Java Edition protocol/Object data
This article documents the Data field in the Spawn Entity packet. The field is of type Int, and the meaning of its contents depend on the type of entity being spawned, as defined in the Type field of the same packet, and is documented below.
Item Frame
| Value | Orientation |
|---|---|
| 0 | Down |
| 1 | Up |
| 2 | North |
| 3 | South |
| 4 | West |
| 5 | East |
The Notchian client clamps invalid values into the valid range through the modulus operator. If the resulting value is negative, the absolute value is used.
Velocity in the packet is always ignored.
Painting
| Value | Orientation |
|---|---|
| 2 | North |
| 3 | South |
| 4 | West |
| 5 | East |
The Notchian client clamps invalid values into the valid range through the modulus operator. If the resulting value is negative, the absolute value is used.
Velocity in the packet is always ignored.
Falling Block
| Field name | Field type | Notes |
|---|---|---|
| Block state ID | Int | ID of the block state that the falling block will represent. |
Velocity in the packet is always ignored.
Fishing Hook
| Field name | Field type | Notes |
|---|---|---|
| Owner | Int | The entity ID of the owner |
Velocity in the packet is ignored, and instead should be inferred from the shooter's position.
Projectile
| Field name | Field type | Notes |
|---|---|---|
| Owner ID | Int | The entity ID of the owner |
Warden
| Field name | Field type | Notes |
|---|---|---|
| Pose | Int | If a value of 1 is specified, the Warden will spawn in the emerging pose.
Any other value is silently ignored. |
Derivative works must be licensed using the same or a compatible license.