sounds/step/chain2
sounds/step/chain3
sounds/step/chain4
sounds/step/chain5
sounds/step/chain6
player
fall.cherry_leaves sounds/block/cherry_leaves/step1
sounds/block/cherry_leaves/step2
sounds/block/cherry_leaves/step3
sounds/block/cherry_leaves/step4
sounds/block/cherry_leaves/step5
player
fall.cherry_wood sounds/block/cherry_wood/step1
sounds/block/cherry_wood/step2
sounds/block/cherry_wood/step3
sounds/block/cherry_wood/step4
sounds/block/cherry_wood/step5
sounds/block/cherry_wood/step6
player
fall.cloth sounds/step/cloth1
sounds/step/cloth2
sounds/step/cloth3
sounds/step/cloth4
player
fall.copper sounds/block/copper/step1
sounds/block/copper/step2
sounds/block/copper/step3
sounds/block/copper/step4
sounds/block/copper/step5
sounds/block/copper/step6
player
fall.copper_bulb sounds/block/copper_bulb/step1
sounds/block/copper_bulb/step2
sounds/block/copper_bulb/step3
sounds/block/copper_bulb/step4
sounds/block/copper_bulb/step5
sounds/block/copper_bulb/step6
block
fall.coral sounds/step/coral1
sounds/step/coral2
sounds/step/coral3
sounds/step/coral4
sounds/step/coral5
sounds/step/coral6
player
fall.deepslate sounds/block/deepslate/step1
sounds/block/deepslate/step2
sounds/block/deepslate/step3
sounds/block/deepslate/step4
sounds/block/deepslate/step5
sounds/block/deepslate/step6
player
fall.deepslate_bricks sounds/block/deepslate_bricks/step1
sounds/block/deepslate_bricks/step2
sounds/block/deepslate_bricks/step3
sounds/block/deepslate_bricks/step4
sounds/block/deepslate_bricks/step5
sounds/block/deepslate_bricks/step6
player
fall.dirt_with_roots sounds/block/rooted_dirt/step1
sounds/block/rooted_dirt/step2
sounds/block/rooted_dirt/step3
sounds/block/rooted_dirt/step4
sounds/block/rooted_dirt/step5
sounds/block/rooted_dirt/step6
player
fall.dripstone_block sounds/block/dripstone/step1
sounds/block/dripstone/step2
sounds/block/dripstone/step3
sounds/block/dripstone/step4
sounds/block/dripstone/step5
sounds/block/dripstone/step6
player
fall.egg sounds/block/turtle_egg/jump_egg1
sounds/block/turtle_egg/jump_egg2
sounds/block/turtle_egg/jump_egg3
sounds/block/turtle_egg/jump_egg4
player
fall.grass sounds/step/grass1
sounds/step/grass2
sounds/step/grass3
sounds/step/grass4
sounds/step/grass5
sounds/step/grass6
player
fall.gravel sounds/step/gravel1
sounds/step/gravel2
sounds/step/gravel3
sounds/step/gravel4
player
fall.hanging_roots sounds/block/hanging_roots/step1
sounds/block/hanging_roots/step2
sounds/block/hanging_roots/step3
sounds/block/hanging_roots/step4
sounds/block/hanging_roots/step5
sounds/block/hanging_roots/step6
player
fall.honey_block sounds/step/honey_block1
sounds/step/honey_block2
sounds/step/honey_block3
sounds/step/honey_block4
sounds/step/honey_block5
player
fall.ladder sounds/step/ladder1
sounds/step/ladder2
sounds/step/ladder3
sounds/step/ladder4
sounds/step/ladder5
player
fall.moss sounds/block/moss/step1
sounds/block/moss/step2
sounds/block/moss/step3
sounds/block/moss/step4
sounds/block/moss/step5
sounds/block/moss/step6
player
fall.nether_brick sounds/step/nether_brick1
sounds/step/nether_brick2
sounds/step/nether_brick3
sounds/step/nether_brick4
sounds/step/nether_brick5
sounds/step/nether_brick6
player
fall.nether_gold_ore sounds/step/nether_gold_ore1
sounds/step/nether_gold_ore2
sounds/step/nether_gold_ore3
sounds/step/nether_gold_ore4
sounds/step/nether_gold_ore5
player
fall.nether_sprouts sounds/step/nether_sprouts1
sounds/step/nether_sprouts2
sounds/step/nether_sprouts3
sounds/step/nether_sprouts4
sounds/step/nether_sprouts5
player
fall.nether_wart sounds/step/nether_wart1
sounds/step/nether_wart2
sounds/step/nether_wart3
sounds/step/nether_wart4
sounds/step/nether_wart5
player
fall.nether_wood sounds/block/nether_wood/step1
sounds/block/nether_wood/step2
sounds/block/nether_wood/step3
sounds/block/nether_wood/step4
sounds/block/nether_wood/step5
player
fall.netherite sounds/step/netherite1
sounds/step/netherite2
sounds/step/netherite3
sounds/step/netherite4
sounds/step/netherite5
sounds/step/netherite6
player
fall.netherrack sounds/step/netherrack1
sounds/step/netherrack2
sounds/step/netherrack3
sounds/step/netherrack4
sounds/step/netherrack5
sounds/step/netherrack6
player
fall.nylium sounds/step/nylium1
sounds/step/nylium2
sounds/step/nylium3
sounds/step/nylium4
sounds/step/nylium5
sounds/step/nylium6
player
fall.pink_petals sounds/block/cherry_leaves/step1, volume = 0.8, pitch = 1.2
sounds/block/cherry_leaves/step2, volume = 0.8, pitch = 1.2
sounds/block/cherry_leaves/step3, volume = 0.8, pitch = 1.2
sounds/block/cherry_leaves/step4, volume = 0.8, pitch = 1.2
sounds/block/cherry_leaves/step5, volume = 0.8, pitch = 1.2
player
fall.pointed_dripstone sounds/block/dripstone/step1
sounds/block/dripstone/step2
sounds/block/dripstone/step3
sounds/block/dripstone/step4
sounds/block/dripstone/step5
sounds/block/dripstone/step6
player
fall.powder_snow sounds/block/powder_snow/step1
sounds/block/powder_snow/step2
sounds/block/powder_snow/step3
sounds/block/powder_snow/step4
sounds/block/powder_snow/step5
sounds/block/powder_snow/step6
sounds/block/powder_snow/step7
sounds/block/powder_snow/step8
sounds/block/powder_snow/step9
sounds/block/powder_snow/step10
player
fall.roots sounds/step/roots1
sounds/step/roots2
sounds/step/roots3
sounds/step/roots4
sounds/step/roots5
player
fall.sand sounds/step/sand1
sounds/step/sand2
sounds/step/sand3
sounds/step/sand4
sounds/step/sand5
player
fall.sculk_sensor sounds/block/sculk_sensor/step1
sounds/block/sculk_sensor/step2
sounds/block/sculk_sensor/step3
sounds/block/sculk_sensor/step4
sounds/block/sculk_sensor/step5
sounds/block/sculk_sensor/step6
player
fall.sculk_shrieker sounds/block/sculk/step1
sounds/block/sculk/step2
sounds/block/sculk/step3
sounds/block/sculk/step4
sounds/block/sculk/step5
sounds/block/sculk/step6
neutral
fall.shroomlight sounds/step/shroomlight1
sounds/step/shroomlight2
sounds/step/shroomlight3
sounds/step/shroomlight4
sounds/step/shroomlight5
sounds/step/shroomlight6
player
fall.slime sounds/mob/slime/small1
sounds/mob/slime/small2
sounds/mob/slime/small3
sounds/mob/slime/small4
sounds/mob/slime/small5
player
fall.snow sounds/step/snow1
sounds/step/snow2
sounds/step/snow3
sounds/step/snow4
player
fall.soul_sand sounds/step/soul_sand1
sounds/step/soul_sand2
sounds/step/soul_sand3
sounds/step/soul_sand4
sounds/step/soul_sand5
player
fall.soul_soil sounds/step/soul_soil1
sounds/step/soul_soil2
sounds/step/soul_soil3
sounds/step/soul_soil4
sounds/step/soul_soil5
player
fall.spore_blossom sounds/block/spore_blossom/step1
sounds/block/spore_blossom/step2
sounds/block/spore_blossom/step3
sounds/block/spore_blossom/step4
sounds/block/spore_blossom/step5
sounds/block/spore_blossom/step6
player
fall.stem sounds/step/stem1
sounds/step/stem2
sounds/step/stem3
sounds/step/stem4
sounds/step/stem5
sounds/step/stem6
player
fall.stone sounds/step/stone1
sounds/step/stone2
sounds/step/stone3
sounds/step/stone4
sounds/step/stone5
sounds/step/stone6
player
fall.tuff sounds/block/tuff/step1, volume = 1.0
sounds/block/tuff/step2, volume = 1.0
sounds/block/tuff/step3, volume = 1.0
sounds/block/tuff/step4, volume = 1.0
sounds/block/tuff/step5, volume = 1.0
sounds/block/tuff/step6, volume = 1.0
player
fall.vines sounds/step/vines1
sounds/step/vines2
sounds/step/vines3
sounds/step/vines4
sounds/step/vines5
player
fall.wood sounds/step/wood1
sounds/step/wood2
sounds/step/wood3
sounds/step/wood4
sounds/step/wood5
sounds/step/wood6
player
fire.fire sounds/fire/fire, load_on_low_memory = true block
fire.ignite sounds/fire/ignite block
firework.blast sounds/fireworks/blast1 ambient
firework.large_blast sounds/fireworks/largeBlast1 ambient
firework.launch sounds/fireworks/launch1 ambient
firework.shoot sounds/random/bow ambient
firework.twinkle sounds/fireworks/twinkle1 ambient
game.player.attack.nodamage sounds/mob/player/attack/weak1, volume = 0.2
sounds/mob/player/attack/weak2, volume = 0.2, load_on_low_memory = true
sounds/mob/player/attack/weak3, volume = 0.2
sounds/mob/player/attack/weak4, volume = 0.2
player
game.player.attack.strong sounds/mob/player/attack/strong1, volume = 0.2, load_on_low_memory = true
sounds/mob/player/attack/strong2, volume = 0.2
sounds/mob/player/attack/strong3, volume = 0.2
sounds/mob/player/attack/strong4, volume = 0.2
sounds/mob/player/attack/strong5, volume = 0.2
sounds/mob/player/attack/strong6, volume = 0.2
player
game.player.die sounds/damage/hit1
sounds/damage/hit2, load_on_low_memory = true
sounds/damage/hit3
player
game.player.hurt sounds/damage/hit1
sounds/damage/hit2, load_on_low_memory = true
sounds/damage/hit3
player
hatch.frog_spawn sounds/block/frog_spawn/hatch1
sounds/block/frog_spawn/hatch2
sounds/block/frog_spawn/hatch3
sounds/block/frog_spawn/hatch4
sounds/block/frog_spawn/hatch5
block
hit.amethyst_block sounds/block/amethyst/step1, volume = 1.0
sounds/block/amethyst/step2, volume = 1.0
sounds/block/amethyst/step3, volume = 1.0
sounds/block/amethyst/step4, volume = 1.0
sounds/block/amethyst/step5, volume = 1.0
sounds/block/amethyst/step6, volume = 1.0
sounds/block/amethyst/step7, volume = 1.0
sounds/block/amethyst/step8, volume = 1.0
sounds/block/amethyst/step9, volume = 1.0
sounds/block/amethyst/step10, volume = 1.0
sounds/block/amethyst/step11, volume = 1.0
sounds/block/amethyst/step12, volume = 1.0
block
hit.amethyst_cluster sounds/block/amethyst/step1, volume = 1.0
sounds/block/amethyst/step2, volume = 1.0
sounds/block/amethyst/step3, volume = 1.0
sounds/block/amethyst/step4, volume = 1.0
sounds/block/amethyst/step5, volume = 1.0
sounds/block/amethyst/step6, volume = 1.0
sounds/block/amethyst/step7, volume = 1.0
sounds/block/amethyst/step8, volume = 1.0
sounds/block/amethyst/step9, volume = 1.0
sounds/block/amethyst/step10, volume = 1.0
sounds/block/amethyst/step11, volume = 1.0
sounds/block/amethyst/step12, volume = 1.0
block
hit.ancient_debris sounds/step/ancient_debris1, load_on_low_memory = true
sounds/step/ancient_debris2
sounds/step/ancient_debris3
sounds/step/ancient_debris4
sounds/step/ancient_debris5
block
hit.anvil sounds/step/stone1
sounds/step/stone2
sounds/step/stone3, load_on_low_memory = true
sounds/step/stone4
sounds/step/stone5
sounds/step/stone6
block
hit.azalea sounds/block/azalea/step1
sounds/block/azalea/step2
sounds/block/azalea/step3
sounds/block/azalea/step4
sounds/block/azalea/step5
sounds/block/azalea/step6
block
hit.azalea_leaves sounds/block/azalea_leaves/step1, volume = 0.83, pitch = 1.3
sounds/block/azalea_leaves/step2, volume = 0.83, pitch = 1.3
sounds/block/azalea_leaves/step3, volume = 0.83, pitch = 1.3
sounds/block/azalea_leaves/step4, volume = 0.83, pitch = 1.3
sounds/block/azalea_leaves/step5, volume = 0.83, pitch = 1.3
block
hit.bamboo_wood sounds/block/bamboo_wood/step1, volume = 0.9
sounds/block/bamboo_wood/step2, volume = 0.9
sounds/block/bamboo_wood/step3, volume = 0.9
sounds/block/bamboo_wood/step4, volume = 0.9
sounds/block/bamboo_wood/step5, volume = 0.9
sounds/block/bamboo_wood/step6, volume = 0.9
block
hit.basalt sounds/step/basalt1, load_on_low_memory = true
sounds/step/basalt2
sounds/step/basalt3
sounds/step/basalt4
sounds/step/basalt5
sounds/step/basalt6
block
hit.big_dripleaf sounds/block/big_dripleaf/step1
sounds/block/big_dripleaf/step2
sounds/block/big_dripleaf/step3
sounds/block/big_dripleaf/step4
sounds/block/big_dripleaf/step5
sounds/block/big_dripleaf/step6
block
hit.bone_block sounds/step/bone_block1, load_on_low_memory = true
sounds/step/bone_block2
sounds/step/bone_block3
sounds/step/bone_block4
sounds/step/bone_block5
block
hit.calcite sounds/block/calcite/step1, volume = 1.0
sounds/block/calcite/step2, volume = 1.0
sounds/block/calcite/step3, volume = 1.0
sounds/block/calcite/step4, volume = 1.0
sounds/block/calcite/step5, volume = 1.0
sounds/block/calcite/step6, volume = 1.0
block
hit.candle sounds/block/candle/step1
sounds/block/candle/step2
sounds/block/candle/step3
block
hit.cave_vines sounds/step/vines1
sounds/step/vines2
sounds/step/vines3
sounds/step/vines4
sounds/step/vines5
block
hit.chain sounds/step/chain1, load_on_low_memory = true
sounds/step/chain2
sounds/step/chain3
sounds/step/chain4
sounds/step/chain5
sounds/step/chain6
block
hit.cherry_leaves sounds/block/cherry_leaves/step1
sounds/block/cherry_leaves/step2
sounds/block/cherry_leaves/step3
sounds/block/cherry_leaves/step4
sounds/block/cherry_leaves/step5
block
hit.cherry_wood sounds/block/cherry_wood/step1
sounds/block/cherry_wood/step2
sounds/block/cherry_wood/step3
sounds/block/cherry_wood/step4
sounds/block/cherry_wood/step5
sounds/block/cherry_wood/step6
block
hit.chiseled_bookshelf sounds/block/chiseled_bookshelf/step1, volume = 1.0
sounds/block/chiseled_bookshelf/step2, volume = 1.0
sounds/block/chiseled_bookshelf/step3, volume = 1.0
sounds/block/chiseled_bookshelf/step4, volume = 1.0
sounds/block/chiseled_bookshelf/step5, volume = 1.0
block
hit.cloth sounds/step/cloth1, load_on_low_memory = true
sounds/step/cloth2
sounds/step/cloth3
sounds/step/cloth4
block
hit.copper sounds/block/copper/step1
sounds/block/copper/step2
sounds/block/copper/step3
sounds/block/copper/step4
sounds/block/copper/step5
sounds/block/copper/step6
block
hit.copper_bulb sounds/block/copper_bulb/step1
sounds/block/copper_bulb/step2
sounds/block/copper_bulb/step3
sounds/block/copper_bulb/step4
sounds/block/copper_bulb/step5
sounds/block/copper_bulb/step6
block
hit.coral sounds/step/coral1, load_on_low_memory = true
sounds/step/coral2
sounds/step/coral3
sounds/step/coral4
sounds/step/coral5
sounds/step/coral6
block
hit.deepslate sounds/block/deepslate/step1
sounds/block/deepslate/step2
sounds/block/deepslate/step3
sounds/block/deepslate/step4
sounds/block/deepslate/step5
sounds/block/deepslate/step6
block
hit.deepslate_bricks sounds/block/deepslate_bricks/step1
sounds/block/deepslate_bricks/step2
sounds/block/deepslate_bricks/step3
sounds/block/deepslate_bricks/step4
sounds/block/deepslate_bricks/step5
block
hit.dirt_with_roots sounds/block/rooted_dirt/step1, load_on_low_memory = true
sounds/block/rooted_dirt/step2
sounds/block/rooted_dirt/step3
sounds/block/rooted_dirt/step4
sounds/block/rooted_dirt/step5
sounds/block/rooted_dirt/step6
block
hit.dripstone_block sounds/block/dripstone/step1
sounds/block/dripstone/step2
sounds/block/dripstone/step3
sounds/block/dripstone/step4
sounds/block/dripstone/step5
sounds/block/dripstone/step6
block
hit.grass sounds/step/grass1, load_on_low_memory = true
sounds/step/grass2
sounds/step/grass3
sounds/step/grass4
sounds/step/grass5
sounds/step/grass6
block
hit.gravel sounds/step/gravel1, load_on_low_memory = true
sounds/step/gravel2
sounds/step/gravel3
sounds/step/gravel4
block
hit.hanging_roots sounds/block/hanging_roots/step1
sounds/block/hanging_roots/step2
sounds/block/hanging_roots/step3
sounds/block/hanging_roots/step4
sounds/block/hanging_roots/step5
sounds/block/hanging_roots/step6
block
hit.honey_block sounds/step/honey_block1, load_on_low_memory = true
sounds/step/honey_block2
sounds/step/honey_block3
sounds/step/honey_block4
sounds/step/honey_block5
block
hit.iron sounds/block/iron/step1
sounds/block/iron/step2
sounds/block/iron/step3
sounds/block/iron/step4
block
hit.ladder sounds/step/ladder1
sounds/step/ladder2
sounds/step/ladder3
sounds/step/ladder4
sounds/step/ladder5
block
hit.moss sounds/block/moss/step1
sounds/block/moss/step2
sounds/block/moss/step3
sounds/block/moss/step4
sounds/block/moss/step5
sounds/block/moss/step6
block
hit.nether_brick sounds/step/nether_brick1, load_on_low_memory = true
sounds/step/nether_brick2
sounds/step/nether_brick3
sounds/step/nether_brick4
sounds/step/nether_brick5
sounds/step/nether_brick6
block
hit.nether_gold_ore sounds/step/nether_gold_ore1, load_on_low_memory = true
sounds/step/nether_gold_ore2
sounds/step/nether_gold_ore3
sounds/step/nether_gold_ore4
sounds/step/nether_gold_ore5
block
hit.nether_sprouts sounds/step/nether_sprouts1, load_on_low_memory = true
sounds/step/nether_sprouts2
sounds/step/nether_sprouts3
sounds/step/nether_sprouts4
sounds/step/nether_sprouts5
block
hit.nether_wart sounds/step/nether_wart1, load_on_low_memory = true
sounds/step/nether_wart2
sounds/step/nether_wart3
sounds/step/nether_wart4
sounds/step/nether_wart5
block
hit.nether_wood sounds/block/nether_wood/step1
sounds/block/nether_wood/step2
sounds/block/nether_wood/step3
sounds/block/nether_wood/step4
sounds/block/nether_wood/step5
block
hit.netherite sounds/step/netherite1, load_on_low_memory = true
sounds/step/netherite2
sounds/step/netherite3
sounds/step/netherite4
sounds/step/netherite5
sounds/step/netherite6
block
hit.netherrack sounds/step/netherrack1, load_on_low_memory = true
sounds/step/netherrack2
sounds/step/netherrack3
sounds/step/netherrack4
sounds/step/netherrack5
sounds/step/netherrack6
block
hit.nylium sounds/step/nylium1, load_on_low_memory = true
sounds/step/nylium2
sounds/step/nylium3
sounds/step/nylium4
sounds/step/nylium5
sounds/step/nylium6
block
hit.pink_petals sounds/block/cherry_leaves/step1, volume = 0.8, pitch = 1.2
sounds/block/cherry_leaves/step2, volume = 0.8, pitch = 1.2
sounds/block/cherry_leaves/step3, volume = 0.8, pitch = 1.2
sounds/block/cherry_leaves/step4, volume = 0.8, pitch = 1.2
sounds/block/cherry_leaves/step5, volume = 0.8, pitch = 1.2
block
hit.pointed_dripstone sounds/block/dripstone/step1
sounds/block/dripstone/step2
sounds/block/dripstone/step3
sounds/block/dripstone/step4
sounds/block/dripstone/step5
sounds/block/dripstone/step6
block
hit.powder_snow sounds/block/powder_snow/step1, volume = 0.83, pitch = 1.3
sounds/block/powder_snow/step2, volume = 0.83, pitch = 1.3
sounds/block/powder_snow/step3, volume = 0.83, pitch = 1.3
sounds/block/powder_snow/step4, volume = 0.83, pitch = 1.3
sounds/block/powder_snow/step5, volume = 0.83, pitch = 1.3
sounds/block/powder_snow/step6, volume = 0.83, pitch = 1.3
sounds/block/powder_snow/step7, volume = 0.83, pitch = 1.3
sounds/block/powder_snow/step8, volume = 0.83, pitch = 1.3
sounds/block/powder_snow/step9, volume = 0.83, pitch = 1.3
sounds/block/powder_snow/step10, volume = 0.83, pitch = 1.3
block
hit.roots sounds/step/roots1, load_on_low_memory = true
sounds/step/roots2
sounds/step/roots3
sounds/step/roots4
sounds/step/roots5
block
hit.sand sounds/step/sand1, load_on_low_memory = true
sounds/step/sand2
sounds/step/sand3
sounds/step/sand4
sounds/step/sand5
block
hit.sculk sounds/block/sculk/step1
sounds/block/sculk/step2
sounds/block/sculk/step3
sounds/block/sculk/step4
sounds/block/sculk/step5
sounds/block/sculk/step6
block
hit.sculk_catalyst sounds/block/sculk_catalyst/step1
sounds/block/sculk_catalyst/step2
sounds/block/sculk_catalyst/step3
sounds/block/sculk_catalyst/step4
sounds/block/sculk_catalyst/step5
sounds/block/sculk_catalyst/step6
block
hit.sculk_sensor sounds/block/sculk_sensor/step1
sounds/block/sculk_sensor/step2
sounds/block/sculk_sensor/step3
sounds/block/sculk_sensor/step4
sounds/block/sculk_sensor/step5
sounds/block/sculk_sensor/step6
block
hit.sculk_shrieker sounds/block/sculk/step1
sounds/block/sculk/step2
sounds/block/sculk/step3
sounds/block/sculk/step4
sounds/block/sculk/step5
sounds/block/sculk/step6
block
hit.shroomlight sounds/step/shroomlight1, load_on_low_memory = true
sounds/step/shroomlight2
sounds/step/shroomlight3
sounds/step/shroomlight4
sounds/step/shroomlight5
sounds/step/shroomlight6
block
hit.slime sounds/mob/slime/small1
sounds/mob/slime/small2
sounds/mob/slime/small3
sounds/mob/slime/small4
sounds/mob/slime/small5
block
hit.snow sounds/step/snow1, load_on_low_memory = true
sounds/step/snow2
sounds/step/snow3
sounds/step/snow4
block
hit.soul_sand sounds/step/soul_sand1, load_on_low_memory = true
sounds/step/soul_sand2
sounds/step/soul_sand3
sounds/step/soul_sand4
sounds/step/soul_sand5
block
hit.soul_soil sounds/step/soul_soil1, load_on_low_memory = true
sounds/step/soul_soil2
sounds/step/soul_soil3
sounds/step/soul_soil4
sounds/step/soul_soil5
block
hit.sponge sounds/block/sponge/step1
sounds/block/sponge/step2
sounds/block/sponge/step3
sounds/block/sponge/step4
sounds/block/sponge/step5
sounds/block/sponge/step6
block
hit.spore_blossom sounds/block/spore_blossom/break1
sounds/block/spore_blossom/break2
sounds/block/spore_blossom/break3
sounds/block/spore_blossom/break4
sounds/block/spore_blossom/break5
block
hit.stem sounds/step/stem1, load_on_low_memory = true
sounds/step/stem2
sounds/step/stem3
sounds/step/stem4
sounds/step/stem5
sounds/step/stem6
block
hit.stone sounds/step/stone1
sounds/step/stone2
sounds/step/stone3, load_on_low_memory = true
sounds/step/stone4
sounds/step/stone5
sounds/step/stone6
block
hit.suspicious_gravel sounds/block/suspicious_gravel/step1
sounds/block/suspicious_gravel/step2
sounds/block/suspicious_gravel/step3
sounds/block/suspicious_gravel/step4
block
hit.suspicious_sand sounds/block/suspicious_sand/step1
sounds/block/suspicious_sand/step2
sounds/block/suspicious_sand/step3
sounds/block/suspicious_sand/step4
sounds/block/suspicious_sand/step5
block
hit.tuff sounds/block/tuff/step1, volume = 1.0
sounds/block/tuff/step2, volume = 1.0
sounds/block/tuff/step3, volume = 1.0
sounds/block/tuff/step4, volume = 1.0
sounds/block/tuff/step5, volume = 1.0
sounds/block/tuff/step6, volume = 1.0
block
hit.vines sounds/step/vines1, load_on_low_memory = true
sounds/step/vines2
sounds/step/vines3
sounds/step/vines4
sounds/step/vines5
block
hit.wet_sponge sounds/block/sponge/wet_sponge/step1
sounds/block/sponge/wet_sponge/step2
sounds/block/sponge/wet_sponge/step3
sounds/block/sponge/wet_sponge/step4
block
hit.wood sounds/step/wood1, load_on_low_memory = true
sounds/step/wood2
sounds/step/wood3
sounds/step/wood4
sounds/step/wood5
sounds/step/wood6
block
horn.call.0
(max_distance = 256.0)
sounds/item/horn/call0 record
horn.call.1
(max_distance = 256.0)
sounds/item/horn/call1 record
horn.call.2
(max_distance = 256.0)
sounds/item/horn/call2 record
horn.call.3
(max_distance = 256.0)
sounds/item/horn/call3 record
horn.call.4
(max_distance = 256.0)
sounds/item/horn/call4 record
horn.call.5
(max_distance = 256.0)
sounds/item/horn/call5 record
horn.call.6
(max_distance = 256.0)
sounds/item/horn/call6 record
horn.call.7
(max_distance = 256.0)
sounds/item/horn/call7 record
hud.bubble.pop sounds/bubbles/hud_bubble ui
insert.chiseled_bookshelf sounds/block/chiseled_bookshelf/insert1, volume = 0.8
sounds/block/chiseled_bookshelf/insert1, volume = 0.8, pitch = 0.85
sounds/block/chiseled_bookshelf/insert1, volume = 0.8, pitch = 1.1
sounds/block/chiseled_bookshelf/insert2, volume = 0.8
sounds/block/chiseled_bookshelf/insert2, volume = 0.8, pitch = 0.85
sounds/block/chiseled_bookshelf/insert2, volume = 0.8, pitch = 1.1
sounds/block/chiseled_bookshelf/insert3, volume = 0.8
sounds/block/chiseled_bookshelf/insert3, volume = 0.8, pitch = 0.85
sounds/block/chiseled_bookshelf/insert3, volume = 0.8, pitch = 1.1
sounds/block/chiseled_bookshelf/insert4, volume = 0.8
sounds/block/chiseled_bookshelf/insert4, volume = 0.8, pitch = 0.85
sounds/block/chiseled_bookshelf/insert4, volume = 0.8, pitch = 1.1
block
insert_enchanted.chiseled_bookshelf sounds/block/chiseled_bookshelf/insert_enchanted1, volume = 0.8
sounds/block/chiseled_bookshelf/insert_enchanted1, volume = 0.8, pitch = 0.85
sounds/block/chiseled_bookshelf/insert_enchanted1, volume = 0.8, pitch = 1.1
sounds/block/chiseled_bookshelf/insert_enchanted2, volume = 0.8
sounds/block/chiseled_bookshelf/insert_enchanted2, volume = 0.8, pitch = 0.85
sounds/block/chiseled_bookshelf/insert_enchanted2, volume = 0.8, pitch = 1.1
sounds/block/chiseled_bookshelf/insert_enchanted3, volume = 0.8
sounds/block/chiseled_bookshelf/insert_enchanted3, volume = 0.8, pitch = 0.85
sounds/block/chiseled_bookshelf/insert_enchanted3, volume = 0.8, pitch = 1.1
