Redstone circuits/Logic/AND
Basic AND Gate (A)
2×2×3 (12 block volume)silent, tileable
circuit delay: 2 ticks
Adjacent-input AND Gate (B)
3×2×2 (12 block volume)silent
circuit delay: 2 ticks
Piston AND Gate with Repeater (C)
2×3×2 (12 block volume)1-tick, flat
circuit delay: 1 tick, or 1 tick except when deactivating the top input (instant)
Vertical AND Gate (D)
1×4×4 (16 block volume)silent, 1-wide
circuit delay: 2 ticks
Vertical AND Gate with Repeater (E)
1×5×3 (15 block volume)silent, 1-wide
circuit delay: 2 ticks
Piston AND Gate (F)
2×3×3 (18 block volume)
1-tick
circuit delay: 1 tick (off) / instant (on)
Vertical Piston AND Gate (G)
1×3×3 (9 block volume)1-tick, 1-wide
circuit delay: 2 ticks for the top, 1 tick for the bottom input, or 1 tick except when activating the top input (2 ticks)
3-input AND Gate (H)
1×3×3 (9 block volume)silent, 3-input
circuit delay: 2 tick
Subtraction AND Gate (I)
3×3×2 (18 block volume)
silent, flat
circuit delay: 2 ticks
3-input Subtraction AND gate with Repeater (J)
2×5×2 (20 block volume)
silent, flat
circuit delay: 3 ticks
Multi-input AND Gate
3×2×(N+1)2-tick
| Design | Volume | Redstone | Torches | Repeaters | Comparators | Pistons |
|---|---|---|---|---|---|---|
| A | 12 | 1 | 3 | 0 | 0 | 0 |
| B | 12 | 2 | 0 | 1 | 0 | 1 |
| C | 12 | 0 | 0 | 1 | 0 | 1 |
| D | 16 | 4 | 3 | 0 | 0 | 0 |
| E | 15 | 2 | 3 | 1 | 0 | 0 |
| F | 12 | 3 | 0 | 0 | 0 | 1 |
| G | 9 | 3 | 1 | 1 | 0 | 1 |
| H | 18 | 1 | 4 | 0 | 0 | 0 |
| I | 18 | 5 | 1 | 0 | 1 | 0 |
| J | 20 | 0 | 2 | 3 | 3 | 0 |