Chunk format/Lootable

    • [String] LootTable: Optional. Name of the loot table to use. If this is used in a chest-like container, the loot table generates its content when it is opened. Generating the items in the container removes both loot table tags ([String] LootTable and [Long] LootTableSeed). Is not preserved when removed.
    • [Long] LootTableSeed: Optional. Seed for generating the loot table. The default value works similarly to the seeds for worlds, where value of 0 or an omitted value causes the game to use a random seed.