sounds/block/chiseled_bookshelf/insert_enchanted4, volume = 0.8
sounds/block/chiseled_bookshelf/insert_enchanted4, volume = 0.8, pitch = 0.85
sounds/block/chiseled_bookshelf/insert_enchanted4, volume = 0.8, pitch = 1.1
block
item.bone_meal.use sounds/item/bonemeal/bonemeal1
sounds/item/bonemeal/bonemeal2
sounds/item/bonemeal/bonemeal3
sounds/item/bonemeal/bonemeal4
sounds/item/bonemeal/bonemeal5
block
item.book.page_turn sounds/item/book/open_flip1, volume = 2.0
sounds/item/book/open_flip2, volume = 2.0
sounds/item/book/open_flip3, volume = 2.0
ui
item.book.put sounds/item/book/close_put1, volume = 4.0
sounds/item/book/close_put2, volume = 4.0
block
item.shield.block sounds/item/shield/block1, volume = 1.0, pitch = 1.0, load_on_low_memory = false
sounds/item/shield/block2, volume = 1.0, pitch = 1.0, load_on_low_memory = false
sounds/item/shield/block3, volume = 1.0, pitch = 1.0, load_on_low_memory = true
sounds/item/shield/block4, volume = 1.0, pitch = 1.0, load_on_low_memory = false
sounds/item/shield/block5, volume = 1.0, pitch = 1.0, load_on_low_memory = false
player
item.spyglass.stop_using sounds/item/spyglass/stop player
item.spyglass.use sounds/item/spyglass/use player
item.trident.hit sounds/item/trident/pierce1
sounds/item/trident/pierce2
sounds/item/trident/pierce3
player
item.trident.hit_ground sounds/item/trident/ground_impact1, volume = 0.9, pitch = 1.0
sounds/item/trident/ground_impact2, volume = 0.9, pitch = 1.0
sounds/item/trident/ground_impact3, volume = 0.9, pitch = 1.0
sounds/item/trident/ground_impact4, volume = 0.9, pitch = 1.0
player
item.trident.return sounds/item/trident/return1, volume = 0.8, pitch = 1.0
sounds/item/trident/return2, volume = 0.8, pitch = 1.2
sounds/item/trident/return3, volume = 0.8, pitch = 0.8
sounds/item/trident/return2, volume = 0.8, pitch = 1.0
sounds/item/trident/return2, volume = 0.8, pitch = 1.2
sounds/item/trident/return2, volume = 0.8, pitch = 0.8
sounds/item/trident/return3, volume = 0.8, pitch = 1.0
sounds/item/trident/return3, volume = 0.8, pitch = 1.2
sounds/item/trident/return3, volume = 0.8, pitch = 0.8
player
item.trident.riptide_1 sounds/item/trident/riptide_mono1, volume = 1.0, pitch = 1.0, load_on_low_memory = true player
item.trident.riptide_2 sounds/item/trident/riptide_mono2, volume = 1.0, pitch = 1.0, load_on_low_memory = true player
item.trident.riptide_3 sounds/item/trident/riptide_mono3, volume = 1.0, pitch = 1.0, load_on_low_memory = true player
item.trident.throw sounds/item/trident/throw1, volume = 1.0, pitch = 1.0, load_on_low_memory = true
sounds/item/trident/throw2, volume = 1.0, pitch = 1.0
player
item.trident.thunder sounds/item/trident/thunder1
sounds/item/trident/thunder2
player
jump.ancient_debris sounds/step/ancient_debris1
sounds/step/ancient_debris2, load_on_low_memory = true
sounds/step/ancient_debris3
sounds/step/ancient_debris4
sounds/step/ancient_debris5
block
jump.azalea sounds/block/azalea/step1
sounds/block/azalea/step2
sounds/block/azalea/step3
sounds/block/azalea/step4
sounds/block/azalea/step5
sounds/block/azalea/step6
player
jump.basalt sounds/step/basalt1
sounds/step/basalt2, load_on_low_memory = true
sounds/step/basalt3
sounds/step/basalt4
sounds/step/basalt5
sounds/step/basalt6
block
jump.big_dripleaf sounds/block/big_dripleaf/step1
sounds/block/big_dripleaf/step2
sounds/block/big_dripleaf/step3
sounds/block/big_dripleaf/step4
sounds/block/big_dripleaf/step5
sounds/block/big_dripleaf/step6
player
jump.bone_block sounds/step/bone_block1
sounds/step/bone_block2, load_on_low_memory = true
sounds/step/bone_block3
sounds/step/bone_block4
sounds/step/bone_block5
block
jump.cave_vines sounds/step/vines1
sounds/step/vines2
sounds/step/vines3
sounds/step/vines4
sounds/step/vines5
player
jump.chain sounds/step/chain1
sounds/step/chain2, load_on_low_memory = true
sounds/step/chain3
sounds/step/chain4
sounds/step/chain5
sounds/step/chain6
block
jump.cloth sounds/jump/cloth1
sounds/jump/cloth2, load_on_low_memory = true
sounds/jump/cloth3
sounds/jump/cloth4
block
jump.coral sounds/step/coral1
sounds/step/coral2, load_on_low_memory = true
sounds/step/coral3
sounds/step/coral4
sounds/step/coral5
sounds/step/coral6
block
jump.deepslate sounds/block/deepslate/step1
sounds/block/deepslate/step2
sounds/block/deepslate/step3
sounds/block/deepslate/step4
sounds/block/deepslate/step5
sounds/block/deepslate/step6
player
jump.deepslate_bricks sounds/block/deepslate_bricks/step1
sounds/block/deepslate_bricks/step2
sounds/block/deepslate_bricks/step3
sounds/block/deepslate_bricks/step4
sounds/block/deepslate_bricks/step5
player
jump.dirt_with_roots sounds/block/rooted_dirt/step1
sounds/block/rooted_dirt/step2
sounds/block/rooted_dirt/step3
sounds/block/rooted_dirt/step4
sounds/block/rooted_dirt/step5
sounds/block/rooted_dirt/step6, load_on_low_memory = true
player
jump.dripstone_block sounds/block/dripstone/step1
sounds/block/dripstone/step2
sounds/block/dripstone/step3
sounds/block/dripstone/step4
sounds/block/dripstone/step5
sounds/block/dripstone/step6
player
jump.grass sounds/jump/grass1
sounds/jump/grass2, load_on_low_memory = true
sounds/jump/grass3
sounds/jump/grass4
block
jump.gravel sounds/jump/gravel1
sounds/jump/gravel2
sounds/jump/gravel3
sounds/jump/gravel4, load_on_low_memory = true
block
jump.hanging_roots sounds/block/hanging_roots/step1
sounds/block/hanging_roots/step2
sounds/block/hanging_roots/step3
sounds/block/hanging_roots/step4
sounds/block/hanging_roots/step5
sounds/block/hanging_roots/step6
player
jump.honey_block sounds/step/honey_block1
sounds/step/honey_block2, load_on_low_memory = true
sounds/step/honey_block3
sounds/step/honey_block4
sounds/step/honey_block5
block
jump.moss sounds/block/moss/step1
sounds/block/moss/step2
sounds/block/moss/step3
sounds/block/moss/step4
sounds/block/moss/step5
sounds/block/moss/step6
player
jump.nether_brick sounds/step/nether_brick1
sounds/step/nether_brick2, load_on_low_memory = true
sounds/step/nether_brick3
sounds/step/nether_brick4
sounds/step/nether_brick5
sounds/step/nether_brick6
block
jump.nether_gold_ore sounds/step/nether_gold_ore1
sounds/step/nether_gold_ore2, load_on_low_memory = true
sounds/step/nether_gold_ore3
sounds/step/nether_gold_ore4
sounds/step/nether_gold_ore5
block
jump.nether_sprouts sounds/step/nether_sprouts1
sounds/step/nether_sprouts2, load_on_low_memory = true
sounds/step/nether_sprouts3
sounds/step/nether_sprouts4
sounds/step/nether_sprouts5
block
jump.nether_wart sounds/step/nether_wart1
sounds/step/nether_wart2, load_on_low_memory = true
sounds/step/nether_wart3
sounds/step/nether_wart4
sounds/step/nether_wart5
block
jump.netherite sounds/step/netherite1
sounds/step/netherite2, load_on_low_memory = true
sounds/step/netherite3
sounds/step/netherite4
sounds/step/netherite5
sounds/step/netherite6
block
jump.netherrack sounds/step/netherrack1
sounds/step/netherrack2, load_on_low_memory = true
sounds/step/netherrack3
sounds/step/netherrack4
sounds/step/netherrack5
sounds/step/netherrack6
block
jump.nylium sounds/step/nylium1
sounds/step/nylium2, load_on_low_memory = true
sounds/step/nylium3
sounds/step/nylium4
sounds/step/nylium5
sounds/step/nylium6
block
jump.pointed_dripstone sounds/block/dripstone/step1
sounds/block/dripstone/step2
sounds/block/dripstone/step3
sounds/block/dripstone/step4
sounds/block/dripstone/step5
sounds/block/dripstone/step6
player
jump.roots sounds/step/roots1
sounds/step/roots2, load_on_low_memory = true
sounds/step/roots3
sounds/step/roots4
sounds/step/roots5
block
jump.sand sounds/jump/sand1
sounds/jump/sand2
sounds/jump/sand3
sounds/jump/sand4, load_on_low_memory = true
block
jump.sculk_sensor sounds/block/sculk_sensor/step1
sounds/block/sculk_sensor/step2
sounds/block/sculk_sensor/step3
sounds/block/sculk_sensor/step4
sounds/block/sculk_sensor/step5
sounds/block/sculk_sensor/step6
player
jump.shroomlight sounds/step/shroomlight1
sounds/step/shroomlight2, load_on_low_memory = true
sounds/step/shroomlight3
sounds/step/shroomlight4
sounds/step/shroomlight5
sounds/step/shroomlight6
block
jump.slime sounds/mob/slime/small1
sounds/mob/slime/small2
sounds/mob/slime/small3
sounds/mob/slime/small4
sounds/mob/slime/small5
block
jump.snow sounds/jump/snow1, load_on_low_memory = true
sounds/jump/snow2
sounds/jump/snow3
sounds/jump/snow4
block
jump.soul_sand sounds/step/soul_sand1
sounds/step/soul_sand2, load_on_low_memory = true
sounds/step/soul_sand3
sounds/step/soul_sand4
sounds/step/soul_sand5
block
jump.soul_soil sounds/step/soul_soil1
sounds/step/soul_soil2, load_on_low_memory = true
sounds/step/soul_soil3
sounds/step/soul_soil4
sounds/step/soul_soil5
block
jump.spore_blossom sounds/block/spore_blossom/step1
sounds/block/spore_blossom/step2
sounds/block/spore_blossom/step3
sounds/block/spore_blossom/step4
sounds/block/spore_blossom/step5
sounds/block/spore_blossom/step6
player
jump.stem sounds/step/stem1
sounds/step/stem2, load_on_low_memory = true
sounds/step/stem3
sounds/step/stem4
sounds/step/stem5
sounds/step/stem6
block
jump.stone sounds/jump/stone1
sounds/jump/stone2, load_on_low_memory = true
sounds/jump/stone3
sounds/jump/stone4
block
jump.vines sounds/step/vines1
sounds/step/vines2, load_on_low_memory = true
sounds/step/vines3
sounds/step/vines4
sounds/step/vines5
block
jump.wood sounds/jump/wood1
sounds/jump/wood2
sounds/jump/wood3
sounds/jump/wood4, load_on_low_memory = true
block
land.ancient_debris sounds/step/ancient_debris1
sounds/step/ancient_debris2
sounds/step/ancient_debris3
sounds/step/ancient_debris4
sounds/step/ancient_debris5
block
land.azalea sounds/block/azalea/step1
sounds/block/azalea/step2
sounds/block/azalea/step3
sounds/block/azalea/step4
sounds/block/azalea/step5
sounds/block/azalea/step6
player
land.basalt sounds/step/basalt1
sounds/step/basalt2
sounds/step/basalt3
sounds/step/basalt4
sounds/step/basalt5
sounds/step/basalt6
block
land.big_dripleaf sounds/block/big_dripleaf/step1
sounds/block/big_dripleaf/step2
sounds/block/big_dripleaf/step3
sounds/block/big_dripleaf/step4
sounds/block/big_dripleaf/step5
sounds/block/big_dripleaf/step6
player
land.bone_block sounds/step/bone_block1
sounds/step/bone_block2
sounds/step/bone_block3
sounds/step/bone_block4
sounds/step/bone_block5
block
land.cave_vines sounds/step/vines1
sounds/step/vines2
sounds/step/vines3
sounds/step/vines4
sounds/step/vines5
player
land.chain sounds/step/chain1
sounds/step/chain2
sounds/step/chain3
sounds/step/chain4
sounds/step/chain5
sounds/step/chain6
block
land.cloth sounds/jump/cloth1
sounds/jump/cloth2
sounds/jump/cloth3
sounds/jump/cloth4
block
land.coral sounds/step/coral1
sounds/step/coral2
sounds/step/coral3
sounds/step/coral4
sounds/step/coral5
sounds/step/coral6
block
land.deepslate sounds/block/deepslate/step1
sounds/block/deepslate/step2
sounds/block/deepslate/step3
sounds/block/deepslate/step4
sounds/block/deepslate/step5
sounds/block/deepslate/step6
player
land.deepslate_bricks sounds/block/deepslate_bricks/step1
sounds/block/deepslate_bricks/step2
sounds/block/deepslate_bricks/step3
sounds/block/deepslate_bricks/step4
sounds/block/deepslate_bricks/step5
player
land.dirt_with_roots sounds/block/rooted_dirt/step1
sounds/block/rooted_dirt/step2
sounds/block/rooted_dirt/step3
sounds/block/rooted_dirt/step4
sounds/block/rooted_dirt/step5
sounds/block/rooted_dirt/step6
player
land.dripstone_block sounds/block/dripstone/step1
sounds/block/dripstone/step2
sounds/block/dripstone/step3
sounds/block/dripstone/step4
sounds/block/dripstone/step5
sounds/block/dripstone/step6
player
land.grass sounds/jump/grass1
sounds/jump/grass2
sounds/jump/grass3
sounds/jump/grass4
block
land.gravel sounds/jump/gravel1
sounds/jump/gravel2
sounds/jump/gravel3
sounds/jump/gravel4
block
land.hanging_roots sounds/block/hanging_roots/step1
sounds/block/hanging_roots/step2
sounds/block/hanging_roots/step3
sounds/block/hanging_roots/step4
sounds/block/hanging_roots/step5
sounds/block/hanging_roots/step6
player
land.honey_block sounds/step/honey_block1
sounds/step/honey_block2
sounds/step/honey_block3
sounds/step/honey_block4
sounds/step/honey_block5
block
land.moss sounds/block/moss/step1
sounds/block/moss/step2
sounds/block/moss/step3
sounds/block/moss/step4
sounds/block/moss/step5
sounds/block/moss/step6
player
land.nether_brick sounds/step/nether_brick1
sounds/step/nether_brick2
sounds/step/nether_brick3
sounds/step/nether_brick4
sounds/step/nether_brick5
sounds/step/nether_brick6
block
land.nether_gold_ore sounds/step/nether_gold_ore1
sounds/step/nether_gold_ore2
sounds/step/nether_gold_ore3
sounds/step/nether_gold_ore4
sounds/step/nether_gold_ore5
block
land.nether_sprouts sounds/step/nether_sprouts1
sounds/step/nether_sprouts2
sounds/step/nether_sprouts3
sounds/step/nether_sprouts4
sounds/step/nether_sprouts5
block
land.nether_wart sounds/step/nether_wart1
sounds/step/nether_wart2
sounds/step/nether_wart3
sounds/step/nether_wart4
sounds/step/nether_wart5
block
land.netherite sounds/step/netherite1
sounds/step/netherite2
sounds/step/netherite3
sounds/step/netherite4
sounds/step/netherite5
sounds/step/netherite6
block
land.netherrack sounds/step/netherrack1
sounds/step/netherrack2
sounds/step/netherrack3
sounds/step/netherrack4
sounds/step/netherrack5
sounds/step/netherrack6
block
land.nylium sounds/step/nylium1
sounds/step/nylium2
sounds/step/nylium3
sounds/step/nylium4
sounds/step/nylium5
sounds/step/nylium6
block
land.pointed_dripstone sounds/block/pointed_dripstone/land1
sounds/block/pointed_dripstone/land2
sounds/block/pointed_dripstone/land3
sounds/block/pointed_dripstone/land4
sounds/block/pointed_dripstone/land5
player
land.roots sounds/step/roots1
sounds/step/roots2
sounds/step/roots3
sounds/step/roots4
sounds/step/roots5
block
land.sand sounds/jump/sand1
sounds/jump/sand2
sounds/jump/sand3
sounds/jump/sand4
block
land.sculk_sensor sounds/block/sculk_sensor/step1
sounds/block/sculk_sensor/step2
sounds/block/sculk_sensor/step3
sounds/block/sculk_sensor/step4
sounds/block/sculk_sensor/step5
sounds/block/sculk_sensor/step6
player
land.shroomlight sounds/step/shroomlight1
sounds/step/shroomlight2
sounds/step/shroomlight3
sounds/step/shroomlight4
sounds/step/shroomlight5
sounds/step/shroomlight6
block
land.slime sounds/mob/slime/small1
sounds/mob/slime/small2
sounds/mob/slime/small3
sounds/mob/slime/small4
sounds/mob/slime/small5
block
land.snow sounds/jump/snow1
sounds/jump/snow2
sounds/jump/snow3
sounds/jump/snow4
block
land.soul_sand sounds/step/soul_sand1
sounds/step/soul_sand2
sounds/step/soul_sand3
sounds/step/soul_sand4
sounds/step/soul_sand5
block
land.soul_soil sounds/step/soul_soil1
sounds/step/soul_soil2
sounds/step/soul_soil3
sounds/step/soul_soil4
sounds/step/soul_soil5
block
land.spore_blossom sounds/block/spore_blossom/step1
sounds/block/spore_blossom/step2
sounds/block/spore_blossom/step3
sounds/block/spore_blossom/step4
sounds/block/spore_blossom/step5
sounds/block/spore_blossom/step6
player
land.stem sounds/step/stem1
sounds/step/stem2
sounds/step/stem3
sounds/step/stem4
sounds/step/stem5
sounds/step/stem6
block
land.stone sounds/jump/stone1
sounds/jump/stone2
sounds/jump/stone3
sounds/jump/stone4
block
land.vines sounds/step/vines1
sounds/step/vines2
sounds/step/vines3
sounds/step/vines4
sounds/step/vines5
block
land.wood sounds/jump/wood1
sounds/jump/wood2
sounds/jump/wood3
sounds/jump/wood4
block
lead.break sounds/lead/break neutral
leashknot.break sounds/leashknot/break1
sounds/leashknot/break2
sounds/leashknot/break3
neutral
leashknot.place sounds/leashknot/place1
sounds/leashknot/place2
sounds/leashknot/place3
neutral
liquid.lava sounds/liquid/lava, load_on_low_memory = true block
liquid.lavapop sounds/liquid/lavapop block
liquid.water sounds/liquid/water block
lodestone_compass.link_compass_to_lodestone
(max_distance = 7.0)
sounds/item/lock_compass1
sounds/item/lock_compass2
block
mace.heavy_smash_ground
(max_distance = 6.0)
sounds/item/mace/smash_ground_heavy player
mace.smash_air
(max_distance = 16.0)
sounds/item/mace/smash_air1
sounds/item/mace/smash_air2
sounds/item/mace/smash_air3
player
mace.smash_ground
(max_distance = 6.0)
sounds/item/mace/smash_ground1
sounds/item/mace/smash_ground2
sounds/item/mace/smash_ground3
sounds/item/mace/smash_ground4
player
minecart.base sounds/minecart/base neutral
minecart.inside sounds/minecart/inside neutral
mob.agent.spawn sounds/random/anvil_land neutral
mob.allay.death sounds/mob/allay/death1, volume = 0.5
sounds/mob/allay/death2, volume = 0.5
neutral
mob.allay.hurt sounds/mob/allay/hurt1, volume = 0.5
sounds/mob/allay/hurt2, volume = 0.5
neutral
mob.allay.idle sounds/mob/allay/idle_without_item1, volume = 0.12
sounds/mob/allay/idle_without_item2, volume = 0.12
sounds/mob/allay/idle_without_item3, volume = 0.12
sounds/mob/allay/idle_without_item4, volume = 0.12
neutral
mob.allay.idle_holding sounds/mob/allay/idle_with_item1, volume = 0.25, pitch = 1.25
sounds/mob/allay/idle_with_item2, volume = 0.25, pitch = 1.25
sounds/mob/allay/idle_with_item3, volume = 0.25, pitch = 1.25
sounds/mob/allay/idle_with_item4, volume = 0.25, pitch = 1.25
neutral
mob.allay.item_given sounds/mob/allay/item_given1, volume = 0.1
sounds/mob/allay/item_given2, volume = 0.1
sounds/mob/allay/item_given3, volume = 0.1
sounds/mob/allay/item_given4, volume = 0.1
neutral
mob.allay.item_taken sounds/mob/allay/item_taken1, volume = 0.1, pitch = 1.25
sounds/mob/allay/item_taken2, volume = 0.1, pitch = 1.25
sounds/mob/allay/item_taken3, volume = 0.1, pitch = 1.25
sounds/mob/allay/item_taken4, volume = 0.1, pitch = 1.25
neutral
mob.allay.item_thrown sounds/mob/allay/throw, volume = 0.3, pitch = 0.5
sounds/mob/allay/throw, volume = 0.3, pitch = 0.5625
sounds/mob/allay/throw, volume = 0.3, pitch = 0.625
sounds/mob/allay/throw, volume = 0.3, pitch = 0.75
sounds/mob/allay/throw, volume = 0.3, pitch = 0.9375
sounds/mob/allay/throw, volume = 0.3, pitch = 1.0
sounds/mob/allay/throw, volume = 0.3, pitch = 1.125
sounds/mob/allay/throw, volume = 0.3, pitch = 1.25
sounds/mob/allay/throw, volume = 0.3, pitch = 1.5
sounds/mob/allay/throw, volume = 0.3, pitch = 1.875
sounds/mob/allay/throw, volume = 0.3, pitch = 2.0
sounds/mob/allay/throw, volume = 0.3, pitch = 2.25
sounds/mob/allay/throw, volume = 0.3, pitch = 2.5
sounds/mob/allay/throw, volume = 0.3, pitch = 3.0
sounds/mob/allay/throw, volume = 0.3, pitch = 3.75
sounds/mob/allay/throw, volume = 0.3, pitch = 4.0
neutral
mob.armadillo.ambient sounds/mob/armadillo/ambient1
sounds/mob/armadillo/ambient2
sounds/mob/armadillo/ambient3
sounds/mob/armadillo/ambient4
sounds/mob/armadillo/ambient5
sounds/mob/armadillo/ambient6
sounds/mob/armadillo/ambient7
sounds/mob/armadillo/ambient8
neutral
mob.armadillo.brush sounds/mob/armadillo/brush_armadillo1, volume = 0.9
sounds/mob/armadillo/brush_armadillo1, volume = 0.9, pitch = 0.8
sounds/mob/armadillo/brush_armadillo1, volume = 0.9, pitch = 0.9
sounds/mob/armadillo/brush_armadillo2, volume = 0.9
sounds/mob/armadillo/brush_armadillo2, volume = 0.9, pitch = 0.8
sounds/mob/armadillo/brush_armadillo2, volume = 0.9, pitch = 0.9
neutral
mob.armadillo.death sounds/mob/armadillo/death1
sounds/mob/armadillo/death2
sounds/mob/armadillo/death3
sounds/mob/armadillo/death4
neutral
mob.armadillo.eat sounds/mob/armadillo/eat1
sounds/mob/armadillo/eat2
sounds/mob/armadillo/eat3
neutral
mob.armadillo.hurt sounds/mob/armadillo/hurt1
sounds/mob/armadillo/hurt2
sounds/mob/armadillo/hurt3
sounds/mob/armadillo/hurt4
sounds/mob/armadillo/hurt5
neutral
mob.armadillo.hurt_reduced sounds/mob/armadillo/hurt_reduced1
sounds/mob/armadillo/hurt_reduced2
sounds/mob/armadillo/hurt_reduced3
sounds/mob/armadillo/hurt_reduced4
neutral
mob.armadillo.land sounds/mob/armadillo/land1
sounds/mob/armadillo/land2
sounds/mob/armadillo/land3
sounds/mob/armadillo/land4
neutral
mob.armadillo.peek sounds/mob/armadillo/peek neutral
mob.armadillo.roll sounds/mob/armadillo/roll1
sounds/mob/armadillo/roll2
sounds/mob/armadillo/roll3
sounds/mob/armadillo/roll4
neutral
mob.armadillo.scute_drop sounds/mob/armadillo/scute_drop1, pitch = 0.9
sounds/mob/armadillo/scute_drop2, pitch = 0.9
neutral
mob.armadillo.step sounds/mob/armadillo/step1
sounds/mob/armadillo/step2
sounds/mob/armadillo/step3
sounds/mob/armadillo/step4
sounds/mob/armadillo/step5
neutral
mob.armadillo.unroll_finish sounds/mob/armadillo/unroll_finish1
sounds/mob/armadillo/unroll_finish2
neutral
mob.armadillo.unroll_start sounds/mob/armadillo/unroll_start neutral
mob.armor_stand.break sounds/mob/armor_stand/break1
sounds/mob/armor_stand/break2
sounds/mob/armor_stand/break3
sounds/mob/armor_stand/break4
neutral
mob.armor_stand.hit sounds/mob/armor_stand/hit1
sounds/mob/armor_stand/hit2
sounds/mob/armor_stand/hit3
sounds/mob/armor_stand/hit4
neutral
mob.armor_stand.land sounds/dig/wood1
sounds/dig/wood2
sounds/dig/wood3
sounds/dig/wood4
neutral
mob.armor_stand.place sounds/dig/stone1
sounds/dig/stone2
sounds/dig/stone3
sounds/dig/stone4
neutral
mob.axolotl.attack sounds/mob/axolotl/attack1
sounds/mob/axolotl/attack2
sounds/mob/axolotl/attack3
sounds/mob/axolotl/attack4
neutral
mob.axolotl.death sounds/mob/axolotl/death1
sounds/mob/axolotl/death2
neutral
mob.axolotl.hurt sounds/mob/axolotl/hurt1
sounds/mob/axolotl/hurt2
sounds/mob/axolotl/hurt3
sounds/mob/axolotl/hurt4
neutral
mob.axolotl.idle sounds/mob/axolotl/idle_air1
sounds/mob/axolotl/idle_air2
sounds/mob/axolotl/idle_air3
sounds/mob/axolotl/idle_air4
sounds/mob/axolotl/idle_air5
neutral
mob.axolotl.idle_water sounds/mob/axolotl/idle1
sounds/mob/axolotl/idle2
sounds/mob/axolotl/idle3
sounds/mob/axolotl/idle4
sounds/mob/axolotl/idle5
neutral
mob.axolotl.splash sounds/mob/axolotl/splash1, volume = 0.9, pitch = 1.2
sounds/mob/axolotl/splash2, volume = 0.9, pitch = 1.2
sounds/mob/axolotl/splash3, volume = 0.9, pitch = 1.2
neutral
mob.axolotl.swim sounds/mob/axolotl/swim1
sounds/mob/axolotl/swim2
sounds/mob/axolotl/swim3
sounds/mob/axolotl/swim4
sounds/mob/axolotl/swim5
sounds/mob/axolotl/swim6
sounds/mob/axolotl/swim7
neutral
mob.bat.death sounds/mob/bat/death neutral
mob.bat.hurt sounds/mob/bat/hurt1
sounds/mob/bat/hurt2
sounds/mob/bat/hurt3
sounds/mob/bat/hurt4
neutral
mob.bat.idle sounds/mob/bat/idle1
sounds/mob/bat/idle2
sounds/mob/bat/idle3
sounds/mob/bat/idle4
neutral
mob.bat.takeoff sounds/mob/bat/takeoff neutral
mob.bee.aggressive
(max_distance = 8.0)
sounds/mob/bee/aggressive1, load_on_low_memory = true
sounds/mob/bee/aggressive2
sounds/mob/bee/aggressive3
neutral
mob.bee.death sounds/mob/bee/death1, load_on_low_memory = true
sounds/mob/bee/death2
neutral
mob.bee.hurt sounds/mob/bee/hurt1
sounds/mob/bee/hurt2, load_on_low_memory = true
sounds/mob/bee/hurt3
neutral
mob.bee.loop
(max_distance = 6.0)
sounds/mob/bee/loop1
sounds/mob/bee/loop2
sounds/mob/bee/loop3
sounds/mob/bee/loop4
sounds/mob/bee/loop5, load_on_low_memory = true
neutral
mob.bee.pollinate
(max_distance = 12.0)
sounds/mob/bee/pollinate1, load_on_low_memory = true
sounds/mob/bee/pollinate2
sounds/mob/bee/pollinate3
sounds/mob/bee/pollinate4
neutral
mob.bee.sting sounds/mob/bee/sting neutral
mob.blaze.breathe sounds/mob/blaze/breathe1
sounds/mob/blaze/breathe2
sounds/mob/blaze/breathe3
sounds/mob/blaze/breathe4
hostile
mob.blaze.death sounds/mob/blaze/death hostile
mob.blaze.hit sounds/mob/blaze/hit1
sounds/mob/blaze/hit2
sounds/mob/blaze/hit3
sounds/mob/blaze/hit4
hostile
mob.blaze.shoot
(max_distance = 32.0)
sounds/mob/ghast/fireball4, volume = 3.0 hostile
mob.bogged.ambient sounds/mob/bogged/ambient1
sounds/mob/bogged/ambient2
sounds/mob/bogged/ambient3
sounds/mob/bogged/ambient4
hostile
mob.bogged.death sounds/mob/bogged/death hostile
mob.bogged.hurt sounds/mob/bogged/hurt1
sounds/mob/bogged/hurt2
sounds/mob/bogged/hurt3
sounds/mob/bogged/hurt4
hostile
mob.bogged.step sounds/mob/bogged/step1
sounds/mob/bogged/step2
sounds/mob/bogged/step3
sounds/mob/bogged/step4
hostile
mob.breeze.charge
(max_distance = 16.0)
sounds/mob/breeze/charge1, volume = 1.0, pitch = 1.0
sounds/mob/breeze/charge2, volume = 1.0, pitch = 1.0
sounds/mob/breeze/charge3, volume = 1.0, pitch = 1.0
hostile
mob.breeze.death sounds/mob/breeze/death1
sounds/mob/breeze/death2
hostile
mob.breeze.deflect
(max_distance = 16.0)
sounds/mob/breeze/deflect1
sounds/mob/breeze/deflect2
sounds/mob/breeze/deflect3
hostile
mob.breeze.hurt sounds/mob/breeze/hurt1
sounds/mob/breeze/hurt2
sounds/mob/breeze/hurt3
hostile
mob.breeze.idle_air sounds/mob/breeze/idle_air1
sounds/mob/breeze/idle_air2
sounds/mob/breeze/idle_air3
sounds/mob/breeze/idle_air4
hostile
mob.breeze.idle_ground sounds/mob/breeze/idle1
sounds/mob/breeze/idle2
sounds/mob/breeze/idle3
sounds/mob/breeze/idle4
hostile
mob.breeze.inhale
(max_distance = 16.0)
sounds/mob/breeze/inhale1, volume = 1.0, pitch = 1.0
sounds/mob/breeze/inhale1, volume = 1.0, pitch = 1.1
sounds/mob/breeze/inhale2, volume = 1.0, pitch = 1.0
sounds/mob/breeze/inhale2, volume = 1.0, pitch = 1.1
hostile
mob.breeze.jump
(max_distance = 16.0)
sounds/mob/breeze/jump1
sounds/mob/breeze/jump2
hostile
mob.breeze.land
(max_distance = 16.0)
sounds/mob/breeze/land1
sounds/mob/breeze/land2
hostile
mob.breeze.shoot
(max_distance = 24.0)
sounds/mob/breeze/shoot hostile
mob.breeze.slide
(max_distance = 16.0)
sounds/mob/breeze/slide1, volume = 1.0, pitch = 1.0
sounds/mob/breeze/slide2, volume = 1.0, pitch = 1.0
sounds/mob/breeze/slide3, volume = 1.0, pitch = 1.0
sounds/mob/breeze/slide4, volume = 1.0, pitch = 1.0
hostile
mob.breeze.whirl
(max_distance = 16.0)
sounds/mob/breeze/whirl1
sounds/mob/breeze/whirl2
sounds/mob/breeze/whirl3
sounds/mob/breeze/whirl4
sounds/mob/breeze/whirl5
hostile
mob.camel.ambient sounds/mob/camel/ambient1, volume = 0.45
sounds/mob/camel/ambient2, volume = 0.45
sounds/mob/camel/ambient3, volume = 0.5
sounds/mob/camel/ambient4, volume = 0.5
sounds/mob/camel/ambient5, volume = 0.5
sounds/mob/camel/ambient6, volume = 0.5
sounds/mob/camel/ambient7, volume = 0.3
sounds/mob/camel/ambient8, volume = 0.3
neutral
mob.camel.dash sounds/mob/camel/dash1
sounds/mob/camel/dash2
sounds/mob/camel/dash3
sounds/mob/camel/dash4
sounds/mob/camel/dash5
sounds/mob/camel/dash6
neutral
mob.camel.dash_ready sounds/mob/camel/dash_ready1, volume = 0.25 neutral
mob.camel.death sounds/mob/camel/death1
sounds/mob/camel/death2
neutral
mob.camel.eat sounds/mob/camel/eat1, volume = 0.2
sounds/mob/camel/eat2, volume = 0.2
sounds/mob/camel/eat3, volume = 0.2
sounds/mob/camel/eat4, volume = 0.2
sounds/mob/camel/eat5, volume = 0.2
neutral
mob.camel.hurt sounds/mob/camel/hurt1
sounds/mob/camel/hurt2
sounds/mob/camel/hurt3
sounds/mob/camel/hurt4
neutral
mob.camel.sit sounds/mob/camel/sit1, volume = 0.3
sounds/mob/camel/sit2, volume = 0.3
sounds/mob/camel/sit3, volume = 0.3
sounds/mob/camel/sit4, volume = 0.3
neutral
mob.camel.stand sounds/mob/camel/stand1, volume = 0.3
sounds/mob/camel/stand2, volume = 0.3
sounds/mob/camel/stand3, volume = 0.3
sounds/mob/camel/stand4, volume = 0.3
sounds/mob/camel/stand5, volume = 0.3
neutral
mob.camel.step sounds/mob/camel/step1, volume = 0.5
sounds/mob/camel/step2, volume = 0.5
sounds/mob/camel/step3, volume = 0.5
sounds/mob/camel/step4, volume = 0.5
sounds/mob/camel/step5, volume = 0.5
sounds/mob/camel/step6, volume = 0.5
neutral
mob.camel.step_sand sounds/mob/camel/step_sand1, volume = 0.45
sounds/mob/camel/step_sand2, volume = 0.45
sounds/mob/camel/step_sand3, volume = 0.45
sounds/mob/camel/step_sand4, volume = 0.45
sounds/mob/camel/step_sand5, volume = 0.45
sounds/mob/camel/step_sand6, volume = 0.45
neutral
mob.cat.beg sounds/mob/cat/beg1, volume = 0.7
sounds/mob/cat/beg2, volume = 0.7
sounds/mob/cat/beg3, volume = 0.7
neutral
mob.cat.beg_for_food sounds/mob/cat/beg1
sounds/mob/cat/beg2
sounds/mob/cat/beg3
neutral
mob.cat.eat sounds/mob/cat/eat1
sounds/mob/cat/eat2
neutral
mob.cat.hiss sounds/mob/cat/hiss1, volume = 0.4
sounds/mob/cat/hiss2, volume = 0.4
sounds/mob/cat/hiss3, volume = 0.4
neutral
mob.cat.hit sounds/mob/cat/hitt1
sounds/mob/cat/hitt2
sounds/mob/cat/hitt3
neutral
mob.cat.meow sounds/mob/cat/meow1, volume = 0.4
sounds/mob/cat/meow2, volume = 0.3
sounds/mob/cat/meow3, volume = 0.4
sounds/mob/cat/meow4, volume = 0.3
neutral
mob.cat.purr sounds/mob/cat/purr1, volume = 0.4
sounds/mob/cat/purr2, volume = 0.4
sounds/mob/cat/purr3, volume = 0.4
neutral
mob.cat.purreow sounds/mob/cat/purreow1, volume = 0.4
sounds/mob/cat/purreow2, volume = 0.4
neutral
mob.cat.straymeow sounds/mob/cat/stray/idle1, volume = 0.35
sounds/mob/cat/stray/idle2, volume = 0.35
sounds/mob/cat/stray/idle3, volume = 0.35
sounds/mob/cat/stray/idle4, volume = 0.35
neutral
mob.chicken.hurt sounds/mob/chicken/hurt1
sounds/mob/chicken/hurt2
neutral
mob.chicken.plop sounds/mob/chicken/plop neutral
mob.chicken.say sounds/mob/chicken/say1
sounds/mob/chicken/say2
sounds/mob/chicken/say3, load_on_low_memory = true
neutral
mob.chicken.step sounds/mob/chicken/step1
sounds/mob/chicken/step2
neutral
mob.cow.hurt sounds/mob/cow/hurt1
sounds/mob/cow/hurt2
sounds/mob/cow/hurt3
neutral
mob.cow.milk sounds/mob/cow/milk1
sounds/mob/cow/milk2
sounds/mob/cow/milk3
neutral
mob.cow.say sounds/mob/cow/say1, load_on_low_memory = true
sounds/mob/cow/say2
sounds/mob/cow/say3
sounds/mob/cow/say4
neutral
mob.cow.step sounds/mob/cow/step1
sounds/mob/cow/step2
sounds/mob/cow/step3
sounds/mob/cow/step4
neutral
mob.creaking.activate
(max_distance = 16.0)
sounds/mob/creaking/activate hostile
mob.creaking.ambient
(max_distance = 16.0)
sounds/mob/creaking/idle1
sounds/mob/creaking/idle2
sounds/mob/creaking/idle3
sounds/mob/creaking/idle4
sounds/mob/creaking/idle5
sounds/mob/creaking/idle6
hostile
mob.creaking.attack sounds/mob/creaking/attack1
sounds/mob/creaking/attack2
sounds/mob/creaking/attack3
sounds/mob/creaking/attack4
hostile
mob.creaking.deactivate
(max_distance = 16.0)
sounds/mob/creaking/deactivate hostile
mob.creaking.death
(max_distance = 16.0)
sounds/mob/creaking/death hostile
mob.creaking.freeze
(max_distance = 16.0)
sounds/mob/creaking/freeze1
sounds/mob/creaking/freeze2
sounds/mob/creaking/freeze3
sounds/mob/creaking/freeze4
hostile
mob.creaking.spawn
(max_distance = 16.0)
sounds/mob/creaking/spawn hostile
mob.creaking.step sounds/mob/creaking/step1
sounds/mob/creaking/step2
sounds/mob/creaking/step3
sounds/mob/creaking/step4
sounds/mob/creaking/step5
hostile
mob.creaking.sway sounds/mob/creaking/sway1
sounds/mob/creaking/sway2
sounds/mob/creaking/sway3
sounds/mob/creaking/sway4
hostile
mob.creaking.twitch
(max_distance = 16.0)
sounds/mob/creaking/twitch hostile
mob.creaking.unfreeze
(max_distance = 16.0)
sounds/mob/creaking/unfreeze1
sounds/mob/creaking/unfreeze2
sounds/mob/creaking/unfreeze3
hostile
mob.creeper.death sounds/mob/creeper/death hostile
mob.creeper.say sounds/mob/creeper/say1, load_on_low_memory = true
sounds/mob/creeper/say2
sounds/mob/creeper/say3
sounds/mob/creeper/say4
hostile
mob.dolphin.attack sounds/mob/dolphin/attack1
sounds/mob/dolphin/attack2
sounds/mob/dolphin/attack3
neutral
mob.dolphin.blowhole sounds/mob/dolphin/blowhole1
sounds/mob/dolphin/blowhole2
neutral
mob.dolphin.death sounds/mob/dolphin/death1
sounds/mob/dolphin/death2
neutral
mob.dolphin.eat sounds/mob/dolphin/eat1
sounds/mob/dolphin/eat2
sounds/mob/dolphin/eat3
neutral
mob.dolphin.hurt sounds/mob/dolphin/hurt1
sounds/mob/dolphin/hurt2
sounds/mob/dolphin/hurt3
neutral
mob.dolphin.idle sounds/mob/dolphin/water/idle1, load_on_low_memory = true
sounds/mob/dolphin/idle2
sounds/mob/dolphin/idle3
sounds/mob/dolphin/idle4
sounds/mob/dolphin/idle5
sounds/mob/dolphin/idle6
neutral
mob.dolphin.idle_water sounds/mob/dolphin/water/idle1, load_on_low_memory = true
sounds/mob/dolphin/water/idle2
sounds/mob/dolphin/water/idle3
sounds/mob/dolphin/water/idle4
sounds/mob/dolphin/water/idle5
sounds/mob/dolphin/water/idle6
sounds/mob/dolphin/water/idle7
sounds/mob/dolphin/water/idle8
sounds/mob/dolphin/water/idle9
sounds/mob/dolphin/water/idle10
neutral
mob.dolphin.jump sounds/mob/dolphin/jump1
sounds/mob/dolphin/jump2
sounds/mob/dolphin/jump3
neutral
mob.dolphin.play sounds/mob/dolphin/play1
sounds/mob/dolphin/play2
neutral
mob.dolphin.splash sounds/mob/dolphin/splash1
sounds/mob/dolphin/splash2
sounds/mob/dolphin/splash3
neutral
mob.dolphin.swim sounds/mob/dolphin/swim1
sounds/mob/dolphin/swim2
sounds/mob/dolphin/swim3
sounds/mob/dolphin/swim4
neutral
mob.drowned.death sounds/mob/drowned/death1
sounds/mob/drowned/death2
hostile
mob.drowned.death_water sounds/mob/drowned/water/death1
sounds/mob/drowned/water/death2
hostile
mob.drowned.hurt sounds/mob/drowned/hurt1
sounds/mob/drowned/hurt2
sounds/mob/drowned/hurt3
hostile
mob.drowned.hurt_water sounds/mob/drowned/water/hurt1
sounds/mob/drowned/water/hurt2
sounds/mob/drowned/water/hurt3
hostile
mob.drowned.say sounds/mob/drowned/idle1
sounds/mob/drowned/idle2, load_on_low_memory = true
sounds/mob/drowned/idle3
sounds/mob/drowned/idle4
sounds/mob/drowned/idle5
hostile
mob.drowned.say_water sounds/mob/drowned/water/idle1
sounds/mob/drowned/water/idle2, load_on_low_memory = true
sounds/mob/drowned/water/idle3
sounds/mob/drowned/water/idle4
hostile
mob.drowned.shoot sounds/item/trident/throw1
sounds/item/trident/throw2
hostile
mob.drowned.step sounds/mob/drowned/step1
sounds/mob/drowned/step2
sounds/mob/drowned/step3
sounds/mob/drowned/step4
sounds/mob/drowned/step5
hostile
mob.drowned.swim sounds/random/swim1
sounds/random/swim2
sounds/random/swim3
sounds/random/swim4
hostile
mob.elderguardian.curse sounds/mob/guardian/curse hostile
mob.elderguardian.death sounds/mob/guardian/elder_death hostile
mob.elderguardian.hit sounds/mob/guardian/elder_hit1
sounds/mob/guardian/elder_hit2
sounds/mob/guardian/elder_hit3
sounds/mob/guardian/elder_hit4
hostile
mob.elderguardian.idle sounds/mob/guardian/elder_idle1
sounds/mob/guardian/elder_idle2
sounds/mob/guardian/elder_idle3
sounds/mob/guardian/elder_idle4
hostile
mob.enderdragon.death sounds/mob/enderdragon/end, volume = 8.0 hostile
mob.enderdragon.flap sounds/mob/enderdragon/wings1, volume = 5.0
sounds/mob/enderdragon/wings2, volume = 5.0
sounds/mob/enderdragon/wings3, volume = 5.0
sounds/mob/enderdragon/wings4, volume = 5.0
sounds/mob/enderdragon/wings5, volume = 5.0
sounds/mob/enderdragon/wings6, volume = 5.0
hostile
mob.enderdragon.growl sounds/mob/enderdragon/growl1, volume = 8.0
sounds/mob/enderdragon/growl2, volume = 8.0
sounds/mob/enderdragon/growl3, volume = 8.0
sounds/mob/enderdragon/growl4, volume = 8.0
hostile
mob.enderdragon.hit sounds/mob/enderdragon/hit1, volume = 7.0
sounds/mob/enderdragon/hit2, volume = 7.0
sounds/mob/enderdragon/hit3, volume = 7.0
sounds/mob/enderdragon/hit4, volume = 7.0
hostile
mob.endermen.death sounds/mob/endermen/death hostile
mob.endermen.hit sounds/mob/endermen/hit1
sounds/mob/endermen/hit2
sounds/mob/endermen/hit3
sounds/mob/endermen/hit4
hostile
mob.endermen.idle sounds/mob/endermen/idle1, load_on_low_memory = true
sounds/mob/endermen/idle2
sounds/mob/endermen/idle3
sounds/mob/endermen/idle4
sounds/mob/endermen/idle5
hostile
mob.endermen.portal sounds/mob/endermen/portal, load_on_low_memory = true
sounds/mob/endermen/portal2
hostile
mob.endermen.scream sounds/mob/endermen/scream1
sounds/mob/endermen/scream2
sounds/mob/endermen/scream3, load_on_low_memory = true
sounds/mob/endermen/scream4
hostile
mob.endermen.stare sounds/mob/endermen/stare hostile
mob.endermite.hit sounds/mob/silverfish/hit1
sounds/mob/silverfish/hit2
sounds/mob/silverfish/hit3
hostile
mob.endermite.kill sounds/mob/silverfish/kill hostile
mob.endermite.say sounds/mob/silverfish/say1
sounds/mob/silverfish/say2
sounds/mob/silverfish/say3
sounds/mob/silverfish/say4
hostile
mob.endermite.step sounds/mob/silverfish/step1
sounds/mob/silverfish/step2
sounds/mob/silverfish/step3
sounds/mob/silverfish/step4
hostile
mob.evocation_fangs.attack sounds/mob/evocation_illager/fangs hostile
mob.evocation_illager.ambient sounds/mob/evocation_illager/idle1
sounds/mob/evocation_illager/idle2
sounds/mob/evocation_illager/idle3
sounds/mob/evocation_illager/idle4
hostile
mob.evocation_illager.cast_spell sounds/mob/evocation_illager/cast1
sounds/mob/evocation_illager/cast2
hostile
mob.evocation_illager.celebrate sounds/mob/evocation_illager/celebrate
sounds/mob/evocation_illager/idle1
sounds/mob/evocation_illager/idle2
hostile
mob.evocation_illager.death sounds/mob/evocation_illager/death1
sounds/mob/evocation_illager/death2
hostile
mob.evocation_illager.hurt sounds/mob/evocation_illager/hurt1
sounds/mob/evocation_illager/hurt2
hostile
mob.evocation_illager.prepare_attack sounds/mob/evocation_illager/prepare_attack1
sounds/mob/evocation_illager/prepare_attack2
hostile
mob.evocation_illager.prepare_summon sounds/mob/evocation_illager/prepare_summon hostile
mob.evocation_illager.prepare_wololo sounds/mob/evocation_illager/prepare_wololo hostile
mob.fish.flop sounds/mob/fish/flop1
sounds/mob/fish/flop2
sounds/mob/fish/flop3
sounds/mob/fish/flop4
neutral
mob.fish.hurt sounds/mob/fish/hurt1
sounds/mob/fish/hurt2
sounds/mob/fish/hurt3
sounds/mob/fish/hurt4
neutral
mob.fish.step sounds/mob/fish/swim1
sounds/mob/fish/swim2
sounds/mob/fish/swim3
sounds/mob/fish/swim4
sounds/mob/fish/swim5
sounds/mob/fish/swim6
sounds/mob/fish/swim7
neutral
mob.fox.aggro sounds/mob/fox/aggro1, volume = 0.65
sounds/mob/fox/aggro2, volume = 0.65
sounds/mob/fox/aggro3, volume = 0.65
sounds/mob/fox/aggro4, volume = 0.65
sounds/mob/fox/aggro5, volume = 0.65
sounds/mob/fox/aggro6, volume = 0.65
sounds/mob/fox/aggro7, volume = 0.65
hostile
mob.fox.ambient sounds/mob/fox/idle1, volume = 0.8, load_on_low_memory = true
sounds/mob/fox/idle2, volume = 1.0
sounds/mob/fox/idle3, volume = 1.0
sounds/mob/fox/idle4, volume = 1.0
sounds/mob/fox/idle5, volume = 1.0
sounds/mob/fox/idle6, volume = 1.0
neutral
mob.fox.bite sounds/mob/fox/bite1, volume = 0.6, pitch = 1.1
sounds/mob/fox/bite2, volume = 0.6, pitch = 1.1
sounds/mob/fox/bite3, volume = 0.6, pitch = 1.1
hostile
mob.fox.death sounds/mob/fox/death1, volume = 0.9
sounds/mob/fox/death2, volume = 0.9
neutral
mob.fox.eat sounds/mob/fox/eat1, volume = 0.65
sounds/mob/fox/eat2, volume = 0.65
sounds/mob/fox/eat3, volume = 0.65
neutral
mob.fox.hurt sounds/mob/fox/hurt1, volume = 0.75
sounds/mob/fox/hurt2, volume = 0.75
sounds/mob/fox/hurt3, volume = 0.75
sounds/mob/fox/hurt4, volume = 0.75
neutral
mob.fox.screech sounds/mob/fox/screech1, volume = 0.9
sounds/mob/fox/screech2, volume = 0.9
sounds/mob/fox/screech3, volume = 0.9
sounds/mob/fox/screech4, volume = 0.8
neutral
mob.fox.sleep sounds/mob/fox/sleep1, volume = 0.8
sounds/mob/fox/sleep2, volume = 0.8
sounds/mob/fox/sleep3, volume = 0.8
sounds/mob/fox/sleep4, volume = 0.8
sounds/mob/fox/sleep5, volume = 0.8
neutral
mob.fox.sniff sounds/mob/fox/sniff1, volume = 0.6
sounds/mob/fox/sniff2, volume = 0.6
sounds/mob/fox/sniff3, volume = 0.6
sounds/mob/fox/sniff4, volume = 0.6
neutral
mob.fox.spit sounds/mob/fox/spit1, volume = 0.7
sounds/mob/fox/spit2, volume = 0.7
sounds/mob/fox/spit3, volume = 0.7
neutral
mob.frog.ambient sounds/mob/frog/idle1, volume = 0.8, pitch = 0.95
sounds/mob/frog/idle2, volume = 0.82, pitch = 0.9
sounds/mob/frog/idle3, volume = 0.9, pitch = 0.9
sounds/mob/frog/idle4, volume = 0.8, pitch = 0.95
sounds/mob/frog/idle5, volume = 0.85, pitch = 0.9
sounds/mob/frog/idle6, volume = 0.9, pitch = 0.9
sounds/mob/frog/idle7, volume = 0.7, pitch = 0.9
sounds/mob/frog/idle8, volume = 0.3, pitch = 0.9
neutral
mob.frog.death sounds/mob/frog/death1, volume = 0.65
sounds/mob/frog/death2, volume = 0.65
sounds/mob/frog/death3, volume = 0.65
neutral
mob.frog.eat sounds/mob/frog/eat1, volume = 0.6
sounds/mob/frog/eat1, volume = 0.6, pitch = 0.9
sounds/mob/frog/eat2, volume = 0.6
sounds/mob/frog/eat2, volume = 0.6, pitch = 0.9
sounds/mob/frog/eat3, volume = 0.6
sounds/mob/frog/eat3, volume = 0.6, pitch = 0.9
sounds/mob/frog/eat4, volume = 0.6
sounds/mob/frog/eat4, volume = 0.6, pitch = 0.9
neutral
mob.frog.hurt sounds/mob/frog/hurt1
sounds/mob/frog/hurt2
sounds/mob/frog/hurt3
sounds/mob/frog/hurt4
sounds/mob/frog/hurt5
neutral
mob.frog.jump_to_block sounds/mob/frog/long_jump1, volume = 0.12
sounds/mob/frog/long_jump1, volume = 0.12, pitch = 0.8
sounds/mob/frog/long_jump2, volume = 0.12
sounds/mob/frog/long_jump2, volume = 0.12, pitch = 0.8
sounds/mob/frog/long_jump3, volume = 0.12
sounds/mob/frog/long_jump3, volume = 0.12, pitch = 0.8
sounds/mob/frog/long_jump4, volume = 0.12
sounds/mob/frog/long_jump4, volume = 0.12, pitch = 0.8
neutral
mob.frog.lay_spawn sounds/mob/frog/lay_spawn1, volume = 0.25, pitch = 1.0
sounds/mob/frog/lay_spawn2, volume = 0.25, pitch = 1.0
hostile
mob.frog.step sounds/mob/frog/step1, volume = 1.0
sounds/mob/frog/step2, volume = 1.0
sounds/mob/frog/step3, volume = 1.0
sounds/mob/frog/step4, volume = 1.0
neutral
mob.frog.tongue sounds/mob/frog/tongue1, volume = 0.5
sounds/mob/frog/tongue2, volume = 0.5
sounds/mob/frog/tongue3, volume = 0.5
sounds/mob/frog/tongue4, volume = 0.5
hostile
mob.ghast.affectionate_scream
(min_distance = 0.0)
(max_distance = 80.0)
sounds/mob/ghast/affectionate_scream, volume = 0.5 hostile
mob.ghast.charge
(min_distance = 0.0)
(max_distance = 80.0)
sounds/mob/ghast/charge, volume = 0.5, load_on_low_memory = true hostile
mob.ghast.death
(min_distance = 0.0)
(max_distance = 80.0)
sounds/mob/ghast/death, volume = 0.5 hostile
mob.ghast.fireball sounds/mob/ghast/fireball4 hostile
mob.ghast.moan
(min_distance = 0.0)
(max_distance = 80.0)
sounds/mob/ghast/moan1, volume = 0.5, load_on_low_memory = true
sounds/mob/ghast/moan2, volume = 0.5
sounds/mob/ghast/moan3, volume = 0.5
sounds/mob/ghast/moan4, volume = 0.5
sounds/mob/ghast/moan5, volume = 0.5
sounds/mob/ghast/moan6, volume = 0.5
sounds/mob/ghast/moan7, volume = 0.5
hostile
mob.ghast.scream
(min_distance = 0.0)
(max_distance = 80.0)
sounds/mob/ghast/scream1, volume = 0.5
sounds/mob/ghast/scream2, volume = 0.5
sounds/mob/ghast/scream3, volume = 0.5, load_on_low_memory = true
sounds/mob/ghast/scream4, volume = 0.5
sounds/mob/ghast/scream5, volume = 0.5
hostile
mob.ghastling.ambient
(max_distance = 16.0)
sounds/mob/ghastling/ambient1
sounds/mob/ghastling/ambient2
sounds/mob/ghastling/ambient3
sounds/mob/ghastling/ambient4
sounds/mob/ghastling/ambient5
sounds/mob/ghastling/ambient6
sounds/mob/ghastling/ambient7
neutral
mob.ghastling.death
(max_distance = 16.0)
sounds/mob/ghastling/death neutral
mob.ghastling.hurt
(max_distance = 16.0)
sounds/mob/ghastling/hurt1
sounds/mob/ghastling/hurt2
sounds/mob/ghastling/hurt3
sounds/mob/ghastling/hurt4
sounds/mob/ghastling/hurt5
neutral
mob.ghastling.spawn
(max_distance = 16.0)
sounds/mob/ghastling/spawn neutral
mob.glow_squid.ambient sounds/mob/glow_squid/ambient1
sounds/mob/glow_squid/ambient2
sounds/mob/glow_squid/ambient3
sounds/mob/glow_squid/ambient4
sounds/mob/glow_squid/ambient5
neutral
mob.glow_squid.death sounds/mob/glow_squid/death1
sounds/mob/glow_squid/death2
sounds/mob/glow_squid/death3
neutral
mob.glow_squid.hurt sounds/mob/glow_squid/hurt1
sounds/mob/glow_squid/hurt2
sounds/mob/glow_squid/hurt3
sounds/mob/glow_squid/hurt4
neutral
mob.glow_squid.ink_squirt sounds/mob/glow_squid/squirt1
sounds/mob/glow_squid/squirt2
sounds/mob/glow_squid/squirt3
neutral
mob.goat.ambient sounds/mob/goat/idle1, volume = 0.82
sounds/mob/goat/idle2, volume = 0.82
sounds/mob/goat/idle3, volume = 0.84
sounds/mob/goat/idle4, volume = 0.84
sounds/mob/goat/idle5, volume = 0.84
sounds/mob/goat/idle6, volume = 0.84
sounds/mob/goat/idle7, volume = 0.83
sounds/mob/goat/idle8, volume = 0.84
neutral
mob.goat.ambient.screamer sounds/mob/goat/idle1, volume = 0.82
sounds/mob/goat/idle2, volume = 0.82
sounds/mob/goat/idle3, volume = 0.84
sounds/mob/goat/idle4, volume = 0.84
sounds/mob/goat/idle5, volume = 0.84
sounds/mob/goat/idle6, volume = 0.84
sounds/mob/goat/idle7, volume = 0.83
sounds/mob/goat/idle8, volume = 0.84
sounds/mob/goat/scream1, volume = 0.9
sounds/mob/goat/scream2, volume = 0.9
sounds/mob/goat/scream3, volume = 0.9
sounds/mob/goat/scream4, volume = 0.9
sounds/mob/goat/scream5, volume = 0.9
sounds/mob/goat/scream6, volume = 0.9
sounds/mob/goat/scream7, volume = 0.9
sounds/mob/goat/scream8, volume = 0.9
sounds/mob/goat/scream9, volume = 0.9
neutral
mob.goat.death sounds/mob/goat/death1, volume = 0.65
sounds/mob/goat/death2, volume = 0.65
sounds/mob/goat/death3, volume = 0.65
sounds/mob/goat/death4, volume = 0.65
sounds/mob/goat/death5, volume = 0.65
neutral
mob.goat.death.screamer sounds/mob/goat/screaming_death1, volume = 0.65
sounds/mob/goat/screaming_death2, volume = 0.65
sounds/mob/goat/screaming_death3, volume = 0.65
neutral
mob.goat.eat sounds/mob/goat/eat1
sounds/mob/goat/eat2
sounds/mob/goat/eat3
neutral
mob.goat.horn_break sounds/mob/goat/horn_break1
sounds/mob/goat/horn_break2
sounds/mob/goat/horn_break3
sounds/mob/goat/horn_break4
hostile
mob.goat.hurt sounds/mob/goat/hurt1, volume = 0.65
sounds/mob/goat/hurt2, volume = 0.65
sounds/mob/goat/hurt3, volume = 0.65
sounds/mob/goat/hurt4, volume = 0.65
neutral
mob.goat.hurt.screamer sounds/mob/goat/screaming_hurt1, volume = 0.65
sounds/mob/goat/screaming_hurt2, volume = 0.65
sounds/mob/goat/screaming_hurt3, volume = 0.65
neutral
mob.goat.milk.screamer sounds/mob/goat/screaming_milk1
sounds/mob/goat/screaming_milk2
sounds/mob/goat/screaming_milk3
sounds/mob/goat/screaming_milk4
sounds/mob/goat/screaming_milk5
neutral
mob.goat.prepare_ram sounds/mob/goat/pre_ram1, volume = 0.8
sounds/mob/goat/pre_ram2, volume = 0.8
sounds/mob/goat/pre_ram3, volume = 0.8
sounds/mob/goat/pre_ram4, volume = 0.8
hostile
mob.goat.prepare_ram.screamer sounds/mob/goat/screaming_pre_ram1, volume = 0.8
sounds/mob/goat/screaming_pre_ram2, volume = 0.8
sounds/mob/goat/screaming_pre_ram3, volume = 0.8
sounds/mob/goat/screaming_pre_ram4, volume = 0.8
sounds/mob/goat/screaming_pre_ram5, volume = 0.8
hostile
mob.goat.ram_impact sounds/mob/goat/impact1, volume = 0.8
sounds/mob/goat/impact2, volume = 0.8
sounds/mob/goat/impact3, volume = 0.8
hostile
mob.goat.ram_impact.screamer sounds/mob/goat/impact1, volume = 0.8
sounds/mob/goat/impact2, volume = 0.8
sounds/mob/goat/impact2, volume = 0.8
hostile
mob.goat.step sounds/mob/goat/step1, volume = 1.0
sounds/mob/goat/step2, volume = 1.0
sounds/mob/goat/step3, volume = 1.0
sounds/mob/goat/step4, volume = 1.0
sounds/mob/goat/step5, volume = 1.0
sounds/mob/goat/step6, volume = 1.0
neutral
mob.guardian.ambient sounds/mob/guardian/ambient1
sounds/mob/guardian/ambient2
sounds/mob/guardian/ambient3
sounds/mob/guardian/ambient4
hostile
mob.guardian.attack_loop sounds/mob/guardian/attack_loop, load_on_low_memory = true hostile
mob.guardian.death sounds/mob/guardian/guardian_death hostile
mob.guardian.flop sounds/mob/guardian/flop1
sounds/mob/guardian/flop2
sounds/mob/guardian/flop3
sounds/mob/guardian/flop4
hostile
mob.guardian.hit sounds/mob/guardian/guardian_hit1
sounds/mob/guardian/guardian_hit2
sounds/mob/guardian/guardian_hit3
sounds/mob/guardian/guardian_hit4
hostile
mob.guardian.land_death sounds/mob/guardian/land_death hostile
mob.guardian.land_hit sounds/mob/guardian/land_hit1
sounds/mob/guardian/land_hit2
sounds/mob/guardian/land_hit3
sounds/mob/guardian/land_hit4
hostile
mob.guardian.land_idle sounds/mob/guardian/land_idle1
sounds/mob/guardian/land_idle2
sounds/mob/guardian/land_idle3
sounds/mob/guardian/land_idle4
hostile
mob.happy_ghast.ambient
(max_distance = 16.0)
sounds/mob/happy_ghast/ambient1
sounds/mob/happy_ghast/ambient2
sounds/mob/happy_ghast/ambient3
sounds/mob/happy_ghast/ambient4
sounds/mob/happy_ghast/ambient5
sounds/mob/happy_ghast/ambient6
sounds/mob/happy_ghast/ambient7
sounds/mob/happy_ghast/ambient8
sounds/mob/happy_ghast/ambient9
sounds/mob/happy_ghast/ambient10
sounds/mob/happy_ghast/ambient11
sounds/mob/happy_ghast/ambient12
sounds/mob/happy_ghast/ambient13
sounds/mob/happy_ghast/ambient14
neutral
mob.happy_ghast.death
(max_distance = 16.0)
sounds/mob/happy_ghast/death neutral
mob.happy_ghast.goggles_down
(max_distance = 16.0)
sounds/mob/happy_ghast/goggles_down neutral
mob.happy_ghast.goggles_up
(max_distance = 16.0)
sounds/mob/happy_ghast/goggles_up neutral
mob.happy_ghast.harness_equip
(max_distance = 16.0)
sounds/mob/happy_ghast/harness_equip neutral
mob.happy_ghast.harness_unequip
(max_distance = 16.0)
sounds/mob/happy_ghast/harness_unequip neutral
mob.happy_ghast.hurt
(max_distance = 16.0)
sounds/mob/happy_ghast/hurt1
sounds/mob/happy_ghast/hurt2
sounds/mob/happy_ghast/hurt3
sounds/mob/happy_ghast/hurt4
sounds/mob/happy_ghast/hurt5
sounds/mob/happy_ghast/hurt6
neutral
mob.happy_ghast.ride
(min_distance = 5.0)
sounds/mob/happy_ghast/ghast_ride neutral
mob.hoglin.ambient sounds/mob/hoglin/idle1, volume = 0.65, load_on_low_memory = true
sounds/mob/hoglin/idle2, volume = 0.9
sounds/mob/hoglin/idle3, volume = 0.9
sounds/mob/hoglin/idle4, volume = 0.7
sounds/mob/hoglin/idle4, volume = 0.9
sounds/mob/hoglin/idle5, volume = 0.9
sounds/mob/hoglin/idle6, volume = 0.9
sounds/mob/hoglin/idle7, volume = 0.9
sounds/mob/hoglin/idle8, volume = 0.9
sounds/mob/hoglin/idle9, volume = 0.9
sounds/mob/hoglin/idle10, volume = 0.9
sounds/mob/hoglin/idle11, volume = 0.9
hostile
mob.hoglin.angry sounds/mob/hoglin/angry1, volume = 1.0, load_on_low_memory = true
sounds/mob/hoglin/angry2, volume = 1.0
sounds/mob/hoglin/angry3, volume = 1.0
sounds/mob/hoglin/angry4, volume = 1.0
sounds/mob/hoglin/angry4, volume = 1.0
sounds/mob/hoglin/angry5, volume = 1.0
sounds/mob/hoglin/angry6, volume = 1.0
hostile
mob.hoglin.attack sounds/mob/hoglin/attack1, volume = 0.8, load_on_low_memory = true
sounds/mob/hoglin/attack2, volume = 0.8
sounds/mob/hoglin/attack1, volume = 0.8, pitch = 0.8
sounds/mob/hoglin/attack2, volume = 0.8, pitch = 0.8
hostile
mob.hoglin.converted_to_zombified sounds/mob/hoglin/converted1
sounds/mob/hoglin/converted2
hostile
mob.hoglin.death sounds/mob/hoglin/death1, volume = 0.9, load_on_low_memory = true
sounds/mob/hoglin/death2, volume = 0.9
sounds/mob/hoglin/death3, volume = 0.9
hostile
mob.hoglin.howl sounds/mob/hoglin/howl1, volume = 0.9, load_on_low_memory = true
sounds/mob/hoglin/howl2, volume = 0.9
sounds/mob/hoglin/howl3, volume = 0.9
sounds/mob/hoglin/howl4, volume = 0.9
sounds/mob/hoglin/howl5, volume = 0.9
hostile
mob.hoglin.hurt sounds/mob/hoglin/hurt1, volume = 0.9, load_on_low_memory = true
sounds/mob/hoglin/hurt2, volume = 0.9
sounds/mob/hoglin/hurt3, volume = 0.9
sounds/mob/hoglin/hurt4, volume = 0.9
hostile
mob.hoglin.retreat sounds/mob/hoglin/retreat1, volume = 0.9, load_on_low_memory = true
sounds/mob/hoglin/retreat2, volume = 0.9
sounds/mob/hoglin/retreat3, volume = 0.9
sounds/mob/hoglin/idle11, volume = 0.9
hostile
mob.hoglin.step sounds/mob/hoglin/step1, volume = 1.0, load_on_low_memory = true
sounds/mob/hoglin/step2, volume = 1.0
sounds/mob/hoglin/step3, volume = 1.0
sounds/mob/hoglin/step4, volume = 1.0
sounds/mob/hoglin/step5, volume = 1.0
sounds/mob/hoglin/step6, volume = 1.0
hostile
mob.horse.angry sounds/mob/horse/angry1 neutral
mob.horse.armor sounds/mob/horse/armor neutral
mob.horse.breathe sounds/mob/horse/breathe1
sounds/mob/horse/breathe2
sounds/mob/horse/breathe3
neutral
mob.horse.death sounds/mob/horse/death neutral
mob.horse.donkey.angry sounds/mob/horse/donkey/angry1
sounds/mob/horse/donkey/angry2
neutral
mob.horse.donkey.death sounds/mob/horse/donkey/death neutral
mob.horse.donkey.hit sounds/mob/horse/donkey/hit1
sounds/mob/horse/donkey/hit2
sounds/mob/horse/donkey/hit3
neutral
mob.horse.donkey.idle sounds/mob/horse/donkey/idle1
sounds/mob/horse/donkey/idle2
sounds/mob/horse/donkey/idle3
neutral
mob.horse.eat sounds/mob/horse/eat1
sounds/mob/horse/eat2
sounds/mob/horse/eat3
sounds/mob/horse/eat4
sounds/mob/horse/eat5
neutral
mob.horse.gallop sounds/mob/horse/gallop1
sounds/mob/horse/gallop2
sounds/mob/horse/gallop3
sounds/mob/horse/gallop4
neutral
mob.horse.hit sounds/mob/horse/hit1
sounds/mob/horse/hit2
sounds/mob/horse/hit3
sounds/mob/horse/hit4
neutral
mob.horse.horse_armor_unequip sounds/mob/horse/horse_armor_unequip neutral
mob.horse.idle sounds/mob/horse/idle1
sounds/mob/horse/idle2
sounds/mob/horse/idle3
neutral
mob.horse.jump sounds/mob/horse/jump neutral
mob.horse.land sounds/mob/horse/land neutral
mob.horse.leather sounds/mob/horse/leather neutral
mob.horse.skeleton.death sounds/mob/horse/skeleton/death neutral
mob.horse.skeleton.hit sounds/mob/horse/skeleton/hit1
sounds/mob/horse/skeleton/hit2
sounds/mob/horse/skeleton/hit3
sounds/mob/horse/skeleton/hit4
neutral
mob.horse.skeleton.idle sounds/mob/horse/skeleton/idle1
sounds/mob/horse/skeleton/idle2
sounds/mob/horse/skeleton/idle3
neutral
mob.horse.soft sounds/mob/horse/soft1
sounds/mob/horse/soft2
sounds/mob/horse/soft3
sounds/mob/horse/soft4
sounds/mob/horse/soft5
sounds/mob/horse/soft6
neutral
mob.horse.wood sounds/mob/horse/wood1
sounds/mob/horse/wood2
sounds/mob/horse/wood3
sounds/mob/horse/wood4
sounds/mob/horse/wood5
sounds/mob/horse/wood6
neutral
mob.horse.zombie.death sounds/mob/horse/zombie/death neutral
mob.horse.zombie.hit sounds/mob/horse/zombie/hit1
sounds/mob/horse/zombie/hit2
sounds/mob/horse/zombie/hit3
sounds/mob/horse/zombie/hit4
neutral
mob.horse.zombie.idle sounds/mob/horse/zombie/idle1
sounds/mob/horse/zombie/idle2
sounds/mob/horse/zombie/idle3
neutral
mob.husk.ambient sounds/mob/husk/idle1
sounds/mob/husk/idle2
sounds/mob/husk/idle3
hostile
mob.husk.convert_to_zombie sounds/mob/husk/convert1
sounds/mob/husk/convert2
hostile
mob.husk.death sounds/mob/husk/death1
sounds/mob/husk/death2
hostile
mob.husk.hurt sounds/mob/husk/hurt1
sounds/mob/husk/hurt2
hostile
mob.husk.step sounds/mob/husk/step1
sounds/mob/husk/step2
sounds/mob/husk/step3
sounds/mob/husk/step4
sounds/mob/husk/step5
hostile
mob.irongolem.crack sounds/mob/irongolem/crack1, volume = 0.8
sounds/mob/irongolem/crack2, volume = 0.8
sounds/mob/irongolem/crack1, volume = 0.8, pitch = 0.8
sounds/mob/irongolem/crack2, volume = 0.8, pitch = 0.8
neutral
mob.irongolem.death sounds/mob/irongolem/death hostile
mob.irongolem.hit sounds/mob/irongolem/hit1
sounds/mob/irongolem/hit2
sounds/mob/irongolem/hit3
sounds/mob/irongolem/hit4
hostile
mob.irongolem.repair sounds/mob/irongolem/repair neutral
mob.irongolem.throw sounds/mob/irongolem/throw hostile
mob.irongolem.walk sounds/mob/irongolem/walk1
sounds/mob/irongolem/walk2
sounds/mob/irongolem/walk3
sounds/mob/irongolem/walk4
hostile
mob.llama.angry sounds/mob/llama/angry1 neutral
mob.llama.carpet_unequip sounds/mob/llama/carpet_unequip neutral
mob.llama.death sounds/mob/llama/death1
sounds/mob/llama/death2
neutral
mob.llama.eat sounds/mob/llama/eat1
sounds/mob/llama/eat2
sounds/mob/llama/eat3
neutral
mob.llama.hurt sounds/mob/llama/hurt1
sounds/mob/llama/hurt2
sounds/mob/llama/hurt3
neutral
mob.llama.idle sounds/mob/llama/idle1
sounds/mob/llama/idle2
sounds/mob/llama/idle3
sounds/mob/llama/idle4
sounds/mob/llama/idle5
neutral
mob.llama.spit sounds/mob/llama/spit1
sounds/mob/llama/spit2
neutral
mob.llama.step sounds/mob/llama/step1
sounds/mob/llama/step2
sounds/mob/llama/step3
sounds/mob/llama/step4
sounds/mob/llama/step5
neutral
mob.llama.swag sounds/mob/llama/swag neutral
mob.magmacube.big sounds/mob/magmacube/big1
sounds/mob/magmacube/big2, load_on_low_memory = true
sounds/mob/magmacube/big3
sounds/mob/magmacube/big4
hostile
mob.magmacube.jump sounds/mob/magmacube/jump1
sounds/mob/magmacube/jump2
sounds/mob/magmacube/jump3
sounds/mob/magmacube/jump4
hostile
mob.magmacube.small sounds/mob/magmacube/small1
sounds/mob/magmacube/small2, load_on_low_memory = true
sounds/mob/magmacube/small3
sounds/mob/magmacube/small4
sounds/mob/magmacube/small5
hostile
mob.mooshroom.convert sounds/mob/mooshroom/convert1, volume = 0.75
sounds/mob/mooshroom/convert2, volume = 0.75
neutral
mob.mooshroom.eat sounds/mob/mooshroom/eat1, volume = 1.0
sounds/mob/mooshroom/eat2, volume = 1.0
sounds/mob/mooshroom/eat3, volume = 1.0
sounds/mob/mooshroom/eat4, volume = 1.0
sounds/mob/mooshroom/eat1, pitch = 0.95
sounds/mob/mooshroom/eat2, pitch = 0.95
sounds/mob/mooshroom/eat3, pitch = 0.95
sounds/mob/mooshroom/eat4, pitch = 0.95
sounds/mob/mooshroom/eat1, pitch = 1.05
sounds/mob/mooshroom/eat2, pitch = 1.05
sounds/mob/mooshroom/eat3, pitch = 1.05
sounds/mob/mooshroom/eat4, pitch = 1.05
neutral
mob.mooshroom.suspicious_milk sounds/mob/mooshroom/milk1, volume = 1.0
sounds/mob/mooshroom/milk2, volume = 1.0
sounds/mob/mooshroom/milk3, volume = 1.0
sounds/mob/mooshroom/milk1, pitch = 0.9
sounds/mob/mooshroom/milk2, pitch = 0.9
sounds/mob/mooshroom/milk3, pitch = 0.9
sounds/mob/mooshroom/milk1, pitch = 1.1
sounds/mob/mooshroom/milk2, pitch = 1.1
sounds/mob/mooshroom/milk3, pitch = 1.1
neutral
mob.ocelot.death sounds/mob/cat/ocelot/death1, volume = 0.45, pitch = 1.0
sounds/mob/cat/ocelot/death2, volume = 0.45, pitch = 1.0
sounds/mob/cat/ocelot/death3, volume = 0.45, pitch = 1.0
neutral
mob.ocelot.idle sounds/mob/cat/ocelot/idle1, volume = 0.3
sounds/mob/cat/ocelot/idle2, volume = 0.3
sounds/mob/cat/ocelot/idle3, volume = 0.35
sounds/mob/cat/ocelot/idle4, volume = 0.45
neutral
mob.panda.bite sounds/mob/panda/bite1
sounds/mob/panda/bite2
sounds/mob/panda/bite3
hostile
mob.panda.cant_breed sounds/mob/panda/cant_breed1
sounds/mob/panda/cant_breed2
sounds/mob/panda/cant_breed3
sounds/mob/panda/cant_breed4
sounds/mob/panda/cant_breed5
neutral
mob.panda.death sounds/mob/panda/death1
sounds/mob/panda/death2
sounds/mob/panda/death3
sounds/mob/panda/death4
hostile
mob.panda.eat sounds/mob/panda/eat1
sounds/mob/panda/eat2
sounds/mob/panda/eat3
sounds/mob/panda/eat4
sounds/mob/panda/eat5, volume = 0.85
sounds/mob/panda/eat6
sounds/mob/panda/eat7
sounds/mob/panda/eat8
sounds/mob/panda/eat9
sounds/mob/panda/eat10
sounds/mob/panda/eat11
sounds/mob/panda/eat12
neutral
mob.panda.hurt sounds/mob/panda/hurt1
sounds/mob/panda/hurt2
sounds/mob/panda/hurt3
sounds/mob/panda/hurt4
sounds/mob/panda/hurt5
sounds/mob/panda/hurt6
hostile
mob.panda.idle sounds/mob/panda/idle1
sounds/mob/panda/idle2
sounds/mob/panda/idle3
sounds/mob/panda/idle4
sounds/mob/panda/nosebreath1
sounds/mob/panda/nosebreath2
sounds/mob/panda/nosebreath3
sounds/mob/panda/pant1
sounds/mob/panda/pant2
neutral
mob.panda.idle.aggressive sounds/mob/panda/aggressive1
sounds/mob/panda/aggressive2
sounds/mob/panda/aggressive3
sounds/mob/panda/aggressive4, volume = 0.8
sounds/mob/panda/nosebreath2
sounds/mob/panda/nosebreath3
sounds/mob/panda/pant1
sounds/mob/panda/pant2
neutral
mob.panda.idle.worried sounds/mob/panda/worried2
sounds/mob/panda/worried3
sounds/mob/panda/worried4
sounds/mob/panda/worried5
sounds/mob/panda/worried6
sounds/mob/panda/pant2
neutral
mob.panda.presneeze sounds/mob/panda/pre_sneeze neutral
mob.panda.sneeze sounds/mob/panda/sneeze1
sounds/mob/panda/sneeze2
sounds/mob/panda/sneeze3
neutral
mob.panda.step sounds/mob/panda/step1
sounds/mob/panda/step2
sounds/mob/panda/step3
sounds/mob/panda/step4
sounds/mob/panda/step5
neutral
mob.panda_baby.idle sounds/mob/panda/idle1
sounds/mob/panda/idle2
sounds/mob/panda/idle3
sounds/mob/panda/idle4
sounds/mob/panda/nosebreath1
sounds/mob/panda/nosebreath2
sounds/mob/panda/nosebreath3
sounds/mob/panda/pant1
sounds/mob/panda/pant2
neutral
mob.parrot.death sounds/mob/parrot/death1
sounds/mob/parrot/death2
sounds/mob/parrot/death3
sounds/mob/parrot/death4
neutral
mob.parrot.eat sounds/mob/parrot/eat1
sounds/mob/parrot/eat2
sounds/mob/parrot/eat3
neutral
mob.parrot.fly sounds/mob/parrot/fly1
sounds/mob/parrot/fly2
sounds/mob/parrot/fly3
sounds/mob/parrot/fly4
sounds/mob/parrot/fly5
sounds/mob/parrot/fly6
sounds/mob/parrot/fly7
sounds/mob/parrot/fly8
neutral
mob.parrot.hurt sounds/mob/parrot/hurt1
sounds/mob/parrot/hurt2
neutral
mob.parrot.idle sounds/mob/parrot/idle1
sounds/mob/parrot/idle2
sounds/mob/parrot/idle3
sounds/mob/parrot/idle4
sounds/mob/parrot/idle5
sounds/mob/parrot/idle6
neutral
mob.parrot.imitate_creaking sounds/mob/parrot/imitate_creaking hostile
mob.parrot.step sounds/mob/parrot/step1
sounds/mob/parrot/step2
sounds/mob/parrot/step3
sounds/mob/parrot/step4
sounds/mob/parrot/step5
neutral
mob.phantom.bite sounds/mob/phantom/bite1
sounds/mob/phantom/bite2
hostile
mob.phantom.death sounds/mob/phantom/death1
sounds/mob/phantom/death2
sounds/mob/phantom/death3
hostile
mob.phantom.flap sounds/mob/phantom/flap1
sounds/mob/phantom/flap2
sounds/mob/phantom/flap3
sounds/mob/phantom/flap4
sounds/mob/phantom/flap5
sounds/mob/phantom/flap6
hostile
mob.phantom.hurt sounds/mob/phantom/hurt1
sounds/mob/phantom/hurt2
sounds/mob/phantom/hurt3
hostile
mob.phantom.idle sounds/mob/phantom/idle1
sounds/mob/phantom/idle2
sounds/mob/phantom/idle3
sounds/mob/phantom/idle4
sounds/mob/phantom/idle5
hostile
mob.phantom.swoop sounds/mob/phantom/swoop1
sounds/mob/phantom/swoop2
sounds/mob/phantom/swoop3
sounds/mob/phantom/swoop4
hostile
mob.pig.boost sounds/mob/pig/boost1
sounds/mob/pig/boost2
sounds/mob/pig/boost3
sounds/mob/pig/boost4long
sounds/mob/pig/boost5long
neutral
mob.pig.death sounds/mob/pig/death neutral
mob.pig.say sounds/mob/pig/say1, load_on_low_memory = true
sounds/mob/pig/say2
sounds/mob/pig/say3
neutral
mob.pig.step sounds/mob/pig/step1
sounds/mob/pig/step2
sounds/mob/pig/step3
sounds/mob/pig/step4
sounds/mob/pig/step5
neutral
mob.piglin.admiring_item sounds/mob/piglin/admire1, volume = 0.8, load_on_low_memory = true
sounds/mob/piglin/admire2, volume = 0.8
sounds/mob/piglin/celebrate2, volume = 0.8
sounds/mob/piglin/celebrate4, volume = 0.85
hostile
mob.piglin.ambient sounds/mob/piglin/idle1, volume = 0.8, load_on_low_memory = true
sounds/mob/piglin/idle2, volume = 0.75
sounds/mob/piglin/idle3, volume = 0.8
sounds/mob/piglin/idle4, volume = 0.8
sounds/mob/piglin/idle5, volume = 0.8
hostile
mob.piglin.angry sounds/mob/piglin/angry1, volume = 0.7, load_on_low_memory = true
sounds/mob/piglin/angry2, volume = 0.7
sounds/mob/piglin/angry3, volume = 0.7
sounds/mob/piglin/angry4, volume = 0.7
hostile
mob.piglin.celebrate sounds/mob/piglin/celebrate1, volume = 0.8, load_on_low_memory = true
sounds/mob/piglin/celebrate2, volume = 0.8
sounds/mob/piglin/celebrate3, volume = 0.75
sounds/mob/piglin/celebrate4, volume = 0.8
hostile
mob.piglin.converted_to_zombified sounds/mob/piglin/converted1, volume = 1.0, load_on_low_memory = true
sounds/mob/piglin/converted2, volume = 1.0
hostile
mob.piglin.death sounds/mob/piglin/death1, volume = 0.7, load_on_low_memory = true
sounds/mob/piglin/death2, volume = 0.7
sounds/mob/piglin/death3, volume = 0.8
sounds/mob/piglin/death4, volume = 0.8
hostile
mob.piglin.hurt sounds/mob/piglin/hurt1, volume = 0.7, load_on_low_memory = true
sounds/mob/piglin/hurt2, volume = 0.7
sounds/mob/piglin/hurt3, volume = 0.7
hostile
mob.piglin.jealous sounds/mob/piglin/jealous1, volume = 0.8, load_on_low_memory = true
sounds/mob/piglin/jealous2, volume = 0.8
sounds/mob/piglin/jealous3, volume = 0.8
sounds/mob/piglin/jealous4, volume = 0.8
sounds/mob/piglin/jealous5, volume = 0.8
hostile
mob.piglin.retreat sounds/mob/piglin/retreat1, volume = 0.8, load_on_low_memory = true
sounds/mob/piglin/retreat2, volume = 0.8
sounds/mob/piglin/retreat3, volume = 0.8
sounds/mob/piglin/retreat4, volume = 0.8
hostile
mob.piglin.step sounds/mob/piglin/step1, volume = 0.75, load_on_low_memory = true
sounds/mob/piglin/step2, volume = 0.75
sounds/mob/piglin/step3, volume = 0.75
sounds/mob/piglin/step4, volume = 0.75
sounds/mob/piglin/step5, volume = 0.75
hostile
mob.piglin_brute.ambient sounds/mob/piglin_brute/idle1, volume = 0.8, load_on_low_memory = true
sounds/mob/piglin_brute/idle2, volume = 0.75
sounds/mob/piglin_brute/idle3, volume = 0.8
sounds/mob/piglin_brute/idle4, volume = 0.8
sounds/mob/piglin_brute/idle5, volume = 0.8
hostile
mob.piglin_brute.angry sounds/mob/piglin_brute/angry1, volume = 0.7, load_on_low_memory = true
sounds/mob/piglin_brute/angry2, volume = 0.7
sounds/mob/piglin_brute/angry3, volume = 0.7
sounds/mob/piglin_brute/angry4, volume = 0.7
hostile
mob.piglin_brute.converted_to_zombified sounds/mob/piglin/converted1, volume = 1.0, load_on_low_memory = true
sounds/mob/piglin/converted2, volume = 1.0
hostile
mob.piglin_brute.death sounds/mob/piglin_brute/death1, volume = 0.7, load_on_low_memory = true
sounds/mob/piglin_brute/death2, volume = 0.7
sounds/mob/piglin_brute/death3, volume = 0.8
hostile
mob.piglin_brute.hurt sounds/mob/piglin_brute/hurt1, volume = 0.7, load_on_low_memory = true
sounds/mob/piglin_brute/hurt2, volume = 0.7
sounds/mob/piglin_brute/hurt3, volume = 0.7
hostile
mob.piglin_brute.step sounds/mob/piglin_brute/step1, volume = 0.75, load_on_low_memory = true
sounds/mob/piglin_brute/step2, volume = 0.75
sounds/mob/piglin_brute/step3, volume = 0.75
sounds/mob/piglin_brute/step4, volume = 0.75
sounds/mob/piglin_brute/step5, volume = 0.75
hostile
mob.pillager.celebrate sounds/mob/pillager/celebrate1
sounds/mob/pillager/celebrate2
sounds/mob/pillager/celebrate3
sounds/mob/pillager/celebrate4
sounds/mob/pillager/horn_celebrate
hostile
mob.pillager.death sounds/mob/pillager/death1, load_on_low_memory = true
sounds/mob/pillager/death2
hostile
mob.pillager.hurt sounds/mob/pillager/hurt1, load_on_low_memory = true
sounds/mob/pillager/hurt2
sounds/mob/pillager/hurt3
hostile
mob.pillager.idle sounds/mob/pillager/idle1
sounds/mob/pillager/idle2
sounds/mob/pillager/idle3
sounds/mob/pillager/idle4
hostile
mob.player.hurt_drown sounds/mob/player/hurt/drown1
sounds/mob/player/hurt/drown2, load_on_low_memory = true
sounds/mob/player/hurt/drown3
sounds/mob/player/hurt/drown4
player
mob.player.hurt_freeze sounds/mob/player/hurt/freeze_hurt1
sounds/mob/player/hurt/freeze_hurt2, load_on_low_memory = true
sounds/mob/player/hurt/freeze_hurt3
sounds/mob/player/hurt/freeze_hurt4
sounds/mob/player/hurt/freeze_hurt5
player
mob.player.hurt_on_fire sounds/mob/player/hurt/fire_hurt1
sounds/mob/player/hurt/fire_hurt2, load_on_low_memory = true
sounds/mob/player/hurt/fire_hurt3
player
mob.polarbear.death sounds/mob/polarbear/death1
sounds/mob/polarbear/death2
sounds/mob/polarbear/death3
hostile
mob.polarbear.hurt sounds/mob/polarbear/hurt1
sounds/mob/polarbear/hurt2
sounds/mob/polarbear/hurt3
sounds/mob/polarbear/hurt4
hostile
mob.polarbear.idle sounds/mob/polarbear/idle1
sounds/mob/polarbear/idle2
sounds/mob/polarbear/idle3
sounds/mob/polarbear/idle4
neutral
mob.polarbear.step sounds/mob/polarbear/step1
sounds/mob/polarbear/step2
sounds/mob/polarbear/step3
sounds/mob/polarbear/step4
neutral
mob.polarbear.warning sounds/mob/polarbear/warning1
sounds/mob/polarbear/warning2
sounds/mob/polarbear/warning3
sounds/mob/polarbear/warning4
hostile
mob.polarbear_baby.idle sounds/mob/polarbear_baby/idle1
sounds/mob/polarbear_baby/idle2
sounds/mob/polarbear_baby/idle3
sounds/mob/polarbear_baby/idle4
neutral
mob.rabbit.death sounds/mob/rabbit/bunnymurder, volume = 0.5 neutral
mob.rabbit.hop sounds/mob/rabbit/hop1, volume = 0.1
sounds/mob/rabbit/hop2, volume = 0.1
sounds/mob/rabbit/hop3, volume = 0.1
sounds/mob/rabbit/hop4, volume = 0.1
neutral
mob.rabbit.hurt sounds/mob/rabbit/hurt1, volume = 0.5
sounds/mob/rabbit/hurt2, volume = 0.5
sounds/mob/rabbit/hurt3, volume = 0.5
sounds/mob/rabbit/hurt4, volume = 0.5
neutral
mob.rabbit.idle sounds/mob/rabbit/idle1, volume = 0.25
sounds/mob/rabbit/idle2, volume = 0.25
sounds/mob/rabbit/idle3, volume = 0.25
sounds/mob/rabbit/idle4, volume = 0.25
neutral
mob.ravager.ambient sounds/mob/ravager/idle1
sounds/mob/ravager/idle2
sounds/mob/ravager/idle3
sounds/mob/ravager/idle4
sounds/mob/ravager/idle5
sounds/mob/ravager/idle6
sounds/mob/ravager/idle7
sounds/mob/ravager/idle8
hostile
mob.ravager.bite sounds/mob/ravager/bite1
sounds/mob/ravager/bite2
sounds/mob/ravager/bite3, load_on_low_memory = true
hostile
mob.ravager.celebrate sounds/mob/ravager/celebrate1
sounds/mob/ravager/celebrate2
hostile
mob.ravager.death sounds/mob/ravager/death1
sounds/mob/ravager/death2
sounds/mob/ravager/death3
hostile
mob.ravager.hurt sounds/mob/ravager/hurt1
sounds/mob/ravager/hurt2
sounds/mob/ravager/hurt3
sounds/mob/ravager/hurt4
hostile
mob.ravager.roar sounds/mob/ravager/roar1, load_on_low_memory = true
sounds/mob/ravager/roar2
sounds/mob/ravager/roar3
sounds/mob/ravager/roar4
hostile
mob.ravager.step sounds/mob/ravager/step1
sounds/mob/ravager/step2
sounds/mob/ravager/step3
sounds/mob/ravager/step4
sounds/mob/ravager/step5
hostile
mob.ravager.stun sounds/mob/ravager/stun1, load_on_low_memory = true
sounds/mob/ravager/stun2
sounds/mob/ravager/stun3
hostile
mob.sheep.say sounds/mob/sheep/say1
sounds/mob/sheep/say2, load_on_low_memory = true
sounds/mob/sheep/say3
neutral
mob.sheep.shear sounds/mob/sheep/shear player
mob.sheep.step sounds/mob/sheep/step1
sounds/mob/sheep/step2
sounds/mob/sheep/step3
sounds/mob/sheep/step4
sounds/mob/sheep/step5
neutral
mob.shulker.ambient sounds/mob/shulker/ambient1
sounds/mob/shulker/ambient2
sounds/mob/shulker/ambient3
sounds/mob/shulker/ambient4
sounds/mob/shulker/ambient5
sounds/mob/shulker/ambient6
sounds/mob/shulker/ambient7
hostile
mob.shulker.bullet.hit sounds/mob/shulker/shulker_bullet/hit1
sounds/mob/shulker/shulker_bullet/hit2
sounds/mob/shulker/shulker_bullet/hit3
sounds/mob/shulker/shulker_bullet/hit4
hostile
mob.shulker.close sounds/mob/shulker/close1
sounds/mob/shulker/close2
sounds/mob/shulker/close3
sounds/mob/shulker/close4
sounds/mob/shulker/close5
hostile
mob.shulker.close.hurt sounds/mob/shulker/hurt_close1
sounds/mob/shulker/hurt_close2
sounds/mob/shulker/hurt_close3
sounds/mob/shulker/hurt_close4
sounds/mob/shulker/hurt_close5
hostile
mob.shulker.death sounds/mob/shulker/death1
sounds/mob/shulker/death2
sounds/mob/shulker/death3
sounds/mob/shulker/death4
hostile
mob.shulker.hurt sounds/mob/shulker/hurt1
sounds/mob/shulker/hurt2
sounds/mob/shulker/hurt3
sounds/mob/shulker/hurt4
hostile
mob.shulker.open sounds/mob/shulker/open1
sounds/mob/shulker/open2
sounds/mob/shulker/open3
sounds/mob/shulker/open4, load_on_low_memory = true
sounds/mob/shulker/open5
hostile
mob.shulker.shoot sounds/mob/shulker/shoot1, volume = 2.0
sounds/mob/shulker/shoot2, volume = 2.0
sounds/mob/shulker/shoot3, volume = 2.0
sounds/mob/shulker/shoot4, volume = 2.0
hostile
mob.shulker.teleport sounds/mob/endermen/portal
sounds/mob/endermen/portal2
hostile
mob.silverfish.hit sounds/mob/silverfish/hit1
sounds/mob/silverfish/hit2
sounds/mob/silverfish/hit3
hostile
mob.silverfish.kill sounds/mob/silverfish/kill hostile
mob.silverfish.say sounds/mob/silverfish/say1
sounds/mob/silverfish/say2
sounds/mob/silverfish/say3
sounds/mob/silverfish/say4
hostile
mob.silverfish.step sounds/mob/silverfish/step1
sounds/mob/silverfish/step2
sounds/mob/silverfish/step3
sounds/mob/silverfish/step4
hostile
mob.skeleton.convert_to_stray sounds/mob/stray/convert1
sounds/mob/stray/convert2
sounds/mob/stray/convert3
neutral
mob.skeleton.death sounds/mob/skeleton/death hostile
mob.skeleton.hurt sounds/mob/skeleton/hurt1
sounds/mob/skeleton/hurt2
sounds/mob/skeleton/hurt3
sounds/mob/skeleton/hurt4
hostile
mob.skeleton.say sounds/mob/skeleton/say1
sounds/mob/skeleton/say2
sounds/mob/skeleton/say3, load_on_low_memory = true
hostile
mob.skeleton.step sounds/mob/skeleton/step1, load_on_low_memory = true
sounds/mob/skeleton/step2
sounds/mob/skeleton/step3
sounds/mob/skeleton/step4
hostile
mob.slime.attack sounds/mob/slime/attack1
sounds/mob/slime/attack2
hostile
mob.slime.big sounds/mob/slime/big1
sounds/mob/slime/big2, load_on_low_memory = true
sounds/mob/slime/big3
sounds/mob/slime/big4
hostile
mob.slime.death sounds/mob/slime/big1
sounds/mob/slime/big2
sounds/mob/slime/big3
sounds/mob/slime/big4
hostile
mob.slime.hurt sounds/mob/slime/big1
sounds/mob/slime/big2
sounds/mob/slime/big3
sounds/mob/slime/big4
hostile
mob.slime.jump sounds/mob/slime/big1
sounds/mob/slime/big2
sounds/mob/slime/big3
sounds/mob/slime/big4
hostile
mob.slime.small sounds/mob/slime/small1
sounds/mob/slime/small2, load_on_low_memory = true
sounds/mob/slime/small3
sounds/mob/slime/small4
sounds/mob/slime/small5
hostile
mob.slime.squish sounds/mob/slime/big1
sounds/mob/slime/big2
sounds/mob/slime/big3
sounds/mob/slime/big4
hostile
mob.sniffer.death sounds/mob/sniffer/death1
sounds/mob/sniffer/death2
neutral
mob.sniffer.digging sounds/mob/sniffer/longdig1
sounds/mob/sniffer/longdig2
neutral
mob.sniffer.drop_seed sounds/random/pop, volume = 0.8, pitch = 0.6
sounds/random/pop, volume = 0.8, pitch = 0.7
sounds/random/pop, volume = 0.8, pitch = 0.8
neutral
mob.sniffer.eat sounds/mob/sniffer/eat1, volume = 0.7
sounds/mob/sniffer/eat2, volume = 0.7
sounds/mob/sniffer/eat3, volume = 0.7
neutral
mob.sniffer.happy sounds/mob/sniffer/happy1
sounds/mob/sniffer/happy2
sounds/mob/sniffer/happy3
sounds/mob/sniffer/happy4
sounds/mob/sniffer/happy5
neutral
mob.sniffer.hurt sounds/mob/sniffer/hurt1
sounds/mob/sniffer/hurt2
sounds/mob/sniffer/hurt3
neutral
mob.sniffer.idle sounds/mob/sniffer/idle1
sounds/mob/sniffer/idle2
sounds/mob/sniffer/idle3
sounds/mob/sniffer/idle4
sounds/mob/sniffer/idle5
sounds/mob/sniffer/idle6
sounds/mob/sniffer/idle7
sounds/mob/sniffer/idle8
sounds/mob/sniffer/idle9
sounds/mob/sniffer/idle10
sounds/mob/sniffer/idle11
neutral
mob.sniffer.long_sniff sounds/mob/sniffer/sniffing1
sounds/mob/sniffer/sniffing2
sounds/mob/sniffer/sniffing3
neutral
mob.sniffer.plop sounds/mob/sniffer/plop neutral
mob.sniffer.searching sounds/mob/sniffer/searching1, volume = 1.0
sounds/mob/sniffer/searching1, volume = 0.8
sounds/mob/sniffer/searching2, volume = 1.0
sounds/mob/sniffer/searching2, volume = 0.8
sounds/mob/sniffer/searching3, volume = 1.0
sounds/mob/sniffer/searching3, volume = 0.8
sounds/mob/sniffer/searching4, volume = 1.0
sounds/mob/sniffer/searching4, volume = 0.8
sounds/mob/sniffer/searching5, volume = 1.0
sounds/mob/sniffer/searching5, volume = 0.8
sounds/mob/sniffer/searching6, volume = 1.0
sounds/mob/sniffer/searching6, volume = 0.8
neutral
mob.sniffer.sniffsniff sounds/mob/sniffer/scenting1
sounds/mob/sniffer/scenting2
sounds/mob/sniffer/scenting3
neutral
mob.sniffer.stand_up sounds/mob/sniffer/digging_stop1
sounds/mob/sniffer/digging_stop2
neutral
mob.sniffer.step sounds/mob/sniffer/step1
sounds/mob/sniffer/step2
sounds/mob/sniffer/step3
sounds/mob/sniffer/step4
sounds/mob/sniffer/step5
sounds/mob/sniffer/step6
neutral
mob.snowgolem.death sounds/mob/snowgolem/death1
sounds/mob/snowgolem/death2
sounds/mob/snowgolem/death3
neutral
mob.snowgolem.hurt sounds/mob/snowgolem/hurt1
sounds/mob/snowgolem/hurt2
sounds/mob/snowgolem/hurt3
neutral
mob.snowgolem.shoot sounds/random/bow neutral
mob.spider.death sounds/mob/spider/death hostile
mob.spider.say sounds/mob/spider/say1
sounds/mob/spider/say2
sounds/mob/spider/say3
sounds/mob/spider/say4, load_on_low_memory = true
hostile
mob.spider.step sounds/mob/spider/step1, load_on_low_memory = true
sounds/mob/spider/step2
sounds/mob/spider/step3
sounds/mob/spider/step4
hostile
mob.squid.ambient sounds/mob/squid/ambient1
sounds/mob/squid/ambient2
sounds/mob/squid/ambient3
sounds/mob/squid/ambient4
sounds/mob/squid/ambient5
neutral
mob.squid.death sounds/mob/squid/death1
sounds/mob/squid/death2
sounds/mob/squid/death3
neutral
mob.squid.hurt sounds/mob/squid/hurt1
sounds/mob/squid/hurt2
sounds/mob/squid/hurt3
sounds/mob/squid/hurt4
neutral
mob.squid.ink_squirt sounds/mob/squid/squirt1
sounds/mob/squid/squirt2
sounds/mob/squid/squirt3
neutral
mob.stray.ambient sounds/mob/stray/idle1
sounds/mob/stray/idle2
sounds/mob/stray/idle3
sounds/mob/stray/idle4
hostile
mob.stray.death sounds/mob/stray/death1
sounds/mob/stray/death2
hostile
mob.stray.hurt sounds/mob/stray/hurt1
sounds/mob/stray/hurt2
sounds/mob/stray/hurt3
sounds/mob/stray/hurt4
hostile
mob.stray.step sounds/mob/stray/step1
sounds/mob/stray/step2
sounds/mob/stray/step3
sounds/mob/stray/step4
hostile
mob.strider.death sounds/mob/strider/death1, load_on_low_memory = true
sounds/mob/strider/death2
sounds/mob/strider/death3
sounds/mob/strider/death4
neutral
mob.strider.eat sounds/mob/strider/eat1
sounds/mob/strider/eat2
sounds/mob/strider/eat3
neutral
mob.strider.hurt sounds/mob/strider/hurt1, load_on_low_memory = true
sounds/mob/strider/hurt2
sounds/mob/strider/hurt3
sounds/mob/strider/hurt4
neutral
mob.strider.idle sounds/mob/strider/idle1, load_on_low_memory = true
sounds/mob/strider/idle2
sounds/mob/strider/idle3
sounds/mob/strider/idle4
sounds/mob/strider/idle5
sounds/mob/strider/idle6
neutral
mob.strider.panic sounds/mob/strider/panic1
sounds/mob/strider/panic2
sounds/mob/strider/panic3
sounds/mob/strider/panic4
sounds/mob/strider/panic5
neutral
mob.strider.step sounds/mob/strider/step1
sounds/mob/strider/step2
sounds/mob/strider/step3
sounds/mob/strider/step4
sounds/mob/strider/step5
neutral
mob.strider.step_lava sounds/mob/strider/step_lava1
sounds/mob/strider/step_lava2
sounds/mob/strider/step_lava3
sounds/mob/strider/step_lava4
sounds/mob/strider/step_lava5
sounds/mob/strider/step_lava6
neutral
mob.strider.tempt sounds/mob/strider/tempt1
sounds/mob/strider/tempt2
sounds/mob/strider/tempt3
sounds/mob/strider/tempt4
sounds/mob/strider/tempt5
neutral
mob.tadpole.convert_to_frog sounds/mob/frog/idle1, volume = 0.8, pitch = 0.95
sounds/mob/frog/idle2, volume = 0.82, pitch = 0.9
sounds/mob/frog/idle3, volume = 0.9, pitch = 0.9
sounds/mob/frog/idle4, volume = 0.8, pitch = 0.95
sounds/mob/frog/idle5, volume = 0.85, pitch = 0.9
sounds/mob/frog/idle6, volume = 0.9, pitch = 0.9
sounds/mob/frog/idle7, volume = 0.7, pitch = 0.9
sounds/mob/frog/idle8, volume = 0.3, pitch = 0.9
neutral
mob.tadpole.death sounds/mob/tadpole/death1, volume = 0.65
sounds/mob/tadpole/death2, volume = 0.65
neutral
mob.tadpole.hurt sounds/mob/tadpole/hurt1
sounds/mob/tadpole/hurt2
sounds/mob/tadpole/hurt3
sounds/mob/tadpole/hurt4
neutral
mob.turtle.ambient sounds/mob/turtle/idle1
sounds/mob/turtle/idle2
sounds/mob/turtle/idle3
neutral
mob.turtle.death sounds/mob/turtle/death1
sounds/mob/turtle/death2
sounds/mob/turtle/death3
neutral
mob.turtle.hurt sounds/mob/turtle/hurt1
sounds/mob/turtle/hurt2
sounds/mob/turtle/hurt3
sounds/mob/turtle/hurt4
sounds/mob/turtle/hurt5
neutral
mob.turtle.step sounds/mob/turtle/walk1
sounds/mob/turtle/walk2
neutral
mob.turtle.swim sounds/mob/turtle/swim1
sounds/mob/turtle/swim2
sounds/mob/turtle/swim3
sounds/mob/turtle/swim4
sounds/mob/turtle/swim5
neutral
mob.turtle_baby.born sounds/mob/turtle_baby/egg_hatched1
sounds/mob/turtle_baby/egg_hatched2
sounds/mob/turtle_baby/egg_hatched3
neutral
mob.turtle_baby.death sounds/mob/turtle_baby/death1
sounds/mob/turtle_baby/death2
neutral
mob.turtle_baby.hurt sounds/mob/turtle_baby/hurt1
sounds/mob/turtle_baby/hurt2
neutral
mob.turtle_baby.step sounds/mob/turtle_baby/shamble1
sounds/mob/turtle_baby/shamble2
sounds/mob/turtle_baby/shamble3
sounds/mob/turtle_baby/shamble4
neutral
mob.unsaddle sounds/armor/unsaddle neutral
mob.vex.ambient sounds/mob/vex/idle1
sounds/mob/vex/idle2
sounds/mob/vex/idle3
sounds/mob/vex/idle4
hostile
mob.vex.charge sounds/mob/vex/charge1
sounds/mob/vex/charge2
sounds/mob/vex/charge3
hostile
mob.vex.death sounds/mob/vex/death1
sounds/mob/vex/death2
hostile
mob.vex.hurt sounds/mob/vex/hurt1
sounds/mob/vex/hurt2
hostile
mob.villager.death sounds/mob/villager/death neutral
mob.villager.haggle sounds/mob/villager/haggle1
sounds/mob/villager/haggle2
sounds/mob/villager/haggle3
neutral
mob.villager.hit sounds/mob/villager/hit1
sounds/mob/villager/hit2
sounds/mob/villager/hit3
sounds/mob/villager/hit4
neutral
mob.villager.idle sounds/mob/villager/idle1
sounds/mob/villager/idle2
sounds/mob/villager/idle3
neutral
mob.villager.no sounds/mob/villager/no1
sounds/mob/villager/no2
sounds/mob/villager/no3
neutral
mob.villager.yes sounds/mob/villager/yes1
sounds/mob/villager/yes2
sounds/mob/villager/yes3
neutral
mob.vindicator.celebrate sounds/mob/vindication_illager/celebrate1
sounds/mob/vindication_illager/celebrate2
hostile
mob.vindicator.death sounds/mob/vindication_illager/death1
sounds/mob/vindication_illager/death2
hostile
mob.vindicator.hurt sounds/mob/vindication_illager/hurt1
sounds/mob/vindication_illager/hurt2
sounds/mob/vindication_illager/hurt3
hostile
mob.vindicator.idle sounds/mob/vindication_illager/idle1
sounds/mob/vindication_illager/idle2
sounds/mob/vindication_illager/idle3
sounds/mob/vindication_illager/idle4
sounds/mob/vindication_illager/idle5
hostile
mob.wanderingtrader.death sounds/mob/wandering_trader/death neutral
mob.wanderingtrader.disappeared sounds/mob/wandering_trader/disappeared1
sounds/mob/wandering_trader/disappeared2
neutral
mob.wanderingtrader.drink_milk sounds/mob/wandering_trader/drink_milk1
sounds/mob/wandering_trader/drink_milk2
sounds/mob/wandering_trader/drink_milk3
sounds/mob/wandering_trader/drink_milk4
sounds/mob/wandering_trader/drink_milk5
neutral
mob.wanderingtrader.drink_potion sounds/mob/wandering_trader/drink_potion neutral
mob.wanderingtrader.haggle sounds/mob/wandering_trader/haggle1
sounds/mob/wandering_trader/haggle2
sounds/mob/wandering_trader/haggle3
neutral
mob.wanderingtrader.hurt sounds/mob/wandering_trader/hurt1
sounds/mob/wandering_trader/hurt2
sounds/mob/wandering_trader/hurt3
sounds/mob/wandering_trader/hurt4
neutral
mob.wanderingtrader.idle sounds/mob/wandering_trader/idle1
sounds/mob/wandering_trader/idle2
sounds/mob/wandering_trader/idle3
sounds/mob/wandering_trader/idle4
sounds/mob/wandering_trader/idle5
neutral
mob.wanderingtrader.no sounds/mob/wandering_trader/no1
sounds/mob/wandering_trader/no2
sounds/mob/wandering_trader/no3
sounds/mob/wandering_trader/no4
sounds/mob/wandering_trader/no5
neutral
mob.wanderingtrader.reappeared sounds/mob/wandering_trader/reappeared1
sounds/mob/wandering_trader/reappeared2
neutral
mob.wanderingtrader.yes sounds/mob/wandering_trader/yes1
sounds/mob/wandering_trader/yes2
sounds/mob/wandering_trader/yes3
sounds/mob/wandering_trader/yes4
neutral
mob.warden.agitated
(max_distance = 80.0)
sounds/mob/warden/agitated_1
sounds/mob/warden/agitated_2
sounds/mob/warden/agitated_3
sounds/mob/warden/agitated_4
sounds/mob/warden/agitated_5
sounds/mob/warden/agitated_6
hostile
mob.warden.angry
(max_distance = 80.0)
sounds/mob/warden/angry_1
sounds/mob/warden/angry_2
sounds/mob/warden/angry_3
sounds/mob/warden/angry_4
sounds/mob/warden/angry_5
sounds/mob/warden/angry_6
hostile
mob.warden.attack
(max_distance = 80.0)
sounds/mob/warden/attack_impact_1
sounds/mob/warden/attack_impact_2
hostile
mob.warden.clicking
(max_distance = 80.0)
sounds/mob/warden/tendril_clicks_1
sounds/mob/warden/tendril_clicks_2
sounds/mob/warden/tendril_clicks_3
sounds/mob/warden/tendril_clicks_4
sounds/mob/warden/tendril_clicks_5
sounds/mob/warden/tendril_clicks_6
hostile
mob.warden.death sounds/mob/warden/death_1
sounds/mob/warden/death_2
hostile
mob.warden.dig
(max_distance = 80.0)
sounds/mob/warden/dig hostile
mob.warden.emerge
(max_distance = 80.0)
sounds/mob/warden/emerge hostile
mob.warden.heartbeat
(max_distance = 80.0)
sounds/mob/warden/heartbeat_1
sounds/mob/warden/heartbeat_2
sounds/mob/warden/heartbeat_3
sounds/mob/warden/heartbeat_4
hostile
mob.warden.hurt sounds/mob/warden/hurt_1
sounds/mob/warden/hurt_2
sounds/mob/warden/hurt_3
sounds/mob/warden/hurt_4
hostile
mob.warden.idle
(max_distance = 64.0)
sounds/mob/warden/idle_1
sounds/mob/warden/idle_2
sounds/mob/warden/idle_3
sounds/mob/warden/idle_4
sounds/mob/warden/idle_5
sounds/mob/warden/idle_6
sounds/mob/warden/idle_7
sounds/mob/warden/idle_8
sounds/mob/warden/idle_9
sounds/mob/warden/idle_10
sounds/mob/warden/idle_11
sounds/mob/warden/idle_12
hostile
mob.warden.listening
(max_distance = 160.0)
sounds/mob/warden/listening_1
sounds/mob/warden/listening_2
sounds/mob/warden/listening_3
sounds/mob/warden/listening_4
sounds/mob/warden/listening_5
hostile
mob.warden.listening_angry
(max_distance = 160.0)
sounds/mob/warden/listening_angry_1
sounds/mob/warden/listening_angry_2
sounds/mob/warden/listening_angry_3
sounds/mob/warden/listening_angry_4
sounds/mob/warden/listening_angry_5
hostile
mob.warden.nearby_close
(max_distance = 80.0)
sounds/mob/warden/nearby_close_1
sounds/mob/warden/nearby_close_2
sounds/mob/warden/nearby_close_3
sounds/mob/warden/nearby_close_4
hostile
mob.warden.nearby_closer
(max_distance = 80.0)
sounds/mob/warden/nearby_closer_1
sounds/mob/warden/nearby_closer_2
sounds/mob/warden/nearby_closer_3
hostile
mob.warden.nearby_closest
(max_distance = 80.0)
sounds/mob/warden/nearby_closest_1
sounds/mob/warden/nearby_closest_2
sounds/mob/warden/nearby_closest_3
hostile
mob.warden.roar
(max_distance = 48.0)
sounds/mob/warden/roar_1
sounds/mob/warden/roar_2
sounds/mob/warden/roar_3
sounds/mob/warden/roar_4
sounds/mob/warden/roar_5
hostile
mob.warden.sniff
(max_distance = 80.0)
sounds/mob/warden/sniff_1
sounds/mob/warden/sniff_2
sounds/mob/warden/sniff_3
sounds/mob/warden/sniff_4
hostile
mob.warden.sonic_boom
(max_distance = 160.0)
sounds/mob/warden/sonic_boom1
sounds/mob/warden/sonic_boom2
sounds/mob/warden/sonic_boom3
sounds/mob/warden/sonic_boom4
hostile
mob.warden.sonic_charge
(max_distance = 160.0)
sounds/mob/warden/sonic_charge1
sounds/mob/warden/sonic_charge2
sounds/mob/warden/sonic_charge3
sounds/mob/warden/sonic_charge4
hostile
mob.warden.step
(max_distance = 160.0)
sounds/mob/warden/step_1
sounds/mob/warden/step_2
sounds/mob/warden/step_3
sounds/mob/warden/step_4
hostile
mob.witch.ambient sounds/mob/witch/ambient5, pitch = 0.7, load_on_low_memory = true
sounds/mob/witch/ambient1
sounds/mob/witch/ambient2
sounds/mob/witch/ambient3
sounds/mob/witch/ambient4
sounds/mob/witch/ambient5
hostile
mob.witch.celebrate sounds/mob/witch/celebrate
sounds/mob/witch/ambient1
sounds/mob/witch/ambient4
hostile
mob.witch.death sounds/mob/witch/death1
sounds/mob/witch/death2
sounds/mob/witch/death3
hostile
mob.witch.drink sounds/mob/witch/drink1
sounds/mob/witch/drink2
sounds/mob/witch/drink3
sounds/mob/witch/drink4
hostile
mob.witch.hurt sounds/mob/witch/hurt1
sounds/mob/witch/hurt2
sounds/mob/witch/hurt3
hostile
mob.witch.throw sounds/mob/witch/throw1
sounds/mob/witch/throw2
sounds/mob/witch/throw3
hostile
mob.wither.ambient sounds/mob/wither/idle1
sounds/mob/wither/idle2
sounds/mob/wither/idle3
sounds/mob/wither/idle4
hostile
mob.wither.break_block sounds/mob/zombie/woodbreak hostile
mob.wither.death sounds/mob/wither/death hostile
mob.wither.hurt sounds/mob/wither/hurt1
sounds/mob/wither/hurt2
sounds/mob/wither/hurt3
sounds/mob/wither/hurt4
hostile
mob.wither.shoot sounds/mob/wither/shoot, load_on_low_memory = true hostile
mob.wither.spawn sounds/mob/wither/spawn hostile
mob.wolf.bark sounds/mob/wolf/bark1
sounds/mob/wolf/bark2
sounds/mob/wolf/bark3
neutral
mob.wolf.big.bark sounds/mob/wolf/big/bark1
sounds/mob/wolf/big/bark2
sounds/mob/wolf/big/bark3
neutral
mob.wolf.big.death sounds/mob/wolf/big/death neutral
mob.wolf.big.growl sounds/mob/wolf/big/growl1
sounds/mob/wolf/big/growl2
sounds/mob/wolf/big/growl3
neutral
mob.wolf.big.hurt sounds/mob/wolf/big/hurt1
sounds/mob/wolf/big/hurt2
sounds/mob/wolf/big/hurt3
neutral
mob.wolf.big.panting sounds/mob/wolf/big/panting neutral
mob.wolf.big.whine sounds/mob/wolf/big/whine neutral
mob.wolf.cute.bark sounds/mob/wolf/cute/bark1
sounds/mob/wolf/cute/bark2
sounds/mob/wolf/cute/bark3
neutral
mob.wolf.cute.death sounds/mob/wolf/cute/death neutral
mob.wolf.cute.growl sounds/mob/wolf/cute/growl1
sounds/mob/wolf/cute/growl2
sounds/mob/wolf/cute/growl3
neutral
mob.wolf.cute.hurt sounds/mob/wolf/cute/hurt1
sounds/mob/wolf/cute/hurt2
sounds/mob/wolf/cute/hurt3
neutral
mob.wolf.cute.panting sounds/mob/wolf/cute/panting neutral
mob.wolf.cute.whine sounds/mob/wolf/cute/whine neutral
mob.wolf.death sounds/mob/wolf/death neutral
mob.wolf.growl sounds/mob/wolf/growl1
sounds/mob/wolf/growl2
sounds/mob/wolf/growl3
neutral
mob.wolf.grumpy.bark sounds/mob/wolf/grumpy/bark1
sounds/mob/wolf/grumpy/bark2
sounds/mob/wolf/grumpy/bark3
neutral
mob.wolf.grumpy.death sounds/mob/wolf/grumpy/death neutral
mob.wolf.grumpy.growl sounds/mob/wolf/grumpy/growl1
sounds/mob/wolf/grumpy/growl2
sounds/mob/wolf/grumpy/growl3
neutral
mob.wolf.grumpy.hurt sounds/mob/wolf/grumpy/hurt1
sounds/mob/wolf/grumpy/hurt2
sounds/mob/wolf/grumpy/hurt3
neutral
mob.wolf.grumpy.panting sounds/mob/wolf/grumpy/panting neutral
mob.wolf.grumpy.whine sounds/mob/wolf/grumpy/whine neutral
mob.wolf.hurt sounds/mob/wolf/hurt1
sounds/mob/wolf/hurt2
sounds/mob/wolf/hurt3
neutral
mob.wolf.mad.bark sounds/mob/wolf/mad/bark1
sounds/mob/wolf/mad/bark2
sounds/mob/wolf/mad/bark3
neutral
mob.wolf.mad.death sounds/mob/wolf/mad/death neutral
mob.wolf.mad.growl sounds/mob/wolf/mad/growl1
sounds/mob/wolf/mad/growl2
sounds/mob/wolf/mad/growl3
neutral
mob.wolf.mad.hurt sounds/mob/wolf/mad/hurt1
sounds/mob/wolf/mad/hurt2
sounds/mob/wolf/mad/hurt3
neutral
mob.wolf.mad.panting sounds/mob/wolf/mad/panting neutral
mob.wolf.mad.whine sounds/mob/wolf/mad/whine neutral
mob.wolf.panting sounds/mob/wolf/panting neutral
mob.wolf.puglin.bark sounds/mob/wolf/puglin/bark1
sounds/mob/wolf/puglin/bark2
sounds/mob/wolf/puglin/bark3
neutral
mob.wolf.puglin.death sounds/mob/wolf/puglin/death neutral
mob.wolf.puglin.growl sounds/mob/wolf/puglin/growl1
sounds/mob/wolf/puglin/growl2
sounds/mob/wolf/puglin/growl3
neutral
mob.wolf.puglin.hurt sounds/mob/wolf/puglin/hurt1
sounds/mob/wolf/puglin/hurt2
sounds/mob/wolf/puglin/hurt3
neutral
mob.wolf.puglin.panting sounds/mob/wolf/puglin/panting neutral
mob.wolf.puglin.whine sounds/mob/wolf/puglin/whine neutral
mob.wolf.sad.bark sounds/mob/wolf/sad/bark1
sounds/mob/wolf/sad/bark2
sounds/mob/wolf/sad/bark3
neutral
mob.wolf.sad.death sounds/mob/wolf/sad/death neutral
mob.wolf.sad.growl sounds/mob/wolf/sad/growl1
sounds/mob/wolf/sad/growl2
sounds/mob/wolf/sad/growl3
neutral
mob.wolf.sad.hurt sounds/mob/wolf/sad/hurt1
sounds/mob/wolf/sad/hurt2
sounds/mob/wolf/sad/hurt3
neutral
mob.wolf.sad.panting sounds/mob/wolf/sad/panting neutral
mob.wolf.sad.whine sounds/mob/wolf/sad/whine neutral
mob.wolf.shake sounds/mob/wolf/shake neutral
mob.wolf.step sounds/mob/wolf/step1
sounds/mob/wolf/step2
sounds/mob/wolf/step3
sounds/mob/wolf/step4
sounds/mob/wolf/step5
neutral
mob.wolf.whine sounds/mob/wolf/whine neutral
mob.zoglin.angry sounds/mob/zoglin/angry1
sounds/mob/zoglin/angry2
sounds/mob/zoglin/angry3
hostile
mob.zoglin.attack sounds/mob/zoglin/attack1
sounds/mob/zoglin/attack2
hostile
mob.zoglin.death sounds/mob/zoglin/death1
sounds/mob/zoglin/death2
sounds/mob/zoglin/death3
hostile
mob.zoglin.hurt sounds/mob/zoglin/hurt1, load_on_low_memory = true
sounds/mob/zoglin/hurt2
sounds/mob/zoglin/hurt3
hostile
mob.zoglin.idle sounds/mob/zoglin/idle1, load_on_low_memory = true
sounds/mob/zoglin/idle2
sounds/mob/zoglin/idle3
sounds/mob/zoglin/idle4
sounds/mob/zoglin/idle5
sounds/mob/zoglin/idle6
hostile
mob.zoglin.step sounds/mob/zoglin/step1
sounds/mob/zoglin/step2
sounds/mob/zoglin/step3
sounds/mob/zoglin/step4
sounds/mob/zoglin/step5
hostile
mob.zombie.death sounds/mob/zombie/death hostile
mob.zombie.hurt sounds/mob/zombie/hurt1
sounds/mob/zombie/hurt2
hostile
mob.zombie.remedy sounds/mob/zombie/remedy hostile
mob.zombie.say sounds/mob/zombie/say1
sounds/mob/zombie/say2, load_on_low_memory = true
sounds/mob/zombie/say3
hostile
mob.zombie.step sounds/mob/zombie/step1
sounds/mob/zombie/step2
sounds/mob/zombie/step3
sounds/mob/zombie/step4
sounds/mob/zombie/step5
hostile
mob.zombie.unfect sounds/mob/zombie/unfect hostile
mob.zombie.wood sounds/mob/zombie/wood1
sounds/mob/zombie/wood2
sounds/mob/zombie/wood3
sounds/mob/zombie/wood4
hostile
mob.zombie.woodbreak sounds/mob/zombie/woodbreak hostile
mob.zombie_villager.death sounds/mob/zombie_villager/death hostile
mob.zombie_villager.hurt sounds/mob/zombie_villager/hurt1
sounds/mob/zombie_villager/hurt2
hostile
mob.zombie_villager.say sounds/mob/zombie_villager/say1
sounds/mob/zombie_villager/say2, load_on_low_memory = true
sounds/mob/zombie_villager/say3
hostile
mob.zombiepig.zpig sounds/mob/zombiepig/zpig1
sounds/mob/zombiepig/zpig2
sounds/mob/zombiepig/zpig3
sounds/mob/zombiepig/zpig4
hostile
mob.zombiepig.zpigangry sounds/mob/zombiepig/zpigangry1
sounds/mob/zombiepig/zpigangry2
sounds/mob/zombiepig/zpigangry3
sounds/mob/zombiepig/zpigangry4
hostile
mob.zombiepig.zpigdeath sounds/mob/zombiepig/zpigdeath hostile
mob.zombiepig.zpighurt sounds/mob/zombiepig/zpighurt1, load_on_low_memory = true
sounds/mob/zombiepig/zpighurt2
hostile
music.game sounds/music/game/calm1, volume = 0.2, stream = true, load_on_low_memory = true
sounds/music/game/calm2, volume = 0.2, stream = true, load_on_low_memory = true
sounds/music/game/calm3, volume = 0.2, stream = true, load_on_low_memory = true
sounds/music/game/hal1, volume = 0.1, stream = true, load_on_low_memory = true
sounds/music/game/hal2, volume = 0.2, stream = true, load_on_low_memory = true
sounds/music/game/hal3, volume = 0.1, stream = true, load_on_low_memory = true
sounds/music/game/hal4, volume = 0.2, stream = true, load_on_low_memory = true
sounds/music/game/nuance1, volume = 0.3, stream = true, load_on_low_memory = true
sounds/music/game/nuance2, volume = 0.3, stream = true, load_on_low_memory = true
sounds/music/game/piano1, volume = 0.2, stream = true, load_on_low_memory = true
sounds/music/game/piano2, volume = 0.2, stream = true, load_on_low_memory = true
sounds/music/game/piano3, volume = 0.2, stream = true, load_on_low_memory = true
sounds/music/game/one_more_day, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/floating_dream, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/left_to_bloom, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/comforting_memories, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/featherfall, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/komorebi, volume = 0.8, stream = true, load_on_low_memory = true
sounds/music/game/puzzlebox, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/watcher, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/yakusoku, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/below_and_above, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/broken_clocks, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/fireflies, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/lilypad, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/os_piano, volume = 0.4, stream = true, load_on_low_memory = true
music
music.game.basalt_deltas sounds/music/game/nether/so_below, weight = 7, volume = 0.5, stream = true, load_on_low_memory = true
sounds/music/game/nether/nether1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/nether/nether2, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/nether/nether3, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/nether/nether4, weight = 1, stream = true, load_on_low_memory = true
music
music.game.creative sounds/music/game/creative/creative1, volume = 0.1, stream = true, load_on_low_memory = true
sounds/music/game/creative/creative2, volume = 0.1, stream = true, load_on_low_memory = true
sounds/music/game/creative/creative3, volume = 0.1, stream = true, load_on_low_memory = true
sounds/music/game/creative/creative4, volume = 0.1, stream = true, load_on_low_memory = true
sounds/music/game/creative/creative5, volume = 0.1, stream = true, load_on_low_memory = true
sounds/music/game/creative/creative6, volume = 0.1, stream = true, load_on_low_memory = true
music
music.game.credits sounds/music/game/end/credits, volume = 0.1, stream = true, load_on_low_memory = true music
music.game.crimson_forest sounds/music/game/nether/chrysopoeia, weight = 7, volume = 0.5, stream = true, load_on_low_memory = true
sounds/music/game/nether/nether1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/nether/nether2, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/nether/nether3, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/nether/nether4, weight = 1, stream = true, load_on_low_memory = true
music
music.game.deep_dark sounds/music/game/ancestry, stream = true music
music.game.dripstone_caves sounds/music/game/wending, weight = 2, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/infinite_amethyst, weight = 1, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/an_ordinary_day, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal4, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/nuance1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/nuance2, weight = 1, stream = true, load_on_low_memory = true
music
music.game.end sounds/music/game/end/end, volume = 0.2, stream = true, load_on_low_memory = true music
music.game.endboss sounds/music/game/end/boss, volume = 0.3, stream = true, load_on_low_memory = true music
music.game.frozen_peaks sounds/music/game/stand_tall, weight = 2, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/one_more_day, weight = 1, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/piano1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/piano2, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/piano3, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal2, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal3, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal4, weight = 1, stream = true, load_on_low_memory = true
music
music.game.grove sounds/music/game/comforting_memories, weight = 1, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/infinite_amethyst, weight = 1, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/wending, weight = 1, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/piano3, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/calm1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/calm2, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/calm3, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/nuance1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/nuance2, weight = 1, stream = true, load_on_low_memory = true
music
music.game.jagged_peaks sounds/music/game/floating_dream, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/stand_tall, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/wending, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/piano1, stream = true, load_on_low_memory = true
sounds/music/game/piano2, stream = true, load_on_low_memory = true
sounds/music/game/piano3, stream = true, load_on_low_memory = true
sounds/music/game/nuance1, stream = true, load_on_low_memory = true
sounds/music/game/nuance2, stream = true, load_on_low_memory = true
sounds/music/game/hal1, stream = true, load_on_low_memory = true
sounds/music/game/hal2, stream = true, load_on_low_memory = true
music
music.game.lush_caves sounds/music/game/an_ordinary_day, weight = 2, volume = 0.4, stream = true
sounds/music/game/left_to_bloom, weight = 4, volume = 0.4, stream = true
sounds/music/game/one_more_day, weight = 2, volume = 0.4, stream = true
sounds/music/game/floating_dream, weight = 2, volume = 0.4, stream = true
sounds/music/game/piano3, weight = 2, stream = true
sounds/music/game/calm1, weight = 2, stream = true
sounds/music/game/calm2, weight = 2, stream = true
sounds/music/game/calm3, weight = 2, stream = true
sounds/music/game/aerie, volume = 0.4, stream = true
sounds/music/game/firebugs, volume = 0.4, stream = true
sounds/music/game/labyrinthine, volume = 0.4, stream = true
music
music.game.meadow sounds/music/game/one_more_day, weight = 2, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/left_to_bloom, weight = 1, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/hal1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal2, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal3, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal4, weight = 1, stream = true, load_on_low_memory = true
music
music.game.nether sounds/music/game/nether/nether1, volume = 0.15, stream = true, load_on_low_memory = true
sounds/music/game/nether/nether2, volume = 0.15, stream = true, load_on_low_memory = true
sounds/music/game/nether/nether3, volume = 0.15, stream = true, load_on_low_memory = true
sounds/music/game/nether/nether4, volume = 0.15, stream = true, load_on_low_memory = true
music
music.game.nether_wastes sounds/music/game/nether/rubedo, weight = 6, volume = 0.5, stream = true, load_on_low_memory = true
sounds/music/game/nether/nether1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/nether/nether2, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/nether/nether3, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/nether/nether4, weight = 1, stream = true, load_on_low_memory = true
music
music.game.snowy_slopes sounds/music/game/an_ordinary_day, weight = 1, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/stand_tall, weight = 1, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/one_more_day, weight = 1, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/hal1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal2, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal3, weight = 1, stream = true, load_on_low_memory = true
music
music.game.soulsand_valley sounds/music/game/nether/so_below, weight = 7, volume = 0.5, stream = true, load_on_low_memory = true
sounds/music/game/nether/nether1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/nether/nether2, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/nether/nether3, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/nether/nether4, weight = 1, stream = true, load_on_low_memory = true
music
music.game.stony_peaks sounds/music/game/stand_tall, weight = 2, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/wending, weight = 1, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/piano1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/piano2, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/piano3, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal2, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal3, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal4, weight = 1, stream = true, load_on_low_memory = true
music
music.game.swamp_music sounds/music/game/aerie, stream = true
sounds/music/game/firebugs, stream = true
sounds/music/game/labyrinthine, stream = true
music
music.game.warped_forest music
music.game.water sounds/music/game/water/axolotl, volume = 0.2, stream = true, load_on_low_memory = true
sounds/music/game/water/dragon_fish, volume = 0.2, stream = true, load_on_low_memory = true
sounds/music/game/water/shuniji, volume = 0.2, stream = true, load_on_low_memory = true
music
music.game_and_wild_equal_chance sounds/music/game/calm1, volume = 0.2, stream = true
sounds/music/game/calm2, volume = 0.2, stream = true
sounds/music/game/calm3, volume = 0.2, stream = true
sounds/music/game/hal1, volume = 0.1, stream = true
sounds/music/game/hal2, volume = 0.2, stream = true
sounds/music/game/hal3, volume = 0.1, stream = true
sounds/music/game/hal4, volume = 0.2, stream = true
sounds/music/game/nuance1, volume = 0.3, stream = true
sounds/music/game/nuance2, volume = 0.3, stream = true
sounds/music/game/piano1, volume = 0.2, stream = true
sounds/music/game/piano2, volume = 0.2, stream = true
sounds/music/game/piano3, volume = 0.2, stream = true
sounds/music/game/one_more_day, volume = 0.4, stream = true
sounds/music/game/floating_dream, volume = 0.4, stream = true
sounds/music/game/left_to_bloom, volume = 0.4, stream = true
sounds/music/game/comforting_memories, volume = 0.4, stream = true
sounds/music/game/aerie, volume = 0.4, stream = true
sounds/music/game/firebugs, volume = 0.4, stream = true
sounds/music/game/labyrinthine, volume = 0.4, stream = true
music
music.game_and_wild_favor_game sounds/music/game/calm1, weight = 3, volume = 0.2, stream = true
sounds/music/game/calm2, weight = 3, volume = 0.2, stream = true
sounds/music/game/calm3, weight = 3, volume = 0.2, stream = true
sounds/music/game/hal1, weight = 3, volume = 0.1, stream = true
sounds/music/game/hal2, weight = 3, volume = 0.2, stream = true
sounds/music/game/hal3, weight = 3, volume = 0.1, stream = true
sounds/music/game/hal4, weight = 3, volume = 0.2, stream = true
sounds/music/game/nuance1, weight = 3, volume = 0.3, stream = true
sounds/music/game/nuance2, weight = 3, volume = 0.3, stream = true
sounds/music/game/piano1, weight = 3, volume = 0.2, stream = true
sounds/music/game/piano2, weight = 3, volume = 0.2, stream = true
sounds/music/game/piano3, weight = 3, volume = 0.2, stream = true
sounds/music/game/one_more_day, weight = 3, volume = 0.4, stream = true
sounds/music/game/floating_dream, weight = 3, volume = 0.4, stream = true
sounds/music/game/left_to_bloom, weight = 3, volume = 0.4, stream = true
sounds/music/game/comforting_memories, weight = 3, volume = 0.4, stream = true
sounds/music/game/aerie, volume = 0.4, stream = true
sounds/music/game/firebugs, volume = 0.4, stream = true
sounds/music/game/labyrinthine, volume = 0.4, stream = true
music
music.menu sounds/music/game/below_and_above, volume = 0.3, stream = true
sounds/music/game/fireflies, volume = 0.3, stream = true
sounds/music/game/broken_clocks, volume = 0.3, stream = true
sounds/music/game/os_piano, volume = 0.3, stream = true
sounds/music/game/tears, volume = 0.3, stream = true
sounds/music/game/lilypad, volume = 0.3, stream = true
sounds/music/menu/menu1, volume = 0.3, stream = true
sounds/music/menu/menu2, volume = 0.3, stream = true
sounds/music/menu/menu3, volume = 0.3, stream = true
sounds/music/menu/menu4, volume = 0.3, stream = true
music
music.overworld.bamboo_jungle music/game/bromeliad, weight = 2, volume = 0.4, stream = true
music/game/hal1, stream = true
music/game/hal2, stream = true
music/game/hal3, stream = true
music/game/hal4, stream = true
music/game/left_to_bloom, volume = 0.4, stream = true
music/game/nuance1, stream = true
music/game/nuance2, stream = true
music/game/piano1, stream = true
music/game/piano2, stream = true
music/game/piano3, stream = true
music
music.overworld.cherry_grove sounds/music/game/bromeliad, weight = 3, volume = 0.4, stream = true
sounds/music/game/calm1, stream = true
sounds/music/game/calm2, stream = true
sounds/music/game/calm3, stream = true
sounds/music/game/echo_in_the_wind, weight = 3, volume = 0.4, stream = true
sounds/music/game/featherfall, weight = 3, volume = 0.4, stream = true
sounds/music/game/left_to_bloom, volume = 0.4, stream = true
sounds/music/game/below_and_above, weight = 2, volume = 0.4, stream = true
music
music.overworld.deep_dark sounds/music/game/ancestry, stream = true
sounds/music/game/deeper, volume = 0.4, stream = true
music
music.overworld.desert sounds/music/game/crescent_dunes, weight = 3, volume = 0.4, stream = true
sounds/music/game/hal1, stream = true
sounds/music/game/hal2, stream = true
sounds/music/game/hal3, stream = true
sounds/music/game/hal4, stream = true
sounds/music/game/nuance1, stream = true
sounds/music/game/nuance2, stream = true
sounds/music/game/one_more_day, volume = 0.4, stream = true
sounds/music/game/fireflies, weight = 2, volume = 0.4, stream = true
music
music.overworld.dripstone_caves sounds/music/game/wending, weight = 2, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/infinite_amethyst, weight = 1, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/an_ordinary_day, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal4, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/nuance1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/nuance2, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/deeper, volume = 0.4, stream = true
sounds/music/game/eld_unknown, weight = 2, volume = 0.4, stream = true
sounds/music/game/endless, weight = 2, volume = 0.4, stream = true
sounds/music/game/pokopoko, weight = 2, volume = 0.8, stream = true
music
music.overworld.flower_forest sounds/music/game/bromeliad, volume = 0.4, stream = true
sounds/music/game/echo_in_the_wind, volume = 0.4, stream = true
sounds/music/game/featherfall, weight = 2, volume = 0.4, stream = true
sounds/music/game/hal1, stream = true
sounds/music/game/hal2, stream = true
sounds/music/game/hal3, stream = true
sounds/music/game/hal4, stream = true
sounds/music/game/left_to_bloom, volume = 0.4, stream = true
sounds/music/game/nuance1, stream = true
sounds/music/game/nuance2, stream = true
music
music.overworld.forest sounds/music/game/broken_clocks, weight = 2, volume = 0.4, stream = true
sounds/music/game/bromeliad, volume = 0.4, stream = true
sounds/music/game/calm2, volume = 0.4, stream = true
sounds/music/game/comforting_memories, volume = 0.4, stream = true
sounds/music/game/hal4, volume = 0.4, stream = true
sounds/music/game/piano1, volume = 0.4, stream = true
sounds/music/game/floating_dream, volume = 0.4, stream = true
sounds/music/game/hal3, volume = 0.4, stream = true
sounds/music/game/nuance1, volume = 0.4, stream = true
sounds/music/game/left_to_bloom, volume = 0.4, stream = true
sounds/music/game/hal2, volume = 0.4, stream = true
sounds/music/game/piano3, volume = 0.4, stream = true
sounds/music/game/calm1, volume = 0.4, stream = true
sounds/music/game/one_more_day, volume = 0.4, stream = true
sounds/music/game/nuance2, volume = 0.4, stream = true
sounds/music/game/hal1, volume = 0.4, stream = true
sounds/music/game/aerie, volume = 0.4, stream = true
sounds/music/game/firebugs, volume = 0.4, stream = true
sounds/music/game/labyrinthine, volume = 0.4, stream = true
sounds/music/game/calm3, volume = 0.4, stream = true
sounds/music/game/piano2, volume = 0.4, stream = true
music.overworld.grove sounds/music/game/comforting_memories, weight = 1, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/infinite_amethyst, weight = 1, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/wending, weight = 1, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/eld_unknown, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/endless, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/pokopoko, volume = 0.8, stream = true, load_on_low_memory = true
sounds/music/game/piano3, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/calm1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/calm2, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/calm3, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/nuance1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/nuance2, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/lilypad, weight = 2, volume = 0.4, stream = true, load_on_low_memory = true
music
music.overworld.jagged_peaks sounds/music/game/floating_dream, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/stand_tall, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/wending, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/eld_unknown, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/endless, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/pokopoko, volume = 0.8, stream = true, load_on_low_memory = true
sounds/music/game/piano1, stream = true, load_on_low_memory = true
sounds/music/game/piano2, stream = true, load_on_low_memory = true
sounds/music/game/piano3, stream = true, load_on_low_memory = true
sounds/music/game/nuance1, stream = true, load_on_low_memory = true
sounds/music/game/nuance2, stream = true, load_on_low_memory = true
sounds/music/game/hal1, stream = true, load_on_low_memory = true
sounds/music/game/hal2, stream = true, load_on_low_memory = true
music
music.overworld.jungle sounds/music/game/bromeliad, weight = 3, volume = 0.4, stream = true
sounds/music/game/hal1, stream = true
sounds/music/game/hal2, stream = true
sounds/music/game/hal3, stream = true
sounds/music/game/hal4, stream = true
sounds/music/game/left_to_bloom, volume = 0.4
sounds/music/game/nuance1, stream = true
sounds/music/game/nuance2, stream = true
sounds/music/game/piano1, stream = true
sounds/music/game/piano2, stream = true
sounds/music/game/piano3, stream = true
music
music.overworld.jungle_edge sounds/music/game/bromeliad, weight = 2, volume = 0.4, stream = true
sounds/music/game/hal1, stream = true
sounds/music/game/hal2, stream = true
sounds/music/game/hal3, stream = true
sounds/music/game/hal4, stream = true
sounds/music/game/left_to_bloom, volume = 0.4, stream = true
sounds/music/game/nuance1, stream = true
sounds/music/game/nuance2, stream = true
sounds/music/game/piano1, stream = true
sounds/music/game/piano2, stream = true
sounds/music/game/piano3, stream = true
music
music.overworld.lush_caves sounds/music/game/an_ordinary_day, weight = 2, volume = 0.4, stream = true
sounds/music/game/left_to_bloom, weight = 4, volume = 0.4, stream = true
sounds/music/game/one_more_day, weight = 2, volume = 0.4, stream = true
sounds/music/game/echo_in_the_wind, weight = 2, volume = 0.4, stream = true
sounds/music/game/floating_dream, weight = 2, volume = 0.4, stream = true
sounds/music/game/piano3, weight = 2, stream = true
sounds/music/game/calm1, weight = 2, stream = true
sounds/music/game/calm2, weight = 2, stream = true
sounds/music/game/calm3, weight = 2, stream = true
sounds/music/game/aerie, volume = 0.4, stream = true
sounds/music/game/firebugs, volume = 0.4, stream = true
sounds/music/game/labyrinthine, volume = 0.4, stream = true
sounds/music/game/featherfall, weight = 2, volume = 0.4, stream = true
sounds/music/game/os_piano, weight = 2, volume = 0.4, stream = true
music
music.overworld.mesa sounds/music/game/crescent_dunes, weight = 2, volume = 0.4, stream = true
sounds/music/game/echo_in_the_wind, volume = 0.4, stream = true
sounds/music/game/featherfall, volume = 0.4, stream = true
sounds/music/game/hal1, stream = true
sounds/music/game/hal2, stream = true
sounds/music/game/hal3, stream = true
sounds/music/game/hal4, stream = true
sounds/music/game/nuance1, stream = true
sounds/music/game/nuance2, stream = true
sounds/music/game/one_more_day, volume = 0.4, stream = true
sounds/music/game/piano1, stream = true
sounds/music/game/piano2, stream = true
sounds/music/game/piano3, stream = true
music
music.overworld.snowy_slopes sounds/music/game/an_ordinary_day, weight = 1, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/stand_tall, weight = 1, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/one_more_day, weight = 1, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/hal1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal2, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal3, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/pokopoko, volume = 0.8, stream = true, load_on_low_memory = true
music
music.overworld.stony_peaks sounds/music/game/stand_tall, weight = 2, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/wending, weight = 1, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/eld_unknown, weight = 2, volume = 0.4, load_on_low_memory = true
sounds/music/game/endless, volume = 0.4, stream = true, load_on_low_memory = true
sounds/music/game/piano1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/piano2, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/piano3, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal1, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal2, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal3, weight = 1, stream = true, load_on_low_memory = true
sounds/music/game/hal4, weight = 1, stream = true, load_on_low_memory = true
music
note.banjo
(max_distance = 48.0)
sounds/note/banjo, load_on_low_memory = true record
note.bass
(max_distance = 48.0)
sounds/note/bass, load_on_low_memory = true record
note.bassattack
(max_distance = 48.0)
sounds/note/bassattack, load_on_low_memory = true record
note.bd
(max_distance = 48.0)
sounds/note/bd, load_on_low_memory = true record
note.bell
(max_distance = 48.0)
sounds/note/bell, load_on_low_memory = true record
note.bit
(max_distance = 48.0)
sounds/note/bit, load_on_low_memory = true record
note.chime
(max_distance = 48.0)
sounds/note/icechime, load_on_low_memory = true record
note.cow_bell
(max_distance = 48.0)
sounds/note/cow_bell, load_on_low_memory = true record
note.creeper
(max_distance = 48.0)
sounds/random/fuse record
note.didgeridoo
(max_distance = 48.0)
sounds/note/didgeridoo, load_on_low_memory = true record
note.enderdragon
(max_distance = 48.0)
sounds/mob/enderdragon/growl1
sounds/mob/enderdragon/growl2
sounds/mob/enderdragon/growl3
sounds/mob/enderdragon/growl4
record
note.flute
(max_distance = 48.0)
sounds/note/flute, load_on_low_memory = true record
note.guitar
(max_distance = 48.0)
sounds/note/guitar, load_on_low_memory = true record
note.harp
(max_distance = 48.0)
sounds/note/harp, load_on_low_memory = true record
note.hat
(max_distance = 48.0)
sounds/note/hat, load_on_low_memory = true record
note.iron_xylophone
(max_distance = 48.0)
sounds/note/iron_xylophone, load_on_low_memory = true record
note.piglin
(max_distance = 48.0)
sounds/mob/piglin/angry1
sounds/mob/piglin/angry2
sounds/mob/piglin/angry3
sounds/mob/piglin/angry4
record
note.pling
(max_distance = 48.0)
sounds/note/pling, load_on_low_memory = true record
note.skeleton
(max_distance = 48.0)
sounds/mob/skeleton/step1
sounds/mob/skeleton/step2
sounds/mob/skeleton/step3
sounds/mob/skeleton/step4
record
note.snare
(max_distance = 48.0)
sounds/note/snare, load_on_low_memory = true record
note.witherskeleton
(max_distance = 48.0)
sounds/mob/wither_skeleton/step1
sounds/mob/wither_skeleton/step2
sounds/mob/wither_skeleton/step3
sounds/mob/wither_skeleton/step4
record
note.xylophone
(max_distance = 48.0)
sounds/note/xylobone, load_on_low_memory = true record
note.zombie
(max_distance = 48.0)
sounds/mob/zombie/say1
sounds/mob/zombie/say2
sounds/mob/zombie/say3
record
ominous_bottle.end_use sounds/item/ominous_bottle/dispose block
ominous_item_spawner.about_to_spawn_item sounds/block/trial_spawner/about_to_spawn_item block
ominous_item_spawner.spawn_item sounds/block/trial_spawner/spawn_item1
sounds/block/trial_spawner/spawn_item2
sounds/block/trial_spawner/spawn_item3
block
ominous_item_spawner.spawn_item_begin sounds/block/trial_spawner/spawn_item_begin1
sounds/block/trial_spawner/spawn_item_begin2
sounds/block/trial_spawner/spawn_item_begin3
block
open.bamboo_wood_door sounds/block/bamboo_wood_door/toggle1, volume = 0.9
sounds/block/bamboo_wood_door/toggle2, volume = 0.9
sounds/block/bamboo_wood_door/toggle3, volume = 0.9
sounds/block/bamboo_wood_door/toggle4, volume = 0.9
block
open.bamboo_wood_fence_gate sounds/block/bamboo_wood_fence/toggle1, volume = 0.9, pitch = 1.1
sounds/block/bamboo_wood_fence/toggle2, volume = 0.9, pitch = 1.1
sounds/block/bamboo_wood_fence/toggle3, volume = 0.9, pitch = 1.1
sounds/block/bamboo_wood_fence/toggle4, volume = 0.9, pitch = 1.1
block
open.bamboo_wood_trapdoor sounds/block/bamboo_wood_trapdoor/toggle1
sounds/block/bamboo_wood_trapdoor/toggle2
sounds/block/bamboo_wood_trapdoor/toggle3
sounds/block/bamboo_wood_trapdoor/toggle4
block
open.cherry_wood_door sounds/block/cherry_wood_door/toggle1
sounds/block/cherry_wood_door/toggle2
sounds/block/cherry_wood_door/toggle3
sounds/block/cherry_wood_door/toggle4
block
open.cherry_wood_fence_gate sounds/block/cherry_wood_fence_gate/toggle1
sounds/block/cherry_wood_fence_gate/toggle2
sounds/block/cherry_wood_fence_gate/toggle3
sounds/block/cherry_wood_fence_gate/toggle4
block
open.cherry_wood_trapdoor sounds/block/cherry_wood_trapdoor/toggle1
sounds/block/cherry_wood_trapdoor/toggle2
sounds/block/cherry_wood_trapdoor/toggle3
sounds/block/cherry_wood_trapdoor/toggle4
block
open.fence_gate sounds/block/fence_gate/open1, volume = 0.9
sounds/block/fence_gate/open2, volume = 0.9
block
open.iron_door sounds/block/iron_door/open1, volume = 0.9
sounds/block/iron_door/open2, volume = 0.9
sounds/block/iron_door/open3, volume = 0.9
sounds/block/iron_door/open4, volume = 0.9
block
open.iron_trapdoor sounds/block/iron_trapdoor/open1, volume = 0.9
sounds/block/iron_trapdoor/open2, volume = 0.9
sounds/block/iron_trapdoor/open3, volume = 0.9
sounds/block/iron_trapdoor/open4, volume = 0.9
block
open.nether_wood_door sounds/block/nether_wood_door/toggle1
sounds/block/nether_wood_door/toggle2
sounds/block/nether_wood_door/toggle3
sounds/block/nether_wood_door/toggle4
block
open.nether_wood_fence_gate sounds/block/nether_wood_fence/toggle1
sounds/block/nether_wood_fence/toggle2
sounds/block/nether_wood_fence/toggle3
sounds/block/nether_wood_fence/toggle4
block
open.nether_wood_trapdoor sounds/block/nether_wood_trapdoor/toggle1
sounds/block/nether_wood_trapdoor/toggle2
sounds/block/nether_wood_trapdoor/toggle3
sounds/block/nether_wood_trapdoor/toggle4
block
open.wooden_door sounds/block/wooden_door/open1, volume = 0.9
sounds/block/wooden_door/open2, volume = 0.9
block
open.wooden_trapdoor sounds/block/wooden_trapdoor/open1, volume = 0.9
sounds/block/wooden_trapdoor/open2, volume = 0.9
sounds/block/wooden_trapdoor/open3, volume = 0.9
sounds/block/wooden_trapdoor/open4, volume = 0.9
sounds/block/wooden_trapdoor/open5, volume = 0.9
block
open_door.copper sounds/block/copper_door/toggle1
sounds/block/copper_door/toggle2
sounds/block/copper_door/toggle3
block
open_trapdoor.copper sounds/block/copper_trapdoor/toggle1
sounds/block/copper_trapdoor/toggle2
sounds/block/copper_trapdoor/toggle3
sounds/block/copper_trapdoor/toggle4
block
particle.soul_escape
(max_distance = 12.0)
sounds/particle/soulspeed1, volume = 0.25
sounds/particle/soulspeed2, volume = 0.25
sounds/particle/soulspeed3, volume = 0.25
sounds/particle/soulspeed4, volume = 0.25
sounds/particle/soulspeed5, volume = 0.25
sounds/particle/soulspeed6, volume = 0.25
sounds/particle/soulspeed7, volume = 0.25
sounds/particle/soulspeed8, volume = 0.25
sounds/particle/soulspeed9, volume = 0.25
sounds/particle/soulspeed10, volume = 0.25
sounds/particle/soulspeed11, volume = 0.25
sounds/particle/soulspeed12, volume = 0.25
sounds/particle/soulspeed13, volume = 0.25
player
pick_berries.cave_vines sounds/block/sweet_berry_bush/pick_from_bush1
sounds/block/sweet_berry_bush/pick_from_bush2
block
pickup.chiseled_bookshelf sounds/block/chiseled_bookshelf/pickup1, volume = 0.8
sounds/block/chiseled_bookshelf/pickup1, volume = 0.8, pitch = 0.8
sounds/block/chiseled_bookshelf/pickup1, volume = 0.8, pitch = 1.1
sounds/block/chiseled_bookshelf/pickup2, volume = 0.8
sounds/block/chiseled_bookshelf/pickup2, volume = 0.8, pitch = 0.8
sounds/block/chiseled_bookshelf/pickup2, volume = 0.8, pitch = 1.1
sounds/block/chiseled_bookshelf/pickup3, volume = 0.8
sounds/block/chiseled_bookshelf/pickup3, volume = 0.8, pitch = 0.8
sounds/block/chiseled_bookshelf/pickup3, volume = 0.8, pitch = 1.1
block
pickup_enchanted.chiseled_bookshelf sounds/block/chiseled_bookshelf/pickup_enchanted1, volume = 0.8
sounds/block/chiseled_bookshelf/pickup_enchanted1, volume = 0.8, pitch = 0.8
sounds/block/chiseled_bookshelf/pickup_enchanted1, volume = 0.8, pitch = 1.1
sounds/block/chiseled_bookshelf/pickup_enchanted2, volume = 0.8
sounds/block/chiseled_bookshelf/pickup_enchanted2, volume = 0.8, pitch = 0.8
sounds/block/chiseled_bookshelf/pickup_enchanted2, volume = 0.8, pitch = 1.1
sounds/block/chiseled_bookshelf/pickup_enchanted3, volume = 0.8
sounds/block/chiseled_bookshelf/pickup_enchanted3, volume = 0.8, pitch = 0.8
sounds/block/chiseled_bookshelf/pickup_enchanted3, volume = 0.8, pitch = 1.1
block
place.amethyst_block sounds/block/amethyst/place1, volume = 1.0
sounds/block/amethyst/place2, volume = 1.0
sounds/block/amethyst/place3, volume = 1.0
sounds/block/amethyst/place4, volume = 1.0
block
place.amethyst_cluster sounds/block/amethyst_cluster/place1, volume = 0.9
sounds/block/amethyst_cluster/place2, volume = 0.9
sounds/block/amethyst_cluster/place3, volume = 0.9
sounds/block/amethyst_cluster/place4, volume = 0.9
block
place.azalea sounds/block/azalea/break1
sounds/block/azalea/break2
sounds/block/azalea/break3
sounds/block/azalea/break4
sounds/block/azalea/break5
sounds/block/azalea/break6
block
place.azalea_leaves sounds/block/azalea_leaves/break1
sounds/block/azalea_leaves/break2
sounds/block/azalea_leaves/break3
sounds/block/azalea_leaves/break4
sounds/block/azalea_leaves/break5
sounds/block/azalea_leaves/break6
sounds/block/azalea_leaves/break7
block
place.bamboo_wood sounds/block/bamboo_wood/break1, volume = 0.9
sounds/block/bamboo_wood/break2, volume = 0.9
sounds/block/bamboo_wood/break3, volume = 0.9
sounds/block/bamboo_wood/break4, volume = 0.9
sounds/block/bamboo_wood/break5, volume = 0.9
block
place.big_dripleaf sounds/block/big_dripleaf/break1
sounds/block/big_dripleaf/break2
sounds/block/big_dripleaf/break3
sounds/block/big_dripleaf/break4
sounds/block/big_dripleaf/break5
sounds/block/big_dripleaf/break6
block
place.calcite sounds/block/calcite/place1, volume = 0.94
sounds/block/calcite/place2, volume = 0.94
sounds/block/calcite/place3, volume = 0.94
sounds/block/calcite/place4, volume = 0.94
block
place.cherry_leaves sounds/block/cherry_leaves/break1
sounds/block/cherry_leaves/break2
sounds/block/cherry_leaves/break3
sounds/block/cherry_leaves/break4
sounds/block/cherry_leaves/break5
block
place.cherry_wood sounds/block/cherry_wood/break1
sounds/block/cherry_wood/break2
sounds/block/cherry_wood/break3
sounds/block/cherry_wood/break4
sounds/block/cherry_wood/break5
block
place.chiseled_bookshelf sounds/block/chiseled_bookshelf/break1, volume = 1.0
sounds/block/chiseled_bookshelf/break2, volume = 1.0
sounds/block/chiseled_bookshelf/break3, volume = 1.0
sounds/block/chiseled_bookshelf/break4, volume = 1.0
sounds/block/chiseled_bookshelf/break5, volume = 1.0
sounds/block/chiseled_bookshelf/break6, volume = 1.0
block
place.copper sounds/block/copper/break1
sounds/block/copper/break2
sounds/block/copper/break3
sounds/block/copper/break4
block
place.copper_bulb sounds/block/copper_bulb/place1
sounds/block/copper_bulb/place2
sounds/block/copper_bulb/place3
sounds/block/copper_bulb/place4
block
place.deepslate sounds/block/deepslate/place1
sounds/block/deepslate/place2
sounds/block/deepslate/place3
sounds/block/deepslate/place4
sounds/block/deepslate/place5
sounds/block/deepslate/place6
block
place.deepslate_bricks sounds/block/deepslate_bricks/place1
sounds/block/deepslate_bricks/place2
sounds/block/deepslate_bricks/place3
sounds/block/deepslate_bricks/place4
sounds/block/deepslate_bricks/place5
sounds/block/deepslate_bricks/place6
block
place.dirt_with_roots sounds/block/rooted_dirt/step1
sounds/block/rooted_dirt/step2
sounds/block/rooted_dirt/step3
sounds/block/rooted_dirt/step4
sounds/block/rooted_dirt/step5
sounds/block/rooted_dirt/step6
block
place.dripstone_block sounds/block/dripstone/break1
sounds/block/dripstone/break2
sounds/block/dripstone/break3
sounds/block/dripstone/break4
sounds/block/dripstone/break5
block
place.hanging_roots sounds/block/hanging_roots/break1
sounds/block/hanging_roots/break2
sounds/block/hanging_roots/break3
sounds/block/hanging_roots/break4
block
place.iron sounds/block/iron/break1
sounds/block/iron/break2
sounds/block/iron/break3
sounds/block/iron/break4
sounds/block/iron/break5
sounds/block/iron/break6
sounds/block/iron/break7
sounds/block/iron/break8
block
place.large_amethyst_bud sounds/block/amethyst_cluster/place1, volume = 0.75
sounds/block/amethyst_cluster/place2, volume = 0.75
sounds/block/amethyst_cluster/place3, volume = 0.75
sounds/block/amethyst_cluster/place4, volume = 0.75
block
place.medium_amethyst_bud sounds/block/amethyst_cluster/place1, volume = 0.5
sounds/block/amethyst_cluster/place2, volume = 0.5
sounds/block/amethyst_cluster/place3, volume = 0.5
sounds/block/amethyst_cluster/place4, volume = 0.5
block
place.moss sounds/block/moss/break1
sounds/block/moss/break2
sounds/block/moss/break3
sounds/block/moss/break4
sounds/block/moss/break5
block
place.nether_wood sounds/block/nether_wood/break1
sounds/block/nether_wood/break2
sounds/block/nether_wood/break3
sounds/block/nether_wood/break4
block
place.pink_petals sounds/block/cherry_leaves/break1, volume = 0.8, pitch = 1.2
sounds/block/cherry_leaves/break2, volume = 0.8, pitch = 1.2
sounds/block/cherry_leaves/break3, volume = 0.8, pitch = 1.2
sounds/block/cherry_leaves/break4, volume = 0.8, pitch = 1.2
sounds/block/cherry_leaves/break5, volume = 0.8, pitch = 1.2
block
place.pointed_dripstone sounds/block/dripstone/break1
sounds/block/dripstone/break2
sounds/block/dripstone/break3
sounds/block/dripstone/break4
sounds/block/dripstone/break5
block
place.powder_snow sounds/block/powder_snow/break1
sounds/block/powder_snow/break2
sounds/block/powder_snow/break3
sounds/block/powder_snow/break4
sounds/block/powder_snow/break5
sounds/block/powder_snow/break6
sounds/block/powder_snow/break7
block
place.sculk sounds/block/sculk/place1
sounds/block/sculk/place2
sounds/block/sculk/place3
sounds/block/sculk/place4
sounds/block/sculk/place5
block
place.sculk_catalyst sounds/block/sculk_catalyst/place1
sounds/block/sculk_catalyst/place2
sounds/block/sculk_catalyst/place3
sounds/block/sculk_catalyst/place4
sounds/block/sculk_catalyst/place5
block
place.sculk_sensor sounds/block/sculk_sensor/place1
sounds/block/sculk_sensor/place2
sounds/block/sculk_sensor/place3
sounds/block/sculk_sensor/place4
sounds/block/sculk_sensor/place5
block
place.sculk_shrieker sounds/block/sculk_shrieker/place1
sounds/block/sculk_shrieker/place2
sounds/block/sculk_shrieker/place3
sounds/block/sculk_shrieker/place4
sounds/block/sculk_shrieker/place5
block
place.small_amethyst_bud sounds/block/amethyst_cluster/place1, volume = 0.4
sounds/block/amethyst_cluster/place2, volume = 0.4
sounds/block/amethyst_cluster/place3, volume = 0.4
sounds/block/amethyst_cluster/place4, volume = 0.4
block
place.sponge sounds/block/sponge/break1
sounds/block/sponge/break2
sounds/block/sponge/break3
sounds/block/sponge/break4
block
place.spore_blossom sounds/block/spore_blossom/break1
sounds/block/spore_blossom/break2
sounds/block/spore_blossom/break3
sounds/block/spore_blossom/break4
sounds/block/spore_blossom/break5
block
place.suspicious_gravel sounds/block/suspicious_gravel/place1
sounds/block/suspicious_gravel/place2
sounds/block/suspicious_gravel/place3
sounds/block/suspicious_gravel/place4
block
place.suspicious_sand sounds/block/suspicious_sand/place1
sounds/block/suspicious_sand/place2
sounds/block/suspicious_sand/place3
sounds/block/suspicious_sand/place4
sounds/block/suspicious_sand/place5
block
place.tuff sounds/block/tuff/break1, volume = 1.0
sounds/block/tuff/break2, volume = 1.0
sounds/block/tuff/break3, volume = 1.0
sounds/block/tuff/break4, volume = 1.0
block
place.tuff_bricks sounds/block/tuff_bricks/place1
sounds/block/tuff_bricks/place2
sounds/block/tuff_bricks/place3
sounds/block/tuff_bricks/place4
sounds/block/tuff_bricks/place5
block
place.wet_sponge sounds/block/sponge/wet_sponge/break1
sounds/block/sponge/wet_sponge/break2
sounds/block/sponge/wet_sponge/break3
sounds/block/sponge/wet_sponge/break4
block
portal.portal sounds/portal/portal block
portal.travel sounds/portal/travel ambient
portal.trigger sounds/portal/trigger ambient
power.off.sculk_sensor sounds/block/sculk_sensor/sculk_clicking_stop1
sounds/block/sculk_sensor/sculk_clicking_stop2
sounds/block/sculk_sensor/sculk_clicking_stop3
sounds/block/sculk_sensor/sculk_clicking_stop4
sounds/block/sculk_sensor/sculk_clicking_stop5
block
power.on.sculk_sensor sounds/block/sculk_sensor/sculk_clicking1
sounds/block/sculk_sensor/sculk_clicking2
sounds/block/sculk_sensor/sculk_clicking3
sounds/block/sculk_sensor/sculk_clicking4
sounds/block/sculk_sensor/sculk_clicking5
sounds/block/sculk_sensor/sculk_clicking6
block
pumpkin.carve sounds/block/pumpkin/carve1
sounds/block/pumpkin/carve2
block
raid.horn
(max_distance = 128.0)
sounds/event/raid/raidhorn_01, volume = 10.0, load_on_low_memory = true
sounds/event/raid/raidhorn_02, volume = 10.0
sounds/event/raid/raidhorn_03, volume = 10.0
sounds/event/raid/raidhorn_04, volume = 10.0
hostile
random.anvil_break sounds/random/anvil_break block
random.anvil_land sounds/random/anvil_land block
random.anvil_use sounds/random/anvil_use block
random.bow sounds/random/bow player
random.bowhit sounds/random/bowhit1, load_on_low_memory = true
sounds/random/bowhit2
sounds/random/bowhit3
sounds/random/bowhit4
player
random.break sounds/random/break, load_on_low_memory = true player
random.burp sounds/random/burp player
random.chestclosed sounds/random/chestclosed block
random.chestopen sounds/random/chestopen block
random.click sounds/random/click, volume = 0.2, load_on_low_memory = true ui
random.door_close sounds/random/door_close, volume = 0.4, pitch = 1.0, load_on_low_memory = true
sounds/random/door_close, volume = 0.4, pitch = 1.1
sounds/random/door_close, volume = 0.4, pitch = 0.9
block
random.door_open sounds/random/door_open, volume = 0.4, pitch = 1.0, load_on_low_memory = true
sounds/random/door_open, volume = 0.4, pitch = 1.1
sounds/random/door_open, volume = 0.4, pitch = 0.9
block
random.drink sounds/random/drink player
random.drink_honey sounds/random/drink_honey1, load_on_low_memory = true
sounds/random/drink_honey2
sounds/random/drink_honey3, volume = 0.35
sounds/random/drink_honey3, volume = 0.75
player
random.eat sounds/random/eat1, load_on_low_memory = true
sounds/random/eat2
sounds/random/eat3
player
random.enderchestclosed sounds/block/enderchest/close block
random.enderchestopen sounds/block/enderchest/open block
random.explode sounds/random/explode1, load_on_low_memory = true
sounds/random/explode2
sounds/random/explode3
sounds/random/explode4
block
random.fizz sounds/random/fizz block
random.fuse sounds/random/fuse, load_on_low_memory = true block
random.glass sounds/random/glass1
sounds/random/glass2
sounds/random/glass3
block
random.hurt sounds/random/hurt, load_on_low_memory = true player
random.levelup sounds/random/levelup, load_on_low_memory = true player
random.lever_click sounds/random/click, volume = 0.3, load_on_low_memory = true block
random.orb sounds/random/orb, load_on_low_memory = true player
random.pop sounds/random/pop player
random.pop2 sounds/random/pop2 player
random.potion.brewed sounds/block/brewing_stand/brew1
sounds/block/brewing_stand/brew2
block
random.screenshot sounds/random/happy_cam3 ui
random.shulkerboxclosed sounds/block/shulker_box/close block
random.shulkerboxopen sounds/block/shulker_box/open block
random.splash sounds/random/splash, load_on_low_memory = true player
random.stone_click sounds/random/click, volume = 0.3, load_on_low_memory = true block
random.swim sounds/random/swim1
sounds/random/swim2
sounds/random/swim3
sounds/random/swim4, load_on_low_memory = true
player
random.toast sounds/random/toast ui
random.toast_recipe_unlocking_in sounds/random/toast_recipe_unlocking_in ui
random.toast_recipe_unlocking_out sounds/random/toast_recipe_unlocking_out ui
random.totem sounds/random/use_totem player
random.wood_click sounds/random/wood_click, volume = 0.3, load_on_low_memory = true block
record.11
(max_distance = 64.0)
sounds/music/game/records/11, volume = 0.5, stream = true, load_on_low_memory = true record
record.13
(max_distance = 64.0)
sounds/music/game/records/13, volume = 0.5, stream = true, load_on_low_memory = true record
record.5
(max_distance = 64.0)
sounds/music/game/records/5, volume = 0.5, stream = true, load_on_low_memory = true record
record.blocks
(max_distance = 64.0)
sounds/music/game/records/blocks, volume = 0.5, stream = true, load_on_low_memory = true record
record.cat
(max_distance = 64.0)
sounds/music/game/records/cat, volume = 0.5, stream = true, load_on_low_memory = true record
record.chirp
(max_distance = 64.0)
sounds/music/game/records/chirp, volume = 0.5, stream = true, load_on_low_memory = true record
record.creator
(max_distance = 64.0)
sounds/music/game/records/creator, volume = 0.5, stream = true record
record.creator_music_box
(max_distance = 64.0)
sounds/music/game/records/creator_music_box, volume = 0.5, stream = true record
record.far
(max_distance = 64.0)
sounds/music/game/records/far, volume = 0.5, stream = true, load_on_low_memory = true record
record.mall
(max_distance = 64.0)
sounds/music/game/records/mall, volume = 0.5, stream = true, load_on_low_memory = true record
record.mellohi
(max_distance = 64.0)
sounds/music/game/records/mellohi, volume = 0.5, stream = true, load_on_low_memory = true record
record.otherside
(max_distance = 64.0)
sounds/music/game/records/otherside, volume = 0.5, stream = true, load_on_low_memory = true record
record.pigstep
(max_distance = 64.0)
sounds/music/game/records/pigstep_master, volume = 0.5, stream = true, load_on_low_memory = true record
record.precipice
(max_distance = 64.0)
sounds/music/game/records/precipice, volume = 0.5, stream = true record
record.relic
(max_distance = 64.0)
sounds/music/game/records/relic, volume = 0.5, stream = true, load_on_low_memory = true record
record.stal
(max_distance = 64.0)
sounds/music/game/records/stal, volume = 0.5, stream = true, load_on_low_memory = true record
record.strad
(max_distance = 64.0)
sounds/music/game/records/strad, volume = 0.5, stream = true, load_on_low_memory = true record
record.tears
(max_distance = 64.0)
sounds/music/game/records/tears, volume = 0.5, stream = true
record.wait
(max_distance = 64.0)
sounds/music/game/records/wait, volume = 0.5, stream = true, load_on_low_memory = true record
record.ward
(max_distance = 64.0)
sounds/music/game/records/ward, volume = 0.5, stream = true, load_on_low_memory = true record
resonate.amethyst_block sounds/block/amethyst/resonate1, volume = 3.0
sounds/block/amethyst/resonate2, volume = 3.0
sounds/block/amethyst/resonate3, volume = 3.0
sounds/block/amethyst/resonate4, volume = 3.0
block
respawn_anchor.ambient
(max_distance = 7.0)
sounds/block/respawn_anchor/ambient1
sounds/block/respawn_anchor/ambient2
sounds/block/respawn_anchor/ambient3
block
respawn_anchor.charge sounds/block/respawn_anchor/charge1
sounds/block/respawn_anchor/charge2
sounds/block/respawn_anchor/charge3
block
respawn_anchor.deplete sounds/block/respawn_anchor/deplete1
sounds/block/respawn_anchor/deplete2
block
respawn_anchor.set_spawn sounds/block/respawn_anchor/set_spawn1
sounds/block/respawn_anchor/set_spawn2
sounds/block/respawn_anchor/set_spawn3
block
scrape sounds/item/axe/scrape1
sounds/item/axe/scrape2
sounds/item/axe/scrape3
neutral
shatter.decorated_pot sounds/block/decorated_pot/shatter1, volume = 1.0
sounds/block/decorated_pot/shatter2, volume = 1.0
sounds/block/decorated_pot/shatter3, volume = 1.0
sounds/block/decorated_pot/shatter4, volume = 1.0
sounds/block/decorated_pot/shatter5, volume = 1.0
block
shriek.sculk_shrieker
(max_distance = 32.0)
sounds/block/sculk_shrieker/shriek1, volume = 0.85
sounds/block/sculk_shrieker/shriek2, volume = 0.85
sounds/block/sculk_shrieker/shriek3, volume = 0.85
sounds/block/sculk_shrieker/shriek4, volume = 0.85
sounds/block/sculk_shrieker/shriek5, volume = 0.85
block
sign.dye.use sounds/item/dye/dye, load_on_low_memory = true
sign.ink_sac.use sounds/item/ink_sac/ink_sac1, load_on_low_memory = true
sounds/item/ink_sac/ink_sac2
sounds/item/ink_sac/ink_sac3
smithing_table.use sounds/random/smithing_table1, load_on_low_memory = true
sounds/random/smithing_table2
sounds/random/smithing_table3
block
sponge.absorb sounds/block/sponge/absorb1
sounds/block/sponge/absorb2
sounds/block/sponge/absorb3
block
spread.sculk sounds/block/sculk/spread1
sounds/block/sculk/spread2
sounds/block/sculk/spread3
sounds/block/sculk/spread4
sounds/block/sculk/spread5
neutral
step.amethyst_block sounds/block/amethyst/step1, volume = 1.0
sounds/block/amethyst/step2, volume = 1.0
sounds/block/amethyst/step3, volume = 1.0
sounds/block/amethyst/step4, volume = 1.0
sounds/block/amethyst/step5, volume = 1.0
sounds/block/amethyst/step6, volume = 1.0
sounds/block/amethyst/step7, volume = 1.0
sounds/block/amethyst/step8, volume = 1.0
sounds/block/amethyst/step9, volume = 1.0
sounds/block/amethyst/step10, volume = 1.0
sounds/block/amethyst/step11, volume = 1.0
sounds/block/amethyst/step12, volume = 1.0
sounds/block/amethyst/step13, volume = 1.0
sounds/block/amethyst/step14, volume = 1.0
player
step.amethyst_cluster sounds/block/amethyst/step1, volume = 1.0
sounds/block/amethyst/step2, volume = 1.0
sounds/block/amethyst/step3, volume = 1.0
sounds/block/amethyst/step4, volume = 1.0
sounds/block/amethyst/step5, volume = 1.0
sounds/block/amethyst/step6, volume = 1.0
sounds/block/amethyst/step7, volume = 1.0
sounds/block/amethyst/step8, volume = 1.0
sounds/block/amethyst/step9, volume = 1.0
sounds/block/amethyst/step10, volume = 1.0
sounds/block/amethyst/step11, volume = 1.0
sounds/block/amethyst/step12, volume = 1.0
sounds/block/amethyst/step13, volume = 1.0
sounds/block/amethyst/step14, volume = 1.0
player
step.ancient_debris sounds/step/ancient_debris3, load_on_low_memory = true
sounds/step/ancient_debris1
sounds/step/ancient_debris2
sounds/step/ancient_debris4
sounds/step/ancient_debris5
player
step.azalea sounds/block/azalea/step1
sounds/block/azalea/step2
sounds/block/azalea/step3
sounds/block/azalea/step4
sounds/block/azalea/step5
sounds/block/azalea/step6
player
step.azalea_leaves sounds/block/azalea_leaves/step1
sounds/block/azalea_leaves/step2
sounds/block/azalea_leaves/step3
sounds/block/azalea_leaves/step4
sounds/block/azalea_leaves/step5
player
step.bamboo_wood sounds/block/bamboo_wood/step1
sounds/block/bamboo_wood/step2
sounds/block/bamboo_wood/step3
sounds/block/bamboo_wood/step4
sounds/block/bamboo_wood/step5
sounds/block/bamboo_wood/step6
player
step.bamboo_wood_hanging_sign sounds/block/bamboo_wood_hanging_sign/step1
sounds/block/bamboo_wood_hanging_sign/step2
sounds/block/bamboo_wood_hanging_sign/step3
sounds/block/bamboo_wood_hanging_sign/step4
player
step.basalt sounds/step/basalt3, load_on_low_memory = true
sounds/step/basalt1
sounds/step/basalt2
sounds/step/basalt4
sounds/step/basalt5
sounds/step/basalt6
player
step.big_dripleaf sounds/block/big_dripleaf/step1
sounds/block/big_dripleaf/step2
sounds/block/big_dripleaf/step3
sounds/block/big_dripleaf/step4
sounds/block/big_dripleaf/step5
sounds/block/big_dripleaf/step6
player
step.bone_block sounds/step/bone_block3, load_on_low_memory = true
sounds/step/bone_block1
sounds/step/bone_block2
sounds/step/bone_block4
sounds/step/bone_block5
player
step.calcite sounds/block/calcite/step1, volume = 1.0
sounds/block/calcite/step2, volume = 1.0
sounds/block/calcite/step3, volume = 1.0
sounds/block/calcite/step4, volume = 1.0
sounds/block/calcite/step5, volume = 1.0
sounds/block/calcite/step6, volume = 1.0
player
step.candle sounds/block/candle/step1
sounds/block/candle/step2
sounds/block/candle/step3
block
step.cave_vines sounds/step/vines1
sounds/step/vines2
sounds/step/vines3
sounds/step/vines4
sounds/step/vines5
player
step.chain sounds/step/chain3, load_on_low_memory = true
sounds/step/chain1
sounds/step/chain2
sounds/step/chain4
sounds/step/chain5
sounds/step/chain6
player
step.cherry_leaves sounds/block/cherry_leaves/step1
sounds/block/cherry_leaves/step2
sounds/block/cherry_leaves/step3
sounds/block/cherry_leaves/step4
sounds/block/cherry_leaves/step5
block
step.cherry_wood sounds/block/cherry_wood/step1
sounds/block/cherry_wood/step2
sounds/block/cherry_wood/step3
sounds/block/cherry_wood/step4
sounds/block/cherry_wood/step5
sounds/block/cherry_wood/step6
player
step.cherry_wood_hanging_sign sounds/block/cherry_wood_hanging_sign/step1
sounds/block/cherry_wood_hanging_sign/step2
sounds/block/cherry_wood_hanging_sign/step3
sounds/block/cherry_wood_hanging_sign/step4
player
step.chiseled_bookshelf sounds/block/chiseled_bookshelf/step1, volume = 1.0
sounds/block/chiseled_bookshelf/step2, volume = 1.0
sounds/block/chiseled_bookshelf/step3, volume = 1.0
sounds/block/chiseled_bookshelf/step4, volume = 1.0
sounds/block/chiseled_bookshelf/step5, volume = 1.0
player
step.cloth sounds/step/cloth1, load_on_low_memory = true
sounds/step/cloth2
sounds/step/cloth3
sounds/step/cloth4
player
step.copper sounds/block/copper/step1
sounds/block/copper/step2
sounds/block/copper/step3
sounds/block/copper/step4
sounds/block/copper/step5
sounds/block/copper/step6
player
step.copper_bulb sounds/block/copper_bulb/step1
sounds/block/copper_bulb/step2
sounds/block/copper_bulb/step3
sounds/block/copper_bulb/step4
sounds/block/copper_bulb/step5
sounds/block/copper_bulb/step6
block
step.copper_grate sounds/block/copper_grate/step1
sounds/block/copper_grate/step2
sounds/block/copper_grate/step3
sounds/block/copper_grate/step4
sounds/block/copper_grate/step5
sounds/block/copper_grate/step6
block
step.coral sounds/step/coral3, load_on_low_memory = true
sounds/step/coral1
sounds/step/coral2
sounds/step/coral4
sounds/step/coral5
sounds/step/coral6
player
step.decorated_pot sounds/block/decorated_pot/step1, volume = 1.0
sounds/block/decorated_pot/step2, volume = 1.0
sounds/block/decorated_pot/step3, volume = 1.0
sounds/block/decorated_pot/step4, volume = 1.0
sounds/block/decorated_pot/step5, volume = 1.0
block
step.deepslate sounds/block/deepslate/step1
sounds/block/deepslate/step2
sounds/block/deepslate/step3
sounds/block/deepslate/step4
sounds/block/deepslate/step5
sounds/block/deepslate/step6
player
step.deepslate_bricks sounds/block/deepslate_bricks/step1
sounds/block/deepslate_bricks/step2
sounds/block/deepslate_bricks/step3
sounds/block/deepslate_bricks/step4
sounds/block/deepslate_bricks/step5
player
step.dirt_with_roots sounds/block/rooted_dirt/step1, load_on_low_memory = true
sounds/block/rooted_dirt/step2
sounds/block/rooted_dirt/step3
sounds/block/rooted_dirt/step4
sounds/block/rooted_dirt/step5
sounds/block/rooted_dirt/step6
player
step.dripstone_block sounds/block/dripstone/step1
sounds/block/dripstone/step2
sounds/block/dripstone/step3
sounds/block/dripstone/step4
sounds/block/dripstone/step5
sounds/block/dripstone/step6
player
step.frog_spawn sounds/block/frog_spawn/step1
sounds/block/frog_spawn/step2
sounds/block/frog_spawn/step3
sounds/block/frog_spawn/step4
sounds/block/frog_spawn/step5
sounds/block/frog_spawn/step6
block
step.froglight sounds/block/froglight/step1
sounds/block/froglight/step2
sounds/block/froglight/step3
sounds/block/froglight/step4
sounds/block/froglight/step5
sounds/block/froglight/step6
block
step.grass sounds/step/grass1, load_on_low_memory = true
sounds/step/grass2
sounds/step/grass3
sounds/step/grass4
sounds/step/grass5
sounds/step/grass6
player
step.gravel sounds/step/gravel1, volume = 0.3, load_on_low_memory = true
sounds/step/gravel2, volume = 0.3
sounds/step/gravel3, volume = 0.3
sounds/step/gravel4, volume = 0.3
player
step.hanging_roots sounds/block/hanging_roots/step1
sounds/block/hanging_roots/step2
sounds/block/hanging_roots/step3
sounds/block/hanging_roots/step4
sounds/block/hanging_roots/step5
sounds/block/hanging_roots/step6
player
step.hanging_sign sounds/block/hanging_sign/step1
sounds/block/hanging_sign/step2
sounds/block/hanging_sign/step3
sounds/block/hanging_sign/step4
player
step.heavy_core sounds/block/heavy_core/step1
sounds/block/heavy_core/step2
sounds/block/heavy_core/step3
sounds/block/heavy_core/step4
player
step.honey_block sounds/step/honey_block3, load_on_low_memory = true
sounds/step/honey_block1
sounds/step/honey_block2
sounds/step/honey_block4
sounds/step/honey_block5
player
step.iron sounds/block/iron/step1
sounds/block/iron/step2
sounds/block/iron/step3
sounds/block/iron/step4
player
step.ladder sounds/step/ladder1, load_on_low_memory = true
sounds/step/ladder2
sounds/step/ladder3
sounds/step/ladder4
sounds/step/ladder5
player
step.moss sounds/block/moss/step1
sounds/block/moss/step2
sounds/block/moss/step3
sounds/block/moss/step4
sounds/block/moss/step5
sounds/block/moss/step6
player
step.nether_brick sounds/step/nether_brick3, load_on_low_memory = true
sounds/step/nether_brick1
sounds/step/nether_brick2
sounds/step/nether_brick4
sounds/step/nether_brick5
sounds/step/nether_brick6
player
step.nether_gold_ore sounds/step/nether_gold_ore3, load_on_low_memory = true
sounds/step/nether_gold_ore1
sounds/step/nether_gold_ore2
sounds/step/nether_gold_ore4
sounds/step/nether_gold_ore5
player
step.nether_sprouts sounds/step/nether_sprouts3, load_on_low_memory = true
sounds/step/nether_sprouts1
sounds/step/nether_sprouts2
sounds/step/nether_sprouts4
sounds/step/nether_sprouts5
player
step.nether_wart sounds/step/nether_wart3, load_on_low_memory = true
sounds/step/nether_wart1
sounds/step/nether_wart2
sounds/step/nether_wart4
sounds/step/nether_wart5
player
step.nether_wood sounds/block/nether_wood/step1
sounds/block/nether_wood/step2
sounds/block/nether_wood/step3
sounds/block/nether_wood/step4
sounds/block/nether_wood/step5
player
step.nether_wood_hanging_sign sounds/block/nether_wood_hanging_sign/step1
sounds/block/nether_wood_hanging_sign/step2
sounds/block/nether_wood_hanging_sign/step3
sounds/block/nether_wood_hanging_sign/step4
player
step.netherite sounds/step/netherite3, load_on_low_memory = true
sounds/step/netherite1
sounds/step/netherite2
sounds/step/netherite4
sounds/step/netherite5
sounds/step/netherite6
player
step.netherrack sounds/step/netherrack3, load_on_low_memory = true
sounds/step/netherrack1
sounds/step/netherrack2
sounds/step/netherrack4
sounds/step/netherrack5
sounds/step/netherrack6
player
step.nylium sounds/step/nylium3, load_on_low_memory = true
sounds/step/nylium1
sounds/step/nylium2
sounds/step/nylium4
sounds/step/nylium5
sounds/step/nylium6
player
step.pink_petals sounds/block/cherry_leaves/step1, volume = 0.8, pitch = 1.2
sounds/block/cherry_leaves/step2, volume = 0.8, pitch = 1.2
sounds/block/cherry_leaves/step3, volume = 0.8, pitch = 1.2
sounds/block/cherry_leaves/step4, volume = 0.8, pitch = 1.2
sounds/block/cherry_leaves/step5, volume = 0.8, pitch = 1.2
player
step.pointed_dripstone sounds/block/dripstone/step1
sounds/block/dripstone/step2
sounds/block/dripstone/step3
sounds/block/dripstone/step4
sounds/block/dripstone/step5
sounds/block/dripstone/step6
player
step.powder_snow sounds/block/powder_snow/step1
sounds/block/powder_snow/step2
sounds/block/powder_snow/step3
sounds/block/powder_snow/step4
sounds/block/powder_snow/step5
sounds/block/powder_snow/step6
sounds/block/powder_snow/step7
sounds/block/powder_snow/step8
sounds/block/powder_snow/step9
sounds/block/powder_snow/step10
player
step.roots sounds/step/roots3, load_on_low_memory = true
sounds/step/roots1
sounds/step/roots2
sounds/step/roots4
sounds/step/roots5
player
step.sand sounds/step/sand1, load_on_low_memory = true
sounds/step/sand2
sounds/step/sand3
sounds/step/sand4
sounds/step/sand5
player
step.sculk sounds/block/sculk/step1
sounds/block/sculk/step2
sounds/block/sculk/step3
sounds/block/sculk/step4
sounds/block/sculk/step5
sounds/block/sculk/step6
neutral
step.sculk_catalyst sounds/block/sculk_catalyst/step1
sounds/block/sculk_catalyst/step2
sounds/block/sculk_catalyst/step3
sounds/block/sculk_catalyst/step4
sounds/block/sculk_catalyst/step5
sounds/block/sculk_catalyst/step6
neutral
step.sculk_sensor sounds/block/sculk_sensor/step1
sounds/block/sculk_sensor/step2
sounds/block/sculk_sensor/step3
sounds/block/sculk_sensor/step4
sounds/block/sculk_sensor/step5
sounds/block/sculk_sensor/step6
player
step.sculk_shrieker sounds/block/sculk/step1
sounds/block/sculk/step2
sounds/block/sculk/step3
sounds/block/sculk/step4
sounds/block/sculk/step5
sounds/block/sculk/step6
block
step.sculk_vein sounds/block/sculk/step1
sounds/block/sculk/step2
sounds/block/sculk/step3
sounds/block/sculk/step4
sounds/block/sculk/step5
sounds/block/sculk/step6
block
step.shroomlight sounds/step/shroomlight3, load_on_low_memory = true
sounds/step/shroomlight1
sounds/step/shroomlight2
sounds/step/shroomlight4
sounds/step/shroomlight5
sounds/step/shroomlight6
player
step.slime sounds/mob/slime/small1
sounds/mob/slime/small2
sounds/mob/slime/small3
sounds/mob/slime/small4
sounds/mob/slime/small5
player
step.snow sounds/step/snow1, load_on_low_memory = true
sounds/step/snow2
sounds/step/snow3
sounds/step/snow4
player
step.soul_sand sounds/step/soul_sand1
sounds/step/soul_sand2
sounds/step/soul_sand3, load_on_low_memory = true
sounds/step/soul_sand4
sounds/step/soul_sand5
player
step.soul_soil sounds/step/soul_soil3, load_on_low_memory = true
sounds/step/soul_soil1
sounds/step/soul_soil2
sounds/step/soul_soil4
sounds/step/soul_soil5
player
step.sponge sounds/block/sponge/step1
sounds/block/sponge/step2
sounds/block/sponge/step3
sounds/block/sponge/step4
sounds/block/sponge/step5
sounds/block/sponge/step6
player
step.spore_blossom sounds/block/spore_blossom/step1
sounds/block/spore_blossom/step2
sounds/block/spore_blossom/step3
sounds/block/spore_blossom/step4
sounds/block/spore_blossom/step5
sounds/block/spore_blossom/step6
player
step.stem sounds/step/stem3, load_on_low_memory = true
sounds/step/stem1
sounds/step/stem2
sounds/step/stem4
sounds/step/stem5
sounds/step/stem6
player
step.stone sounds/step/stone1
sounds/step/stone2
sounds/step/stone3, load_on_low_memory = true
sounds/step/stone4
sounds/step/stone5
sounds/step/stone6
player
step.suspicious_gravel sounds/block/suspicious_gravel/step1
sounds/block/suspicious_gravel/step2
sounds/block/suspicious_gravel/step3
sounds/block/suspicious_gravel/step4
player
step.suspicious_sand sounds/block/suspicious_sand/step1
sounds/block/suspicious_sand/step2
sounds/block/suspicious_sand/step3
sounds/block/suspicious_sand/step4
sounds/block/suspicious_sand/step5
player
step.tuff sounds/block/tuff/step1, volume = 1.0
sounds/block/tuff/step2, volume = 1.0
sounds/block/tuff/step3, volume = 1.0
sounds/block/tuff/step4, volume = 1.0
sounds/block/tuff/step5, volume = 1.0
sounds/block/tuff/step6, volume = 1.0
player
step.tuff_bricks sounds/block/tuff_bricks/step1
sounds/block/tuff_bricks/step2
sounds/block/tuff_bricks/step3
sounds/block/tuff_bricks/step4
sounds/block/tuff_bricks/step5
sounds/block/tuff_bricks/step6
block
step.vines sounds/step/vines3, load_on_low_memory = true
sounds/step/vines1
sounds/step/vines2
sounds/step/vines4
sounds/step/vines5
player
step.web sounds/block/web/step1
sounds/block/web/step2
sounds/block/web/step3
sounds/block/web/step4
sounds/block/web/step5
sounds/block/web/step6
block
step.wet_sponge sounds/block/sponge/wet_sponge/step1
sounds/block/sponge/wet_sponge/step2
sounds/block/sponge/wet_sponge/step3
sounds/block/sponge/wet_sponge/step4
player
step.wood sounds/step/wood1, volume = 0.4
sounds/step/wood2, volume = 0.4
sounds/step/wood3, volume = 0.4
sounds/step/wood4, volume = 0.4
sounds/step/wood5, volume = 0.4
sounds/step/wood6, volume = 0.4, load_on_low_memory = true
player
tile.piston.in sounds/tile/piston/in block
tile.piston.out sounds/tile/piston/out block
tilt_down.big_dripleaf sounds/block/big_dripleaf/tilt_down1
sounds/block/big_dripleaf/tilt_down2
sounds/block/big_dripleaf/tilt_down3
sounds/block/big_dripleaf/tilt_down4
sounds/block/big_dripleaf/tilt_down5
block
tilt_up.big_dripleaf sounds/block/big_dripleaf/tilt_up1
sounds/block/big_dripleaf/tilt_up2
sounds/block/big_dripleaf/tilt_up3
sounds/block/big_dripleaf/tilt_up4
block
trial_spawner.ambient sounds/block/trial_spawner/ambient1, volume = 1.0, pitch = 1.0
sounds/block/trial_spawner/ambient2, volume = 1.0, pitch = 1.0
sounds/block/trial_spawner/ambient3, volume = 1.0, pitch = 1.0
sounds/block/trial_spawner/ambient4, volume = 1.0, pitch = 1.0
sounds/block/trial_spawner/ambient5, volume = 1.0, pitch = 1.0
block
trial_spawner.ambient_ominous sounds/block/trial_spawner/ambient_ominous1
sounds/block/trial_spawner/ambient_ominous2
sounds/block/trial_spawner/ambient_ominous3
sounds/block/trial_spawner/ambient_ominous4
sounds/block/trial_spawner/ambient_ominous5
block
trial_spawner.break sounds/block/trial_spawner/break1, volume = 1.0, pitch = 1.0
sounds/block/trial_spawner/break2, volume = 1.0, pitch = 1.0
sounds/block/trial_spawner/break3, volume = 1.0, pitch = 1.0
block
trial_spawner.charge_activate sounds/block/trial_spawner/charge_activate block
trial_spawner.close_shutter sounds/block/trial_spawner/close_shutter, volume = 1.0, pitch = 1.0 block
trial_spawner.detect_player sounds/block/trial_spawner/detect_player1, volume = 1.0, pitch = 0.95
sounds/block/trial_spawner/detect_player2, volume = 1.0, pitch = 0.95
sounds/block/trial_spawner/detect_player3, volume = 1.0, pitch = 0.95
block
trial_spawner.eject_item sounds/block/trial_spawner/eject_item1, volume = 1.0, pitch = 1.0 block
trial_spawner.hit sounds/block/trial_spawner/step1, volume = 1.0, pitch = 1.0
sounds/block/trial_spawner/step2, volume = 1.0, pitch = 1.0
sounds/block/trial_spawner/step3, volume = 1.0, pitch = 1.0
sounds/block/trial_spawner/step4, volume = 1.0, pitch = 1.0
sounds/block/trial_spawner/step5, volume = 1.0, pitch = 1.0
block
trial_spawner.open_shutter sounds/block/trial_spawner/open_shutter, volume = 1.0, pitch = 1.0 block
trial_spawner.place sounds/block/trial_spawner/place1, volume = 1.0, pitch = 1.0
sounds/block/trial_spawner/place2, volume = 1.0, pitch = 1.0
sounds/block/trial_spawner/place3, volume = 1.0, pitch = 1.0
block
trial_spawner.spawn_mob sounds/block/trial_spawner/spawn1, volume = 1.0, pitch = 1.0
sounds/block/trial_spawner/spawn2, volume = 1.0, pitch = 1.0
sounds/block/trial_spawner/spawn3, volume = 1.0, pitch = 1.0
sounds/block/trial_spawner/spawn4, volume = 1.0, pitch = 1.0
block
trial_spawner.step sounds/block/trial_spawner/step1, volume = 1.0, pitch = 1.0
sounds/block/trial_spawner/step2, volume = 1.0, pitch = 1.0
sounds/block/trial_spawner/step3, volume = 1.0, pitch = 1.0
sounds/block/trial_spawner/step4, volume = 1.0, pitch = 1.0
sounds/block/trial_spawner/step5, volume = 1.0, pitch = 1.0
block
ui.cartography_table.take_result sounds/ui/cartography_table/drawmap1, volume = 1.0
sounds/ui/cartography_table/drawmap2, volume = 1.0
sounds/ui/cartography_table/drawmap3, volume = 1.0
block
ui.drawer_close sounds/ui/drawer/drawer_close, volume = 0.4 ui
ui.drawer_open sounds/ui/drawer/drawer_open, volume = 0.4 ui
ui.hardcore_disable sounds/ui/hardcore/hardcore_disable, volume = 0.4 ui
ui.hardcore_enable sounds/ui/hardcore/hardcore_enable, volume = 0.4 ui
ui.hardcore_toggle_press sounds/fire/ignite, volume = 0.5 ui
ui.loom.select_pattern sounds/ui/loom/select_pattern1, volume = 1.0
sounds/ui/loom/select_pattern2, volume = 1.0
sounds/ui/loom/select_pattern3, volume = 1.0
sounds/ui/loom/select_pattern4, volume = 1.0
sounds/ui/loom/select_pattern5, volume = 1.0
block
ui.loom.take_result sounds/ui/loom/take_result1, volume = 1.0
sounds/ui/loom/take_result2, volume = 1.0
block
ui.stonecutter.take_result sounds/ui/stonecutter/cut1, volume = 1.0
sounds/ui/stonecutter/cut1, volume = 1.0, pitch = 0.92
sounds/ui/stonecutter/cut2, volume = 1.0
sounds/ui/stonecutter/cut2, volume = 1.0, pitch = 0.92
block
use.ancient_debris sounds/step/ancient_debris1, load_on_low_memory = true
sounds/step/ancient_debris2
sounds/step/ancient_debris3
sounds/step/ancient_debris4
sounds/step/ancient_debris5
block
use.basalt sounds/step/basalt1, load_on_low_memory = true
sounds/step/basalt2
sounds/step/basalt3
sounds/step/basalt4
sounds/step/basalt5
sounds/step/basalt6
block
use.bone_block sounds/step/bone_block1, load_on_low_memory = true
sounds/step/bone_block2
sounds/step/bone_block3
sounds/step/bone_block4
sounds/step/bone_block5
block
use.candle sounds/block/candle/step1
sounds/block/candle/step2
sounds/block/candle/step3
block
use.cave_vines sounds/step/vines1
sounds/step/vines2
sounds/step/vines3
sounds/step/vines4
sounds/step/vines5
block
use.chain sounds/step/chain1, load_on_low_memory = true
sounds/step/chain2
sounds/step/chain3
sounds/step/chain4
sounds/step/chain5
sounds/step/chain6
block
use.cloth sounds/step/cloth1
sounds/step/cloth2
sounds/step/cloth3
sounds/step/cloth4
block
use.copper sounds/block/copper/step1
sounds/block/copper/step2
sounds/block/copper/step3
sounds/block/copper/step4
sounds/block/copper/step5
sounds/block/copper/step6
block
use.coral sounds/step/coral1, load_on_low_memory = true
sounds/step/coral2
sounds/step/coral3
sounds/step/coral4
sounds/step/coral5
sounds/step/coral6
block
use.deepslate sounds/block/deepslate/step1
sounds/block/deepslate/step2
sounds/block/deepslate/step3
sounds/block/deepslate/step4
sounds/block/deepslate/step5
sounds/block/deepslate/step6
block
use.deepslate_bricks sounds/block/deepslate_bricks/step1
sounds/block/deepslate_bricks/step2
sounds/block/deepslate_bricks/step3
sounds/block/deepslate_bricks/step4
sounds/block/deepslate_bricks/step5
sounds/block/deepslate_bricks/step6
block
use.dirt_with_roots sounds/block/rooted_dirt/step1
sounds/block/rooted_dirt/step2
sounds/block/rooted_dirt/step3
sounds/block/rooted_dirt/step4
sounds/block/rooted_dirt/step5
sounds/block/rooted_dirt/step6
block
use.dripstone_block sounds/block/dripstone/step1
sounds/block/dripstone/step2
sounds/block/dripstone/step3
sounds/block/dripstone/step4
sounds/block/dripstone/step5
sounds/block/dripstone/step6
block
use.grass sounds/block/grass/flatten1
sounds/block/grass/flatten2
sounds/block/grass/flatten3
sounds/block/grass/flatten4
block
use.gravel sounds/step/gravel1
sounds/step/gravel2
sounds/step/gravel3
sounds/step/gravel4
block
use.hanging_roots sounds/block/hanging_roots/break1
sounds/block/hanging_roots/break2
sounds/block/hanging_roots/break3
sounds/block/hanging_roots/break4
block
use.honey_block sounds/step/honey_block1, load_on_low_memory = true
sounds/step/honey_block2
sounds/step/honey_block3
sounds/step/honey_block4
sounds/step/honey_block5
block
use.ladder sounds/step/ladder1
sounds/step/ladder2
sounds/step/ladder3
sounds/step/ladder4
sounds/step/ladder5
block
use.moss sounds/block/moss/step1
sounds/block/moss/step2
sounds/block/moss/step3
sounds/block/moss/step4
sounds/block/moss/step5
sounds/block/moss/step6
block
use.nether_brick sounds/step/nether_brick1, load_on_low_memory = true
sounds/step/nether_brick2
sounds/step/nether_brick3
sounds/step/nether_brick4
sounds/step/nether_brick5
sounds/step/nether_brick6
block
use.nether_gold_ore sounds/step/nether_gold_ore1, load_on_low_memory = true
sounds/step/nether_gold_ore2
sounds/step/nether_gold_ore3
sounds/step/nether_gold_ore4
sounds/step/nether_gold_ore5
block
use.nether_sprouts sounds/step/nether_sprouts1, load_on_low_memory = true
sounds/step/nether_sprouts2
sounds/step/nether_sprouts3
sounds/step/nether_sprouts4
sounds/step/nether_sprouts5
block
use.nether_wart sounds/step/nether_wart1, load_on_low_memory = true
sounds/step/nether_wart2
sounds/step/nether_wart3
sounds/step/nether_wart4
sounds/step/nether_wart5
block
use.netherite sounds/step/netherite1, load_on_low_memory = true
sounds/step/netherite2
sounds/step/netherite3
sounds/step/netherite4
sounds/step/netherite5
sounds/step/netherite6
block
use.netherrack sounds/step/netherrack1, load_on_low_memory = true
sounds/step/netherrack2
sounds/step/netherrack3
sounds/step/netherrack4
sounds/step/netherrack5
sounds/step/netherrack6
block
use.nylium sounds/step/nylium1, load_on_low_memory = true
sounds/step/nylium2
sounds/step/nylium3
sounds/step/nylium4
sounds/step/nylium5
sounds/step/nylium6
block
use.pointed_dripstone sounds/block/dripstone/step1
sounds/block/dripstone/step2
sounds/block/dripstone/step3
sounds/block/dripstone/step4
sounds/block/dripstone/step5
sounds/block/dripstone/step6
block
use.roots sounds/step/roots1, load_on_low_memory = true
sounds/step/roots2
sounds/step/roots3
sounds/step/roots4
sounds/step/roots5
block
use.sand sounds/step/sand1
sounds/step/sand2
sounds/step/sand3
sounds/step/sand4
sounds/step/sand5
block
use.sculk_sensor sounds/block/sculk_sensor/step1
sounds/block/sculk_sensor/step2
sounds/block/sculk_sensor/step3
sounds/block/sculk_sensor/step4
sounds/block/sculk_sensor/step5
sounds/block/sculk_sensor/step6
block
use.shroomlight sounds/step/shroomlight1, load_on_low_memory = true
sounds/step/shroomlight2
sounds/step/shroomlight3
sounds/step/shroomlight4
sounds/step/shroomlight5
sounds/step/shroomlight6
block
use.slime sounds/mob/slime/small1
sounds/mob/slime/small2
sounds/mob/slime/small3
sounds/mob/slime/small4
sounds/mob/slime/small5
block
use.snow sounds/step/snow1
sounds/step/snow2
sounds/step/snow3
sounds/step/snow4
block
use.soul_sand sounds/step/soul_sand1, load_on_low_memory = true
sounds/step/soul_sand2
sounds/step/soul_sand3
sounds/step/soul_sand4
sounds/step/soul_sand5
block
use.soul_soil sounds/step/soul_soil1, load_on_low_memory = true
sounds/step/soul_soil2
sounds/step/soul_soil3
sounds/step/soul_soil4
sounds/step/soul_soil5
block
use.spore_blossom sounds/block/spore_blossom/step1
sounds/block/spore_blossom/step2
sounds/block/spore_blossom/step3
sounds/block/spore_blossom/step4
sounds/block/spore_blossom/step5
sounds/block/spore_blossom/step6
block
use.stem sounds/step/stem1, load_on_low_memory = true
sounds/step/stem2
sounds/step/stem3
sounds/step/stem4
sounds/step/stem5
sounds/step/stem6
block
use.stone sounds/step/stone1
sounds/step/stone2
sounds/step/stone3
sounds/step/stone4
sounds/step/stone5
sounds/step/stone6
block
use.vines sounds/step/vines1, load_on_low_memory = true
sounds/step/vines2
sounds/step/vines3
sounds/step/vines4
sounds/step/vines5
block
use.wood sounds/item/axe/strip1
sounds/item/axe/strip2
sounds/item/axe/strip3
sounds/item/axe/strip4
block
vault.activate sounds/block/vault/activate, pitch = 0.95 block
vault.ambient sounds/block/vault/ambient1
sounds/block/vault/ambient2
sounds/block/vault/ambient3
block
vault.break sounds/block/vault/break1, pitch = 1.0
sounds/block/vault/break2, pitch = 1.0
sounds/block/vault/break3, pitch = 1.0
sounds/block/vault/break4, pitch = 1.0
block
vault.close_shutter sounds/block/trial_spawner/close_shutter block
vault.deactivate sounds/block/vault/deactivate block
vault.eject_item sounds/block/vault/eject_item1
sounds/block/vault/eject_item2
sounds/block/vault/eject_item3
block
vault.hit sounds/block/vault/step1
sounds/block/vault/step2
sounds/block/vault/step3
sounds/block/vault/step4
sounds/block/vault/step5
sounds/block/vault/step6
sounds/block/vault/step7
sounds/block/vault/step8
block
vault.insert_item sounds/block/vault/insert block
vault.insert_item_fail sounds/block/vault/insert_fail block
vault.open_shutter sounds/block/vault/open_shutter block
vault.place sounds/block/vault/place1
sounds/block/vault/place2
sounds/block/vault/place3
sounds/block/vault/place4
block
vault.reject_rewarded_player sounds/block/vault/reject_rewarded_player block
vault.step sounds/block/vault/step1
sounds/block/vault/step2
sounds/block/vault/step3
sounds/block/vault/step4
sounds/block/vault/step5
sounds/block/vault/step6
sounds/block/vault/step7
sounds/block/vault/step8
block
vr.stutterturn sounds/vr/turn1
sounds/vr/turn2
sounds/vr/turn3
sounds/vr/turn4
sounds/vr/turn5
player
wind_charge.burst
(max_distance = 32.0)
sounds/item/wind_charge/wind_burst1
sounds/item/wind_charge/wind_burst2
sounds/item/wind_charge/wind_burst3
player

Education

Sound Event Sound Files Used Category
balloon.pop sounds/mob/balloon_pop, volume = 10.0 neutral
elemconstruct.active sounds/block/elemconstruct_active
lt.reaction.fire sounds/fire/fire, volume = 2.0
sparkler.active sounds/random/fuse, load_on_low_memory = true – (sparkler)